2015-08-08 01:28:53 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CFuncMortarField"
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{
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"Offsets"
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{
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"m_iszXController" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "240"
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"linux" "260"
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"mac" "260"
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}
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"m_iszYController" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "244"
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"linux" "264"
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"mac" "264"
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}
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"m_flSpread" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "248"
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"linux" "268"
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"mac" "268"
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}
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"m_flDelay" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "252"
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"linux" "272"
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"mac" "272"
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}
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"m_iCount" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "256"
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"linux" "276"
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"mac" "276"
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}
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"m_fControl" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "260"
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"linux" "280"
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"mac" "280"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CFuncMortarField
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*/
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