2015-08-08 01:28:53 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CHoundeye"
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{
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"Offsets"
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{
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"m_iSpriteTexture" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_fAsleep" // BOOL
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "720"
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"linux" "740"
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"mac" "740"
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}
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"m_fDontBlink" // BOOL
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "724"
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"linux" "744"
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"mac" "744"
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}
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"m_vecPackCenter" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2015-08-08 01:28:53 +03:00
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"windows" "728"
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"linux" "748"
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"mac" "748"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CSquadMonster
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* CHoundeye
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*/
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