amxmodx/gamedata/common.games/entities.games/valve/offsets-ctripminegrenade.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CTripmineGrenade"
{
"Offsets"
{
"m_flPowerUp" // float
{
"type" "float"
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"windows" "664"
"linux" "684"
"mac" "684"
}
"m_vecDir" // Vector
{
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"type" "vector"
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"windows" "668"
"linux" "688"
"mac" "688"
}
"m_vecEnd" // Vector
{
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"type" "vector"
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"windows" "680"
"linux" "700"
"mac" "700"
}
"m_flBeamLength" // float
{
"type" "float"
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"windows" "692"
"linux" "712"
"mac" "712"
}
"m_hOwner" // EHANDLE
{
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"type" "ehandle"
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"windows" "696"
"linux" "716"
"mac" "716"
}
"m_pBeam" // CBeam*
{
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"type" "classptr"
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"windows" "704"
"linux" "724"
"mac" "724"
}
"m_posOwner" // Vector
{
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"type" "vector"
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"windows" "708"
"linux" "728"
"mac" "728"
}
"m_angleOwner" // Vector
{
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"type" "vector"
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"windows" "720"
"linux" "740"
"mac" "740"
}
"m_pRealOwner" // edict_t*
{
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"type" "edict"
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"windows" "732"
"linux" "752"
"mac" "752"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CTripmineGrenade
*/