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26 lines
768 B
C
26 lines
768 B
C
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#ifndef _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
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#define _INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
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BOOL is_breakable(edict_t* pBreak);
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BOOL is_monster(edict_t* pMonster);
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void hurt_monster(edict_t* pMonster, float dmg, int bit, const float *origin);
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float ArmorDamage(edict_t* pVictim, float dmg, int bit);
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void Death(edict_t* pVictim, edict_t* pKiller, const char* weapon, int hs);
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void Damage(edict_t *pVictim,
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edict_t *pAttacker,
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const float *origin,
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float dmg,
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int bit,
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const char *weapon,
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int hs);
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void RadiusDamage_AMXMod_Base(edict_t *pAttacker,
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float dmg,
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Vector vecSrc,
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float rad,
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int bit,
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const char *weapon,
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int hs);
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#endif //_INCLUDE_ENGINE_AMXMOD_BCOMPAT_H_
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