2015-08-07 21:32:32 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"COFSquadTalkMonster"
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{
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"Offsets"
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{
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"m_hSquadLeader" // EHANDLE
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{
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2015-08-10 17:20:43 +03:00
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"type" "ehandle"
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2015-08-07 21:32:32 +03:00
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"windows" "820"
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"linux" "840"
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"mac" "840"
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}
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"m_hSquadMember" // EHANDLE[4]
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{
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2015-08-10 17:20:43 +03:00
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"type" "ehandle"
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"size" "4"
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2015-08-07 21:32:32 +03:00
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"windows" "828"
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"linux" "848"
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"mac" "848"
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}
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"m_afSquadSlots" // int
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{
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2015-08-10 17:20:43 +03:00
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"type" "integer"
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2015-08-07 21:32:32 +03:00
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"windows" "860"
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"linux" "880"
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"mac" "880"
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}
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"m_flLastEnemySightTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 17:20:43 +03:00
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2015-08-07 21:32:32 +03:00
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"windows" "864"
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"linux" "884"
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"mac" "884"
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}
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"m_fEnemyEluded" // BOOL
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{
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2015-08-10 17:20:43 +03:00
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"type" "integer"
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2015-08-07 21:32:32 +03:00
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"windows" "868"
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"linux" "888"
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"mac" "888"
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}
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"m_hWaitMedic" // EHANDLE
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{
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2015-08-10 17:20:43 +03:00
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"type" "ehandle"
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2015-08-07 21:32:32 +03:00
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"windows" "872"
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"linux" "892"
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"mac" "892"
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}
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"m_flMedicWaitTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 17:20:43 +03:00
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2015-08-07 21:32:32 +03:00
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"windows" "880"
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"linux" "900"
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"mac" "900"
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}
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"m_flLastHitByPlayer" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 17:20:43 +03:00
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2015-08-07 21:32:32 +03:00
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"windows" "884"
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"linux" "904"
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"mac" "904"
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}
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"m_iPlayerHits" // int
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{
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2015-08-10 17:20:43 +03:00
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"type" "integer"
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2015-08-07 21:32:32 +03:00
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"windows" "888"
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"linux" "908"
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"mac" "908"
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}
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"m_iMySlot" // int
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{
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2015-08-10 17:20:43 +03:00
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"type" "integer"
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2015-08-07 21:32:32 +03:00
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"windows" "892"
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"linux" "912"
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"mac" "912"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* COFAllyMonster
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* COFSquadTalkMonster
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*/
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