mirror of
https://github.com/alliedmodders/amxmodx.git
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87 lines
2.3 KiB
PHP
87 lines
2.3 KiB
PHP
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/* VexdUM backwards compatibility
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if !defined _fakemeta_included
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#include <fakemeta>
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#endif
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#if !defined _engine_included
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#include <engine>
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#endif
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#if defined _vexd_bcompat_included
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#endinput
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#endif
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#define _vexd_bcompat_included
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#include <VexdUM_const>
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native radius_damage(inflictor, Float:dmg, Float:orig[3], Float:rad, bit = DMG_BULLET, wpnName[]="", hs = 0);
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native set_user_model(id, const Model[]="");
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native DispatchKeyValue(ent, szKey[], szValue[]);
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// Trace a line from Start(X, Y, Z) to End(X, Y, Z), will return the point hit in vReturn[3]
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// Will return an entindex if an entity is hit.
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native trace_line(ent, Float:vStart[3], Float:vEnd[3], Float:vReturn[3]);
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native traceline_get_int(iVar);
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native traceline_set_int(iVar, iVal);
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native Float:traceline_get_float(iVar);
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native traceline_set_float(iVar, Float:fVal);
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native traceline_get_vector(iVar, Float:vVal[3]);
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native traceline_set_vector(iVar, Float:vVal[3]);
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native traceline_get_edict(iVar);
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native traceline_set_edict(iVar, iEnt);
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/* Wrapper around pfn_touch */
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forward entity_touch(entity1, entity2);
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/* Wrapper around pfn_think */
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forward entity_think(entity);
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/* Wrapper around pfn_spawn */
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forward entity_spawn(entity);
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/* Wrapper around client_PreThink */
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forward client_prethink(id);
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/* Wrapper around client_PostThink */
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forward client_postthink(id);
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//From AMX Mod:
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// Called when an Emitting Sound is played Server-Side
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forward emitsound(entity, const sample[]);
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//From AMX Mod:
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// Called when an Emitting Ambient Sound is played Server-Side
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forward emitambientsound(entity, const sample[]);
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//From AMX Mod:
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// Called when a model spawns
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forward set_model(entity, const model[]);
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//From AMX Mod:
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// Called whatever an entity looks at
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forward traceline(entity);
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//:TODO: ?
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// Called when a monster is hurt by VexdUM damage natives
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// forward monster_hurt(monster, attacker, damage);
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//From AMX Mod:
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// Called when a keyvalue is set on a player
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forward setclientkeyvalue(id, key[], value[]);
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//From AMX Mod:
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// Called when an entity gets a keyvalue set on it from the engine.
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// Use copy_keyvalue to get the keyvalue information
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forward keyvalue(entity);
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#include <VexdUM_stock>
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