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https://github.com/alliedmodders/amxmodx.git
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73 lines
2.1 KiB
C
73 lines
2.1 KiB
C
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#ifndef _INCLUDE_SOURCEMOD_BASEWORKER_H
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#define _INCLUDE_SOURCEMOD_BASEWORKER_H
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#include "sh_list.h"
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#include "ThreadSupport.h"
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#define SM_DEFAULT_THREADS_PER_FRAME 1
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class BaseWorker;
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//SW = Simple Wrapper
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class SWThreadHandle : public IThreadHandle
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{
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friend class BaseWorker;
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public:
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SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread);
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IThread *GetThread();
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public:
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//NOTE: We don't support this by default.
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//It's specific usage that'd require many mutexes
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virtual bool WaitForThread();
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public:
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virtual void DestroyThis();
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virtual IThreadCreator *Parent();
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virtual void GetParams(ThreadParams *ptparams);
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public:
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//Priorities not supported by default.
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virtual ThreadPriority GetPriority();
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virtual bool SetPriority(ThreadPriority prio);
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public:
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virtual ThreadState GetState();
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virtual bool Unpause();
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private:
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ThreadState m_state;
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ThreadParams m_params;
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IThreadCreator *m_parent;
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IThread *pThread;
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};
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class BaseWorker : public IWorker
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{
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public:
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BaseWorker();
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virtual ~BaseWorker();
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public: //IWorker
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virtual unsigned int RunFrame();
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//Controls the worker
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virtual bool Pause();
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virtual bool Unpause();
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virtual bool Start();
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virtual bool Stop(bool flush_cancel);
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//Flushes out any remaining threads
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virtual unsigned int Flush(bool flush_cancel);
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//returns status and number of threads in queue
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virtual WorkerState GetStatus(unsigned int *numThreads);
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public: //IThreadCreator
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virtual void MakeThread(IThread *pThread);
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virtual IThreadHandle *MakeThread(IThread *pThread, ThreadFlags flags);
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virtual IThreadHandle *MakeThread(IThread *pThread, const ThreadParams *params);
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virtual void GetPriorityBounds(ThreadPriority &max, ThreadPriority &min);
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public: //BaseWorker
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virtual void AddThreadToQueue(SWThreadHandle *pHandle);
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virtual SWThreadHandle *PopThreadFromQueue();
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virtual void SetMaxThreadsPerFrame(unsigned int threads);
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virtual unsigned int GetMaxThreadsPerFrame();
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protected:
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SourceHook::List<SWThreadHandle *> m_ThreadQueue;
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unsigned int m_perFrame;
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volatile WorkerState m_state;
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};
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#endif //_INCLUDE_SOURCEMOD_BASEWORKER_H
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