amxmodx/dlls/fakemeta/forward.cpp

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2004-07-28 07:14:07 +04:00
#include "fakemeta_amxx.h"
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CVector<int> Engine[ENGFUNC_NUM+10];
CVector<int> EnginePost[ENGFUNC_NUM+10];
cell mCellResult;
cell mlCellResult;
float mFloatResult;
float mlFloatResult;
const char *mStringResult;
const char *mlStringResult;
int retType = 0;
int lastFmRes = FMRES_IGNORED;
#include "forwardmacros.h"
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META_RES mswi(int fmres)
{
if (fmres == FMRES_IGNORED)
return MRES_IGNORED;
if (fmres == FMRES_HANDLED)
return MRES_HANDLED;
if (fmres == FMRES_SUPERCEDE)
return MRES_SUPERCEDE;
if (fmres == FMRES_OVERRIDE)
return MRES_OVERRIDE;
return (META_RES)0;
}
void clfm()
{
mCellResult = 0;
mlCellResult = 0;
mStringResult = "";
mlStringResult = "";
lastFmRes = FMRES_IGNORED;
mFloatResult = 0.0;
mlFloatResult = 0.0;
}
static cell AMX_NATIVE_CALL fm_return(AMX *amx, cell *params)
{
int len;
switch (params[1])
{
case FMV_STRING:
{
mStringResult = STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 0 ,&len)));
break;
}
case FMV_FLOAT:
{
mFloatResult = amx_ctof(params[2]);
break;
}
case FMV_CELL:
{
mCellResult = params[2];
break;
}
default:
{
return 0;
break;
}
}
retType = params[1];
return 1;
}
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/*
* Begining of Game DLL->Engine hooks
*/
// pfnPrecacheModel
SIMPLE_INT_HOOK_STRING(PrecacheModel);
// pfnPrecacheSound
SIMPLE_INT_HOOK_STRING(PrecacheSound);
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void SetModel(edict_t *e, const char *m)
{
FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m));
RETURN_META(mswi(lastFmRes));
}
void SetModel_post(edict_t *e, const char *m)
{
FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m));
RETURN_META(MRES_IGNORED);
}
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{
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/*
TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); //from fun module - prevents crash? - t(+)rget/freecode // well i guess that's what you get for listening, isnt it? =/
*/
gfm_tr=ptr;
PREPARE_VECTOR(v1);
PREPARE_VECTOR(v2);
FM_ENG_HANDLE(FM_TraceLine, (Engine[FM_TraceLine].at(i), p_v1, p_v2, fNoMonsters, ENTINDEX(pentToSkip) /*, (cell)ptr*/));
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RETURN_META(mswi(lastFmRes));
}
void TraceLine_post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr)
{
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gfm_tr=ptr;
PREPARE_VECTOR(v1);
PREPARE_VECTOR(v2);
FM_ENG_HANDLE_POST(FM_TraceLine, (EnginePost[FM_TraceLine].at(i), p_v1, p_v2, fNoMonsters, ENTINDEX(pentToSkip)/*, (cell)ptr*/));
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RETURN_META(MRES_IGNORED);
}
/*
// Passed to pfnKeyValue
typedef struct KeyValueData_s
{
char *szClassName; // in: entity classname
char *szKeyName; // in: name of key
char *szValue; // in: value of key
int32 fHandled; // out: DLL sets to true if key-value pair was understood
} KeyValueData;
*/
void KeyValue(edict_t* entity, KeyValueData* data) {
g_fm_keyValueData = data;
FM_ENG_HANDLE(FM_KeyValue, (Engine[FM_KeyValue].at(i), ENTINDEX(entity)));
RETURN_META(mswi(lastFmRes));
}
void KeyValue_post(edict_t* entity, KeyValueData* data) {
FM_ENG_HANDLE_POST(FM_KeyValue, (Engine[FM_KeyValue].at(i), ENTINDEX(entity)));
RETURN_META(MRES_IGNORED);
}
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void AlertMessage(ALERT_TYPE atype, char *szFmt, ...)
{
static char buf[2048];
va_list ap;
va_start(ap, szFmt);
vsprintf(buf, szFmt, ap);
va_end(ap);
FM_ENG_HANDLE(FM_AlertMessage, (Engine[FM_AlertMessage].at(i), atype, buf));
RETURN_META(mswi(lastFmRes));
}
void AlertMessage_post(ALERT_TYPE atype, char *szFmt, ...)
{
static char buf[2048];
va_list ap;
va_start(ap, szFmt);
vsprintf(buf, szFmt, ap);
va_end(ap);
FM_ENG_HANDLE(FM_AlertMessage, (Engine[FM_AlertMessage].at(i), atype, buf));
RETURN_META(MRES_IGNORED);
}
// pfnModelIndex
SIMPLE_INT_HOOK_CONSTSTRING(ModelIndex);
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// pfnModelFrames
SIMPLE_INT_HOOK_INT(ModelFrames);
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// pfnSetSize
SIMPLE_VOID_HOOK_EDICT_CONSTVECT_CONSTVECT(SetSize);
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// pfnChangeLevel
SIMPLE_VOID_HOOK_STRING_STRING(ChangeLevel);
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// pfnVecToYaw
SIMPLE_FLOAT_HOOK_CONSTVECT(VecToYaw);
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void VecToAngles(const float *rgflVectorIn, float *rgflVectorOut)
{
cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])};
cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};;
cell retvec1 = MF_PrepareCellArray(vec1, 3);
cell retvec2 = MF_PrepareCellArray(vec2, 3);
FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2));
RETURN_META(mswi(lastFmRes));
}
void VecToAngles_post(const float *rgflVectorIn, float *rgflVectorOut)
{
cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])};
cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};;
cell retvec1 = MF_PrepareCellArray(vec1, 3);
cell retvec2 = MF_PrepareCellArray(vec2, 3);
FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2));
RETURN_META(MRES_IGNORED);
}
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void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType)
{
cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])};
cell retvec = MF_PrepareCellArray(vec, 3);
FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType));
RETURN_META(mswi(lastFmRes));
}
void MoveToOrigin_post(edict_t *ent, const float *pflGoal, float dist, int iMoveType)
{
cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])};
cell retvec = MF_PrepareCellArray(vec, 3);
FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType));
RETURN_META(MRES_IGNORED);
}
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edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue)
{
FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue));
RETURN_META_VALUE(mswi(lastFmRes), INDEXENT2((int)mlCellResult));
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}
edict_t *FindEntityByString_post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue)
{
FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue));
RETURN_META_VALUE(MRES_IGNORED, INDEXENT2((int)mlCellResult));
}
// pfnGetEntityIllum
SIMPLE_INT_HOOK_EDICT(GetEntityIllum);
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// pfnFindEntityInSphere
SIMPLE_EDICT_HOOK_EDICT_CONSTVECT_FLOAT(FindEntityInSphere);
// pfnFindClientInPVS
SIMPLE_EDICT_HOOK_EDICT(FindClientInPVS);
// pfnEntitiesInPVS
SIMPLE_EDICT_HOOK_EDICT(EntitiesInPVS);
// pfnMakeVectors
SIMPLE_VOID_HOOK_CONSTVECT(MakeVectors);
// pfnAngleVectors
SIMPLE_VOID_HOOK_CONSTVECT_VECT_VECT_VECT(AngleVectors);
// pfnChangeYaw
SIMPLE_VOID_HOOK_EDICT(ChangeYaw);
// pfnChangePitch
SIMPLE_VOID_HOOK_EDICT(ChangePitch);
// pfnCreateEntity
SIMPLE_EDICT_HOOK_VOID(CreateEntity);
// pfnRemoveEntity
SIMPLE_VOID_HOOK_EDICT(RemoveEntity);
// pfnCreateNamedEntity
SIMPLE_EDICT_HOOK_INT(CreateNamedEntity);
// pfnMakeStatic
SIMPLE_VOID_HOOK_EDICT(MakeStatic);
// pfnEntIsOnFloor
SIMPLE_INT_HOOK_EDICT(EntIsOnFloor);
// pfnDropToFloor
SIMPLE_INT_HOOK_EDICT(DropToFloor);
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// pfnSetOrigin
SIMPLE_VOID_HOOK_EDICT_CONSTVECT(SetOrigin);
// pfnEmitSound
SIMPLE_VOID_HOOK_EDICT_INT_CONSTSTRING_FLOAT_FLOAT_INT_INT(EmitSound);
// pfnEmitAmbientSound
SIMPLE_VOID_HOOK_EDICT_VECT_CONSTSTRING_FLOAT_FLOAT_INT_INT(EmitAmbientSound);
// pfnGetAimVector
SIMPLE_VOID_HOOK_EDICT_FLOAT_VECT(GetAimVector);
// pfnParticleEffect
SIMPLE_VOID_HOOK_CONSTVECT_CONSTVECT_FLOAT_FLOAT(ParticleEffect);
// pfnLightStyle
SIMPLE_VOID_HOOK_INT_STRING(LightStyle);
// pfnDecalIndex
SIMPLE_INT_HOOK_CONSTSTRING(DecalIndex);
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// pfnPointContents
SIMPLE_INT_HOOK_CONSTVECT(PointContents);
// pfnMessageBegin
SIMPLE_VOID_HOOK_INT_INT_CONSTVECT_EDICT(MessageBegin);
// pfnMessageEnd
SIMPLE_VOID_HOOK_VOID(MessageEnd);
// pfnWriteByte
SIMPLE_VOID_HOOK_INT(WriteByte);
// pfnWriteChar
SIMPLE_VOID_HOOK_INT(WriteChar);
// pfnWriteShort
SIMPLE_VOID_HOOK_INT(WriteShort);
// pfnWriteLong
SIMPLE_VOID_HOOK_INT(WriteLong);
// pfnWriteAngle
SIMPLE_VOID_HOOK_FLOAT(WriteAngle);
// pfnWriteCoord
SIMPLE_VOID_HOOK_FLOAT(WriteCoord);
// pfnWriteString
SIMPLE_VOID_HOOK_CONSTSTRING(WriteString);
// pfnWriteEntity
SIMPLE_VOID_HOOK_INT(WriteEntity);
SIMPLE_FLOAT_HOOK_CONSTSTRING(CVarGetFloat);
SIMPLE_CONSTSTRING_HOOK_CONSTSTRING(CVarGetString);
SIMPLE_VOID_HOOK_CONSTSTRING_FLOAT(CVarSetFloat);
SIMPLE_VOID_HOOK_CONSTSTRING_CONSTSTRING(CVarSetString);
// pfnFreeEntPrivateData
SIMPLE_VOID_HOOK_EDICT(FreeEntPrivateData);
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// pfnSzFromIndex
SIMPLE_CONSTSTRING_HOOK_INT(SzFromIndex);
// pfnAllocString
SIMPLE_INT_HOOK_CONSTSTRING(AllocString);
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SIMPLE_INT_HOOK_CONSTSTRING_INT(RegUserMsg);
// pfnAnimationAutomove
SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT(AnimationAutomove);
// pfnSetView
SIMPLE_VOID_HOOK_CONSTEDICT_CONSTEDICT(SetView);
// pfnTime
SIMPLE_FLOAT_HOOK_VOID(Time);
// pfnCrosshairAngle
SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT_FLOAT(CrosshairAngle);
SIMPLE_VOID_HOOK_CONSTEDICT_INT_INT_INT_INT(FadeClientVolume);
// pfnSetClientMaxspeed
SIMPLE_VOID_HOOK_CONSTEDICT_FLOAT(SetClientMaxspeed);
// pfnPrecacheGeneric
SIMPLE_INT_HOOK_STRING(PrecacheGeneric);
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// pfnPrecacheEvent
SIMPLE_USHORT_HOOK_INT_CONSTSTRING(PrecacheEvent);
// pfnGetPhysicsKeyValue
SIMPLE_CONSTSTRING_HOOK_CONSTEDICT_CONSTSTRING(GetPhysicsKeyValue);
// pfnSetPhysicsKeyValue
SIMPLE_VOID_HOOK_CONSTEDICT_CONSTSTRING_CONSTSTRING(SetPhysicsKeyValue);
// pfnGetPhysicsInfoString
SIMPLE_CONSTSTRING_HOOK_CONSTEDICT(GetPhysicsInfoString);
// pfnPlaybackEvent
HOOK_PLAYBACK_EVENT(PlaybackEvent);
// pfnCreateFakeClient
SIMPLE_EDICT_HOOK_CONSTSTRING(CreateFakeClient);
// pfnNumberOfEntities
SIMPLE_INT_HOOK_VOID(NumberOfEntities);
// pfnGetCurrentPlayer
SIMPLE_INT_HOOK_VOID(GetCurrentPlayer);
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// pfnCanSkipPlayer
SIMPLE_INT_HOOK_CONSTEDICT(CanSkipPlayer);
// pfnSetGroupMask
SIMPLE_VOID_HOOK_INT_INT(SetGroupMask);
// pfnVoice_GetClientListening
SIMPLE_BOOL_HOOK_INT_INT(Voice_GetClientListening);
// pfnVoice_SetClientListening
SIMPLE_BOOL_HOOK_INT_INT_BOOL(Voice_SetClientListening);
SIMPLE_STRING_HOOK_STRING_STRING(InfoKeyValue);
SIMPLE_VOID_HOOK_STRING_STRING_STRING(SetKeyValue);
SIMPLE_VOID_HOOK_INT_STRING_STRING_STRING(SetClientKeyValue);
SIMPLE_CONSTSTRING_HOOK_EDICT(GetPlayerAuthId);
SIMPLE_UINT_HOOK_EDICT(GetPlayerWONId);
SIMPLE_INT_HOOK_STRING(IsMapValid);
/*
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* Beginning of Engine->Game DLL hooks
*/
// pfnSpawn
SIMPLE_INT_HOOK_EDICT(Spawn);
// pfnThink
SIMPLE_VOID_HOOK_EDICT(Think);
// pfnUse
SIMPLE_VOID_HOOK_EDICT_EDICT(Use);
// pfnTouch
SIMPLE_VOID_HOOK_EDICT_EDICT(Touch);
// pfnBlocked
SIMPLE_VOID_HOOK_EDICT_EDICT(Blocked);
// pfnSetAbsBox
SIMPLE_VOID_HOOK_EDICT(SetAbsBox);
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// pfnClientConnect
SIMPLE_BOOL_HOOK_EDICT_CONSTSTRING_CONSTSTRING_STRING128(ClientConnect);
// pfnClientDisconnect
SIMPLE_VOID_HOOK_EDICT(ClientDisconnect);
// pfnClientPutInServer
SIMPLE_VOID_HOOK_EDICT(ClientPutInServer);
// pfnClientKill
SIMPLE_VOID_HOOK_EDICT(ClientKill);
// pfnClientCommand
SIMPLE_VOID_HOOK_EDICT(ClientCommand);
// pfnServerDeactivate
SIMPLE_VOID_HOOK_VOID(ServerDeactivate);
// pfnPlayerPreThink
SIMPLE_VOID_HOOK_EDICT(PlayerPreThink);
// pfnPlayerPostThink
SIMPLE_VOID_HOOK_EDICT(PlayerPostThink);
// pfnStartFrame
SIMPLE_VOID_HOOK_VOID(StartFrame);
// pfnParmsNewLevel
SIMPLE_VOID_HOOK_VOID(ParmsNewLevel);
// pfnParmsChangeLevel
SIMPLE_VOID_HOOK_VOID(ParmsChangeLevel);
// pfnGetGameDescription
SIMPLE_CONSTSTRING_HOOK_VOID(GetGameDescription);
// pfnSpectatorConnect
SIMPLE_VOID_HOOK_EDICT(SpectatorConnect);
// pfnSpectatorDisconnect
SIMPLE_VOID_HOOK_EDICT(SpectatorDisconnect);
// pfnSpectatorThink
SIMPLE_VOID_HOOK_EDICT(SpectatorThink);
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// pfnSys_Error
SIMPLE_VOID_HOOK_CONSTSTRING(Sys_Error);
// pfnPM_FindTextureType
SIMPLE_CHAR_HOOK_STRING(PM_FindTextureType);
// pfnRegisterEncoders
SIMPLE_VOID_HOOK_VOID(RegisterEncoders);
// pfnCreateInstancedBaselines
SIMPLE_VOID_HOOK_VOID(CreateInstancedBaselines);
// pfnAllowLagCompensation
SIMPLE_INT_HOOK_VOID(AllowLagCompensation);
/*
* NEW_DLL_FUNCTIONS
*/
// pfnOnFreeEntPrivateData
SIMPLE_VOID_HOOK_EDICT(OnFreeEntPrivateData);
// pfnGameShutdown
SIMPLE_VOID_HOOK_VOID(GameShutdown);
// pfnShouldCollide
SIMPLE_INT_HOOK_EDICT_EDICT(ShouldCollide);
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
{
int func = params[1];
// You originally had both post coming from params[2] AND the function name. I've moved post to 3.
int post = params[3];
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if (func >= FM_LAST_DONT_USE_ME || func < 1)
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{
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int len, fId=0;
const char *funcname = MF_GetAmxString(amx, params[2], 0, &len);
enginefuncs_t *engtable;
DLL_FUNCTIONS *dlltable;
NEW_DLL_FUNCTIONS *newdlltable;
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if (post)
{
engtable = g_pengfuncsTable_Post;
dlltable = g_pFunctionTable_Post;
newdlltable = g_pNewFunctionsTable_Post;
}
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else
{
engtable = g_pengfuncsTable;
dlltable = g_pFunctionTable;
newdlltable = g_pNewFunctionsTable;
}
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switch (func)
{
case FM_PrecacheModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(PrecacheModel);
break;
case FM_PrecacheSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(PrecacheSound);
break;
case FM_SetModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
ENGHOOK(SetModel);
break;
case FM_ModelIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(ModelIndex);
break;
case FM_ModelFrames:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ModelFrames);
break;
case FM_SetSize:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
ENGHOOK(SetSize);
break;
case FM_ChangeLevel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE);
ENGHOOK(ChangeLevel);
break;
case FM_VecToYaw:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
ENGHOOK(VecToYaw);
break;
case FM_VecToAngles:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_DONE);
ENGHOOK(VecToAngles);
break;
case FM_MoveToOrigin:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_CELL, FP_DONE);
ENGHOOK(MoveToOrigin);
break;
case FM_ChangeYaw:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ChangeYaw);
break;
case FM_ChangePitch:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(ChangePitch);
break;
case FM_FindEntityByString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE);
ENGHOOK(FindEntityByString);
break;
case FM_GetEntityIllum:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(GetEntityIllum);
break;
case FM_FindEntityInSphere:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_DONE);
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ENGHOOK(FindEntityInSphere);
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break;
case FM_FindClientInPVS:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(FindClientInPVS);
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break;
case FM_EntitiesInPVS:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(EntitiesInPVS);
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break;
case FM_MakeVectors:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
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ENGHOOK(MakeVectors);
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break;
case FM_AngleVectors:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_DONE);
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ENGHOOK(AngleVectors);
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break;
case FM_CreateEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(CreateEntity);
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break;
case FM_RemoveEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(RemoveEntity);
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break;
case FM_CreateNamedEntity:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(CreateNamedEntity);
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break;
case FM_MakeStatic:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(MakeStatic);
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break;
case FM_EntIsOnFloor:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(EntIsOnFloor);
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break;
case FM_DropToFloor:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(DropToFloor);
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break;
case FM_WalkMove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_CELL, FP_DONE);
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// ENGHOOK(WalkMove);
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break;
case FM_SetOrigin:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_DONE);
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ENGHOOK(SetOrigin);
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break;
case FM_EmitSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(EmitSound);
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break;
case FM_EmitAmbientSound:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(EmitAmbientSound);
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break;
case FM_TraceLine:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(TraceLine);
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break;
case FM_TraceToss:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(TraceToss);
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break;
case FM_TraceMonsterHull:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(TraceMonsterHull);
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break;
case FM_TraceHull:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(TraceHull);
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break;
case FM_TraceModel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(TraceModel);
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break;
case FM_TraceTexture:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
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// ENGHOOK(TraceTexture);
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break;
case FM_TraceSphere:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_FLOAT, FP_CELL, FP_DONE);
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// ENGHOOK(TraceSphere);
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break;
case FM_GetAimVector:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_ARRAY, FP_DONE);
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ENGHOOK(GetAimVector);
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break;
case FM_ParticleEffect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_DONE);
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ENGHOOK(ParticleEffect);
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break;
case FM_LightStyle:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
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ENGHOOK(LightStyle);
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break;
case FM_DecalIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(DecalIndex);
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break;
case FM_PointContents:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
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ENGHOOK(PointContents);
break;
case FM_MessageBegin:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
ENGHOOK(MessageBegin);
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break;
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case FM_MessageEnd:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(MessageEnd);
break;
case FM_WriteByte:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(WriteByte);
break;
case FM_WriteChar:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(WriteChar);
break;
case FM_WriteShort:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(WriteShort);
break;
case FM_WriteLong:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(WriteLong);
break;
case FM_WriteAngle:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE);
ENGHOOK(WriteAngle);
break;
case FM_WriteCoord:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE);
ENGHOOK(WriteCoord);
break;
case FM_WriteString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(WriteString);
break;
case FM_WriteEntity:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(WriteEntity);
break;
case FM_CVarGetFloat:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(CVarGetFloat);
break;
case FM_CVarGetString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(CVarGetString);
break;
case FM_CVarSetFloat:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_FLOAT, FP_DONE);
ENGHOOK(CVarSetFloat);
break;
case FM_CVarSetString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE);
ENGHOOK(CVarSetString);
break;
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case FM_FreeEntPrivateData:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE);
ENGHOOK(FreeEntPrivateData);
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break;
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case FM_SzFromIndex:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
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ENGHOOK(SzFromIndex);
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break;
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case FM_AllocString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(AllocString);
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break;
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case FM_RegUserMsg:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_CELL, FP_DONE);
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ENGHOOK(RegUserMsg);
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break;
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case FM_AnimationAutomove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE);
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ENGHOOK(AnimationAutomove);
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break;
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case FM_GetBonePosition:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
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// ENGHOOK(GetBonePosition);
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break;
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case FM_GetAttachment:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
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// ENGHOOK(GetAttachment);
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break;
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case FM_SetView:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(SetView);
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break;
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case FM_Time:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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ENGHOOK(Time);
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break;
case FM_CrosshairAngle:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_DONE);
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ENGHOOK(CrosshairAngle);
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break;
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case FM_FadeClientVolume:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(FadeClientVolume);
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break;
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case FM_SetClientMaxspeed:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE);
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ENGHOOK(SetClientMaxspeed);
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break;
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case FM_CreateFakeClient:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
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ENGHOOK(CreateFakeClient);
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break;
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case FM_RunPlayerMove:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(RunPlayerMove);
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break;
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case FM_NumberOfEntities:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(NumberOfEntities);
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break;
case FM_StaticDecal:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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// ENGHOOK(StaticDecal);
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break;
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case FM_PrecacheGeneric:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
ENGHOOK(PrecacheGeneric);
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break;
case FM_BuildSoundMsg:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
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// ENGHOOK(BuildSoundMsg);
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break;
case FM_GetPhysicsKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
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ENGHOOK(GetPhysicsKeyValue);
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break;
case FM_SetPhysicsKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE);
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ENGHOOK(SetPhysicsKeyValue);
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break;
case FM_GetPhysicsInfoString:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(GetPhysicsInfoString);
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break;
case FM_PrecacheEvent:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
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ENGHOOK(PrecacheEvent);
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break;
case FM_PlaybackEvent:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(PlaybackEvent); // waaaaaaaaaah, its so damn big. :~(
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break;
//EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
case FM_CheckVisibility:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
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// ENGHOOK(CheckVisibility);
break;
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case FM_GetCurrentPlayer:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(GetCurrentPlayer);
break;
//EngFunc_CanSkipPlayer, //) ( const edict_t *player );
case FM_CanSkipPlayer:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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ENGHOOK(CanSkipPlayer);
break;
//EngFunc_SetGroupMask, //) ( int mask, int op );
case FM_SetGroupMask:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(SetGroupMask);
break;
//EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
case FM_Voice_GetClientListening:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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ENGHOOK(Voice_GetClientListening);
break;
//EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
case FM_Voice_SetClientListening:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // TODO: bool as cell 3rd arg?
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ENGHOOK(Voice_SetClientListening);
break;
//EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
case FM_InfoKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE);
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ENGHOOK(InfoKeyValue);
break;
//EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
case FM_SetKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_STRING, FP_DONE);
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ENGHOOK(SetKeyValue);
break;
//EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
case FM_SetClientKeyValue:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE);
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ENGHOOK(SetClientKeyValue);
break;
case FM_GetPlayerAuthId:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
ENGHOOK(GetPlayerAuthId);
break;
case FM_GetPlayerWONId:
fId = MF_RegisterSPForwardByName(amx,funcname,FP_CELL,FP_DONE);
ENGHOOK(GetPlayerWONId);
break;
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case FM_IsMapValid:
fId = MF_RegisterSPForwardByName(amx, funcname,FP_STRING,FP_DONE);
ENGHOOK(IsMapValid);
break;
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case FM_AlertMessage:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
ENGHOOK(AlertMessage);
break;
/*
* Begin of DLLFuncs
*/
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case FM_Spawn:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(Spawn);
break;
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case FM_Think:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(Think);
break;
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case FM_Use:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
DLLHOOK(Use);
break;
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case FM_Touch:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
DLLHOOK(Touch);
break;
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case FM_Blocked:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
DLLHOOK(Blocked);
break;
//TODO: Expand the structure (simple: just a bunch of strings and a float.)
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//DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
case FM_KeyValue:
//fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_CELL, FP_DONE);
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(KeyValue);
break;
//DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
case FM_SetAbsBox:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(SetAbsBox);
break;
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case FM_ClientConnect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE); // TODO: 4th arg must be of set size 128?
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DLLHOOK(ClientConnect);
break;
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case FM_ClientDisconnect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(ClientDisconnect);
break;
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case FM_ClientKill:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(ClientKill);
break;
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case FM_ClientPutInServer:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(ClientPutInServer);
break;
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case FM_ClientCommand:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(ClientCommand);
break;
case FM_ServerDeactivate:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(ServerDeactivate);
break;
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case FM_PlayerPreThink:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(PlayerPreThink);
break;
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case FM_PlayerPostThink:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(PlayerPostThink);
break;
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case FM_StartFrame:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(StartFrame);
break;
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case FM_ParmsNewLevel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(ParmsNewLevel);
break;
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case FM_ParmsChangeLevel:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(ParmsChangeLevel);
break;
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case FM_GetGameDescription:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(GetGameDescription);
break;
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case FM_SpectatorConnect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(SpectatorConnect);
break;
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case FM_SpectatorDisconnect:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(SpectatorDisconnect);
break;
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case FM_SpectatorThink:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
DLLHOOK(SpectatorThink);
break;
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case FM_Sys_Error:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
DLLHOOK(Sys_Error);
break;
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case FM_PM_FindTextureType:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
DLLHOOK(PM_FindTextureType);
break;
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case FM_RegisterEncoders:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(RegisterEncoders);
break;
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case FM_CreateInstancedBaselines:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(CreateInstancedBaselines);
break;
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case FM_AllowLagCompensation:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
DLLHOOK(AllowLagCompensation);
break;
// NEW_DLL_FUNCTIONS:
case FM_OnFreeEntPrivateData:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
NEWDLLHOOK(OnFreeEntPrivateData);
break;
// Maybe it's not possible to hook this forward? O_o
case FM_GameShutdown:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
NEWDLLHOOK(GameShutdown);
break;
case FM_ShouldCollide:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
NEWDLLHOOK(ShouldCollide);
break;
#if 0
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
#endif
default:
fId = 0;
break;
}
if (!fId)
return 0;
if (post)
{
EnginePost[func].push_back(fId);
} else {
Engine[func].push_back(fId);
}
return 1;
}
AMX_NATIVE_INFO forward_natives[] = {
{ "register_forward", register_forward },
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{ "forward_return", fm_return },
{ NULL, NULL }
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};