amxmodx/plugins/include/tsfun.inc

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/* TSFUN functions
*
* (c) 2004, Twilight Suzuka
* This file is provided as is (no warranties).
*/
#if defined _tsfun_included
#endinput
#endif
#define _tsfun_included
#include <tsconst>
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#pragma library tsfun
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/* Function is called just before a kung foo attack is done,
* damage and time length may be altered with natives.
* Return PLUGIN_HANDLED to stop attack. */
forward KungFoo_Attack(id,Float:time,Float:damage);
/* Function is called when powerups are ran,
* Returns value of powerup. Use TSPWUP_*'s
* to find exactly which one it is. */
forward client_powerup(id,powerup);
native Float:ts_getusertime( index );
native ts_setusertime( index, Float:time );
native ts_getuserslots( index );
native ts_setuserslots( index, slots );
stock ts_has_stored_superjump(id) return (ts_getuseritems(id) & TSITEM_SUPERJUMP)
stock ts_has_stored_kungfoo(id) return (ts_getuseritems(id) & TSITEM_KUNGFU)
stock ts_has_stored_slowmo(id) return (ts_getuserpwup(id) == TSPWUP_SLOWMO)
stock ts_has_stored_infammo(id) return (ts_getuserpwup(id) == TSPWUP_INFAMMO)
stock ts_has_stored_slowpause(id) return (ts_getuserpwup(id) == TSPWUP_SLOWPAUSE)
stock ts_has_stored_dfirerate(id) return (ts_getuserpwup(id) == TSPWUP_DFIRERATE)
stock ts_has_stored_grenade(id) return (ts_getuserpwup(id) == TSPWUP_GRENADE)
stock ts_has_stored_health(id) return (ts_getuserpwup(id) == TSPWUP_HEALTH)
stock ts_has_stored_armor(id) return (ts_getuserpwup(id) == TSPWUP_ARMOR)
// Alters a fu attack. Use with fu forward
native ts_set_fuattack(id,Float:time,Float:damage)
// Changes board message
native ts_set_message(id,message)
// Gets the message board message
native ts_get_message(id)
stock ts_is_normal(id)
{
new msg = ts_get_message(id)
if( (msg > 11) || (msg > 6 && msg < 10) ) return 1;
return 0;
}
stock ts_is_waiting(id) return (ts_get_message(id) == TSMSG_WAITING)
stock ts_is_dead(id) return (ts_get_message(id) == TSMSG_DEAD)
stock ts_is_killer(id) return (ts_get_message(id) == TSMSG_KILLER)
stock ts_is_demolition(id) return (ts_get_message(id) == TSMSG_DEMOLITION)
stock ts_is_specialist(id) return (ts_get_message(id) == TSMSG_SPECIALIST)
stock ts_is_unstoppable(id) return (ts_get_message(id) == TSMSG_UNSTOPPABLE)
stock ts_is_theone(id) return (ts_get_message(id) == TSMSG_THEONE)
// Return one on true, 0 on false
native ts_has_superjump(id)
native ts_has_fupowerup(id)
native ts_is_in_slowmo(id)
// Get and set consecutive frags
native ts_get_cons_frags(id)
native ts_set_cons_frags(id,num)
// Set to see cool bullet trails. Only id will see them.
native ts_set_bullettrail(id,yesorno)
// Sets fake versions of slow mo and slow pause. Use ts_set_speed for more options.
native ts_set_fakeslowmo(id,Float:time)
native ts_set_fakeslowpause(id,Float:time)
/* Sets speed artificially. 1.0 is default, Go into fractions and decimals for slower
* and put in higher numbers for higher speeds. Aura is how far things around you are effected
* Time is the time until it wears off. 0.0 for speed will freeze people. Do not use negatives. */
native ts_set_speed(id,Float:speed,Float:auradist,Float:time)
/* Sets physics speed artificially. Things like sparks and sounds will be effected.
* Any negative number will render all physics paused. */
native ts_set_physics_speed(id,Float:speed)
// Returns 0 if no powerup is running. Returns the powerup type otherwise.
native ts_is_running_powerup(id)
// Highly experimental command which overrides powerup types.
// Use if a powerup is already running, or if a powerup is not running.
// Safe to use in powerup forward.
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native ts_force_run_powerup(id,PWUP_TYPE)