amxmodx/plugins/include/dodfun.inc

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2004-09-10 07:12:38 +04:00
/* DoDFun functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodfun_included
#endinput
#endif
#define _dodfun_included
#include <dodconst>
/* Function is called after grenade throw */
forward grenade_throw(index,greindex,wId);
/* Example: for full stamina use set_player_stamina(1,STAMINA_SET,100,100) */
/* value is from 0 - 100 */
native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100);
/* Sets fuse for grenades. Valid number is from 0.1-20.0 */
/* types : new or preprimed */
native dod_set_fuse(index,set=FUSE_SET,Float:newFuse=5.0, Type=FT_NEW);
/* Sets player class */
native dod_set_user_class(index,classId);
/* Sets player team and random class. Don't work for spectators. */
native dod_set_user_team(index,teamId,refresh=1);
/* Returns next player class. Usefull is player is using random class */
native dod_get_next_class(index);
/* Returns 1 if player choose random class */
native dod_is_randomclass(index);
/* Returns player deaths */
native dod_get_pl_deaths(index);
/* Sets player deaths. */
native dod_set_pl_deaths(index,value,refresh=1);
/* Sets player score. */
native dod_set_user_score(index,value,refresh=1);
/* Sets new team name for this player */
native dod_set_pl_teamname(index,szName[]);
/* Gets player team name */
native dod_get_pl_teamname(index,szName[],len);
/* Returns 1 is player weapon is deployed (bar,mg..) */
native dod_is_deployed(index);
native dod_set_user_ammo(index,wid,value);
native dod_get_user_ammo(index,wid);