amxmodx/gamedata/common.games/entities.games/dod/offsets-cbaseturret.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"type" "float"
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"windows" "916"
"linux" "936"
"mac" "936"
}
"m_iSpin" // int
{
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"type" "integer"
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"windows" "920"
"linux" "940"
"mac" "940"
}
"m_pEyeGlow" // CSprite*
{
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"type" "classptr"
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"windows" "924"
"linux" "944"
"mac" "944"
}
"m_eyeBrightness" // int
{
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"type" "integer"
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"windows" "928"
"linux" "948"
"mac" "948"
}
"m_iDeployHeight" // int
{
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"type" "integer"
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"windows" "932"
"linux" "952"
"mac" "952"
}
"m_iRetractHeight" // int
{
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"type" "integer"
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"windows" "936"
"linux" "956"
"mac" "956"
}
"m_iMinPitch" // int
{
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"type" "integer"
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"windows" "940"
"linux" "960"
"mac" "960"
}
"m_iBaseTurnRate" // int
{
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"type" "integer"
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"windows" "944"
"linux" "964"
"mac" "964"
}
"m_fTurnRate" // float
{
"type" "float"
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"windows" "948"
"linux" "968"
"mac" "968"
}
"m_iOrientation" // int
{
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"type" "integer"
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"windows" "952"
"linux" "972"
"mac" "972"
}
"m_iOn" // int
{
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"type" "integer"
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"windows" "956"
"linux" "976"
"mac" "976"
}
"m_fBeserk" // int
{
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"type" "integer"
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"windows" "960"
"linux" "980"
"mac" "980"
}
"m_iAutoStart" // int
{
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"type" "integer"
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"windows" "964"
"linux" "984"
"mac" "984"
}
"m_vecLastSight" // Vector
{
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"type" "vector"
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"windows" "968"
"linux" "988"
"mac" "988"
}
"m_flLastSight" // float
{
"type" "float"
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"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_flMaxWait" // float
{
"type" "float"
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"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_iSearchSpeed" // int
{
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"type" "integer"
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"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_flStartYaw" // float
{
"type" "float"
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"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_vecCurAngles" // Vector
{
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"type" "vector"
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"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_vecGoalAngles" // Vector
{
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"type" "vector"
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"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_flPingTime" // float
{
"type" "float"
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"windows" "1020"
"linux" "1040"
"mac" "1040"
}
"m_flSpinUpTime" // float
{
"type" "float"
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"windows" "1024"
"linux" "1044"
"mac" "1044"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/