amxmodx/gamedata/common.games/entities.games/dod/offsets-cobjectcapture.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CObjectCapture"
{
"Offsets"
{
"m_bCapped" // bool
{
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"type" "boolean"
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"windows" "492"
"linux" "512"
"mac" "512"
}
"sz_Group" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "493"
"linux" "513"
"mac" "513"
}
"sz_DoneTarget" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "749"
"linux" "769"
"mac" "769"
}
"m_sMaster" // string_t
{
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"type" "stringint"
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"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_iAreaIndex" // int
{
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"type" "integer"
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"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"sz_HudIcon" // char[256]
{
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"type" "string"
"size" "256"
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"windows" "1016"
"linux" "1036"
"mac" "1036"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CObjectCapture
*/