amxmodx/gamedata/common.games/entities.games/dod/offsets-csoundent.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSoundEnt"
{
"Offsets"
{
"m_iFreeSound" // int
{
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"type" "integer"
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"windows" "328"
"linux" "344"
"mac" "344"
}
"m_iActiveSound" // int
{
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"type" "integer"
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"windows" "332"
"linux" "348"
"mac" "348"
}
"m_cLastActiveSounds" // int
{
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"type" "integer"
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"windows" "336"
"linux" "352"
"mac" "352"
}
"m_fShowReport" // BOOL
{
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"type" "integer"
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"windows" "340"
"linux" "356"
"mac" "356"
}
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"m_SoundPool" // class CSound[64]
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{
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"type" "class"
"size" "64"
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"windows" "344"
"linux" "360"
"mac" "360"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CSoundEnt
*/