amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cshocktrooper.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CShockTrooper"
{
"Offsets"
{
"m_flNextGrenadeCheck" // float
{
"type" "float"
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"windows" "764"
"linux" "784"
"mac" "784"
}
"m_flNextPainTime" // float
{
"type" "float"
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"windows" "768"
"linux" "788"
"mac" "788"
}
"m_flLastEnemySightTime" // float
{
"type" "float"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_vecTossVelocity" // Vector
{
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"type" "vector"
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"windows" "776"
"linux" "796"
"mac" "796"
}
"m_fThrowGrenade" // BOOL
{
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"type" "integer"
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"windows" "788"
"linux" "808"
"mac" "808"
}
"m_fStanding" // BOOL
{
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"type" "integer"
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"windows" "792"
"linux" "812"
"mac" "812"
}
"m_fFirstEncounter" // BOOL
{
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"type" "integer"
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"windows" "796"
"linux" "816"
"mac" "816"
}
"m_cClipSize" // int
{
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"type" "integer"
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"windows" "800"
"linux" "820"
"mac" "820"
}
"m_flLastShot" // float
{
"type" "float"
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"windows" "804"
"linux" "824"
"mac" "824"
}
"m_voicePitch" // int
{
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"type" "integer"
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"windows" "808"
"linux" "828"
"mac" "828"
}
"m_iBrassShell" // int
{
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"type" "integer"
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"windows" "812"
"linux" "832"
"mac" "832"
}
"m_iShotgunShell" // int
{
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"type" "integer"
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"windows" "816"
"linux" "836"
"mac" "836"
}
"m_iSentence" // int
{
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"type" "integer"
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"windows" "820"
"linux" "840"
"mac" "840"
}
"m_flLastChargeTime" // float
{
"type" "float"
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"windows" "824"
"linux" "844"
"mac" "844"
}
"m_flLastBlinkTime" // float
{
"type" "float"
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"windows" "828"
"linux" "848"
"mac" "848"
}
"m_flLastBlinkInterval" // float
{
"type" "float"
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"windows" "832"
"linux" "852"
"mac" "852"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CSquadMonster
* CShockTrooper
*/