amxmodx/gamedata/common.games/entities.games/tfc/offsets-clightning.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CLightning"
{
"Offsets"
{
"m_active" // int
{
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"type" "integer"
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"windows" "1124"
"linux" "1140"
"mac" "1140"
}
"m_iszStartEntity" // int
{
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"type" "integer"
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"windows" "1128"
"linux" "1144"
"mac" "1144"
}
"m_iszEndEntity" // int
{
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"type" "integer"
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"windows" "1132"
"linux" "1148"
"mac" "1148"
}
"m_life" // float
{
"type" "float"
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"windows" "1136"
"linux" "1152"
"mac" "1152"
}
"m_boltWidth" // int
{
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"type" "integer"
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"windows" "1140"
"linux" "1156"
"mac" "1156"
}
"m_noiseAmplitude" // int
{
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"type" "integer"
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"windows" "1144"
"linux" "1160"
"mac" "1160"
}
"m_brightness" // int
{
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"type" "integer"
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"windows" "1148"
"linux" "1164"
"mac" "1164"
}
"m_speed" // int
{
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"type" "integer"
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"windows" "1152"
"linux" "1168"
"mac" "1168"
}
"m_restrike" // float
{
"type" "float"
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"windows" "1156"
"linux" "1172"
"mac" "1172"
}
"m_spriteTexture" // int
{
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"type" "integer"
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"windows" "1160"
"linux" "1176"
"mac" "1176"
}
"m_iszSpriteName" // int
{
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"type" "integer"
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"windows" "1164"
"linux" "1180"
"mac" "1180"
}
"m_frameStart" // int
{
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"type" "integer"
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"windows" "1168"
"linux" "1184"
"mac" "1184"
}
"m_radius" // float
{
"type" "float"
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"windows" "1172"
"linux" "1188"
"mac" "1188"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/