2015-08-08 01:28:53 +03:00
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTentacle"
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{
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"Offsets"
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{
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"m_flInitialYaw" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "660"
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"linux" "680"
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"mac" "680"
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}
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"m_iGoalAnim" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "664"
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"linux" "684"
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"mac" "684"
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}
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"m_iLevel" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "668"
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"linux" "688"
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"mac" "688"
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}
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"m_iDir" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "672"
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"linux" "692"
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"mac" "692"
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}
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"m_flFramerateAdj" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "676"
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"linux" "696"
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"mac" "696"
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}
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"m_flSoundYaw" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "680"
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"linux" "700"
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"mac" "700"
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}
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"m_iSoundLevel" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "684"
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"linux" "704"
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"mac" "704"
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}
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"m_flSoundTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "688"
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"linux" "708"
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"mac" "708"
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}
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"m_flSoundRadius" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "692"
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"linux" "712"
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"mac" "712"
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}
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"m_iHitDmg" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "696"
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"linux" "716"
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"mac" "716"
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}
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"m_flHitTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "700"
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"linux" "720"
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"mac" "720"
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}
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"m_flTapRadius" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "704"
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"linux" "724"
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"mac" "724"
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}
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"m_flNextSong" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "708"
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"linux" "728"
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"mac" "728"
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}
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"m_flMaxYaw" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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"m_iTapSound" // int
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{
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2015-08-10 16:58:41 +03:00
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"type" "integer"
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2015-08-08 01:28:53 +03:00
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_vecPrevSound" // Vector
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{
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2015-08-10 16:58:41 +03:00
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"type" "vector"
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2015-08-08 01:28:53 +03:00
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"windows" "720"
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"linux" "740"
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"mac" "740"
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}
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"m_flPrevSoundTime" // float
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{
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2015-08-10 18:32:57 +03:00
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"type" "float"
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2015-08-10 16:58:41 +03:00
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2015-08-08 01:28:53 +03:00
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"windows" "732"
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"linux" "752"
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"mac" "752"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CTentacle
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*/
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