mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
many changes , bomb countdown fix, custom_weapon_add fix, bomb damage support in death,damage forwards, added gasnades plugin with custom weapon support so gas damage/kills will be detected by csstats.
This commit is contained in:
parent
1c6636b106
commit
04b88c16a9
@ -138,9 +138,11 @@ new g_HeadShots[7][] = {
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"HS_MSG_7"
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}
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new g_teamsNames[2][] = {
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new g_teamsNames[4][] = {
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"TERRORIST",
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"CT"
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"CT",
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"TERRORISTS",
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"CTS"
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}
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public plugin_init() {
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@ -244,11 +246,13 @@ public client_death(killer,victim,wpnindex,hitplace,TK) {
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new eppl[32], epplnum
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get_players(eppl,epplnum,"ae",g_teamsNames[team])
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if (epplnum) {
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new message[128]
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format(message,127,"%d %s%s Remaining...",epplnum,g_teamsNames[team],(epplnum==1)?"":"S" )
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set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.02, 3.0, 3)
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for(new a=0; a<pplnum; ++a) show_hudmessage(ppl[a],message)
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//client_print(ppl[a],print_chat,message)
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new message[128],team_name[32]
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set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.02, 3.0, 3)
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for(new a=0; a<pplnum; ++a){
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format(team_name,31,"%L",ppl[a],(epplnum==1)?g_teamsNames[team]:g_teamsNames[team+2])
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format(message,127,"%L",ppl[a],"REMAINING",epplnum,team_name)
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show_hudmessage(ppl[a],message)
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}
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}
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}
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}
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@ -450,7 +454,14 @@ announceEvent( id, message[] ) {
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show_hudmessage(0,"%L",LANG_PLAYER,message,name)
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}
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public eGotBomb(id) {
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public eBombPickUp(id)
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if (BombPickUp) announceEvent(id , "PICKED_BOMB")
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public eBombDrop()
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if (BombDrop) announceEvent(g_Planter , "DROPPED_BOMB")
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public eGotBomb(id) {
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g_Planter = id
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if ( BombReached && read_data(1)==2 && g_LastOmg<get_gametime()) {
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g_LastOmg = get_gametime() + 15.0
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announceEvent(g_Planter, "REACHED_TARGET" )
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@ -478,11 +489,10 @@ public bombTimer() {
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public bomb_planted(planter){
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g_Defusing = 0
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if ( g_C4Timer != -2 ) {
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if (BombPlanted) announceEvent(planter, "SET_UP_BOMB" )
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g_C4Timer = get_cvar_num("mp_c4timer") - 2
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set_task(1.0,"bombTimer",8038,"",0,"b")
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}
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if (BombPlanted) announceEvent(planter, "SET_UP_BOMB" )
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g_C4Timer = get_cvar_num("mp_c4timer")
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set_task(1.0,"bombTimer",8038,"",0,"b")
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}
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public bomb_planting(planter)
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@ -493,21 +503,11 @@ public bomb_defusing(defuser){
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g_Defusing = defuser
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}
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public bomb_defused(defuser){
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public bomb_defused(defuser)
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if (BombDefused) announceEvent(defuser, "DEFUSED_BOMB" )
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}
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public bomb_explode(planter,defuser){
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public bomb_explode(planter,defuser)
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if (BombFailed && defuser) announceEvent(defuser , "FAILED_DEFU" )
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}
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public eBombPickUp(id){
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if (BombPickUp) announceEvent(id , "PICKED_BOMB")
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g_Planter = id
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}
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public eBombDrop()
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if (BombDrop) announceEvent(g_Planter , "DROPPED_BOMB")
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public plugin_modules()
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{
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44
dlls/csx/plugins/miscstats.txt
Executable file
44
dlls/csx/plugins/miscstats.txt
Executable file
@ -0,0 +1,44 @@
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[en]
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WITH = with
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KNIFE_MSG_1 = %s sliced and diced %s
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KNIFE_MSG_2 = %s pulled out knife and gutted %s
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KNIFE_MSG_3 = %s sneaks carefully behind and knifed %s
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KNIFE_MSG_4 = %s knived %s
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LAST_MSG_1 = Now all depend on you!
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LAST_MSG_2 = I hope you still have a healthpack.
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LAST_MSG_3 = All your teammates were killed. Good luck!
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LAST_MSG_4 = Now you are alone. Have fun!
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HE_MSG_1 = %s sends a little gift to %s
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HE_MSG_2 = %s throws a small present to %s
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HE_MSG_3 = %s made a precision throw to %s
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HE_MSG_4 = %s got a big explosion for %s
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SHE_MSG_1 = %s detonated himself with a grenade
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SHE_MSG_2 = %s trys the effect of an HE Grenade
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SHE_MSG_3 = %s swallows grenades whole!
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SHE_MSG_4 = %s explodes!
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HS_MSG_1 = $kn killed $vn with a well^nplaced shot to the head!
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HS_MSG_2 = $kn removed $vn's^nhead with the $wn
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HS_MSG_3 = $kn turned $vn's head^ninto pudding with the $wn
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HS_MSG_4 = $vn got pwned by $kn
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HS_MSG_5 = $vn's head has been^nturned into red jello
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HS_MSG_6 = $kn has superb aim with the $wn,^nas $vn well knows.
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HS_MSG_7 = $vn's head stayed in $kn's^ncrosshairs a bit too long...
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DOUBLE_KILL = Wow! %s made a double kill!!!
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PREPARE_FIGHT = Prepare to FIGHT!^nRound %d
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KILLED_ROW = You've killed %d in a row so far
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DIED_ROUNDS = Careful! You've died %d rounds in a row now...
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KILLED_CHICKEN = Somebody killed a chicken!!!
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BLEW_RADIO = Somebody blew up the radio!!!
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REACHED_TARGET = Omg! %s reached the target!
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PLANT_BOMB = %s is planting the bomb!
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DEFUSING_BOMB = %s is defusing the bomb...
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SET_UP_BOMB = %s set us up the bomb!!!
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DEFUSED_BOMB = %s defused the bomb!
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FAILED_DEFU = %s failed to defuse the bomb...
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PICKED_BOMB = %s picked up the bomb...
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DROPPED_BOMB = %s dropped the bomb!!!
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CT = CT
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CTS = CTS
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TERRORIST = TERRORIST
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TERRORISTS = TERRORISTS
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REMAINING = %d %s Remaining...
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177
dlls/csx/plugins/tp/amx_csx_gasnades.sma
Executable file
177
dlls/csx/plugins/tp/amx_csx_gasnades.sma
Executable file
@ -0,0 +1,177 @@
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/* Gasnades */
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#include <amxmodx>
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#include <fun>
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#include <engine>
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#include <csx>
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new g_Gas
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//----------------------------------------------------------------------------------------------
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public plugin_init()
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{
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register_plugin("Gasgrenades", "1.3 (CSX)", "RichoDemus/AssKicR/T(+)rget")
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register_cvar("amx_gasnades", "1")
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register_cvar("amx_gasdmg", "10")
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register_cvar("amx_gascheck", "3")
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register_cvar("amx_gasradius", "200")
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register_cvar("amx_smokegasp", "1")
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register_cvar("amx_gasobeyFF", "1")
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g_Gas = custom_weapon_add("gasnade",0,"gasnade")
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}
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//----------------------------------------------------------------------------------------------
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public plugin_precache()
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{
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precache_sound("player/gasp1.wav")
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precache_sound("player/gasp2.wav")
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}
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public gas(par[])
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{
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new grenadeid = par[1]
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new id = par[0]
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if ( !is_valid_ent(grenadeid) )
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return
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new player[3], inum, Float:temp_grenade[3], grenade[3], players[32]
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if(get_cvar_num("amx_gasobeyFF") != 1)
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get_players(players, inum) // Get number of players
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else{
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new FFOn = get_cvar_num("mp_friendlyfire")
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if(FFOn == 0){
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new team[33]
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get_user_team(id, team, 32)
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if(equali(team, "CT"))
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get_players(players, inum, "ae", "TERRORIST")
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else
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get_players(players, inum, "ae", "CT")
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}
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else
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get_players(players, inum) // Get number of players
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}
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entity_get_vector(grenadeid, EV_VEC_origin, temp_grenade) // Get the position of the grenade
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grenade[0] = floatround(temp_grenade[0])
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grenade[1] = floatround(temp_grenade[1])
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grenade[2] = floatround(temp_grenade[2])
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for(new i = 0; i < inum; ++i){ // Loop through all players
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get_user_origin(players[i],player,0)
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new distance = get_distance(grenade, player)
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if((distance < get_cvar_num("amx_gasradius"))){ // Check who is standing close
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if(get_cvar_num("amx_smokegasp") != 0){
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if(get_cvar_num("amx_gascheck") >= 1){
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new number = random_num(1, 2)
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if(is_user_alive(players[i])){
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switch (number){
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case 1:emit_sound(players[i], CHAN_VOICE, "player/gasp1.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
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case 2:emit_sound(players[i], CHAN_VOICE, "player/gasp2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
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}
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}
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}
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}
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message_begin(MSG_ONE, get_user_msgid("Damage"), {0,0,0}, players[i])
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write_byte(30) // dmg_save
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write_byte(30) // dmg_take
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write_long((1 << 16)) // visibleDamageBits
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write_coord(grenade[0]) // damageOrigin.x
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write_coord(grenade[1]) // damageOrigin.y
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write_coord(grenade[2]) // damageOrigin.z
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message_end()
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if(is_user_alive(id))
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ExtraDamage(players[i], id, get_cvar_num("amx_gasdmg"), "gasgrenade")
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}
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}
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set_task(get_cvar_float("amx_gascheck"), "gas",grenadeid,par,2) // If the grenade still exists we do a new check in get_cvar_num("amx_gascheck") second
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}
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//----------------------------------------------------------------------------------------------
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public grenade_throw(index,greindex,wId){
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if ( task_exists(greindex) )
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remove_task(greindex)
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if( get_cvar_num("amx_gasnades") !=1 || wId != CSW_SMOKEGRENADE )
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return PLUGIN_CONTINUE
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if (g_Gas) custom_weapon_shot(g_Gas,index)
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new par[2]
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par[0] = index
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par[1] = greindex
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set_task(1.5, "gas", greindex,par,2)
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return PLUGIN_CONTINUE
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}
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//----------------------------------------------------------------------------------------------
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stock ExtraDamage(id, attacker, damage, weaponDescription[])
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{
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if(is_user_alive(id))
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{
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new userHealth = get_user_health(id)
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set_user_health(id, userHealth - damage)
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if (g_Gas)
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custom_weapon_dmg(g_Gas,attacker,id,damage)
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if(userHealth - damage <= 0)
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{
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logKill(attacker, id, weaponDescription)
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if(get_user_team(id) != get_user_team(attacker))
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{
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// The person dying shouldn't get negative credit for this kill (so add it back)
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set_user_frags(id, get_user_frags(id) + 1)
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// The killing should get credit for the frag
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set_user_frags(attacker, get_user_frags(attacker) + 1)
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}
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else
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{
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// The person dying shouldn't get negative credit for this kill (so add it back)
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set_user_frags(id, get_user_frags(id) + 1)
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// The killer killed a teammember or self
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// Engine gives credit for the kill so let's take away that + 1
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set_user_frags(attacker, get_user_frags(attacker) - 2)
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}
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}else{
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if(get_cvar_num("mp_logdetail") == 3){
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logDmg(attacker, id, weaponDescription,"body",damage,userHealth-damage)
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}
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}
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}
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}
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//----------------------------------------------------------------------------------------------
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/* Log a kill using standard HL-logging format */
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stock logKill(attacker, victim, weaponDescription[])
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{
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// Save Hummiliation
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new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
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// Info On Attacker
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get_user_name(attacker, namea, 23)
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get_user_team(attacker, teama, 9)
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get_user_authid(attacker, authida, 19)
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// Info On Victim
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get_user_name(victim, namev, 23)
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get_user_team(victim, teamv, 9)
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get_user_authid(victim, authidv, 19)
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// Log This Kill
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log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"",
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namea, get_user_userid(attacker), authida, teama, namev, get_user_userid(victim), authidv, teamv, weaponDescription)
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}
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/* Log damage using standard HL-logging format */
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stock logDmg(attacker, victim, weaponDescription[],hit[],damage,health)
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{
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// Save Hummiliation
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new namea[24], namev[24], authida[20], authidv[20], teama[10], teamv[10]
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// Info On Attacker
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get_user_name(attacker, namea, 23)
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get_user_team(attacker, teama, 9)
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get_user_authid(attacker, authida, 19)
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// Info On Victim
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get_user_name(victim, namev, 23)
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get_user_team(victim, teamv, 9)
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get_user_authid(victim, authidv, 19)
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// Log This Damage
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log_message("^"%s<%d><%s><%s>^" attacked ^"%s<%d><%s><%s>^" with ^"%s^" (hit ^"%s^") (damage ^"%d^") (health ^"%d^")",
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namea,get_user_userid(attacker),authida,teama,namev,get_user_userid(victim),authidv,teamv,weaponDescription,hit,damage,health)
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}
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//----------------------------------------------------------------------------------------------
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@ -8,9 +8,10 @@
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#define MAX_CWEAPONS 6
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#define CSW_HEGRENADE 4
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#define CSW_SMOKEGRENADE 9
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#define CSW_FLASHBANG 25
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#define CSW_HEGRENADE 4
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#define CSW_C4 6
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#define CSW_SMOKEGRENADE 9
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#define CSW_FLASHBANG 25
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// *****************************************************
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// class CPlayer
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@ -287,8 +287,8 @@ void SetModel_Post(edict_t *e, const char *m){
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switch(m[9]){
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case 'h':
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w_id = CSW_HEGRENADE;
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g_grenades.put(e, 1.75, 4, pPlayer);
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pPlayer->saveShot(4);
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g_grenades.put(e, 2.0, 4, pPlayer);
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pPlayer->saveShot(CSW_HEGRENADE);
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break;
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case 'f':
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if (m[10]=='l') w_id = CSW_FLASHBANG;
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@ -273,36 +273,30 @@ static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
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return g_rank.getRankNum();
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}
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static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
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int i;
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bool bFree = false;
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static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,melee=0,logname
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int i,iLen;
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for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
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if ( !weaponData[i].ammoSlot ){
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bFree = true;
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break;
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if ( !weaponData[i].used ){
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char* szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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char *szLog = MF_GetAmxString(amx, params[3], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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strcpy(weaponData[i].logname,szLog);
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weaponData[i].used = true;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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}
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}
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if ( !bFree ){
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MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
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return 0;
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}
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int iLen;
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char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
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char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
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strcpy(weaponData[i].name,szName);
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strcpy(weaponData[i].logname,szLogName);
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weaponData[i].ammoSlot = 1;
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weaponData[i].melee = params[2] ? true:false;
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return i;
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MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
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return 0;
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}
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static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
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int weapon = params[1];
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if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){ // only for custom weapons
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if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){ // only for custom weapons
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MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
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return 0;
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@ -361,7 +355,7 @@ static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,w
|
||||
}
|
||||
|
||||
int weapon = params[1];
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].used ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
@ -375,7 +369,7 @@ static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,w
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
@ -385,7 +379,7 @@ static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
@ -395,7 +389,7 @@ static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
if (id<1 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
|
@ -14,9 +14,10 @@
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
|
||||
struct weaponsVault {
|
||||
char* name;
|
||||
char* logname;
|
||||
char name[32];
|
||||
char logname[16];
|
||||
short int ammoSlot;
|
||||
bool used;
|
||||
bool melee;
|
||||
};
|
||||
|
||||
|
@ -34,14 +34,13 @@ void Client_WeaponList(void* mValue){
|
||||
wpnList |= (1<<iId);
|
||||
weaponData[iId].ammoSlot = iSlot;
|
||||
|
||||
char* wpnPrefix = strstr( wpnName,"weapon_");
|
||||
|
||||
if ( wpnPrefix )
|
||||
if ( strstr( wpnName,"weapon_") )
|
||||
{
|
||||
weaponData[iId].name = wpnPrefix + 7;
|
||||
if ( strcmp( weaponData[iId].name, "hegrenade" ) == 0 )
|
||||
weaponData[iId].name += 2;
|
||||
weaponData[iId].logname = weaponData[iId].name;
|
||||
if ( strcmp(wpnName+7,"hegrenade") == 0 )
|
||||
strcpy(weaponData[iId].name,wpnName+9);
|
||||
else
|
||||
strcpy(weaponData[iId].name,wpnName+7);
|
||||
strcpy(weaponData[iId].logname,weaponData[iId].name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -75,6 +74,8 @@ void Client_Damage(void* mValue){
|
||||
}
|
||||
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
else if ( strcmp("grenade",STRING(enemy->v.classname))==0 ) // ? more checks ?
|
||||
weapon = CSW_C4;
|
||||
}
|
||||
}
|
||||
|
||||
@ -90,7 +91,8 @@ void Client_Damage_End(void* mValue){
|
||||
MF_ExecuteForward( iFDamage,pAttacker->index , mPlayer->index , damage, weapon, aim, TA );
|
||||
|
||||
if ( !mPlayer->IsAlive() ){
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
if ( weapon != CSW_C4 )
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user