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Fixed passing a temporary string to LIGHT_STYLE (#464)
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@ -561,7 +561,7 @@ static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
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memcpy(glinfo.szLastLights, szLights, ke::Min(iLength, 127));
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LightStyleDetour->DisableDetour();
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LIGHT_STYLE(0, szLights);
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LIGHT_STYLE(0, glinfo.szLastLights);
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LightStyleDetour->EnableDetour();
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// These make it so that players/weaponmodels look like whatever the lighting is
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