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Fix for amb1647: brush origin retrieval was wrong
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55d18da46c
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@ -90,12 +90,14 @@ stock get_grenade(id)
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stock get_brush_entity_origin(ent, Float:orig[3])
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{
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new Float:Min[3], Float:Max[3];
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entity_get_vector(ent, EV_VEC_origin, orig);
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entity_get_vector(ent, EV_VEC_mins, Min);
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entity_get_vector(ent, EV_VEC_maxs, Max);
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orig[0] = (Min[0] + Max[0]) * 0.5;
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orig[1] = (Min[1] + Max[1]) * 0.5;
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orig[2] = (Min[2] + Max[2]) * 0.5;
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orig[0] += (Min[0] + Max[0]) * 0.5;
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orig[1] += (Min[1] + Max[1]) * 0.5;
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orig[2] += (Min[2] + Max[2]) * 0.5;
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return 1;
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}
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@ -302,12 +302,14 @@ stock fm_fakedamage(victim, const classname[], Float:takedmgdamage, damagetype)
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// optimization idea by Orangutanz
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stock fm_get_brush_entity_origin(index, Float:origin[3]) {
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new Float:mins[3], Float:maxs[3];
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pev(index, pev_origin, origin);
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pev(index, pev_mins, mins);
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pev(index, pev_maxs, maxs);
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origin[0] = (mins[0] + maxs[0]) * 0.5;
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origin[1] = (mins[1] + maxs[1]) * 0.5;
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origin[2] = (mins[2] + maxs[2]) * 0.5;
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origin[0] += (mins[0] + maxs[0]) * 0.5;
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origin[1] += (mins[1] + maxs[1]) * 0.5;
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origin[2] += (mins[2] + maxs[2]) * 0.5;
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return 1;
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}
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