mirror of
https://github.com/alliedmodders/amxmodx.git
synced 2024-12-24 13:55:36 +03:00
Added more virtual functions to the table, only have counter-strike disassembled currently.
This commit is contained in:
parent
5fc89085d6
commit
0c56e2803e
@ -40,8 +40,8 @@ static const char *returntypes[] =
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"string",
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"entity",
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"entity",
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"traceresult"
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""
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"traceresult",
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"iteminfo"
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};
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static cell AMX_NATIVE_CALL GetHamReturnInteger(AMX *amx, cell *params)
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@ -15,7 +15,8 @@ enum
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RET_STRING,
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RET_CBASE,
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RET_ENTVAR,
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RET_TRACE
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RET_TRACE,
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RET_ITEMINFO
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};
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// Container for return and parameter data.
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// Contains a void pointer, and a flag telling what it contains.
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@ -6,6 +6,8 @@
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#include "forward.h"
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#include "hook.h"
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#include "ham_const.h"
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#include "hooklist.h"
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#include <assert.h>
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edict_t *NEW_FirstEdict;
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bool NEW_Initialized;
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@ -15,10 +17,15 @@ extern CVector<Hook*> hooks[HAM_LAST_ENTRY_DONT_USE_ME_LOL];
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extern AMX_NATIVE_INFO RegisterNatives[];
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extern AMX_NATIVE_INFO ReturnNatives[];
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extern hook_t hooklist[];
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int ReadConfig(void);
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void OnAmxxAttach(void)
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{
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// Assert that the enum is aligned properly with the table
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assert(strcmp(hooklist[Ham_NS_UpdateOnRemove].name, "ns_updateonremove")==0);
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if (ReadConfig() > 0)
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{
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MF_AddNatives(RegisterNatives);
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@ -350,7 +350,7 @@ cell Call_Void_Entvar_Float_Vector_Trace_Int(AMX *amx, cell *params)
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return 1;
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}
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cell Call_Void_Float_Vector_TraceResult_Int(AMX *amx, cell *params)
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cell Call_Void_Float_Vector_Trace_Int(AMX *amx, cell *params)
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{
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SETUP(4);
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@ -524,3 +524,37 @@ cell Call_Void_Entvar_Float(AMX *amx, cell *params)
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#endif
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}
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cell Call_Void_Int_Int_Int(AMX *amx, cell *params)
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{
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SETUP(2);
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int i3=*MF_GetAmxAddr(amx, params[3]);
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int i4=*MF_GetAmxAddr(amx, params[4]);
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int i5=*MF_GetAmxAddr(amx, params[5]);
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#ifdef _WIN32
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reinterpret_cast<void (__fastcall *)(void*, int, int, int, int)>(__func)(pv, 0, i3, i4, i5);
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#elif defined __linux__
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reinterpret_cast<void (*)(void *, int, int, int)>(__func)(pv, i3, i4, i5);
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#endif
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return 1;
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}
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cell Call_Void_ItemInfo(AMX *amx, cell *params)
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{
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SETUP(1);
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void *ptr=reinterpret_cast<void *>(*MF_GetAmxAddr(amx, params[3]));
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if (ptr==0)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Null ItemInfo handle!");
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return 0;
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}
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#ifdef _WIN32
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reinterpret_cast<void (__fastcall *)(void*, int, void *)>(__func)(pv, 0, ptr);
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#elif defined __linux__
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reinterpret_cast<void (*)(void *, void *)>(__func)(pv, ptr);
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#endif
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return 1;
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}
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@ -32,7 +32,7 @@ cell Call_Void_Cbase_Cbase_Int_Float(AMX *amx, cell *params);
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cell Call_Void_Entvar_Float_Vector_Trace_Int(AMX *amx, cell *params);
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cell Call_Void_Float_Vector_TraceResult_Int(AMX *amx, cell *params);
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cell Call_Void_Float_Vector_Trace_Int(AMX *amx, cell *params);
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cell Call_Str_Void(AMX *amx, cell *params);
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@ -50,5 +50,8 @@ cell Call_Int_pFloat_pFloat(AMX *amx, cell *params);
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cell Call_Void_Entvar_Float(AMX *amx, cell *params);
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cell Call_Void_Int_Int_Int(AMX *amx, cell *params);
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cell Call_Void_ItemInfo(AMX *amx, cell *params);
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#endif
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@ -51,7 +51,6 @@
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spawn 2
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precache 3
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cstrike_restart 4
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keyvalue 5
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objectcaps 8
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activate 9
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@ -65,6 +64,8 @@
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addpoints 23
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addpointstoteam 24
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@ -103,6 +104,54 @@
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illumination 57
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fvisible 58
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fvecvisible 59
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player_jump 78
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player_duck 79
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player_prethink 80
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player_postthink 81
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player_getgunposition 82
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player_shouldfadeondeath 68
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player_impulsecommands 84
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player_updateclientdata 83
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item_addtoplayer 61
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item_addduplicate 62
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item_getiteminfo 63
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item_candeploy 64
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item_candrop 65
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item_deploy 66
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item_canholster 68
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item_holster 69
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item_updateiteminfo 70
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item_preframe 71
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item_postframe 72
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item_drop 73
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item_kill 74
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item_attachtoplayer 75
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item_primaryammoindex 76
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item_secondaryammoindex 77
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item_updateclientdata 78
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item_getweaponptr 79
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item_itemslot 80
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weapon_extractammo 81
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weapon_extractclipammo 82
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weapon_addweapon 83
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weapon_playemptysound 84
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weapon_resetemptysound 85
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weapon_sendweaponanim 86
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weapon_isusable 87
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weapon_primaryattack 88
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weapon_secondaryattack 89
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weapon_reload 90
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weapon_weaponidle 91
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weapon_retireweapon 92
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weapon_shouldweaponidle 93
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weapon_usedecrement 94
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cstrike_restart 4
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cstrike_roundrespawn 86
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@end
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@section cstrike windows
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pev 4
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@ -110,7 +159,6 @@
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spawn 0
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precache 1
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cstrike_restart 2
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keyvalue 3
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objectcaps 6
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activate 7
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@ -124,6 +172,8 @@
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bloodcolor 15
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tracebleed 16
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istriggered 17
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mymonsterpointer 18
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mysquadmonsterpointer 19
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gettogglestate 20
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addpoints 21
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addpointstoteam 22
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@ -162,6 +212,54 @@
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illumination 55
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fvisible 56
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fvecvisible 57
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player_jump 76
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player_duck 77
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player_prethink 78
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player_postthink 79
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player_getgunposition 80
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player_shouldfadeondeath 66
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player_impulsecommands 82
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player_updateclientdata 81
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item_addtoplayer 59
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item_addduplicate 60
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item_getiteminfo 61
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item_candeploy 62
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item_candrop 63
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item_deploy 64
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item_canholster 66
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item_holster 67
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item_updateiteminfo 68
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item_preframe 69
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item_postframe 70
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item_drop 71
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item_kill 72
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item_attachtoplayer 73
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item_primaryammoindex 74
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item_secondaryammoindex 75
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item_updateclientdata 76
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item_getweaponptr 77
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item_itemslot 78
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weapon_extractammo 79
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weapon_extractclipammo 80
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weapon_addweapon 81
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weapon_playemptysound 82
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weapon_resetemptysound 83
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weapon_sendweaponanim 84
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weapon_isusable 85
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weapon_primaryattack 86
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weapon_secondaryattack 87
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weapon_reload 88
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weapon_weaponidle 89
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weapon_retireweapon 90
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weapon_shouldweaponidle 91
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weapon_usedecrement 92
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cstrike_restart 2
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cstrike_roundrespawn 84
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@end
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@section dod linux
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pev 0
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@ -188,6 +286,8 @@
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killed 22
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bloodcolor 23
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tracebleed 24
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mymonsterpointer 25
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mysquadmonsterpointer 26
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gettogglestate 27
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addpoints 28
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addpointstoteam 29
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@ -252,6 +352,8 @@
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killed 20
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bloodcolor 21
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tracebleed 22
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mymonsterpointer 23
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mysquadmonsterpointer 24
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gettogglestate 25
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addpoints 26
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addpointstoteam 27
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@ -313,6 +415,8 @@
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addplayeritem 23
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removeplayeritem 24
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@ -377,6 +481,8 @@
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bloodcolor 15
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tracebleed 16
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istriggered 17
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mymonsterpointer 18
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mysquadmonsterpointer 19
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gettogglestate 20
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addplayeritem 21
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removeplayeritem 22
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@ -444,6 +550,8 @@
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addpoints 23
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addpointstoteam 24
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@ -506,6 +614,8 @@
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bloodcolor 16
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tracebleed 17
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istriggered 18
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mymonsterpointer 19
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mysquadmonsterpointer 20
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gettogglestate 21
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addpoints 22
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addpointstoteam 23
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@ -570,6 +680,8 @@
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bloodcolor 19
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tracebleed 20
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istriggered 21
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mymonsterpointer 22
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mysquadmonsterpointer 23
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gettogglestate 24
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addpoints 25
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addpointstoteam 26
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@ -631,6 +743,8 @@
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bloodcolor 17
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tracebleed 18
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istriggered 19
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mymonsterpointer 20
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mysquadmonsterpointer 21
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gettogglestate 22
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addpoints 23
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addpointstoteam 24
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@ -132,7 +132,9 @@ static void trim_line(char *input)
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char *start=input;
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while ( *start==' ' ||
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*start=='\t')
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*start=='\t' ||
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*start=='\r' ||
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*start=='\n')
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{
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start++;
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}
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@ -149,7 +151,7 @@ static void trim_line(char *input)
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start+=strlen(start) - 1;
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while ( start > oldinput &&
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while ( start >= oldinput &&
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( *start == '\0' ||
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*start == ' ' ||
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*start == '\r' ||
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@ -28,6 +28,8 @@ enum
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Ham_BloodColor,
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Ham_TraceBleed,
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Ham_IsTriggered,
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Ham_MyMonsterPointer,
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Ham_MySquadMonsterPointer,
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Ham_GetToggleState,
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Ham_AddPoints,
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Ham_AddPointsToTeam,
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@ -67,11 +69,55 @@ enum
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Ham_FVisible,
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Ham_FVecVisible,
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Ham_Player_Jump,
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Ham_Player_Duck,
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Ham_Player_PreThink,
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Ham_Player_PostThink,
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Ham_Player_GetGunPosition,
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Ham_Player_ShouldFadeOnDeath,
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Ham_Player_ImpulseCommands,
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Ham_Player_UpdateClientData,
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Ham_Item_AddToPlayer,
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Ham_Item_AddDuplicate,
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Ham_Item_GetItemInfo,
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Ham_Item_CanDeploy,
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Ham_Item_Deploy,
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Ham_Item_CanHolster,
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Ham_Item_Holster,
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Ham_Item_UpdateItemInfo,
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Ham_Item_PreFrame,
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Ham_Item_PostFrame,
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Ham_Item_Drop,
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Ham_Item_Kill,
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Ham_Item_AttachToPlayer,
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Ham_Item_PrimaryAmmoIndex,
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Ham_Item_SecondaryAmmoIndex,
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Ham_Item_UpdateClientData,
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Ham_Item_GetWeaponPtr,
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Ham_Item_ItemSlot,
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Ham_Weapon_ExtractAmmo,
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Ham_Weapon_ExtractClipAmmo,
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Ham_Weapon_AddWeapon,
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Ham_Weapon_PlayEmptySound,
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Ham_Weapon_ResetEmptySound,
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Ham_Weapon_SendWeaponAnim,
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Ham_Weapon_IsUsable,
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Ham_Weapon_PrimaryAttack,
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Ham_Weapon_SecondaryAttack,
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Ham_Weapon_Reload,
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Ham_Weapon_WeaponIdle,
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Ham_Weapon_RetireWeapon,
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Ham_Weapon_ShouldWeaponIdle,
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Ham_Weapon_UseDecrement,
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Ham_TS_BreakableRespawn,
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Ham_TS_CanUsedThroughWalls,
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Ham_TS_RespawnWait,
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Ham_CS_Restart,
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Ham_CS_RoundRespawn,
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Ham_DOD_RoundRespawn,
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Ham_DOD_RoundRespawnEnt,
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@ -51,6 +51,7 @@ extern bool gDoForwards;
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#define P_TRACE(__PARAM) __vec->push_back(new Data(RET_TRACE, (void *) (__PARAM)));
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#define P_PTRVECTOR(__PARAM) __vec->push_back(new Data(RET_VECTOR, (void *) (__PARAM)));
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#define P_PTRFLOAT(__PARAM) __vec->push_back(new Data(RET_FLOAT, (void *) (__PARAM)));
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#define P_ITEMINFO(__PARAM) __vec->push_back(new Data(RET_ITEMINFO, (void *) & (__PARAM)));
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#define KILL_VECTOR() \
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CVector<Data *>::iterator end=__vec->end(); \
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@ -570,7 +571,7 @@ void Hook_Void_Entvar_Float_Vector_Trace_Int(Hook *hook, void *pthis, entvars_t
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POP()
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}
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void Hook_Void_Float_Vector_TraceResult_Int(Hook *hook, void *pthis, float f1, Vector v1, TraceResult *tr1, int i1)
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void Hook_Void_Float_Vector_Trace_Int(Hook *hook, void *pthis, float f1, Vector v1, TraceResult *tr1, int i1)
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{
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PUSH_VOID()
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@ -833,3 +834,53 @@ void Hook_Void_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1)
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POP()
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}
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void Hook_Void_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2, int i3)
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{
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PUSH_VOID()
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MAKE_VECTOR()
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P_INT(i1)
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P_INT(i2)
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P_INT(i3)
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PRE_START()
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,i1, i2, i3
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PRE_END()
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#if defined _WIN32
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reinterpret_cast<void (__fastcall*)(void*, int, int, int, int)>(hook->func)(pthis, 0, i1, i2, i3);
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#elif defined __linux__
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reinterpret_cast<void (*)(void*, int, int, int)>(hook->func)(pthis, i1, i2, i3);
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#endif
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POST_START()
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,i1, i2, i3
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POST_END()
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KILL_VECTOR()
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POP()
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}
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void Hook_Void_ItemInfo(Hook *hook, void *pthis, void *iteminfo)
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{
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PUSH_VOID()
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MAKE_VECTOR()
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P_ITEMINFO(iteminfo)
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PRE_START()
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,iteminfo
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PRE_END()
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#if defined _WIN32
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reinterpret_cast<void (__fastcall*)(void*, int, void *)>(hook->func)(pthis, 0, iteminfo);
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#elif defined __linux__
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reinterpret_cast<void (*)(void*, void *)>(hook->func)(pthis, iteminfo);
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#endif
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POST_START()
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,iteminfo
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POST_END()
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KILL_VECTOR()
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POP()
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}
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@ -2,66 +2,126 @@
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#ifndef HOOK_CALLBACKS_H
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#define HOOK_CALLBACKS_H
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// RT_<TYPE> is true if the function returns void, false otherwise
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// (it also would be true for large return functions such as Vector)
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// PC_<TYPE> is how many dwords get passed to the function (minus the "this" pointer)
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// (it is one larger for large return functions such as Vector)
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const bool RT_Void_Void = true;
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const int PC_Void_Void = 0;
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void Hook_Void_Void(Hook *hook, void *pthis);
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const bool RT_Int_Void = false;
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const int PC_Int_Void = 0;
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int Hook_Int_Void(Hook *hook, void *pthis);
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const bool RT_Void_Entvar = true;
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const int PC_Void_Entvar = 1;
|
||||
void Hook_Void_Entvar(Hook *hook, void *pthis, entvars_t *entvar);
|
||||
|
||||
const bool RT_Void_Cbase = true;
|
||||
const int PC_Void_Cbase = 1;
|
||||
void Hook_Void_Cbase(Hook *hook, void *pthis, void *other);
|
||||
|
||||
const bool RT_Int_Float_Int = false;
|
||||
const int PC_Int_Float_Int = 2;
|
||||
int Hook_Int_Float_Int(Hook *hook, void *pthis, float f1, int i1);
|
||||
|
||||
const bool RT_Void_Entvar_Int = true;
|
||||
const int PC_Void_Entvar_Int = 2;
|
||||
void Hook_Void_Entvar_Int(Hook *hook, void *ptis, entvars_t *ev1, int i1);
|
||||
|
||||
const bool RT_Int_Cbase = false;
|
||||
const int PC_Int_Cbase = 1;
|
||||
int Hook_Int_Cbase(Hook *hook, void *pthis, void *cb1);
|
||||
|
||||
const bool RT_Void_Int_Int = true;
|
||||
const int PC_Void_Int_Int = 2;
|
||||
void Hook_Void_Int_Int(Hook *hook, void *pthis, int i1, int i2);
|
||||
|
||||
const bool RT_Int_Int_Str_Int = false;
|
||||
const int PC_Int_Int_Str_Int = 3;
|
||||
int Hook_Int_Int_Str_Int(Hook *hook, void *pthis, int i1, const char *sz1,
|
||||
int i2);
|
||||
|
||||
const bool RT_Int_Int = false;
|
||||
const int PC_Int_Int = 1;
|
||||
int Hook_Int_Int(Hook *hook, void *pthis, int i1);
|
||||
|
||||
const bool RT_Int_Entvar = false;
|
||||
const int PC_Int_Entvar = 1;
|
||||
int Hook_Int_Entvar(Hook *hook, void *pthis, entvars_t *ev1);
|
||||
|
||||
const bool RT_Int_Entvar_Entvar_Float_Int = false;
|
||||
const int PC_Int_Entvar_Entvar_Float_Int = 4;
|
||||
int Hook_Int_Entvar_Entvar_Float_Int(Hook *hook, void *pthis,
|
||||
entvars_t *inflictor,
|
||||
entvars_t *attacker, float damage,
|
||||
int damagebits);
|
||||
|
||||
const bool RT_Void_Int = true;
|
||||
const int PC_Void_Int = 1;
|
||||
void Hook_Void_Int(Hook *hook, void *pthis, int i1);
|
||||
|
||||
const bool RT_Void_Cbase_Cbase_Int_Float = true;
|
||||
const int PC_Void_Cbase_Cbase_Int_Float = 4;
|
||||
void Hook_Void_Cbase_Cbase_Int_Float(Hook *hook, void *pthis, void *cb1,
|
||||
void *cb2, int i1, float f1);
|
||||
|
||||
const bool RT_Void_Entvar_Float_Vector_Trace_Int = true;
|
||||
const int PC_Void_Entvar_Float_Vector_Trace_Int = 7;
|
||||
void Hook_Void_Entvar_Float_Vector_Trace_Int(Hook *hook, void *pthis,
|
||||
entvars_t *ev1, float f1,
|
||||
Vector v1, TraceResult *tr1,
|
||||
int i1);
|
||||
|
||||
void Hook_Void_Float_Vector_TraceResult_Int(Hook *hook, void *pthis, float f1,
|
||||
const bool RT_Void_Float_Vector_Trace_Int = true;
|
||||
const int PC_Void_Float_Vector_Trace_Int = 6;
|
||||
void Hook_Void_Float_Vector_Trace_Int(Hook *hook, void *pthis, float f1,
|
||||
Vector v1, TraceResult *tr1,
|
||||
int i1);
|
||||
|
||||
const bool RT_Str_Void = false;
|
||||
const int PC_Str_Void = 0;
|
||||
const char *Hook_Str_Void(Hook *hook, void *pthis);
|
||||
|
||||
const bool RT_Cbase_Void = false;
|
||||
const int PC_Cbase_Void = 0;
|
||||
void *Hook_Cbase_Void(Hook *hook, void *pthis);
|
||||
|
||||
const bool RT_Vector_Void = true;
|
||||
const int PC_Vector_Void = 1;
|
||||
void Hook_Vector_Void(Hook *hook, Vector *out, void *pthis);
|
||||
|
||||
const bool RT_Vector_pVector = true;
|
||||
const int PC_Vector_pVector = 2;
|
||||
void Hook_Vector_pVector(Hook *hook, Vector *out, void *pthis, Vector *v1);
|
||||
|
||||
const bool RT_Int_pVector = false;
|
||||
const int PC_Int_pVector = 1;
|
||||
int Hook_Int_pVector(Hook *hook, void *pthis, Vector *v1);
|
||||
|
||||
const bool RT_Void_Entvar_Float_Float = true;
|
||||
const int PC_Void_Entvar_Float_Float = 3;
|
||||
void Hook_Void_Entvar_Float_Float(Hook *hook, void *pthis, entvars_t *ev1,
|
||||
float f1, float f2);
|
||||
|
||||
const bool RT_Int_pFloat_pFloat = false;
|
||||
const int PC_Int_pFloat_pFloat = 2;
|
||||
int Hook_Int_pFloat_pFloat(Hook *hook, void *pthis, float *f1,
|
||||
float *f2);
|
||||
|
||||
const bool RT_Void_Entvar_Float = true;
|
||||
const int PC_Void_Entvar_Float = 2;
|
||||
void Hook_Void_Entvar_Float(Hook *hook, void *pthis, entvars_t *ev1, float f1);
|
||||
|
||||
|
||||
const bool RT_Void_Int_Int_Int = true;
|
||||
const int PC_Void_Int_Int_Int = 3;
|
||||
void Hook_Void_Int_Int_Int(Hook *hook, void *pthis, int i1, int i2, int i3);
|
||||
|
||||
const bool RT_Void_ItemInfo = true;
|
||||
const int PC_Void_ItemInfo = 1;
|
||||
void Hook_Void_ItemInfo(Hook *hook, void *pthis, void *iteminfo);
|
||||
|
||||
#endif
|
||||
|
@ -78,7 +78,7 @@ int Create_Void_Entvar_Float_Vector_Trace_Int(AMX *amx, const char *func)
|
||||
return MF_RegisterSPForwardByName(amx, func, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
|
||||
}
|
||||
|
||||
int Create_Void_Float_Vector_TraceResult_Int(AMX *amx, const char *func)
|
||||
int Create_Void_Float_Vector_Trace_Int(AMX *amx, const char *func)
|
||||
{
|
||||
return MF_RegisterSPForwardByName(amx, func, FP_CELL, FP_FLOAT, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE);
|
||||
}
|
||||
@ -122,4 +122,11 @@ int Create_Void_Entvar_Float(AMX *amx, const char *func)
|
||||
{
|
||||
return MF_RegisterSPForwardByName(amx, func, FP_CELL, FP_CELL, FP_FLOAT, FP_DONE);
|
||||
}
|
||||
|
||||
int Create_Void_Int_Int_Int(AMX *amx, const char *func)
|
||||
{
|
||||
return MF_RegisterSPForwardByName(amx, func, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
|
||||
}
|
||||
int Create_Void_ItemInfo(AMX *amx, const char *func)
|
||||
{
|
||||
return MF_RegisterSPForwardByName(amx, func, FP_CELL, FP_CELL);
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ int Create_Void_Cbase_Cbase_Int_Float(AMX *amx, const char *func);
|
||||
|
||||
int Create_Void_Entvar_Float_Vector_Trace_Int(AMX *amx, const char *func);
|
||||
|
||||
int Create_Void_Float_Vector_TraceResult_Int(AMX *amx, const char *func);
|
||||
int Create_Void_Float_Vector_Trace_Int(AMX *amx, const char *func);
|
||||
|
||||
int Create_Str_Void(AMX *amx, const char *func);
|
||||
|
||||
@ -50,5 +50,8 @@ int Create_Int_pFloat_pFloat(AMX *amx, const char *func);
|
||||
|
||||
int Create_Void_Entvar_Float(AMX *amx, const char *func);
|
||||
|
||||
int Create_Void_Int_Int_Int(AMX *amx, const char *func);
|
||||
|
||||
int Create_Void_ItemInfo(AMX *amx, const char *func);
|
||||
|
||||
#endif
|
||||
|
@ -25,103 +25,151 @@ bool gDoForwards=true;
|
||||
CVector<Hook *> hooks[HAM_LAST_ENTRY_DONT_USE_ME_LOL];
|
||||
|
||||
|
||||
#define V(__STUFF__) reinterpret_cast<void *>(Hook_##__STUFF__), Create_##__STUFF__, Call_##__STUFF__
|
||||
#define V(__KEYNAME, __STUFF__) 0, 0, __KEYNAME, RT_##__STUFF__, PC_##__STUFF__, reinterpret_cast<void *>(Hook_##__STUFF__), Create_##__STUFF__, Call_##__STUFF__
|
||||
|
||||
hook_t hooklist[] =
|
||||
{
|
||||
{ 0, 0, "spawn", true, 0, V(Void_Void) }, // Spawn
|
||||
{ 0, 0, "precache", true, 0, V(Void_Void) }, // Precache
|
||||
{ 0, 0, "keyvalue", true, 1, V(Void_Int) }, // Keyvalue
|
||||
{ 0, 0, "objectcaps", false, 0, V(Int_Void) }, // ObjectCaps
|
||||
{ 0, 0, "activate", true, 0, V(Void_Void) }, // Activate
|
||||
{ 0, 0, "setobjectcollisionbox", true, 0, V(Void_Void) }, // SetObjectCollisionBox
|
||||
{ 0, 0, "classify", false, 0, V(Int_Void) }, // Classify
|
||||
{ 0, 0, "deathnotice", true, 1, V(Void_Entvar) }, // DeathNotice
|
||||
{ 0, 0, "traceattack", true, 7, V(Void_Entvar_Float_Vector_Trace_Int) }, // TraceAttack
|
||||
{ 0, 0, "takedamage", false, 4, V(Int_Entvar_Entvar_Float_Int) }, // Takedamage
|
||||
{ 0, 0, "takehealth", false, 2, V(Int_Float_Int) }, // TakeHealth
|
||||
{ 0, 0, "killed", true, 2, V(Void_Entvar_Int) }, // Killed
|
||||
{ 0, 0, "bloodcolor", false, 0, V(Int_Void) }, // BloodColor
|
||||
{ 0, 0, "tracebleed", true, 6, V(Void_Float_Vector_TraceResult_Int) }, // TraceBleed
|
||||
{ 0, 0, "istriggered", false, 1, V(Int_Cbase) }, // IsTriggered
|
||||
{ 0, 0, "gettogglestate", false, 0, V(Int_Void) }, // GetToggleState
|
||||
{ 0, 0, "addpoints", true, 2, V(Void_Int_Int) }, // AddPoints
|
||||
{ 0, 0, "addpointstoteam", true, 2, V(Void_Int_Int) }, // AddPointsToTeam
|
||||
{ 0, 0, "addplayeritem", false, 1, V(Int_Cbase) }, // AddPlayerItem
|
||||
{ 0, 0, "removeplayeritem", false, 1, V(Int_Cbase) }, // RemovePlayerItem
|
||||
{ 0, 0, "giveammo", false, 3, V(Int_Int_Str_Int) }, // GiveAmmo
|
||||
{ 0, 0, "getdelay", false, 0, V(Int_Void) }, // GetDelay
|
||||
{ 0, 0, "ismoving", false, 0, V(Int_Void) }, // IsMoving
|
||||
{ 0, 0, "overridereset", true, 0, V(Void_Void) }, // OverrideReset
|
||||
{ 0, 0, "damagedecal", false, 1, V(Int_Int) }, // DamageDecal
|
||||
{ 0, 0, "settogglestate", true, 1, V(Void_Int) }, // SetToggleState
|
||||
{ 0, 0, "startsneaking", true, 0, V(Void_Void) }, // StartSneaking
|
||||
{ 0, 0, "stopsneaking", true, 0, V(Void_Void) }, // StopSneaking
|
||||
{ 0, 0, "oncontrols", false, 1, V(Int_Entvar) }, // OnControls
|
||||
{ 0, 0, "issneaking", false, 0, V(Int_Void) }, // IsSneaking
|
||||
{ 0, 0, "isalive", false, 0, V(Int_Void) }, // IsAlive
|
||||
{ 0, 0, "isbspmodel", false, 0, V(Int_Void) }, // IsBSPModel
|
||||
{ 0, 0, "reflectgauss", false, 0, V(Int_Void) }, // ReflectGauss
|
||||
{ 0, 0, "hastarget", false, 1, V(Int_Int) }, // HasTarget
|
||||
{ 0, 0, "isinworld", false, 0, V(Int_Void) }, // IsInWorld
|
||||
{ 0, 0, "isplayer", false, 0, V(Int_Void) }, // IsPlayer
|
||||
{ 0, 0, "isnetclient", false, 0, V(Int_Void) }, // IsNetClient
|
||||
{ 0, 0, "teamid", false, 0, V(Str_Void) }, // TeamID
|
||||
{ 0, 0, "getnexttarget", false, 0, V(Cbase_Void) }, // GetNextTarget
|
||||
{ 0, 0, "think", true, 0, V(Void_Void) }, // Think
|
||||
{ 0, 0, "touch", true, 1, V(Void_Cbase) }, // Touch
|
||||
{ 0, 0, "use", true, 4, V(Void_Cbase_Cbase_Int_Float) }, // Use
|
||||
{ 0, 0, "blocked", true, 1, V(Void_Cbase) }, // Blocked
|
||||
{ 0, 0, "respawn", false, 0, V(Cbase_Void) }, // Respawn TODO: Cbase this
|
||||
{ 0, 0, "updateowner", true, 0, V(Void_Void) }, // UpdateOwner
|
||||
{ 0, 0, "fbecomeprone", false, 0, V(Int_Void) }, // FBecomeProne
|
||||
{ V("spawn", Void_Void) },
|
||||
{ V("precache", Void_Void) },
|
||||
{ V("keyvalue", Void_Int) },
|
||||
{ V("objectcaps", Int_Void) },
|
||||
{ V("activate", Void_Void) },
|
||||
{ V("setobjectcollisionbox", Void_Void) },
|
||||
{ V("classify", Int_Void) },
|
||||
{ V("deathnotice", Void_Entvar) },
|
||||
{ V("traceattack", Void_Entvar_Float_Vector_Trace_Int) },
|
||||
{ V("takedamage", Int_Entvar_Entvar_Float_Int) },
|
||||
{ V("takehealth", Int_Float_Int) },
|
||||
{ V("killed", Void_Entvar_Int) },
|
||||
{ V("bloodcolor", Int_Void) },
|
||||
{ V("tracebleed", Void_Float_Vector_Trace_Int) },
|
||||
{ V("istriggered", Int_Cbase) },
|
||||
{ V("mymonsterpointer", Cbase_Void) },
|
||||
{ V("mysquadmonsterpointer", Cbase_Void) },
|
||||
{ V("gettogglestate", Int_Void) },
|
||||
{ V("addpoints", Void_Int_Int) },
|
||||
{ V("addpointstoteam", Void_Int_Int) },
|
||||
{ V("addplayeritem", Int_Cbase) },
|
||||
{ V("removeplayeritem", Int_Cbase) },
|
||||
{ V("giveammo", Int_Int_Str_Int) },
|
||||
{ V("getdelay", Int_Void) },
|
||||
{ V("ismoving", Int_Void) },
|
||||
{ V("overridereset", Void_Void) },
|
||||
{ V("damagedecal", Int_Int) },
|
||||
{ V("settogglestate", Void_Int) },
|
||||
{ V("startsneaking", Void_Void) },
|
||||
{ V("stopsneaking", Void_Void) },
|
||||
{ V("oncontrols", Int_Entvar) },
|
||||
{ V("issneaking", Int_Void) },
|
||||
{ V("isalive", Int_Void) },
|
||||
{ V("isbspmodel", Int_Void) },
|
||||
{ V("reflectgauss", Int_Void) },
|
||||
{ V("hastarget", Int_Int) },
|
||||
{ V("isinworld", Int_Void) },
|
||||
{ V("isplayer", Int_Void) },
|
||||
{ V("isnetclient", Int_Void) },
|
||||
{ V("teamid", Str_Void) },
|
||||
{ V("getnexttarget", Cbase_Void) },
|
||||
{ V("think", Void_Void) },
|
||||
{ V("touch", Void_Cbase) },
|
||||
{ V("use", Void_Cbase_Cbase_Int_Float) },
|
||||
{ V("blocked", Void_Cbase) },
|
||||
{ V("respawn", Cbase_Void) },
|
||||
{ V("updateowner", Void_Void) },
|
||||
{ V("fbecomeprone", Int_Void) },
|
||||
{ V("center", Vector_Void) },
|
||||
{ V("eyeposition", Vector_Void) },
|
||||
{ V("earposition", Vector_Void) },
|
||||
{ V("bodytarget", Vector_pVector) },
|
||||
{ V("illumination", Int_Void) },
|
||||
{ V("fvisible", Int_Cbase) },
|
||||
{ V("fvecvisible", Int_pVector) },
|
||||
|
||||
/** Entity specific hooks **/
|
||||
|
||||
/* CBasePlayer */
|
||||
{ V("player_jump", Void_Void) },
|
||||
{ V("player_duck", Void_Void) },
|
||||
{ V("player_prethink", Void_Void) },
|
||||
{ V("player_postthink", Void_Void) },
|
||||
{ V("player_getgunposition", Vector_Void) },
|
||||
{ V("player_shouldfadeondeath", Int_Void) },
|
||||
{ V("player_impulsecommands", Void_Void) },
|
||||
{ V("player_updateclientdata", Void_Void) },
|
||||
|
||||
// Vectors are over 2 registers large, so they get passed weird
|
||||
{ 0, 0, "center", true, 1, V(Vector_Void) }, // Center
|
||||
{ 0, 0, "eyeposition", true, 1, V(Vector_Void) }, // EyePosition
|
||||
{ 0, 0, "earposition", true, 1, V(Vector_Void) }, // EarPosition
|
||||
{ 0, 0, "bodytarget", true, 2, V(Vector_pVector) }, // BodyTarget
|
||||
{ 0, 0, "illumination", false, 0, V(Int_Void) }, // Illumination
|
||||
{ 0, 0, "fvisible", false, 1, V(Int_Cbase) }, // FVisible
|
||||
{ 0, 0, "fvecvisible", false, 1, V(Int_pVector) }, // FVecVisible
|
||||
/* CBasePlayerItem */
|
||||
{ V("item_addtoplayer", Int_Cbase) },
|
||||
{ V("item_addduplicate", Int_Cbase) },
|
||||
{ V("item_getiteminfo", Void_ItemInfo) },
|
||||
{ V("item_candeploy", Int_Void) },
|
||||
{ V("item_deploy", Int_Void) },
|
||||
{ V("item_canholster", Int_Void) },
|
||||
{ V("item_holster", Void_Int) },
|
||||
{ V("item_updateiteminfo", Void_Void) },
|
||||
{ V("item_preframe", Void_Void) },
|
||||
{ V("item_postframe", Void_Void) },
|
||||
{ V("item_drop", Void_Void) },
|
||||
{ V("item_kill", Void_Void) },
|
||||
{ V("item_attachtoplayer", Void_Cbase) },
|
||||
{ V("item_primaryammoindex", Int_Void) },
|
||||
{ V("item_secondaryammoindex", Int_Void) },
|
||||
{ V("item_updateclientdata", Int_Cbase) },
|
||||
{ V("item_getweaponptr", Cbase_Void) },
|
||||
{ V("item_itemslot", Int_Void) },
|
||||
|
||||
/* CBasePlayerWeapon */
|
||||
{ V("weapon_extractammo", Int_Cbase) },
|
||||
{ V("weapon_extractclipammo", Int_Cbase) },
|
||||
{ V("weapon_addweapon", Int_Void) },
|
||||
{ V("weapon_playemptysound", Int_Void) },
|
||||
{ V("weapon_resetemptysound", Void_Void) },
|
||||
{ V("weapon_sendweaponanim", Void_Int_Int_Int) },
|
||||
{ V("weapon_isusable", Int_Void) },
|
||||
{ V("weapon_primaryattack", Void_Void) },
|
||||
{ V("weapon_secondaryattack", Void_Void) },
|
||||
{ V("weapon_reload", Void_Void) },
|
||||
{ V("weapon_weaponidle", Void_Void) },
|
||||
{ V("weapon_retireweapon", Void_Void) },
|
||||
{ V("weapon_shouldweaponidle", Int_Void) },
|
||||
{ V("weapon_usedecrement", Int_Void) },
|
||||
/** Mod specific hooks **/
|
||||
|
||||
/* The Specialists */
|
||||
{ 0, 0, "ts_breakablerespawn", false, 1, V(Int_Int) }, // TS_BreakableRespawn
|
||||
{ 0, 0, "ts_canusedthroughwalls", false, 0, V(Int_Void) }, // TS_CanUsedThroughWalls
|
||||
{ 0, 0, "ts_respawnwait", false, 0, V(Int_Void) }, // TS_RespawnWait
|
||||
{ V("ts_breakablerespawn", Int_Int) },
|
||||
{ V("ts_canusedthroughwalls", Int_Void) },
|
||||
{ V("ts_respawnwait", Int_Void) },
|
||||
|
||||
/* Counter-Strike */
|
||||
{ 0, 0, "cstrike_restart", true, 0, V(Void_Void) }, // CS_Restart
|
||||
{ V("cstrike_restart", Void_Void) },
|
||||
{ V("cstrike_roundrespawn", Void_Void) },
|
||||
|
||||
/* Day of Defeat */
|
||||
{ 0, 0, "dod_roundrespawn", true, 0, V(Void_Void) }, // DOD_RoundRespawn
|
||||
{ 0, 0, "dod_roundrespawnent", true, 0, V(Void_Void) }, // DOD_RoundRespawnEnt
|
||||
{ 0, 0, "dod_roundstore", true, 0, V(Void_Void) }, // DOD_RoundStore
|
||||
{ 0, 0, "dod_areasetindex", true, 1, V(Void_Int) }, // DOD_AreaSetIndex
|
||||
{ 0, 0, "dod_areasendstatus", true, 1, V(Void_Cbase) }, // DOD_AreaSendStatus
|
||||
{ 0, 0, "dod_getstate", false, 0, V(Int_Void) }, // DOD_GetState
|
||||
{ 0, 0, "dod_getstateent", false, 1, V(Int_Cbase) }, // DOD_GetStateEnt
|
||||
{ V("dod_roundrespawn", Void_Void) },
|
||||
{ V("dod_roundrespawnent", Void_Void) },
|
||||
{ V("dod_roundstore", Void_Void) },
|
||||
{ V("dod_areasetindex", Void_Int) },
|
||||
{ V("dod_areasendstatus", Void_Cbase) },
|
||||
{ V("dod_getstate", Int_Void) },
|
||||
{ V("dod_getstateent", Int_Cbase) },
|
||||
|
||||
|
||||
/* Team Fortress Classic */
|
||||
// This next one is just a huge guess
|
||||
{ 0, 0, "tfc_dbgetitemname", false, 0, V(Str_Void) }, // TFC_DbGetItemName
|
||||
{ 0, 0, "tfc_engineeruse", false, 1, V(Int_Cbase) }, // TFC_EngineerUse
|
||||
{ 0, 0, "tfc_finished", true, 0, V(Void_Void) }, // TFC_Finished
|
||||
{ 0, 0, "tfc_empexplode", true, 3, V(Void_Entvar_Float_Float) }, // TFC_EmpExplode
|
||||
{ 0, 0, "tfc_calcempdmgrad", false, 2, V(Int_pFloat_pFloat) }, // TFC_CalcEmpDmgRad
|
||||
{ 0, 0, "tfc_takeempblast", true, 1, V(Void_Entvar) }, // TFC_TakeEmpBlast
|
||||
{ 0, 0, "tfc_empremove", true, 0, V(Void_Void) }, // TFC_EmpRemove
|
||||
{ 0, 0, "tfc_takeconcussionblast", true, 2, V(Void_Entvar_Float) }, // TFC_TakeConcussionBlast
|
||||
{ 0, 0, "tfc_concuss", true, 1, V(Void_Entvar) }, // TFC_Concuss
|
||||
{ V("tfc_dbgetitemname", Str_Void) },
|
||||
{ V("tfc_engineeruse", Int_Cbase) },
|
||||
{ V("tfc_finished", Void_Void) },
|
||||
{ V("tfc_empexplode", Void_Entvar_Float_Float) },
|
||||
{ V("tfc_calcempdmgrad", Int_pFloat_pFloat) },
|
||||
{ V("tfc_takeempblast", Void_Entvar) },
|
||||
{ V("tfc_empremove", Void_Void) },
|
||||
{ V("tfc_takeconcussionblast", Void_Entvar_Float) },
|
||||
{ V("tfc_concuss", Void_Entvar) },
|
||||
|
||||
/* Natural-Selection */
|
||||
{ 0, 0, "ns_getpointvalue", false, 0, V(Int_Void) }, // NS_GetPointValue
|
||||
{ 0, 0, "ns_awardkill", true, 1, V(Void_Entvar) }, // NS_AwardKill
|
||||
{ 0, 0, "ns_resetentity", true, 0, V(Void_Void) }, // NS_ResetEntity
|
||||
{ 0, 0, "ns_updateonremove", true, 0, V(Void_Void) }, // NS_UpdateOnRemove
|
||||
{ V("ns_getpointvalue", Int_Void) },
|
||||
{ V("ns_awardkill", Void_Entvar) },
|
||||
{ V("ns_resetentity", Void_Void) },
|
||||
{ V("ns_updateonremove", Void_Void) },
|
||||
|
||||
};
|
||||
|
||||
|
@ -186,6 +186,8 @@ enum Ham
|
||||
|
||||
Ham_TraceBleed,
|
||||
Ham_IsTriggered,
|
||||
Ham_MyMonsterPointer,
|
||||
Ham_MySquadMonsterPointer,
|
||||
Ham_GetToggleState,
|
||||
|
||||
/**
|
||||
@ -413,6 +415,57 @@ enum Ham
|
||||
Ham_FVisible,
|
||||
Ham_FVecVisible,
|
||||
|
||||
Ham_Player_Jump,
|
||||
Ham_Player_Duck,
|
||||
Ham_Player_PreThink,
|
||||
Ham_Player_PostThink,
|
||||
Ham_Player_GetGunPosition,
|
||||
Ham_Player_ShouldFadeOnDeath,
|
||||
Ham_Player_ImpulseCommands,
|
||||
Ham_Player_UpdateClientData,
|
||||
|
||||
/**
|
||||
* Items have all the attributes of normal entities in addition to these.
|
||||
*/
|
||||
Ham_Item_AddToPlayer,
|
||||
Ham_Item_AddDuplicate,
|
||||
Ham_Item_GetItemInfo,
|
||||
Ham_Item_CanDeploy,
|
||||
Ham_Item_Deploy,
|
||||
Ham_Item_CanHolster,
|
||||
Ham_Item_Holster,
|
||||
Ham_Item_UpdateItemInfo,
|
||||
Ham_Item_PreFrame,
|
||||
Ham_Item_PostFrame,
|
||||
Ham_Item_Drop,
|
||||
Ham_Item_Kill,
|
||||
Ham_Item_AttachToPlayer,
|
||||
Ham_Item_PrimaryAmmoIndex,
|
||||
Ham_Item_SecondaryAmmoIndex,
|
||||
Ham_Item_UpdateClientData,
|
||||
Ham_Item_GetWeaponPtr,
|
||||
Ham_Item_ItemSlot,
|
||||
|
||||
|
||||
/**
|
||||
* Weapons have all the attributes to Ham_Item_*, in addition to these.
|
||||
*/
|
||||
Ham_Weapon_ExtractAmmo,
|
||||
Ham_Weapon_ExtractClipAmmo,
|
||||
Ham_Weapon_AddWeapon,
|
||||
Ham_Weapon_PlayEmptySound,
|
||||
Ham_Weapon_ResetEmptySound,
|
||||
Ham_Weapon_SendWeaponAnim,
|
||||
Ham_Weapon_IsUsable,
|
||||
Ham_Weapon_PrimaryAttack,
|
||||
Ham_Weapon_SecondaryAttack,
|
||||
Ham_Weapon_Reload,
|
||||
Ham_Weapon_WeaponIdle,
|
||||
Ham_Weapon_RetireWeapon,
|
||||
Ham_Weapon_ShouldWeaponIdle,
|
||||
Ham_Weapon_UseDecrement,
|
||||
|
||||
|
||||
Ham_TS_BreakableRespawn,
|
||||
Ham_TS_CanUsedThroughWalls,
|
||||
Ham_TS_RespawnWait,
|
||||
@ -420,9 +473,16 @@ enum Ham
|
||||
/**
|
||||
* Description: This is called on a map reset for most map based entities.
|
||||
* Forward params: function(this);
|
||||
* Execute params: ExecuteHam(Ham_Respawn, this);
|
||||
* Execute params: ExecuteHam(Ham_CS_Restart, this);
|
||||
*/
|
||||
Ham_CS_Restart,
|
||||
|
||||
/**
|
||||
* Description: Respawn function for players/bots only! Do not use this on non player/bot entities!
|
||||
* Forward params: function(this);
|
||||
* Execute params: ExecuteHam(Ham_CS_RoundRespawn, this);
|
||||
*/
|
||||
Ham_CS_RoundRespawn,
|
||||
|
||||
Ham_DOD_RoundRespawn,
|
||||
Ham_DOD_RoundRespawnEnt,
|
||||
|
Loading…
Reference in New Issue
Block a user