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CS: Manually set SPECTATOR team index.
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@ -112,6 +112,20 @@ void Client_TeamInfo(void* mValue)
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g_players[index].team.assign(msg);
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g_players[index].team.assign(msg);
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g_teamsIds.registerTeam(msg, -1);
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g_teamsIds.registerTeam(msg, -1);
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g_players[index].teamId = g_teamsIds.findTeamId(msg);
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g_players[index].teamId = g_teamsIds.findTeamId(msg);
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/**
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* CS fix for SPECTATOR team.
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* -
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* When a player chooses spectator, ScoreInfo is sent before TeamInfo and with 0 as index.
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* This means for the first round of first spectator, SPECTATOR name is not associated with its index.
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* The following fix manually sets the team index when we hit SPECTATOR team.
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*/
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if (g_players[index].teamId == -1 && g_bmod_cstrike && !strcmp(msg, "SPECTATOR"))
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{
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g_players[index].teamId = 3;
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g_teamsIds.registerTeam(msg, 3);
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}
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break;
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break;
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}
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}
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}
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}
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@ -1761,8 +1761,14 @@ int MNF_SetPlayerTeamInfo(int player, int teamid, const char *teamname)
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pPlayer->teamId = teamid;
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pPlayer->teamId = teamid;
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if (teamname != NULL)
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if (teamname != NULL)
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{
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pPlayer->team.assign(teamname);
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pPlayer->team.assign(teamname);
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// Make sure team is registered, otherwise
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// natives relying on team id will return wrong result.
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g_teamsIds.registerTeam(teamname, teamid);
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}
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return 1;
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return 1;
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}
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}
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