VFS: Reflect changes in natives and documentation

This commit is contained in:
Arkshine 2015-03-08 23:46:33 +01:00
parent 6434c4db77
commit 0eeb5942a1
4 changed files with 1376 additions and 761 deletions

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@ -12,6 +12,8 @@
#include "CLang.h"
#include "format.h"
CVector<FILE *> FileList;
#define LITIDX_NONE 0
#define LITIDX_BRACKET 1
#define LITIDX_DEFINITION 2

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@ -3784,19 +3784,6 @@ cell AMX_NATIVE_CALL require_module(AMX *amx, cell *params)
return 1;
}
static cell AMX_NATIVE_CALL amx_mkdir(AMX *amx, cell *params)
{
int len = 0;
char *path = get_amxstring(amx, params[1], 0, len);
char *realpath = build_pathname("%s", path);
#if defined(__linux__) || defined(__APPLE__)
return mkdir(realpath, 0700);
#else
return mkdir(realpath);
#endif
}
static cell AMX_NATIVE_CALL find_plugin_byfile(AMX *amx, cell *params)
{
typedef int (*STRCOMPARE)(const char*, const char*);
@ -4561,7 +4548,6 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
{"hash_string", amx_hash_string},
{"hash_file", amx_hash_file},
{"module_exists", module_exists},
{"mkdir", amx_mkdir},
{"next_hudchannel", next_hudchannel},
{"num_to_word", num_to_word},
{"parse_loguser", parse_loguser},

File diff suppressed because it is too large Load Diff

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@ -12,140 +12,23 @@
//
#if defined _file_included
#endinput
#endinput
#endif
#define _file_included
/* Reads content from directory.
* Returns index of next element or 0 when end of dir. is reached. */
native read_dir(const dirname[],pos,output[],len,&outlen);
/* Reads line from file. Returns index of next line or 0 when end of file is reached. */
native read_file(const file[],line,text[],len,&txtlen);
/* Writes text to file. Function returns 0 on failure.
* When line is set to -1, the text is added at the end of file. */
native write_file(const file[],const text[],line = -1);
/* Deletes file. Function returns 1 on success, 0 on failure. */
native delete_file(const file[]);
/* Checks for file. If file exists function returns 1, in other case 0. */
native file_exists(const file[]);
/* renames a file. returns 0 on failure, 1 on success.
* if relative true, rename_file will act like other natives which
* use the moddir as a base directory. otherwise, the current directory is
* undefined (but assumed to be hlds).
/**
* File inode types for use with open_dir() and next_file().
*/
native rename_file(const oldname[], const newname[], relative=0);
/* Checks if a directory exists */
native dir_exists(const dir[]);
/* Returns a file size in bytes if flag is set to 0.
* When flag is set to 1 returns number of lines in the file,
* and when flags is 2, function returns 1 if the file ends
* with line feed. If file doesn't exist returns -1. */
native file_size(const file[], flag=0);
#define SEEK_SET 0
#define SEEK_CUR 1
#define SEEK_END 2
//Open a file, returns a handle or 0 on failure
native fopen(const filename[],const mode[]);
//Closes a file handle
native fclose(file);
#define BLOCK_INT 4
#define BLOCK_SHORT 2
#define BLOCK_CHAR 1
#define BLOCK_BYTE 1
//The following functions work as such:
// RAW - means the array you pass is a raw bytestream, for experts only
// BLOCK - means you are passing in an array where each element will be written
// NORMAL - means you are writing only one element
// RAW and BLOCK return the number of blocks acted upon successfully
// NORMAL returns 1 on success
native fread(file, &data, mode);
native fread_blocks(file, data[], blocks, mode);
native fread_raw(file, stream[], blocksize, blocks);
native fwrite(file, data, mode);
native fwrite_blocks(file, const data[], blocks, mode);
native fwrite_raw(file, const stream[], blocksize, mode);
//Returns 1 if the file is ended, 0 otherwise
native feof(file);
//Reads a line from a text file -- includes newline!
native fgets(file, buffer[], maxlength);
//Writes a line to a text file. Returns # of characters written.
native fputs(file, const text[]);
//Writes a line to the file
native fprintf(file, const fmt[], any:...);
//Sets the current position in a file (see SEEK_ values above)
native fseek(file, position, start);
//Returns the current position in a file
native ftell(file);
//These are straight from the C standard.
native fgetc(file);
native fputc(file, data);
native fungetc(file, data);
//Return the size of a file
native filesize(const filename[], any:...);
//Attempts to remove a directory.
//Note that you cannot remove a directory that has files on most
// operating systems.
native rmdir(const path[]);
/* Returns 0 on success, like the POSIX specification */
native mkdir(const dirname[]);
//Delete a file (delete_file macro)
native unlink(const filename[]);
//Returns a handle to a directory
native open_dir(dir[], firstfile[], length);
native next_file(dirh, buffer[], length);
native close_dir(dirh);
enum FileType
{
FileType_Unknown, /* Unknown file type (device/socket) */
FileType_Directory, /* File is a directory */
FileType_File, /* File is a file */
};
/**
* Loads a file using the LoadFileForMe engine function.
*
* The data is truncated if there is not enough space. No null-terminator
* is applied; the data is the raw contents of the file.
*
* @param file File to load (may be a file from the GCF).
* @param buffer Buffer to store file contents.
* @param maxlength Maximum size of the file buffer.
* @param length Variable to store the file length. This may return
* a number larger than the buffer size.
* @return -1 if the file could not be loaded. Otherwise,
* the number of cells actually written to the buffer
* are returned.
* File time modes for use with GetFileTime().
*/
native LoadFileForMe(const file[], buffer[], maxlength, &length=0);
/**
* Flushes a buffered output stream.
*
* @param file File handle, or 0 for all open streams.
* @return 0 on success, -1 on failure.
*/
native fflush(file);
enum FileTimeType
{
FileTime_LastAccess, /* Last access (not available on FAT) */
@ -153,11 +36,523 @@ enum FileTimeType
FileTime_LastChange, /* Last modification */
};
/**
* File position modes for use with fseek().
*/
#define SEEK_SET 0 /* Seek from start */
#define SEEK_CUR 1 /* Seek from current position */
#define SEEK_END 2 /* Seek from end position */
/**
* Options for use with file_size() flag parameter.
*/
#define FSOPT_BYTES_COUNT 0 /* Returns the file size in number of bytes */
#define FSOPT_LINES_COUNT 1 /* Returns how many lines there are in this file */
#define FSOPT_END_WITH_LF 2 /* Returns whether the last line is '\n' */
/**
* Data block modes for use with fread*() and fwrite*().
*/
#define BLOCK_INT 4
#define BLOCK_SHORT 2
#define BLOCK_CHAR 1
#define BLOCK_BYTE 1
/**
* File permissions flags for use with mkdir().
*/
#define FPERM_U_READ 0x0100 /* User can read. */
#define FPERM_U_WRITE 0x0080 /* User can write. */
#define FPERM_U_EXEC 0x0040 /* User can exec. */
#define FPERM_U_RWX FPERM_U_READ | FPERM_U_WRITE | FPERM_U_EXEC
#define FPERM_G_READ 0x0020 /* Group can read. */
#define FPERM_G_WRITE 0x0010 /* Group can write. */
#define FPERM_G_EXEC 0x0008 /* Group can exec. */
#define FPERM_G_RWX FPERM_G_READ | FPERM_G_WRITE | FPERM_G_EXEC
#define FPERM_O_READ 0x0004 /* Anyone can read. */
#define FPERM_O_WRITE 0x0002 /* Anyone can write. */
#define FPERM_O_EXEC 0x0001 /* Anyone can exec. */
#define FPERM_O_RWX FPERM_O_READ | FPERM_O_WRITE | FPERM_O_EXEC
#define FPERM_DIR_DEFAULT FPERM_U_RWX | FPERM_G_RWX | FPERM_O_RWX /* rwx r-x r-x (0755) */
/**
* Reads content from directory
*
* @note This native is expensive. Consider the use of open_dir(), next_file() and close_dir() instead.
* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
*
* @param dirname Path to open
* @param pos Index the element
* @param output String buffer to hold content
* @param len Maximum size of string buffer
* @param outlen Number of characters written to the buffer
*
* @return Returns index of next element, otherwiwe 0 when end of dir is reached
*/
native read_dir(const dirname[], pos, output[], len, &outlen = 0);
/**
* Reads line from file.
*
* @note This native is expensive. Consider the use of new file natives (fopen(), fgets(), etc.)
* if purpose is to read several lines of a file.
*
* @param file Path to open
* @param line Index of the line, starting to 0
* @param text String buffer to hold line read
* @param len Maximum size of string buffer
* @param txtlen Number of characters written to the buffer
*
* @return Returns index of next line, otherwise 0 when end of file is reached
* @error Unable to read the file
*/
native read_file(const file[], line, text[], len, &txtlen = 0);
/**
* Writes text to file.
*
* @note This native is expensive. Consider the use of new file natives (fopen(), fputs(), etc.)
* if purpose is to write several lines of a file.
*
* @param file Path to open
* @param text String to write to
* @param line Index of the line, starting to 0
* If < 0, content will be appended
*
* @noreturn
* @error Unable to write [temporary] file
*/
native write_file(const file[], const text[], line = -1);
/**
* Deletes a file.
*
* @param file Path of the file to delete
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to delete files existing in the Valve
* search path, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for all search paths.
*
* @return 1 on success, 0 on failure or if file not immediately removed.
*/
native delete_file(const file[], bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
/**
* Checks if a file exists.
*
* @param file Path to the file
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
*
* @return 1 if the file exists, 0 otherwise
*/
native file_exists(const file[], bool:use_valve_fs = false);
/**
* Renames a file.
*
* @param oldname New path to the file
* @param newname Path to the existing file
* @param relative If true, native will act like other natives which
* use the moddir as a base directory. Otherwise, the
* current directory is undefined (but assumed to be hlds).
*
* @return 1 on success, 0 otherwise
*/
native rename_file(const oldname[], const newname[], relative = 0);
/**
* Checks if a directory exists.
*
* @param dir Path to the directory
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
*
* @return 1 if the directory exists, 0 otherwise
*/
native dir_exists(const dir[], bool:use_valve_fs = false);
/**
* Get the file size in bytes.
*
* @param file Path to the file
* @param flag Flag options, see FSOPT_* constants
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* If used, flag option is ignored.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for all search paths
*
* @return If flag is FSOPT_BYTES_COUNT or use_valve_fs to true, the file size in bytes
* If flag is FSOPT_LINES_COUNT, the number of lines in the file
* If flag is FSOPT_END_WITH_LF, 1 is returned if file ends with line feed
* If file doesn't exist, -1
*/
native file_size(const file[], flag = FSOPT_BYTES_COUNT, bool:use_valve_fs = false, const valve_path_id[] = "GAME");
/**
* Opens or creates a file, returning a file handle on success. File handles
* should be closed with fclose().
*
* @note The open mode may be one of the following strings:
* "r": Open an existing file for reading.
* "w": Create a file for writing, or truncate (delete the contents of) an
* existing file and then open it for writing.
* "a": Create a file for writing, or open an existing file such that writes
* will be appended to the end.
* "r+": Open an existing file for both reading and writing.
* "w+": Create a file for reading and writing, or truncate an existing file
* and then open it for reading and writing.
* "a+": Create a file for both reading and writing, or open an existing file
* such that writes will be appended to the end.
*
* @note The open mode may also contain an additional character after "r", "w", or "a",
* but before any "+" sign. This character may be "b" (indicating binary mode) or
* "t" (indicating text mode). By default, "text" mode is implied. On Linux and
* Mac, this has no distinction from binary mode. On Windows, it causes the '\n'
* character (0xA) to be written as "\r\n" (0xD, 0xA).
*
* Example: "rb" opens a binary file for writing; "at" opens a text file for
* appending.
*
* @note Registered paths ID are (in priority order) :
* GAME All paths related to current mod, including fallback
* Depending settings, it includes: <gamedir>_lv/_addon/_<language>/_hd
* and <gamedir> itself
* GAMECONFIG The default writable directory (<gamedir>)
* GAMEDOWNLOAD The download directory (<gamedir>_download)
* GAME_FALLBACK All paths related to fallback game, same as GAME
* DEFAULTGAME All paths related to the default game which is "valve", same as GAME
* BASE The base path where server is installed
*
* Note that some paths are non-writable. It includes all <gamedir>_* (expect _download)
* and DEFAULTGAME. Any file inside a non-writable path will be ignored if you try to open
* it in writing mode.
*
* @param filename File to open
* @param mode Open mode
* @param use_valve_fs If true, the Valve file system will be used instead
* This can be used to finred files existing in valve
* search paths, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for all search paths
*
* @return A file handle, or null if the file could not be opened.
*/
native fopen(const filename[], const mode[], bool:use_valve_fs = false, const valve_path_id[] = "GAME");
/**
* Closes a file handle.
*
* @param file File handle
*/
native fclose(file);
/**
* Reads a single binary data from a file.
*
* @param file Handle to the file
* @param data Variable to store item read
* @param mode Size of each element, in bytes, to be read
* See BLOCK_* constants
*
* @return Number of elements read
*/
native fread(file, &any:data, mode);
/**
* Reads binary data from a file.
*
* @param file Handle to the file
* @param data Array to store each item read
* @param blocks Number of items to read into the array
* @param mode Size of each element, in bytes, to be read
* Valid sizes are 1, 2, or 4. See BLOCK_* constants.
*
* @return Number of elements read
*/
native fread_blocks(file, any:data[], blocks, mode);
/**
* Reads raw binary data from a file.
*
* @param file Handle to the file
* @param stream Array to store each item read
* @param blocksize Number of items to read into the array
* @param blocks Size of each element, in bytes. The data is read directly.
* That is, in 1 or 2-byte mode, the lower byte(s) in
* each cell are used directly, rather than performing
* any casts from a 4-byte number to a smaller number.
*
* @return Number of elements read
*/
native fread_raw(file, any:stream[], blocksize, blocks);
/**
* Writes a single binary data to a file.
*
* @param file Handle to the file
* @param data Item to write
* @param mode Size of each item in the array in bytes
* Valid sizes are 1, 2, or 4. See BLOCK_* constants
*
* @return Number of elements written
*/
native fwrite(file, any:data, mode);
/**
* Writes binary data to a file.
*
* @param file Handle to the file
* @param data Array of items to write
* @param blocks Number of items in the array
* @param mode Size of each item in the array in bytes
* Valid sizes are 1, 2, or 4. See BLOCK_* constants
*
* @return Number of elements written
*/
native fwrite_blocks(file, const any:data[], blocks, mode);
/**
* Writes raw binary data to a file.
*
* @param file Handle to the file.
* @param stream Array of items to write. The data is written directly.
* That is, in 1 or 2-byte mode, the lower byte(s) in
* each cell are used directly, rather than performing
* any casts from a 4-byte number to a smaller number.
* @param blocks Size of each item in the array in bytes.
* @param mode Number of items in the array.
*
* @return Number of elements written
*/
native fwrite_raw(file, const any:stream[], blocks, mode);
/**
* Tests if the end of file has been reached.
*
* @param file Handle to the file
*
* @return 1 if end of file has been reached, 0 otherwise.
*/
native feof(file);
/**
* Reads a line from a text file.
*
* @param file Handle to the file.
* @param buffer String buffer to hold the line
* @param maxlength Maximum size of string buffer
*
* @return Total number of characters written on success, 0 otherwise
*/
native fgets(file, buffer[], maxlength);
/**
* Writes a line of text to a text file.
*
* @param file Handle to the file
* @param text String to write
* @param null_term True to append NULL terminator, false otherwise
*
* @return 0 on success, -1 otherwise
*/
native fputs(file, const text[], bool:null_term = false);
/**
* Writes a line of formatted text to a text file.
*
* @param file Handle to the file
* @param format Formatting rules
* @param ... Variable number of format parameters
*
* @return Total number of characters written on success, 0 otherwise
*/
native fprintf(file, const fmt[], any:...);
/**
* Sets the file position indicator.
*
* @param file Handle to the file
* @param position Position relative to what is specified in whence
* @param start SEEK_ constant value of where to see from
*
* @return 0 on success, a non-zero value otherwise
*/
native fseek(file, position, start);
/**
* Gets current position in the file.
*
* @param file Handle to the file
*
* @return Value for the file position indicator
*/
native ftell(file);
/**
* Gets character from file.
*
* @param file Handle to the file
*
* @return Character read on success, -1 otherwise
*/
native fgetc(file);
/**
* Writes character to file
*
* @param file Handle to the file
* @param data Character to put
*
* @return Character written on success, -1 otherwise
*/
native fputc(file, data);
/**
* Ungets character from file.
*
* @param file Handle to the file
* @param data Character to unget
*
* @return On success, the character put back is returned, -1 otherwise
*/
native fungetc(file, data);
/**
* Flushes a buffered output stream.
*
* @param file File handle, or 0 for all open streams
*
* @return 0 on success, -1 on failure
*/
native fflush(file);
/**
* Gets the formatted file size in bytes.
*
* @param filename Path to the file
* @param ... Variable number of format parameters
*
* @return File size in bytes, otherwise -1 if file not found
*/
native filesize(const filename[], any:...);
/**
* Removes a directory.
*
* @note On most Operating Systems you cannot remove a directory which has files inside it.
*
* @param path Path to the directory
*
* @return 1 on success, 0 otherwise
*/
native rmdir(const path[]);
/**
* Creates a directory.
*
* @param path Path to create
* @param mode Permissions (default is o=rx,g=rx,u=rwx). Note that folders must have
* the execute bit set on Linux. On Windows, the mode is ignored.
* @param use_valve_fs If true, the Valve file system will be used instead
* This can be used to create folders in the game's
* Valve search paths, rather than directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for default
* In this case, mode is ignored
*
* @return 0 on success, -1 otherwise
*/
native mkdir(const dirname[], mode = FPERM_DIR_DEFAULT, bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
/**
* Deletes a file (delete_file macro)
*
* @param filename Path of the file to delete
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to delete files existing in the Valve
* search path, rather than solely files existing directly
* in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for all search paths
*
* @return 1 on success, 0 on failure or if file not immediately removed
*/
native unlink(const filename[], bool:use_valve_fs = false, const valve_path_id[] = "GAMECONFIG");
/**
* Opens a directory/folder for contents enumeration.
*
* @note Directories are closed with close_dir().
*
* @param dir Path to open.
* @param firstfile String buffer to hold first file name
* @param length Maximum size of the string buffer
* @param type Optional variable to store the file type
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the Valve search paths, rather than solely files
* existing directly in the gamedir.
* @param valve_path_id If use_valve_fs, a search path from gameinfo or "ALL" for all search paths.
*
* @return Handle to the directory, 0 otherwise
*/
native open_dir(dir[], firstfile[], length, &FileType:type = FileType_Unknown, bool:use_valve_fs = false, const valve_path_id[] = "GAME");
/**
* Reads the next directory entry as a local filename.
*
* @note Contents of buffers are undefined when returning false.
* @note Both the '.' and '..' automatic directory entries will be retrieved for Windows and Linux.
*
* @param dirh Handle to a directory
* @param buffer String buffer to hold directory name
* @param length Maximum size of string buffer
* @param type Optional variable to store the file type. FileType_* constants
*
* @return 1 on success, 0 if there are no more files to read.
*/
native next_file(dirh, buffer[], length, &FileType:type = FileType_Unknown);
/**
* Closes the directory.
*
* @param dirh Handle to a directory
*/
native close_dir(dirh);
/**
* Loads a file using the LoadFileForMe engine function.
*
* The data is truncated if there is not enough space. No null-terminator
* is applied; the data is the raw contents of the file.
*
* @param file File to load (may be a file from the GCF)
* @param buffer Buffer to store file contents
* @param maxlength Maximum size of the file buffer
* @param length Variable to store the file length. This may return
* a number larger than the buffer size
* @return -1 if the file could not be loaded. Otherwise,
* the number of cells actually written to the buffer
* are returned.
*/
native LoadFileForMe(const file[], buffer[], maxlength, &length = 0);
/**
* Returns a file timestamp as a unix timestamp.
*
* @param file File name.
* @param tmode Time mode. See FileTime_* constants.
* @return Returns a file timestamp as a unix timestamp.
* @param file File name
* @param tmode Time mode, see FileTime_* constants
*
* @return Returns a file timestamp as a unix timestamp
*/
native GetFileTime( const file[], FileTimeType:tmode );
native GetFileTime(const file[], FileTimeType:tmode);