Added missing natives:

- take_damage
- entity_use
- get_num_ents
This commit is contained in:
DevconeS 2007-01-31 20:20:49 +00:00
parent 7f3c2d00ac
commit 0f22a7fa06
2 changed files with 151 additions and 0 deletions

View File

@ -21,6 +21,11 @@ new g_FwdKeyValue
new g_PlayerModels[33][64]
new g_PlayerModeled[33]
/* User Messages */
new g_msgDamage
new g_msgDeathMsg
new g_msgScoreInfo
new g_LastTrace = 0
VexdUM_Register()
@ -51,6 +56,11 @@ VexdUM_Register()
g_FwdTraceLine = CreateMultiForwardEx("traceline", ET_STOP, FORWARD_ONLY_OLD, FP_CELL)
g_FwdSetCliKeyValue = CreateMultiForwardEx("setclientkeyvalue", ET_STOP, FORWARD_ONLY_OLD, FP_CELL, FP_STRING, FP_STRING)
g_FwdKeyValue = CreateMultiForwardEx("keyvalue", ET_STOP, FORWARD_ONLY_OLD, FP_CELL)
/* User Messages */
g_msgDamage = get_user_msgid("Damage")
g_msgDeathMsg = get_user_msgid("DeathMsg")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
}
VexdUM_Natives()
@ -73,6 +83,9 @@ VexdUM_Natives()
register_native("get_maxentities", "__get_maxentities")
register_native("PointContents", "__PointContents")
register_native("DispatchKeyValue", "__DispatchKeyValue")
register_native("entity_use","__entity_use")
register_native("get_num_ents","__get_num_ents")
register_native("take_damage","__take_damage")
if (g_ModType == MOD_CSTRIKE)
{
@ -102,6 +115,90 @@ GetClientKeyValue(id, const key[], value[], maxlen)
engfunc(EngFunc_InfoKeyValue, buffer, key, value, maxlen)
}
Death(victim, killer, weapon[64], hs)
{
if(pev(victim,pev_takedamage) > DAMAGE_NO)
{
new inflictor = pev(killer,pev_owner)
if(pev(killer,pev_flags) & (FL_CLIENT | FL_FAKECLIENT))
{
if(equal(weapon,""))
{
pev(killer,pev_viewmodel2,weapon,63)
replace(weapon,63,"models/v_","")
weapon[strlen(weapon) - 4] = '^0'
}
}
else if(inflictor > 0 && inflictor < get_maxplayers())
{
if(equal(weapon,""))
{
pev(killer,pev_viewmodel2,weapon,63)
replace(weapon,63,"weapon_","")
replace(weapon,63,"monster_","")
replace(weapon,63,"func_","")
}
if(inflictor == victim)
{
killer = victim
} else {
killer = inflictor
}
}
message_begin(MSG_ALL,g_msgDeathMsg)
write_byte(killer)
write_byte(victim)
write_byte(hs)
write_string(weapon)
message_end()
new vname[32],vauthid[32],vteam[32]
get_user_name(victim,vname,31)
get_user_authid(victim,vauthid,31)
get_user_team(victim,vteam,31)
if(victim == killer)
{
log_message("^"%s<%i><%s><%s>^" killed self with ^"%s^"^n",vname,get_user_userid(victim),
vauthid,vteam,weapon)
}
else if(pev(killer,pev_flags) & (FL_CLIENT | FL_FAKECLIENT))
{
new kname[32],kauthid[32],kteam[32],team
get_user_name(killer,kname,31)
get_user_authid(killer,kauthid,31)
team = get_user_team(killer,kteam,31)
log_message("^"%s<%i><%s><%s>^" killed ^"%s<%i><%s><%s>^" with ^"%s^"^n",kname,get_user_userid(killer),
kauthid,kteam,vname,get_user_userid(victim),vauthid,vteam,weapon)
new Float:frags
pev(killer,pev_frags,frags)
set_pev(killer,pev_frags,frags+1.0)
message_begin(MSG_ALL,g_msgScoreInfo)
write_byte(killer)
write_short(floatround(frags))
write_short(get_user_deaths(killer))
write_short(0)
write_short(team)
message_end()
pev(victim,pev_frags,frags)
set_pev(victim,pev_frags,frags+1.0)
} else {
log_message("^"%s<%i><%s><%s>^" killed by ^"%s^"^n",vname,get_user_userid(victim),vauthid,vteam,weapon)
}
set_msg_block(g_msgDeathMsg,BLOCK_ONCE)
dllfunc(DLLFunc_ClientKill,victim)
}
}
public __is_entity(plid, num)
{
new ent = get_param(1)
@ -440,6 +537,57 @@ public __DispatchKeyValue(plid, num)
return 1
}
public __entity_use(plid, num)
{
new entUsed = get_param(1)
new entOther = get_param(2)
return dllfunc(DLLFunc_Use,entUsed,entOther)
}
public __get_num_ents(plid, num)
{
return dllfunc(EngFunc_NumberOfEntities)
}
public __take_damage(plid, num)
{
new victim = get_param(1)
new attacker = get_param(2)
new Float:orig[3]
get_array_f(3,orig,3)
new Float:dmg = get_param_f(4)
new bit = get_param(5)
new wpnName[64]
get_string(6,wpnName,63)
new hs = get_param(7)
if(pev(victim,pev_takedamage) > DAMAGE_NO)
{
set_pev(victim,pev_dmg_inflictor,attacker)
new Float:olddmg
pev(victim,pev_dmg_take,olddmg)
set_pev(victim,pev_dmg_take,olddmg+dmg)
message_begin(MSG_ONE, g_msgDamage, {0,0,0} , victim)
write_byte(0)
write_byte(floatround(olddmg+dmg))
write_long(bit)
write_coord(floatround(orig[0]))
write_coord(floatround(orig[1]))
write_coord(floatround(orig[2]))
message_end()
new Float:health
pev(victim,pev_health,health)
if((dmg >= health) && (health > 0.0))
{
Death(victim,attacker,wpnName,hs)
} else {
set_pev(victim,pev_health,health-dmg)
}
}
}
/*********************************
***** HOOKS *********************

View File

@ -22,7 +22,10 @@
#include <VexdUM_const>
native radius_damage(inflictor, Float:dmg, Float:orig[3], Float:rad, bit = DMG_BULLET, wpnName[]="", hs = 0);
native take_damage(victim, attacker, Float:orig[3], Float:dmg, bit = DMG_BULLET, wpnName[]="", hs = 0);
native set_user_model(id, const Model[]="");
native entity_use(eUsed, eOther);
native get_num_ents();
native DispatchKeyValue(ent, szKey[], szValue[]);