From 1395b42692e38401a3f03a7ace851cd4412dc736 Mon Sep 17 00:00:00 2001 From: Arkshine Date: Sun, 10 Aug 2014 19:06:21 +0200 Subject: [PATCH] Update wincsx project files. --- dlls/cstrike/csx/WinCSX/amxxmodule.h | 2500 ----------------- dlls/cstrike/csx/WinCSX/msvc10/WinCSX.vcxproj | 4 +- 2 files changed, 2 insertions(+), 2502 deletions(-) delete mode 100755 dlls/cstrike/csx/WinCSX/amxxmodule.h diff --git a/dlls/cstrike/csx/WinCSX/amxxmodule.h b/dlls/cstrike/csx/WinCSX/amxxmodule.h deleted file mode 100755 index 8cb820fa..00000000 --- a/dlls/cstrike/csx/WinCSX/amxxmodule.h +++ /dev/null @@ -1,2500 +0,0 @@ -// vim: set ts=4 sw=4 tw=99 noet: -// -// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO"). -// Copyright (C) The AMX Mod X Development Team. -// -// This software is licensed under the GNU General Public License, version 3 or higher. -// Additional exceptions apply. For full license details, see LICENSE.txt or visit: -// https://alliedmods.net/amxmodx-license -// - -// -// Module SDK -// - -// prevent double include -#ifndef __AMXXMODULE_H__ -#define __AMXXMODULE_H__ - -// config -#include "moduleconfig.h" - -#include // size_t -// metamod include files -#ifdef USE_METAMOD -#include -#include -#include "osdep.h" -#endif // #ifdef USE_METAMOD - -// DLL Export -#undef DLLEXPORT -#if defined(_WIN32) -#define DLLEXPORT __declspec(dllexport) -#else -#define DLLEXPORT __attribute__((visibility("default"))) -#endif - -#if defined(__linux__) && !defined(LINUX) -#define LINUX -#elif defined(__APPLE__) && !defined(OSX) -#define OSX -#endif - -#undef C_DLLEXPORT -#define C_DLLEXPORT extern "C" DLLEXPORT - -// ***** AMXX stuff ***** - -// module interface version was 1 -// 2 - added logtag to struct (amxx1.1-rc1) -// 3 - added new tagAMX structure (amxx1.5) -// 4 - added new 'library' setting for direct loading -#define AMXX_INTERFACE_VERSION 4 - -// amxx module info -struct amxx_module_info_s -{ - const char *name; - const char *author; - const char *version; - int reload; // reload on mapchange when nonzero - const char *logtag; // added in version 2 - const char *library; // added in version 4 - const char *libclass; // added in version 4 -}; - -// return values from functions called by amxx -#define AMXX_OK 0 /* no error */ -#define AMXX_IFVERS 1 /* interface version */ -#define AMXX_PARAM 2 /* Invalid parameter */ -#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ - -#define AMXX_GAME_OK 0 /* This module can load on the current game mod. */ -#define AMXX_GAME_BAD 1 /* This module can not load on the current game mod. */ - -// *** Small stuff *** -// The next section is copied from the amx.h file -// Copyright (c) ITB CompuPhase, 1997-2005 - -#if defined HAVE_STDINT_H - #include -#else - #if defined __LCC__ || defined __DMC__ || defined LINUX || defined __APPLE__ - #if defined HAVE_INTTYPES_H - #include - #else - #include - #endif - #elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L - /* The ISO C99 defines the int16_t and int_32t types. If the compiler got - * here, these types are probably undefined. - */ - #if defined __MACH__ - #include - typedef unsigned short int uint16_t; - typedef unsigned long int uint32_t; - #elif defined __FreeBSD__ - #include - #else - typedef short int int16_t; - typedef unsigned short int uint16_t; - #if defined SN_TARGET_PS2 - typedef int int32_t; - typedef unsigned int uint32_t; - #else - typedef long int int32_t; - typedef unsigned long int uint32_t; - #endif - #if defined __WIN32__ || defined _WIN32 || defined WIN32 - typedef __int64 int64_t; - typedef unsigned __int64 uint64_t; - #define HAVE_I64 - #elif defined __GNUC__ - typedef long long int64_t; - typedef unsigned long long uint64_t; - #define HAVE_I64 - #endif - #endif - #endif - #define HAVE_STDINT_H -#endif -#if defined _LP64 || defined WIN64 || defined _WIN64 - #if !defined __64BIT__ - #define __64BIT__ - #endif -#endif - -/* calling convention for native functions */ -#if !defined AMX_NATIVE_CALL - #define AMX_NATIVE_CALL -#endif -/* calling convention for all interface functions and callback functions */ -#if !defined AMXAPI - #if defined STDECL - #define AMXAPI __stdcall - #elif defined CDECL - #define AMXAPI __cdecl - #else - #define AMXAPI - #endif -#endif -#if !defined AMXEXPORT - #define AMXEXPORT -#endif - -#if !defined PAWN_CELL_SIZE - #define PAWN_CELL_SIZE 32 /* by default, use 32-bit cells */ -#endif -#if PAWN_CELL_SIZE==16 - typedef uint16_t ucell; - typedef int16_t cell; -#elif PAWN_CELL_SIZE==32 - typedef uint32_t ucell; - typedef int32_t cell; -#define REAL float -#elif PAWN_CELL_SIZE==64 - typedef uint64_t ucell; - typedef int64_t cell; -#define REAL double -#else - #error Unsupported cell size (PAWN_CELL_SIZE) -#endif - -#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) -#define UNLIMITED (~1u >> 1) - -struct tagAMX; -typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); -typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, - cell *result, cell *params); -typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); -#if !defined _FAR - #define _FAR -#endif - -#if defined _MSC_VER - #pragma warning(disable:4103) /* disable warning message 4103 that complains - * about pragma pack in a header file */ - #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ - - #if _MSC_VER >= 1400 - #if !defined NO_MSVC8_AUTO_COMPAT - - /* Disable deprecation warnings concerning unsafe CRT functions */ - #if !defined _CRT_SECURE_NO_DEPRECATE - #define _CRT_SECURE_NO_DEPRECATE - #endif - - /* Replace the POSIX function with ISO C++ conformant ones as they are now deprecated */ - #define access _access - #define cabs _cabs - #define cgets _cgets - #define chdir _chdir - #define chmod _chmod - #define chsize _chsize - #define close _close - #define cprintf _cprintf - #define cputs _cputts - #define creat _creat - #define cscanf _cscanf - #define cwait _cwait - #define dup _dup - #define dup2 _dup2 - #define ecvt _ecvt - #define eof _eof - #define execl _execl - #define execle _execle - #define execlp _execlp - #define execlpe _execlpe - #define execv _execv - #define execve _execv - #define execvp _execvp - #define execvpe _execvpe - #define fcloseall _fcloseall - #define fcvt _fcvt - #define fdopen _fdopen - #define fgetchar _fgetchar - #define filelength _filelength - #define fileno _fileno - #define flushall _flushall - #define fputchar _fputchar - #define gcvt _gcvt - #define getch _getch - #define getche _getche - #define getcwd _getcwd - #define getpid _getpid - #define getw _getw - #define hypot _hypot - #define inp _inp - #define inpw _inpw - #define isascii __isascii - #define isatty _isatty - #define iscsym __iscsym - #define iscsymf __iscsymf - #define itoa _itoa - #define j0 _j0 - #define j1 _j1 - #define jn _jn - #define kbhit _kbhit - #define lfind _lfind - #define locking _locking - #define lsearch _lsearch - #define lseek _lseek - #define ltoa _ltoa - #define memccpy _memccpy - #define memicmp _memicmp - #define mkdir _mkdir - #define mktemp _mktemp - #define open _open - #define outp _outp - #define outpw _outpw - #define putch _putch - #define putenv _putenv - #define putw _putw - #define read _read - #define rmdir _rmdir - #define rmtmp _rmtmp - #define setmode _setmode - #define sopen _sopen - #define spawnl _spawnl - #define spawnle _spawnle - #define spawnlp _spawnlp - #define spawnlpe _spawnlpe - #define spawnv _spawnv - #define spawnve _spawnve - #define spawnvp _spawnvp - #define spawnvpe _spawnvpe - #define strcmpi _strcmpi - #define strdup _strdup - #define stricmp _stricmp - #define strlwr _strlwr - #define strnicmp _strnicmp - #define strnset _strnset - #define strrev _strrev - #define strset _strset - #define strupr _strupr - #define swab _swab - #define tell _tell - #define tempnam _tempnam - #define toascii __toascii - #define tzset _tzset - #define ultoa _ultoa - #define umask _umask - #define ungetch _ungetch - #define unlink _unlink - #define wcsdup _wcsdup - #define wcsicmp _wcsicmp - #define wcsicoll _wcsicoll - #define wcslwr _wcslwr - #define wcsnicmp _wcsnicmp - #define wcsnset _wcsnset - #define wcsrev _wcsrev - #define wcsset _wcsset - #define wcsupr _wcsupr - #define write _write - #define y0 _y0 - #define y1 _y1 - #define yn _yn - - /* Disable deprecation warnings because MSVC8 seemingly thinks the ISO C++ conformant - * functions above are deprecated. */ - #pragma warning (disable:4996) - - #endif - #else - #define vsnprintf _vsnprintf - #endif -#endif - - -/* Some compilers do not support the #pragma align, which should be fine. Some - * compilers give a warning on unknown #pragmas, which is not so fine... - */ -#if (defined SN_TARGET_PS2 || defined __GNUC__) && !defined AMX_NO_ALIGN - #define AMX_NO_ALIGN -#endif - -#if defined __GNUC__ - #define PACKED __attribute__((packed)) -#else - #define PACKED -#endif - -#if !defined AMX_NO_ALIGN - #if defined LINUX || defined __FreeBSD__ || defined __APPLE__ - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #elif defined MACOS && defined __MWERKS__ - #pragma options align=mac68k - #else - #pragma pack(push) - #pragma pack(1) /* structures must be packed (byte-aligned) */ - #if defined __TURBOC__ - #pragma option -a- /* "pack" pragma for older Borland compilers */ - #endif - #endif -#endif - -typedef struct { - const char _FAR *name PACKED; - AMX_NATIVE func PACKED; -} AMX_NATIVE_INFO; - -#define AMX_USERNUM 4 - -/* The AMX structure is the internal structure for many functions. Not all - * fields are valid at all times; many fields are cached in local variables. - */ -typedef struct tagAMX { - unsigned char _FAR *base PACKED; /* points to the AMX header plus the code, optionally also the data */ - unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ - AMX_CALLBACK callback PACKED; - AMX_DEBUG debug PACKED; /* debug callback */ - /* for external functions a few registers must be accessible from the outside */ - cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ - cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ - cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ - cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ - cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ - cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ - int flags PACKED; /* current status, see amx_Flags() */ - /* user data */ - long usertags[AMX_USERNUM] PACKED; - //okay userdata[3] in AMX Mod X is for the CPlugin * pointer - //we're also gonna set userdata[2] to a special debug structure - void _FAR *userdata[AMX_USERNUM] PACKED; - /* native functions can raise an error */ - int error PACKED; - /* passing parameters requires a "count" field */ - int paramcount; - /* the sleep opcode needs to store the full AMX status */ - cell pri PACKED; - cell alt PACKED; - cell reset_stk PACKED; - cell reset_hea PACKED; - cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ - /* support variables for the JIT */ - int reloc_size PACKED; /* required temporary buffer for relocations */ - long code_size PACKED; /* estimated memory footprint of the native code */ -} PACKED AMX; - -enum { - AMX_ERR_NONE, - /* reserve the first 15 error codes for exit codes of the abstract machine */ - AMX_ERR_EXIT, /* forced exit */ - AMX_ERR_ASSERT, /* assertion failed */ - AMX_ERR_STACKERR, /* stack/heap collision */ - AMX_ERR_BOUNDS, /* index out of bounds */ - AMX_ERR_MEMACCESS, /* invalid memory access */ - AMX_ERR_INVINSTR, /* invalid instruction */ - AMX_ERR_STACKLOW, /* stack underflow */ - AMX_ERR_HEAPLOW, /* heap underflow */ - AMX_ERR_CALLBACK, /* no callback, or invalid callback */ - AMX_ERR_NATIVE, /* native function failed */ - AMX_ERR_DIVIDE, /* divide by zero */ - AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ - AMX_ERR_INVSTATE, /* invalid state for this access */ - - AMX_ERR_MEMORY = 16, /* out of memory */ - AMX_ERR_FORMAT, /* invalid file format */ - AMX_ERR_VERSION, /* file is for a newer version of the AMX */ - AMX_ERR_NOTFOUND, /* function not found */ - AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ - AMX_ERR_DEBUG, /* debugger cannot run */ - AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ - AMX_ERR_USERDATA, /* unable to set user data field (table full) */ - AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ - AMX_ERR_PARAMS, /* parameter error */ - AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ -}; - -#if !defined AMX_NO_ALIGN - #if defined(__linux__) || defined(__APPLE__) - #pragma pack() /* reset default packing */ - #else - #pragma pack(pop) /* reset previous packing */ - #endif -#endif - - -// ***** declare functions ***** - -#ifdef USE_METAMOD -void UTIL_LogPrintf( const char *fmt, ... ); -void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); -short FixedSigned16( float value, float scale ); -unsigned short FixedUnsigned16( float value, float scale ); - -#ifdef FN_META_QUERY -void FN_META_QUERY(void); -#endif // FN_META_QUERY - -#ifdef FN_META_ATTACH -void FN_META_ATTACH(void); -#endif // FN_META_ATTACH - -#ifdef FN_META_DETACH -void FN_META_DETACH(void); -#endif // FN_META_DETACH - - - - - -#ifdef FN_GameDLLInit -void FN_GameDLLInit(void); -#endif // FN_GameDLLInit - -#ifdef FN_DispatchSpawn -int FN_DispatchSpawn(edict_t *pent); -#endif // FN_DispatchSpawn - -#ifdef FN_DispatchThink -void FN_DispatchThink(edict_t *pent); -#endif // FN_DispatchThink - -#ifdef FN_DispatchUse -void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse - -#ifdef FN_DispatchTouch -void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch - -#ifdef FN_DispatchBlocked -void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked - -#ifdef FN_DispatchKeyValue -void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue - -#ifdef FN_DispatchSave -void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave - -#ifdef FN_DispatchRestore -int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore - -#ifdef FN_DispatchObjectCollsionBox -void FN_DispatchObjectCollsionBox(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox - -#ifdef FN_SaveWriteFields -void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields - -#ifdef FN_SaveReadFields -void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields - -#ifdef FN_SaveGlobalState -void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState - -#ifdef FN_RestoreGlobalState -void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState - -#ifdef FN_ResetGlobalState -void FN_ResetGlobalState(void); -#endif // FN_ResetGlobalState - -#ifdef FN_ClientConnect -BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect - -#ifdef FN_ClientDisconnect -void FN_ClientDisconnect(edict_t *pEntity); -#endif // FN_ClientDisconnect - -#ifdef FN_ClientKill -void FN_ClientKill(edict_t *pEntity); -#endif // FN_ClientKill - -#ifdef FN_ClientPutInServer -void FN_ClientPutInServer(edict_t *pEntity); -#endif // FN_ClientPutInServer - -#ifdef FN_ClientCommand -void FN_ClientCommand(edict_t *pEntity); -#endif // FN_ClientCommand - -#ifdef FN_ClientUserInfoChanged -void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged - -#ifdef FN_ServerActivate -void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate - -#ifdef FN_ServerDeactivate -void FN_ServerDeactivate(void); -#endif // FN_ServerDeactivate - -#ifdef FN_PlayerPreThink -void FN_PlayerPreThink(edict_t *pEntity); -#endif // FN_PlayerPreThink - -#ifdef FN_PlayerPostThink -void FN_PlayerPostThink(edict_t *pEntity); -#endif // FN_PlayerPostThink - -#ifdef FN_StartFrame -void FN_StartFrame(void); -#endif // FN_StartFrame - -#ifdef FN_ParmsNewLevel -void FN_ParmsNewLevel(void); -#endif // FN_ParmsNewLevel - -#ifdef FN_ParmsChangeLevel -void FN_ParmsChangeLevel(void); -#endif // FN_ParmsChangeLevel - -#ifdef FN_GetGameDescription -const char *FN_GetGameDescription(void); -#endif // FN_GetGameDescription - -#ifdef FN_PlayerCustomization -void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization - -#ifdef FN_SpectatorConnect -void FN_SpectatorConnect(edict_t *pEntity); -#endif // FN_SpectatorConnect - -#ifdef FN_SpectatorDisconnect -void FN_SpectatorDisconnect(edict_t *pEntity); -#endif // FN_SpectatorDisconnect - -#ifdef FN_SpectatorThink -void FN_SpectatorThink(edict_t *pEntity); -#endif // FN_SpectatorThink - -#ifdef FN_Sys_Error -void FN_Sys_Error(const char *error_string); -#endif // FN_Sys_Error - -#ifdef FN_PM_Move -void FN_PM_Move(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move - -#ifdef FN_PM_Init -void FN_PM_Init(struct playermove_s *ppmove); -#endif // FN_PM_Init - -#ifdef FN_PM_FindTextureType -char FN_PM_FindTextureType(char *name); -#endif // FN_PM_FindTextureType - -#ifdef FN_SetupVisibility -void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility - -#ifdef FN_UpdateClientData -void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData - -#ifdef FN_AddToFullPack -int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack - -#ifdef FN_CreateBaseline -void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline - -#ifdef FN_RegisterEncoders -void FN_RegisterEncoders(void); -#endif // FN_RegisterEncoders - -#ifdef FN_GetWeaponData -int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData - -#ifdef FN_CmdStart -void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart - -#ifdef FN_CmdEnd -void FN_CmdEnd(const edict_t *player); -#endif // FN_CmdEnd - -#ifdef FN_ConnectionlessPacket -int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket - -#ifdef FN_GetHullBounds -int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds - -#ifdef FN_CreateInstancedBaselines -void FN_CreateInstancedBaselines(void); -#endif // FN_CreateInstancedBaselines - -#ifdef FN_InconsistentFile -int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile - -#ifdef FN_AllowLagCompensation -int FN_AllowLagCompensation(void); -#endif // FN_AllowLagCompensation - - - - -#ifdef FN_GameDLLInit_Post -void FN_GameDLLInit_Post(void); -#endif // FN_GameDLLInit_Post - -#ifdef FN_DispatchSpawn_Post -int FN_DispatchSpawn_Post(edict_t *pent); -#endif // FN_DispatchSpawn_Post - -#ifdef FN_DispatchThink_Post -void FN_DispatchThink_Post(edict_t *pent); -#endif // FN_DispatchThink_Post - -#ifdef FN_DispatchUse_Post -void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); -#endif // FN_DispatchUse_Post - -#ifdef FN_DispatchTouch_Post -void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_DispatchTouch_Post - -#ifdef FN_DispatchBlocked_Post -void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); -#endif // FN_DispatchBlocked_Post - -#ifdef FN_DispatchKeyValue_Post -void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); -#endif // FN_DispatchKeyValue_Post - -#ifdef FN_DispatchSave_Post -void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); -#endif // FN_DispatchSave_Post - -#ifdef FN_DispatchRestore_Post -int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); -#endif // FN_DispatchRestore_Post - -#ifdef FN_DispatchObjectCollsionBox_Post -void FN_DispatchObjectCollsionBox_Post(edict_t *pent); -#endif // FN_DispatchObjectCollsionBox_Post - -#ifdef FN_SaveWriteFields_Post -void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveWriteFields_Post - -#ifdef FN_SaveReadFields_Post -void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); -#endif // FN_SaveReadFields_Post - -#ifdef FN_SaveGlobalState_Post -void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_SaveGlobalState_Post - -#ifdef FN_RestoreGlobalState_Post -void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); -#endif // FN_RestoreGlobalState_Post - -#ifdef FN_ResetGlobalState_Post -void FN_ResetGlobalState_Post(void); -#endif // FN_ResetGlobalState_Post - -#ifdef FN_ClientConnect_Post -BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); -#endif // FN_ClientConnect_Post - -#ifdef FN_ClientDisconnect_Post -void FN_ClientDisconnect_Post(edict_t *pEntity); -#endif // FN_ClientDisconnect_Post - -#ifdef FN_ClientKill_Post -void FN_ClientKill_Post(edict_t *pEntity); -#endif // FN_ClientKill_Post - -#ifdef FN_ClientPutInServer_Post -void FN_ClientPutInServer_Post(edict_t *pEntity); -#endif // FN_ClientPutInServer_Post - -#ifdef FN_ClientCommand_Post -void FN_ClientCommand_Post(edict_t *pEntity); -#endif // FN_ClientCommand_Post - -#ifdef FN_ClientUserInfoChanged_Post -void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); -#endif // FN_ClientUserInfoChanged_Post - -#ifdef FN_ServerActivate_Post -void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); -#endif // FN_ServerActivate_Post - -#ifdef FN_ServerDeactivate_Post -void FN_ServerDeactivate_Post(void); -#endif // FN_ServerDeactivate_Post - -#ifdef FN_PlayerPreThink_Post -void FN_PlayerPreThink_Post(edict_t *pEntity); -#endif // FN_PlayerPreThink_Post - -#ifdef FN_PlayerPostThink_Post -void FN_PlayerPostThink_Post(edict_t *pEntity); -#endif // FN_PlayerPostThink_Post - -#ifdef FN_StartFrame_Post -void FN_StartFrame_Post(void); -#endif // FN_StartFrame_Post - -#ifdef FN_ParmsNewLevel_Post -void FN_ParmsNewLevel_Post(void); -#endif // FN_ParmsNewLevel_Post - -#ifdef FN_ParmsChangeLevel_Post -void FN_ParmsChangeLevel_Post(void); -#endif // FN_ParmsChangeLevel_Post - -#ifdef FN_GetGameDescription_Post -const char *FN_GetGameDescription_Post(void); -#endif // FN_GetGameDescription_Post - -#ifdef FN_PlayerCustomization_Post -void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); -#endif // FN_PlayerCustomization_Post - -#ifdef FN_SpectatorConnect_Post -void FN_SpectatorConnect_Post(edict_t *pEntity); -#endif // FN_SpectatorConnect_Post - -#ifdef FN_SpectatorDisconnect_Post -void FN_SpectatorDisconnect_Post(edict_t *pEntity); -#endif // FN_SpectatorDisconnect_Post - -#ifdef FN_SpectatorThink_Post -void FN_SpectatorThink_Post(edict_t *pEntity); -#endif // FN_SpectatorThink_Post - -#ifdef FN_Sys_Error_Post -void FN_Sys_Error_Post(const char *error_string); -#endif // FN_Sys_Error_Post - -#ifdef FN_PM_Move_Post -void FN_PM_Move_Post(struct playermove_s *ppmove, int server); -#endif // FN_PM_Move_Post - -#ifdef FN_PM_Init_Post -void FN_PM_Init_Post(struct playermove_s *ppmove); -#endif // FN_PM_Init_Post - -#ifdef FN_PM_FindTextureType_Post -char FN_PM_FindTextureType_Post(char *name); -#endif // FN_PM_FindTextureType_Post - -#ifdef FN_SetupVisibility_Post -void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); -#endif // FN_SetupVisibility_Post - -#ifdef FN_UpdateClientData_Post -void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); -#endif // FN_UpdateClientData_Post - -#ifdef FN_AddToFullPack_Post -int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); -#endif // FN_AddToFullPack_Post - -#ifdef FN_CreateBaseline_Post -void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); -#endif // FN_CreateBaseline_Post - -#ifdef FN_RegisterEncoders_Post -void FN_RegisterEncoders_Post(void); -#endif // FN_RegisterEncoders_Post - -#ifdef FN_GetWeaponData_Post -int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); -#endif // FN_GetWeaponData_Post - -#ifdef FN_CmdStart_Post -void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); -#endif // FN_CmdStart_Post - -#ifdef FN_CmdEnd_Post -void FN_CmdEnd_Post(const edict_t *player); -#endif // FN_CmdEnd_Post - -#ifdef FN_ConnectionlessPacket_Post -int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); -#endif // FN_ConnectionlessPacket_Post - -#ifdef FN_GetHullBounds_Post -int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); -#endif // FN_GetHullBounds_Post - -#ifdef FN_CreateInstancedBaselines_Post -void FN_CreateInstancedBaselines_Post(void); -#endif // FN_CreateInstancedBaselines_Post - -#ifdef FN_InconsistentFile_Post -int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); -#endif // FN_InconsistentFile_Post - -#ifdef FN_AllowLagCompensation_Post -int FN_AllowLagCompensation_Post(void); -#endif // FN_AllowLagCompensation_Post - - - -#ifdef FN_PrecacheModel -int FN_PrecacheModel(const char *s); -#endif // FN_PrecacheModel - -#ifdef FN_PrecacheSound -int FN_PrecacheSound(const char *s); -#endif // FN_PrecacheSound - -#ifdef FN_SetModel -void FN_SetModel(edict_t *e, const char *m); -#endif // FN_SetModel - -#ifdef FN_ModelIndex -int FN_ModelIndex(const char *m); -#endif // FN_ModelIndex - -#ifdef FN_ModelFrames -int FN_ModelFrames(int modelIndex); -#endif // FN_ModelFrames - -#ifdef FN_SetSize -void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize - -#ifdef FN_ChangeLevel -void FN_ChangeLevel(const char *s1, const char *s2); -#endif // FN_ChangeLevel - -#ifdef FN_GetSpawnParms -void FN_GetSpawnParms(edict_t *ent); -#endif // FN_GetSpawnParms - -#ifdef FN_SaveSpawnParms -void FN_SaveSpawnParms(edict_t *ent); -#endif // FN_SaveSpawnParms - -#ifdef FN_VecToYaw -float FN_VecToYaw(const float *rgflVector); -#endif // FN_VecToYaw - -#ifdef FN_VecToAngles -void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles - -#ifdef FN_MoveToOrigin -void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin - -#ifdef FN_ChangeYaw -void FN_ChangeYaw(edict_t *ent); -#endif // FN_ChangeYaw - -#ifdef FN_ChangePitch -void FN_ChangePitch(edict_t *ent); -#endif // FN_ChangePitch - -#ifdef FN_FindEntityByString -edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString - -#ifdef FN_GetEntityIllum -int FN_GetEntityIllum(edict_t *pEnt); -#endif // FN_GetEntityIllum - -#ifdef FN_FindEntityInSphere -edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere - -#ifdef FN_FindClientInPVS -edict_t *FN_FindClientInPVS(edict_t *pEdict); -#endif // FN_FindClientInPVS - -#ifdef FN_EntitiesInPVS -edict_t *FN_EntitiesInPVS(edict_t *pplayer); -#endif // FN_EntitiesInPVS - -#ifdef FN_MakeVectors -void FN_MakeVectors(const float *rgflVector); -#endif // FN_MakeVectors - -#ifdef FN_AngleVectors -void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors - -#ifdef FN_CreateEntity -edict_t *FN_CreateEntity(void); -#endif // FN_CreateEntity - -#ifdef FN_RemoveEntity -void FN_RemoveEntity(edict_t *e); -#endif // FN_RemoveEntity - -#ifdef FN_CreateNamedEntity -edict_t *FN_CreateNamedEntity(int className); -#endif // FN_CreateNamedEntity - -#ifdef FN_MakeStatic -void FN_MakeStatic(edict_t *ent); -#endif // FN_MakeStatic - -#ifdef FN_EntIsOnFloor -int FN_EntIsOnFloor(edict_t *ent); -#endif // FN_EntIsOnFloor - -#ifdef FN_DropToFloor -int FN_DropToFloor(edict_t *ent); -#endif // FN_DropToFloor - -#ifdef FN_WalkMove -int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove - -#ifdef FN_SetOrigin -void FN_SetOrigin(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin - -#ifdef FN_EmitSound -void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound - -#ifdef FN_EmitAmbientSound -void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound - -#ifdef FN_TraceLine -void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine - -#ifdef FN_TraceToss -void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss - -#ifdef FN_TraceMonsterHull -int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull - -#ifdef FN_TraceHull -void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull - -#ifdef FN_TraceModel -void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel - -#ifdef FN_TraceTexture -const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture - -#ifdef FN_TraceSphere -void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere - -#ifdef FN_GetAimVector -void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector - -#ifdef FN_ServerCommand -void FN_ServerCommand(char *str); -#endif // FN_ServerCommand - -#ifdef FN_ServerExecute -void FN_ServerExecute(void); -#endif // FN_ServerExecute - -#ifdef FN_engClientCommand -void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand - -#ifdef FN_ParticleEffect -void FN_ParticleEffect(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect - -#ifdef FN_LightStyle -void FN_LightStyle(int style, const char *val); -#endif // FN_LightStyle - -#ifdef FN_DecalIndex -int FN_DecalIndex(const char *name); -#endif // FN_DecalIndex - -#ifdef FN_PointContents -int FN_PointContents(const float *rgflVector); -#endif // FN_PointContents - -#ifdef FN_MessageBegin -void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin - -#ifdef FN_MessageEnd -void FN_MessageEnd(void); -#endif // FN_MessageEnd - -#ifdef FN_WriteByte -void FN_WriteByte(int iValue); -#endif // FN_WriteByte - -#ifdef FN_WriteChar -void FN_WriteChar(int iValue); -#endif // FN_WriteChar - -#ifdef FN_WriteShort -void FN_WriteShort(int iValue); -#endif // FN_WriteShort - -#ifdef FN_WriteLong -void FN_WriteLong(int iValue); -#endif // FN_WriteLong - -#ifdef FN_WriteAngle -void FN_WriteAngle(float flValue); -#endif // FN_WriteAngle - -#ifdef FN_WriteCoord -void FN_WriteCoord(float flValue); -#endif // FN_WriteCoord - -#ifdef FN_WriteString -void FN_WriteString(const char *sz); -#endif // FN_WriteString - -#ifdef FN_WriteEntity -void FN_WriteEntity(int iValue); -#endif // FN_WriteEntity - -#ifdef FN_CVarRegister -void FN_CVarRegister(cvar_t *pCvar); -#endif // FN_CVarRegister - -#ifdef FN_CVarGetFloat -float FN_CVarGetFloat(const char *szVarName); -#endif // FN_CVarGetFloat - -#ifdef FN_CVarGetString -const char *FN_CVarGetString(const char *szVarName); -#endif // FN_CVarGetString - -#ifdef FN_CVarSetFloat -void FN_CVarSetFloat(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat - -#ifdef FN_CVarSetString -void FN_CVarSetString(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString - -#ifdef FN_AlertMessage -void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage - -#ifdef FN_EngineFprintf -void FN_EngineFprintf(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf - -#ifdef FN_PvAllocEntPrivateData -void *FN_PvAllocEntPrivateData(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData - -#ifdef FN_PvEntPrivateData -void *FN_PvEntPrivateData(edict_t *pEdict); -#endif // FN_PvEntPrivateData - -#ifdef FN_FreeEntPrivateData -void FN_FreeEntPrivateData(edict_t *pEdict); -#endif // FN_FreeEntPrivateData - -#ifdef FN_SzFromIndex -const char *FN_SzFromIndex(int iString); -#endif // FN_SzFromIndex - -#ifdef FN_AllocString -int FN_AllocString(const char *szValue); -#endif // FN_AllocString - -#ifdef FN_GetVarsOfEnt -struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); -#endif // FN_GetVarsOfEnt - -#ifdef FN_PEntityOfEntOffset -edict_t *FN_PEntityOfEntOffset(int iEntOffset); -#endif // FN_PEntityOfEntOffset - -#ifdef FN_EntOffsetOfPEntity -int FN_EntOffsetOfPEntity(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity - -#ifdef FN_IndexOfEdict -int FN_IndexOfEdict(const edict_t *pEdict); -#endif // FN_IndexOfEdict - -#ifdef FN_PEntityOfEntIndex -edict_t *FN_PEntityOfEntIndex(int iEntIndex); -#endif // FN_PEntityOfEntIndex - -#ifdef FN_FindEntityByVars -edict_t *FN_FindEntityByVars(struct entvars_s *pvars); -#endif // FN_FindEntityByVars - -#ifdef FN_GetModelPtr -void *FN_GetModelPtr(edict_t *pEdict); -#endif // FN_GetModelPtr - -#ifdef FN_RegUserMsg -int FN_RegUserMsg(const char *pszName, int iSize); -#endif // FN_RegUserMsg - -#ifdef FN_AnimationAutomove -void FN_AnimationAutomove(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove - -#ifdef FN_GetBonePosition -void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition - -#ifdef FN_FunctionFromName -uint32 FN_FunctionFromName(const char *pName); -#endif // FN_FunctionFromName - -#ifdef FN_NameForFunction -const char *FN_NameForFunction(uint32); -#endif // FN_NameForFunction - -#ifdef FN_ClientPrintf -void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf - -#ifdef FN_ServerPrint -void FN_ServerPrint(const char *szMsg); -#endif // FN_ServerPrint - -#ifdef FN_Cmd_Args -const char *FN_Cmd_Args(void); -#endif // FN_Cmd_Args - -#ifdef FN_Cmd_Argv -const char *FN_Cmd_Argv(int argc); -#endif // FN_Cmd_Argv - -#ifdef FN_Cmd_Argc -int FN_Cmd_Argc(void); -#endif // FN_Cmd_Argc - -#ifdef FN_GetAttachment -void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment - -#ifdef FN_CRC32_Init -void FN_CRC32_Init(CRC32_t *pulCRC); -#endif // FN_CRC32_Init - -#ifdef FN_CRC32_ProcessBuffer -void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer - -#ifdef FN_CRC32_ProcessByte -void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte - -#ifdef FN_CRC32_Final -CRC32_t FN_CRC32_Final(CRC32_t pulCRC); -#endif // FN_CRC32_Final - -#ifdef FN_RandomLong -int32 FN_RandomLong(int32 lLow, int32 lHigh); -#endif // FN_RandomLong - -#ifdef FN_RandomFloat -float FN_RandomFloat(float flLow, float flHigh); -#endif // FN_RandomFloat - -#ifdef FN_SetView -void FN_SetView(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView - -#ifdef FN_Time -float FN_Time(void); -#endif // FN_Time - -#ifdef FN_CrosshairAngle -void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle - -#ifdef FN_LoadFileForMe -byte *FN_LoadFileForMe(const char *filename, int *pLength); -#endif // FN_LoadFileForMe - -#ifdef FN_FreeFile -void FN_FreeFile(void *buffer); -#endif // FN_FreeFile - -#ifdef FN_EndSection -void FN_EndSection(const char *pszSectionName); -#endif // FN_EndSection - -#ifdef FN_CompareFileTime -int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime - -#ifdef FN_GetGameDir -void FN_GetGameDir(char *szGetGameDir); -#endif // FN_GetGameDir - -#ifdef FN_Cvar_RegisterVariable -void FN_Cvar_RegisterVariable(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable - -#ifdef FN_FadeClientVolume -void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume - -#ifdef FN_SetClientMaxspeed -void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed - -#ifdef FN_CreateFakeClient -edict_t *FN_CreateFakeClient(const char *netname); -#endif // FN_CreateFakeClient - -#ifdef FN_RunPlayerMove -void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove - -#ifdef FN_NumberOfEntities -int FN_NumberOfEntities(void); -#endif // FN_NumberOfEntities - -#ifdef FN_GetInfoKeyBuffer -char *FN_GetInfoKeyBuffer(edict_t *e); -#endif // FN_GetInfoKeyBuffer - -#ifdef FN_InfoKeyValue -char *FN_InfoKeyValue(char *infobuffer, const char *key); -#endif // FN_InfoKeyValue - -#ifdef FN_SetKeyValue -void FN_SetKeyValue(char *infobuffer, const char *key, const char *value); -#endif // FN_SetKeyValue - -#ifdef FN_SetClientKeyValue -void FN_SetClientKeyValue(int clientIndex, char *infobuffer, const char *key, const char *value); -#endif // FN_SetClientKeyValue - -#ifdef FN_IsMapValid -int FN_IsMapValid(const char *filename); -#endif // FN_IsMapValid - -#ifdef FN_StaticDecal -void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal - -#ifdef FN_PrecacheGeneric -int FN_PrecacheGeneric(const char *s); -#endif // FN_PrecacheGeneric - -#ifdef FN_GetPlayerUserId -int FN_GetPlayerUserId(edict_t *e ); -#endif // FN_GetPlayerUserId - -#ifdef FN_BuildSoundMsg -void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg - -#ifdef FN_IsDedicatedServer -int FN_IsDedicatedServer(void); -#endif // FN_IsDedicatedServer - -#ifdef FN_CVarGetPointer -cvar_t *FN_CVarGetPointer(const char *szVarName); -#endif // FN_CVarGetPointer - -#ifdef FN_GetPlayerWONId -unsigned int FN_GetPlayerWONId(edict_t *e); -#endif // FN_GetPlayerWONId - -#ifdef FN_Info_RemoveKey -void FN_Info_RemoveKey( char *s, const char *key); -#endif // FN_Info_RemoveKey - -#ifdef FN_GetPhysicsKeyValue -const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue - -#ifdef FN_SetPhysicsKeyValue -void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue - -#ifdef FN_GetPhysicsInfoString -const char *FN_GetPhysicsInfoString( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString - -#ifdef FN_PrecacheEvent -unsigned short FN_PrecacheEvent(int type, const char *psz); -#endif // FN_PrecacheEvent - -#ifdef FN_PlaybackEvent -void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent - -#ifdef FN_SetFatPVS -unsigned char *FN_SetFatPVS(float *org); -#endif // FN_SetFatPVS - -#ifdef FN_SetFatPAS -unsigned char *FN_SetFatPAS(float *org); -#endif // FN_SetFatPAS - -#ifdef FN_CheckVisibility -int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility - -#ifdef FN_DeltaSetField -void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField - -#ifdef FN_DeltaUnsetField -void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField - -#ifdef FN_DeltaAddEncoder -void FN_DeltaAddEncoder(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder - -#ifdef FN_GetCurrentPlayer -int FN_GetCurrentPlayer(void); -#endif // FN_GetCurrentPlayer - -#ifdef FN_CanSkipPlayer -int FN_CanSkipPlayer(const edict_t *player); -#endif // FN_CanSkipPlayer - -#ifdef FN_DeltaFindField -int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField - -#ifdef FN_DeltaSetFieldByIndex -void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex - -#ifdef FN_DeltaUnsetFieldByIndex -void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex - -#ifdef FN_SetGroupMask -void FN_SetGroupMask(int mask, int op); -#endif // FN_SetGroupMask - -#ifdef FN_engCreateInstancedBaseline -int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline - -#ifdef FN_Cvar_DirectSet -void FN_Cvar_DirectSet(struct cvar_s *var, const char *value); -#endif // FN_Cvar_DirectSet - -#ifdef FN_ForceUnmodified -void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified - -#ifdef FN_GetPlayerStats -void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats - -#ifdef FN_AddServerCommand -void FN_AddServerCommand(char *cmd_name, void (*function) (void)); -#endif // FN_AddServerCommand - -#ifdef FN_Voice_GetClientListening -qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening - -#ifdef FN_Voice_SetClientListening -qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening - -#ifdef FN_GetPlayerAuthId -const char *FN_GetPlayerAuthId(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - - - -#ifdef FN_PrecacheModel_Post -int FN_PrecacheModel_Post(const char *s); -#endif // FN_PrecacheModel_Post - -#ifdef FN_PrecacheSound_Post -int FN_PrecacheSound_Post(const char *s); -#endif // FN_PrecacheSound_Post - -#ifdef FN_SetModel_Post -void FN_SetModel_Post(edict_t *e, const char *m); -#endif // FN_SetModel_Post - -#ifdef FN_ModelIndex_Post -int FN_ModelIndex_Post(const char *m); -#endif // FN_ModelIndex_Post - -#ifdef FN_ModelFrames_Post -int FN_ModelFrames_Post(int modelIndex); -#endif // FN_ModelFrames_Post - -#ifdef FN_SetSize_Post -void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); -#endif // FN_SetSize_Post - -#ifdef FN_ChangeLevel_Post -void FN_ChangeLevel_Post(const char *s1, const char *s2); -#endif // FN_ChangeLevel_Post - -#ifdef FN_GetSpawnParms_Post -void FN_GetSpawnParms_Post(edict_t *ent); -#endif // FN_GetSpawnParms_Post - -#ifdef FN_SaveSpawnParms_Post -void FN_SaveSpawnParms_Post(edict_t *ent); -#endif // FN_SaveSpawnParms_Post - -#ifdef FN_VecToYaw_Post -float FN_VecToYaw_Post(const float *rgflVector); -#endif // FN_VecToYaw_Post - -#ifdef FN_VecToAngles_Post -void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); -#endif // FN_VecToAngles_Post - -#ifdef FN_MoveToOrigin_Post -void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); -#endif // FN_MoveToOrigin_Post - -#ifdef FN_ChangeYaw_Post -void FN_ChangeYaw_Post(edict_t *ent); -#endif // FN_ChangeYaw_Post - -#ifdef FN_ChangePitch_Post -void FN_ChangePitch_Post(edict_t *ent); -#endif // FN_ChangePitch_Post - -#ifdef FN_FindEntityByString_Post -edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); -#endif // FN_FindEntityByString_Post - -#ifdef FN_GetEntityIllum_Post -int FN_GetEntityIllum_Post(edict_t *pEnt); -#endif // FN_GetEntityIllum_Post - -#ifdef FN_FindEntityInSphere_Post -edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); -#endif // FN_FindEntityInSphere_Post - -#ifdef FN_FindClientInPVS_Post -edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); -#endif // FN_FindClientInPVS_Post - -#ifdef FN_EntitiesInPVS_Post -edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); -#endif // FN_EntitiesInPVS_Post - -#ifdef FN_MakeVectors_Post -void FN_MakeVectors_Post(const float *rgflVector); -#endif // FN_MakeVectors_Post - -#ifdef FN_AngleVectors_Post -void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); -#endif // FN_AngleVectors_Post - -#ifdef FN_CreateEntity_Post -edict_t *FN_CreateEntity_Post(void); -#endif // FN_CreateEntity_Post - -#ifdef FN_RemoveEntity_Post -void FN_RemoveEntity_Post(edict_t *e); -#endif // FN_RemoveEntity_Post - -#ifdef FN_CreateNamedEntity_Post -edict_t *FN_CreateNamedEntity_Post(int className); -#endif // FN_CreateNamedEntity_Post - -#ifdef FN_MakeStatic_Post -void FN_MakeStatic_Post(edict_t *ent); -#endif // FN_MakeStatic_Post - -#ifdef FN_EntIsOnFloor_Post -int FN_EntIsOnFloor_Post(edict_t *ent); -#endif // FN_EntIsOnFloor_Post - -#ifdef FN_DropToFloor_Post -int FN_DropToFloor_Post(edict_t *ent); -#endif // FN_DropToFloor_Post - -#ifdef FN_WalkMove_Post -int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); -#endif // FN_WalkMove_Post - -#ifdef FN_SetOrigin_Post -void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); -#endif // FN_SetOrigin_Post - -#ifdef FN_EmitSound_Post -void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); -#endif // FN_EmitSound_Post - -#ifdef FN_EmitAmbientSound_Post -void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); -#endif // FN_EmitAmbientSound_Post - -#ifdef FN_TraceLine_Post -void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceLine_Post - -#ifdef FN_TraceToss_Post -void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); -#endif // FN_TraceToss_Post - -#ifdef FN_TraceMonsterHull_Post -int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceMonsterHull_Post - -#ifdef FN_TraceHull_Post -void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceHull_Post - -#ifdef FN_TraceModel_Post -void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); -#endif // FN_TraceModel_Post - -#ifdef FN_TraceTexture_Post -const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); -#endif // FN_TraceTexture_Post - -#ifdef FN_TraceSphere_Post -void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); -#endif // FN_TraceSphere_Post - -#ifdef FN_GetAimVector_Post -void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); -#endif // FN_GetAimVector_Post - -#ifdef FN_ServerCommand_Post -void FN_ServerCommand_Post(char *str); -#endif // FN_ServerCommand_Post - -#ifdef FN_ServerExecute_Post -void FN_ServerExecute_Post(void); -#endif // FN_ServerExecute_Post - -#ifdef FN_engClientCommand_Post -void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); -#endif // FN_engClientCommand_Post - -#ifdef FN_ParticleEffect_Post -void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); -#endif // FN_ParticleEffect_Post - -#ifdef FN_LightStyle_Post -void FN_LightStyle_Post(int style, const char *val); -#endif // FN_LightStyle_Post - -#ifdef FN_DecalIndex_Post -int FN_DecalIndex_Post(const char *name); -#endif // FN_DecalIndex_Post - -#ifdef FN_PointContents_Post -int FN_PointContents_Post(const float *rgflVector); -#endif // FN_PointContents_Post - -#ifdef FN_MessageBegin_Post -void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_MessageBegin_Post - -#ifdef FN_MessageEnd_Post -void FN_MessageEnd_Post(void); -#endif // FN_MessageEnd_Post - -#ifdef FN_WriteByte_Post -void FN_WriteByte_Post(int iValue); -#endif // FN_WriteByte_Post - -#ifdef FN_WriteChar_Post -void FN_WriteChar_Post(int iValue); -#endif // FN_WriteChar_Post - -#ifdef FN_WriteShort_Post -void FN_WriteShort_Post(int iValue); -#endif // FN_WriteShort_Post - -#ifdef FN_WriteLong_Post -void FN_WriteLong_Post(int iValue); -#endif // FN_WriteLong_Post - -#ifdef FN_WriteAngle_Post -void FN_WriteAngle_Post(float flValue); -#endif // FN_WriteAngle_Post - -#ifdef FN_WriteCoord_Post -void FN_WriteCoord_Post(float flValue); -#endif // FN_WriteCoord_Post - -#ifdef FN_WriteString_Post -void FN_WriteString_Post(const char *sz); -#endif // FN_WriteString_Post - -#ifdef FN_WriteEntity_Post -void FN_WriteEntity_Post(int iValue); -#endif // FN_WriteEntity_Post - -#ifdef FN_CVarRegister_Post -void FN_CVarRegister_Post(cvar_t *pCvar); -#endif // FN_CVarRegister_Post - -#ifdef FN_CVarGetFloat_Post -float FN_CVarGetFloat_Post(const char *szVarName); -#endif // FN_CVarGetFloat_Post - -#ifdef FN_CVarGetString_Post -const char *FN_CVarGetString_Post(const char *szVarName); -#endif // FN_CVarGetString_Post - -#ifdef FN_CVarSetFloat_Post -void FN_CVarSetFloat_Post(const char *szVarName, float flValue); -#endif // FN_CVarSetFloat_Post - -#ifdef FN_CVarSetString_Post -void FN_CVarSetString_Post(const char *szVarName, const char *szValue); -#endif // FN_CVarSetString_Post - -#ifdef FN_AlertMessage_Post -void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); -#endif // FN_AlertMessage_Post - -#ifdef FN_EngineFprintf_Post -void FN_EngineFprintf_Post(void *pfile, char *szFmt, ...); -#endif // FN_EngineFprintf_Post - -#ifdef FN_PvAllocEntPrivateData_Post -void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, int32 cb); -#endif // FN_PvAllocEntPrivateData_Post - -#ifdef FN_PvEntPrivateData_Post -void *FN_PvEntPrivateData_Post(edict_t *pEdict); -#endif // FN_PvEntPrivateData_Post - -#ifdef FN_FreeEntPrivateData_Post -void FN_FreeEntPrivateData_Post(edict_t *pEdict); -#endif // FN_FreeEntPrivateData_Post - -#ifdef FN_SzFromIndex_Post -const char *FN_SzFromIndex_Post(int iString); -#endif // FN_SzFromIndex_Post - -#ifdef FN_AllocString_Post -int FN_AllocString_Post(const char *szValue); -#endif // FN_AllocString_Post - -#ifdef FN_GetVarsOfEnt_Post -struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); -#endif // FN_GetVarsOfEnt_Post - -#ifdef FN_PEntityOfEntOffset_Post -edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); -#endif // FN_PEntityOfEntOffset_Post - -#ifdef FN_EntOffsetOfPEntity_Post -int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); -#endif // FN_EntOffsetOfPEntity_Post - -#ifdef FN_IndexOfEdict_Post -int FN_IndexOfEdict_Post(const edict_t *pEdict); -#endif // FN_IndexOfEdict_Post - -#ifdef FN_PEntityOfEntIndex_Post -edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); -#endif // FN_PEntityOfEntIndex_Post - -#ifdef FN_FindEntityByVars_Post -edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); -#endif // FN_FindEntityByVars_Post - -#ifdef FN_GetModelPtr_Post -void *FN_GetModelPtr_Post(edict_t *pEdict); -#endif // FN_GetModelPtr_Post - -#ifdef FN_RegUserMsg_Post -int FN_RegUserMsg_Post(const char *pszName, int iSize); -#endif // FN_RegUserMsg_Post - -#ifdef FN_AnimationAutomove_Post -void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); -#endif // FN_AnimationAutomove_Post - -#ifdef FN_GetBonePosition_Post -void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); -#endif // FN_GetBonePosition_Post - -#ifdef FN_FunctionFromName_Post -uint32 FN_FunctionFromName_Post(const char *pName); -#endif // FN_FunctionFromName_Post - -#ifdef FN_NameForFunction_Post -const char *FN_NameForFunction_Post(uint32); -#endif // FN_NameForFunction_Post - -#ifdef FN_ClientPrintf_Post -void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); -#endif // FN_ClientPrintf_Post - -#ifdef FN_ServerPrint_Post -void FN_ServerPrint_Post(const char *szMsg); -#endif // FN_ServerPrint_Post - -#ifdef FN_Cmd_Args_Post -const char *FN_Cmd_Args_Post(void); -#endif // FN_Cmd_Args_Post - -#ifdef FN_Cmd_Argv_Post -const char *FN_Cmd_Argv_Post(int argc); -#endif // FN_Cmd_Argv_Post - -#ifdef FN_Cmd_Argc_Post -int FN_Cmd_Argc_Post(void); -#endif // FN_Cmd_Argc_Post - -#ifdef FN_GetAttachment_Post -void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); -#endif // FN_GetAttachment_Post - -#ifdef FN_CRC32_Init_Post -void FN_CRC32_Init_Post(CRC32_t *pulCRC); -#endif // FN_CRC32_Init_Post - -#ifdef FN_CRC32_ProcessBuffer_Post -void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); -#endif // FN_CRC32_ProcessBuffer_Post - -#ifdef FN_CRC32_ProcessByte_Post -void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); -#endif // FN_CRC32_ProcessByte_Post - -#ifdef FN_CRC32_Final_Post -CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); -#endif // FN_CRC32_Final_Post - -#ifdef FN_RandomLong_Post -int32 FN_RandomLong_Post(int32 lLow, int32 lHigh); -#endif // FN_RandomLong_Post - -#ifdef FN_RandomFloat_Post -float FN_RandomFloat_Post(float flLow, float flHigh); -#endif // FN_RandomFloat_Post - -#ifdef FN_SetView_Post -void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); -#endif // FN_SetView_Post - -#ifdef FN_Time_Post -float FN_Time_Post(void); -#endif // FN_Time_Post - -#ifdef FN_CrosshairAngle_Post -void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); -#endif // FN_CrosshairAngle_Post - -#ifdef FN_LoadFileForMe_Post -byte *FN_LoadFileForMe_Post(const char *filename, int *pLength); -#endif // FN_LoadFileForMe_Post - -#ifdef FN_FreeFile_Post -void FN_FreeFile_Post(void *buffer); -#endif // FN_FreeFile_Post - -#ifdef FN_EndSection_Post -void FN_EndSection_Post(const char *pszSectionName); -#endif // FN_EndSection_Post - -#ifdef FN_CompareFileTime_Post -int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); -#endif // FN_CompareFileTime_Post - -#ifdef FN_GetGameDir_Post -void FN_GetGameDir_Post(char *szGetGameDir); -#endif // FN_GetGameDir_Post - -#ifdef FN_Cvar_RegisterVariable_Post -void FN_Cvar_RegisterVariable_Post(cvar_t *variable); -#endif // FN_Cvar_RegisterVariable_Post - -#ifdef FN_FadeClientVolume_Post -void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); -#endif // FN_FadeClientVolume_Post - -#ifdef FN_SetClientMaxspeed_Post -void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); -#endif // FN_SetClientMaxspeed_Post - -#ifdef FN_CreateFakeClient_Post -edict_t *FN_CreateFakeClient_Post(const char *netname); -#endif // FN_CreateFakeClient_Post - -#ifdef FN_RunPlayerMove_Post -void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); -#endif // FN_RunPlayerMove_Post - -#ifdef FN_NumberOfEntities_Post -int FN_NumberOfEntities_Post(void); -#endif // FN_NumberOfEntities_Post - -#ifdef FN_GetInfoKeyBuffer_Post -char *FN_GetInfoKeyBuffer_Post(edict_t *e); -#endif // FN_GetInfoKeyBuffer_Post - -#ifdef FN_InfoKeyValue_Post -char *FN_InfoKeyValue_Post(char *infobuffer, const char *key); -#endif // FN_InfoKeyValue_Post - -#ifdef FN_SetKeyValue_Post -void FN_SetKeyValue_Post(char *infobuffer, const char *key, const char *value); -#endif // FN_SetKeyValue_Post - -#ifdef FN_SetClientKeyValue_Post -void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, const char *key, const char *value); -#endif // FN_SetClientKeyValue_Post - -#ifdef FN_IsMapValid_Post -int FN_IsMapValid_Post(const char *filename); -#endif // FN_IsMapValid_Post - -#ifdef FN_StaticDecal_Post -void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); -#endif // FN_StaticDecal_Post - -#ifdef FN_PrecacheGeneric_Post -int FN_PrecacheGeneric_Post(const char *s); -#endif // FN_PrecacheGeneric_Post - -#ifdef FN_GetPlayerUserId_Post -int FN_GetPlayerUserId_Post(edict_t *e ); -#endif // FN_GetPlayerUserId_Post - -#ifdef FN_BuildSoundMsg_Post -void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); -#endif // FN_BuildSoundMsg_Post - -#ifdef FN_IsDedicatedServer_Post -int FN_IsDedicatedServer_Post(void); -#endif // FN_IsDedicatedServer_Post - -#ifdef FN_CVarGetPointer_Post -cvar_t *FN_CVarGetPointer_Post(const char *szVarName); -#endif // FN_CVarGetPointer_Post - -#ifdef FN_GetPlayerWONId_Post -unsigned int FN_GetPlayerWONId_Post(edict_t *e); -#endif // FN_GetPlayerWONId_Post - -#ifdef FN_Info_RemoveKey_Post -void FN_Info_RemoveKey_Post( char *s, const char *key); -#endif // FN_Info_RemoveKey_Post - -#ifdef FN_GetPhysicsKeyValue_Post -const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); -#endif // FN_GetPhysicsKeyValue_Post - -#ifdef FN_SetPhysicsKeyValue_Post -void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); -#endif // FN_SetPhysicsKeyValue_Post - -#ifdef FN_GetPhysicsInfoString_Post -const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); -#endif // FN_GetPhysicsInfoString_Post - -#ifdef FN_PrecacheEvent_Post -unsigned short FN_PrecacheEvent_Post(int type, const char *psz); -#endif // FN_PrecacheEvent_Post - -#ifdef FN_PlaybackEvent_Post -void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); -#endif // FN_PlaybackEvent_Post - -#ifdef FN_SetFatPVS_Post -unsigned char *FN_SetFatPVS_Post(float *org); -#endif // FN_SetFatPVS_Post - -#ifdef FN_SetFatPAS_Post -unsigned char *FN_SetFatPAS_Post(float *org); -#endif // FN_SetFatPAS_Post - -#ifdef FN_CheckVisibility_Post -int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); -#endif // FN_CheckVisibility_Post - -#ifdef FN_DeltaSetField_Post -void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaSetField_Post - -#ifdef FN_DeltaUnsetField_Post -void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaUnsetField_Post - -#ifdef FN_DeltaAddEncoder_Post -void FN_DeltaAddEncoder_Post(const char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); -#endif // FN_DeltaAddEncoder_Post - -#ifdef FN_GetCurrentPlayer_Post -int FN_GetCurrentPlayer_Post(void); -#endif // FN_GetCurrentPlayer_Post - -#ifdef FN_CanSkipPlayer_Post -int FN_CanSkipPlayer_Post(const edict_t *player); -#endif // FN_CanSkipPlayer_Post - -#ifdef FN_DeltaFindField_Post -int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); -#endif // FN_DeltaFindField_Post - -#ifdef FN_DeltaSetFieldByIndex_Post -void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaSetFieldByIndex_Post - -#ifdef FN_DeltaUnsetFieldByIndex_Post -void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); -#endif // FN_DeltaUnsetFieldByIndex_Post - -#ifdef FN_SetGroupMask_Post -void FN_SetGroupMask_Post(int mask, int op); -#endif // FN_SetGroupMask_Post - -#ifdef FN_engCreateInstancedBaseline_Post -int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); -#endif // FN_engCreateInstancedBaseline_Post - -#ifdef FN_Cvar_DirectSet_Post -void FN_Cvar_DirectSet_Post(struct cvar_s *var, const char *value); -#endif // FN_Cvar_DirectSet_Post - -#ifdef FN_ForceUnmodified_Post -void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); -#endif // FN_ForceUnmodified_Post - -#ifdef FN_GetPlayerStats_Post -void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); -#endif // FN_GetPlayerStats_Post - -#ifdef FN_AddServerCommand_Post -void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); -#endif // FN_AddServerCommand_Post - -#ifdef FN_Voice_GetClientListening_Post -qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); -#endif // FN_Voice_GetClientListening_Post - -#ifdef FN_Voice_SetClientListening_Post -qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); -#endif // FN_Voice_SetClientListening_Post - -#ifdef FN_GetPlayerAuthId_Post -const char *FN_GetPlayerAuthId_Post(edict_t *e); -#endif // FN_GetPlayerAuthId - - - - -#ifdef FN_OnFreeEntPrivateData -void FN_OnFreeEntPrivateData(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData - -#ifdef FN_GameShutdown -void FN_GameShutdown(void); -#endif // FN_GameShutdown - -#ifdef FN_ShouldCollide -int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide - - - - - -#ifdef FN_OnFreeEntPrivateData_Post -void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); -#endif // FN_OnFreeEntPrivateData_Post - -#ifdef FN_GameShutdown_Post -void FN_GameShutdown_Post(void); -#endif // FN_GameShutdown_Post - -#ifdef FN_ShouldCollide_Post -int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); -#endif // FN_ShouldCollide_Post - -#endif // USE_METAMOD - - -#ifdef FN_AMXX_QUERY -void FN_AMXX_QUERY(void); -#endif // FN_AMXX_QUERY - -#ifdef FN_AMXX_CHECKGAME -int FN_AMXX_CHECKGAME(const char *); -#endif // FN_AMXX_CHECKGAME - -#ifdef FN_AMXX_ATTACH -void FN_AMXX_ATTACH(void); -#endif // FN_AMXX_ATTACH - -#ifdef FN_AMXX_DETACH -void FN_AMXX_DETACH(void); -#endif // FN_AMXX_DETACH - -#ifdef FN_AMXX_PLUGINSLOADED -void FN_AMXX_PLUGINSLOADED(void); -#endif // FN_AMXX_PLUGINSLOADED - -#ifdef FN_AMXX_PLUGINSUNLOADING -void FN_AMXX_PLUGINSUNLOADING(void); -#endif // FN_AMXX_PLUGINSUNLOADING - -#ifdef FN_AMXX_PLUGINSUNLOADED -void FN_AMXX_PLUGINSUNLOADED(void); -#endif // FN_AMXX_PLUGINSUNLOADED - -// *** Types *** -typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); - -// ***** Module funcs stuff ***** -enum ForwardExecType -{ - ET_IGNORE = 0, // Ignore return vaue - ET_STOP, // Stop on PLUGIN_HANDLED - ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value - ET_CONTINUE, // Continue; return biggest return value -}; - -enum ForwardParam -{ - FP_DONE = -1, // specify this as the last argument - // only tells the function that there are no more arguments - FP_CELL, // normal cell - FP_FLOAT, // float; used as normal cell though - FP_STRING, // string - FP_STRINGEX, // string; will be updated to the last function's value - FP_ARRAY, // array; use the return value of prepareArray. -}; - -enum PlayerProp -{ - Player_Name, //String - Player_Ip, //String - Player_Team, //String - Player_Ingame, //bool - Player_Authorized, //bool - Player_Vgui, //bool - Player_Time, //float - Player_Playtime, //float - Player_MenuExpire, //float - Player_Weapons, //struct{int,int}[32] - Player_CurrentWeapon, //int - Player_TeamID, //int - Player_Deaths, //int - Player_Aiming, //int - Player_Menu, //int - Player_Keys, //int - Player_Flags, //int[32] - Player_Newmenu, //int - Player_NewmenuPage, //int -}; - -enum LibType -{ - LibType_Library, - LibType_Class -}; - -#define MSGBLOCK_SET 0 -#define MSGBLOCK_GET 1 -#define BLOCK_NOT 0 -#define BLOCK_ONCE 1 -#define BLOCK_SET 2 - -typedef void (*AUTHORIZEFUNC)(int player, const char *authstring); - -typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef int (*PFN_ADD_NEW_NATIVES) (const AMX_NATIVE_INFO * /*list*/); -typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); -typedef char * (*PFN_BUILD_PATHNAME_R) (char * /*buffer*/, size_t /* maxlen */, const char * /* format */, ...); -typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); -typedef void (*PFN_PRINT_SRVCONSOLE) (const char * /*format*/, ...); -typedef const char * (*PFN_GET_MODNAME) (void); -typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); -typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); -typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); -typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); -typedef int (*PFN_SET_AMXSTRING_UTF8_CHAR) (AMX *amx, cell amx_addr, const char *source, size_t sourcelen, size_t maxlen); -typedef int (*PFN_SET_AMXSTRING_UTF8_CELL) (AMX *amx, cell amx_addr, const cell *source, size_t sourcelen, size_t maxlen); -typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); -typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); -typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); -typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); -typedef void (*PFN_LOG) (const char * /*fmt*/, ...); -typedef void (*PFN_LOG_ERROR) (AMX * /*amx*/, int /*err*/, const char * /*fmt*/, ...); -typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); -typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); -typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); -typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); -typedef cell (*PFN_PREPARE_CELLARRAY_A) (cell * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef cell (*PFN_PREPARE_CHARARRAY_A) (char * /*ptr*/, unsigned int /*size*/, bool /*copyBack*/); -typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); -typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); -typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); -typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); -typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); -typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); -typedef int (*PFN_GETPLAYERFLAGS) (int /* id*/); -typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); -typedef const char * (*PFN_GET_PLAYER_TEAM) (int /*id*/); -typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); -typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); -typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); -typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); -typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); -typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); -typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); -typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); -typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); -#ifdef USE_METAMOD -typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#else -typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); -#endif -typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/); - -#ifdef MEMORY_TEST -typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/); -typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); -typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, - const unsigned int /*type*/, const void* /*addr*/ ); -#endif -typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/); -typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); -typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); -typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, const char* /*func name*/, int* /*index*/); -typedef int (*PFN_AMX_FINDNATIVE) (AMX* /*amx*/, const char* /*func name*/, int* /*index*/); -typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/, int /* debug */); -typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); -typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); -typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); -typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); -typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); -typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); -typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/); -typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); -typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); -typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); -typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char * /*name */); -typedef void (*PFN_REG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef void (*PFN_UNREG_AUTH_FUNC) (AUTHORIZEFUNC); -typedef int (*PFN_FINDLIBRARY) (const char * /*name*/, LibType /*type*/); -typedef size_t (*PFN_ADDLIBRARIES) (const char * /*name*/, LibType /*type*/, void * /*parent*/); -typedef size_t (*PFN_REMOVELIBRARIES) (void * /*parent*/); -typedef void (*PFN_OVERRIDENATIVES) (AMX_NATIVE_INFO * /*natives*/, const char * /*myname*/); -typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char * /*def*/); -typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/); -typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/); -typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */); - -extern PFN_ADD_NATIVES g_fn_AddNatives; -extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives; -extern PFN_BUILD_PATHNAME g_fn_BuildPathname; -extern PFN_BUILD_PATHNAME_R g_fn_BuildPathnameR; -extern PFN_GET_AMXADDR g_fn_GetAmxAddr; -extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; -extern PFN_GET_MODNAME g_fn_GetModname; -extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; -extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; -extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; -extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; -extern PFN_SET_AMXSTRING g_fn_SetAmxString; -extern PFN_SET_AMXSTRING_UTF8_CHAR g_fn_SetAmxStringUTF8Char; -extern PFN_SET_AMXSTRING_UTF8_CELL g_fn_SetAmxStringUTF8Cell; -extern PFN_GET_AMXSTRING g_fn_GetAmxString; -extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; -extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; -extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; -extern PFN_LOG g_fn_Log; -extern PFN_LOG_ERROR g_fn_LogErrorFunc; -extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; -extern PFN_REGISTER_FORWARD g_fn_RegisterForward; -extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; -extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; -extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; -extern PFN_PREPARE_CELLARRAY_A g_fn_PrepareCellArrayA; -extern PFN_PREPARE_CHARARRAY_A g_fn_PrepareCharArrayA; -extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; -extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; -extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; -extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; -extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; -extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; -extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; -extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; -extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; -extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; -extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; -extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; -extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; -extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; -extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; -extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; -extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; -extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; -extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; -extern PFN_AMX_EXEC g_fn_AmxExec; -extern PFN_AMX_ALLOT g_fn_AmxAllot; -extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; -extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; -extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; -extern PFN_REAL_TO_CELL g_fn_RealToCell; -extern PFN_CELL_TO_REAL g_fn_CellToReal; -extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; -extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; -extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; -extern PFN_MERGEDEFINITION_FILE g_fn_MergeDefinition_File; -extern PFN_AMX_FINDNATIVE g_fn_AmxFindNative; -extern PFN_GETPLAYERFLAGS g_fn_GetPlayerFlags; -extern PFN_GET_PLAYER_EDICT g_fn_GetPlayerEdict; -extern PFN_FORMAT g_fn_Format; -extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam; -extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; -extern PFN_REQ_FNPTR g_fn_RequestFunction; -extern PFN_AMX_PUSH g_fn_AmxPush; -extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo; -extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr; -extern PFN_REG_AUTH_FUNC g_fn_RegAuthFunc; -extern PFN_UNREG_AUTH_FUNC g_fn_UnregAuthFunc; -extern PFN_FINDLIBRARY g_fn_FindLibrary; -extern PFN_ADDLIBRARIES g_fn_AddLibraries; -extern PFN_REMOVELIBRARIES g_fn_RemoveLibraries; -extern PFN_OVERRIDENATIVES g_fn_OverrideNatives; -extern PFN_GETLOCALINFO g_fn_GetLocalInfo; -extern PFN_AMX_REREGISTER g_fn_AmxReRegister; -extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx; -extern PFN_MESSAGE_BLOCK g_fn_MessageBlock; - -#ifdef MAY_NEVER_BE_DEFINED -// Function prototypes for intellisense and similar systems -// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED -int MF_AddNatives (const AMX_NATIVE_INFO *list) { } -int MF_AddNewNatives (const AMX_NATIVE_INFO *list) { } -char * MF_BuildPathname (const char * format, ...) { } -char * MF_BuildPathnameR (char *buffer, size_t maxlen, const char *fmt, ...) { } -cell * MF_GetAmxAddr (AMX * amx, cell offset) { } -void MF_PrintSrvConsole (char * format, ...) { } -const char * MF_GetModname (void) { } -const char * MF_GetScriptName (int id) { } -AMX * MF_GetScriptAmx (int id) { } -int MF_FindScriptByAmx (const AMX * amx) { } -int MF_FindScriptByAmx (const char * name) { } -int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } -int MF_SetAmxStringUTF8Char (AMX *amx, cell amx_addr, const char *source, size_t sourcelen, size_t maxlen) { } -int MF_SetAmxStringUTF8Cell (AMX *amx, cell amx_addr, const cell *source, size_t sourcelen, size_t maxlen) { } -char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } -int MF_GetAmxStringLen (const cell *ptr) { } -char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } -void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } -void MF_Log (const char * fmt, ...) { } -void MF_LogError (AMX * amx, int err, const char *fmt, ...) { } -int MF_RaiseAmxError (AMX * amx, int error) { } -int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } -int MF_ExecuteForward (int id, ...) { } -cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } -cell MF_PrepareCharArray (char * ptr, unsigned int size) { } -cell MF_PrepareCellArrayA (cell * ptr, unsigned int size, bool copyBack) { } -cell MF_PrepareCharArrayA (char * ptr, unsigned int size, bool copyBack) { } -int MF_IsPlayerValid (int id) { } -const char * MF_GetPlayerName (int id) { } -const char * MF_GetPlayerIP (int id) { } -int MF_IsPlayerIngame (int id) { } -int MF_IsPlayerBot (int id) { } -int MF_IsPlayerAuthorized (int id) { } -float MF_GetPlayerTime (int id) { } -float MF_GetPlayerPlayTime (int id) { } -int MF_GetPlayerCurweapon (int id) { } -const char * MF_GetPlayerTeam (int id) { } -int MF_GetPlayerTeamID (int id) { } -int MF_GetPlayerDeaths (int id) { } -int MF_GetPlayerMenu (int id) { } -int MF_GetPlayerKeys (int id) { } -int MF_IsPlayerAlive (int id) { } -int MF_GetPlayerFrags (int id) { } -int MF_IsPlayerConnecting (int id) { } -int MF_IsPlayerHLTV (int id) { } -int MF_GetPlayerArmor (int id) { } -int MF_GetPlayerHealth (int id) { } -REAL amx_ctof (cell x) { } -cell amx_ftoc (float x) { } -int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } -int MF_RegisterSPForward (AMX * amx, int func, ...) { } -void MF_UnregisterSPForward (int id) { } -int MF_GetPlayerFlags (int id) { } -edict_t* MF_GetPlayerEdict (int id) { } -const char * MF_Format (const char *fmt, ...) { } -void MF_RegisterFunction (void *pfn, const char *description) { } -void * MF_RequestFunction (const char *description) { } -int MF_AmxPush (AMX *amx, cell *params) { } -int MF_AmxExec (AMX *amx, cell *retval, int idx) { } -int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { } -void * MF_PlayerPropAddr (int id, int prop) { } -void MF_RegAuthFunc (AUTHORIZEFUNC fn) { } -void MF_UnregAuthFunc (AUTHORIZEFUNC fn) { } -int MF_FindLibrary (const char *name, LibType type) { } -size_t MF_AddLibraries (const char *name, LibType type, void *parent) { } -size_t MF_RemoveLibraries (void *parent) { } -void MF_OverrideNatives (AMX_NATIVE_INFO *natives, const char *myname) { } -const char * MF_GetLocalInfo (const char *name, const char *def) { } -int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; } -void * MF_RegisterFunctionEx (void *pfn, const char *description) { } -void * MF_MessageBlock (int mode, int msg, int *opt) { } -#endif // MAY_NEVER_BE_DEFINED - -#define MF_AddNatives g_fn_AddNatives -#define MF_AddNewNatives g_fn_AddNewNatives -#define MF_BuildPathname g_fn_BuildPathname -#define MF_BuildPathnameR g_fn_BuildPathnameR -#define MF_FormatAmxString g_fn_FormatAmxString -#define MF_GetAmxAddr g_fn_GetAmxAddr -#define MF_PrintSrvConsole g_fn_PrintSrvConsole -#define MF_GetModname g_fn_GetModname -#define MF_GetScriptName g_fn_GetAmxScriptName -#define MF_GetScriptAmx g_fn_GetAmxScript -#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx -#define MF_FindScriptByName g_fn_FindAmxScriptByName -#define MF_SetAmxString g_fn_SetAmxString -#define MF_SetAmxStringUTF8Char g_fn_SetAmxStringUTF8Char -#define MF_SetAmxStringUTF8Cell g_fn_SetAmxStringUTF8Cell -#define MF_GetAmxString g_fn_GetAmxString -#define MF_GetAmxStringLen g_fn_GetAmxStringLen -#define MF_CopyAmxMemory g_fn_CopyAmxMemory -void MF_Log(const char *fmt, ...); -void MF_LogError(AMX *amx, int err, const char *fmt, ...); -#define MF_RaiseAmxError g_fn_RaiseAmxError -#define MF_RegisterForward g_fn_RegisterForward -#define MF_ExecuteForward g_fn_ExecuteForward -#define MF_PrepareCellArray g_fn_PrepareCellArray -#define MF_PrepareCharArray g_fn_PrepareCharArray -#define MF_PrepareCellArrayA g_fn_PrepareCellArrayA -#define MF_PrepareCharArrayA g_fn_PrepareCharArrayA -#define MF_IsPlayerValid g_fn_IsPlayerValid -#define MF_GetPlayerName g_fn_GetPlayerName -#define MF_GetPlayerIP g_fn_GetPlayerIP -#define MF_IsPlayerIngame g_fn_IsPlayerIngame -#define MF_IsPlayerBot g_fn_IsPlayerBot -#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized -#define MF_GetPlayerTime g_fn_GetPlayerTime -#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime -#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon -#define MF_GetPlayerTeam g_fn_GetPlayerTeam -#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID -#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths -#define MF_GetPlayerMenu g_fn_GetPlayerMenu -#define MF_GetPlayerKeys g_fn_GetPlayerKeys -#define MF_IsPlayerAlive g_fn_IsPlayerAlive -#define MF_GetPlayerFrags g_fn_GetPlayerFrags -#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting -#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV -#define MF_GetPlayerArmor g_fn_GetPlayerArmor -#define MF_GetPlayerHealth g_fn_GetPlayerHealth -#define MF_AmxExec g_fn_AmxExec -#define MF_AmxExecv g_fn_AmxExecv -#define MF_AmxFindPublic g_fn_AmxFindPublic -#define MF_AmxAllot g_fn_AmxAllot -#define MF_AmxFindNative g_fn_AmxFindNative -#define MF_LoadAmxScript g_fn_LoadAmxScript -#define MF_UnloadAmxScript g_fn_UnloadAmxScript -#define MF_MergeDefinitionFile g_fn_MergeDefinition_File -#define amx_ctof g_fn_CellToReal -#define amx_ftoc g_fn_RealToCell -#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName -#define MF_RegisterSPForward g_fn_RegisterSPForward -#define MF_UnregisterSPForward g_fn_UnregisterSPForward -#define MF_GetPlayerFlags g_fn_GetPlayerFlags -#define MF_GetPlayerEdict g_fn_GetPlayerEdict -#define MF_Format g_fn_Format -#define MF_RegisterFunction g_fn_RegisterFunction -#define MF_RequestFunction g_fn_RequestFunction -#define MF_AmxPush g_fn_AmxPush -#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo -#define MF_PlayerPropAddr g_fn_PlayerPropAddr -#define MF_RegAuthFunc g_fn_RegAuthFunc -#define MF_UnregAuthFunc g_fn_UnregAuthFunc -#define MF_FindLibrary g_fn_FindLibrary -#define MF_AddLibraries g_fn_AddLibraries -#define MF_RemoveLibraries g_fn_RemoveLibraries -#define MF_OverrideNatives g_fn_OverrideNatives -#define MF_GetLocalInfo g_fn_GetLocalInfo -#define MF_AmxReRegister g_fn_AmxReRegister -#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx -#define MF_MessageBlock g_fn_MessageBlock - -#ifdef MEMORY_TEST -/*** Memory ***/ -void *operator new(size_t reportedSize); -void *operator new[](size_t reportedSize); -void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); -void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); -void operator delete(void *reportedAddress); -void operator delete[](void *reportedAddress); - -// Allocation types -extern const unsigned int m_alloc_unknown; -extern const unsigned int m_alloc_new; -extern const unsigned int m_alloc_new_array; -extern const unsigned int m_alloc_malloc; -extern const unsigned int m_alloc_calloc; -extern const unsigned int m_alloc_realloc; -extern const unsigned int m_alloc_delete; -extern const unsigned int m_alloc_delete_array; -extern const unsigned int m_alloc_free; - -// To be called before new / delete -void Mem_SetOwner(const char *filename, int line, const char *function); -// Actual allocator -void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int allocationType, const size_t reportedSize); -void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); -void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, - const unsigned int deallocationType, void *reportedAddress); - -// memory macros -#ifndef __FUNCTION__ -#define __FUNCTION__ "??" -#endif - -// call Mem_SetOwner, followed by the actual new operator -#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new -// call Mem_SetOwner, followed by the actual delete operator -#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete -#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) -#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) -#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) -#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) - -#endif //MEMORY_TEST - -size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...); - -#endif // #ifndef __AMXXMODULE_H__ diff --git a/dlls/cstrike/csx/WinCSX/msvc10/WinCSX.vcxproj b/dlls/cstrike/csx/WinCSX/msvc10/WinCSX.vcxproj index 5db1b968..ab48c039 100644 --- a/dlls/cstrike/csx/WinCSX/msvc10/WinCSX.vcxproj +++ b/dlls/cstrike/csx/WinCSX/msvc10/WinCSX.vcxproj @@ -50,7 +50,7 @@ Disabled - ..\resources;%(AdditionalIncludeDirectories) + ..\;..\..\..\..\public;..\..\..\..\public\sdk; ..\..\..\..\public\amtl;..\resources;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) true EnableFastChecks @@ -69,7 +69,7 @@ - ..\resources;%(AdditionalIncludeDirectories) + ..\;..\..\..\..\..\public;..\..\..\..\..\public\sdk; ..\..\..\..\..\public\amtl;..\resources;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) MultiThreaded Use