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MAX_PLAYERS: Fix moar
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@ -117,7 +117,7 @@ new g_iPluginMode = 0
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new g_izUserMenuPosition[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserMenuAction[MAX_PLAYERS + 1] = {0, ...}
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new g_izUserMenuPlayers[MAX_PLAYERS + 1][32]
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new g_izUserMenuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_izSpecMode[MAX_PLAYERS + 1] = {0, ...}
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@ -16,7 +16,7 @@
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#include <dodx>
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new g_menuPosition[MAX_PLAYERS + 1]
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new g_menuPlayers[MAX_PLAYERS + 1][32]
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new g_menuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_menuPlayersNum[MAX_PLAYERS + 1]
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new g_menuOption[MAX_PLAYERS + 1]
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new g_menuSettings[MAX_PLAYERS + 1]
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@ -16,7 +16,7 @@
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#include <ns>
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new g_menuPosition[MAX_PLAYERS + 1]
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new g_menuPlayers[MAX_PLAYERS + 1][32]
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new g_menuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_menuPlayersNum[MAX_PLAYERS + 1]
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new g_menuOption[MAX_PLAYERS + 1]
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new g_menuSettings[MAX_PLAYERS + 1]
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@ -20,7 +20,7 @@
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#include <fakemeta>
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new g_menuPosition[MAX_PLAYERS + 1];
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new g_menuPlayers[MAX_PLAYERS + 1][32];
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new g_menuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS];
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new g_menuPlayersNum[MAX_PLAYERS + 1];
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new g_menuOption[MAX_PLAYERS + 1];
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new g_menuSettings[MAX_PLAYERS + 1];
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@ -16,7 +16,7 @@
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#include <fakemeta>
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new g_menuPosition[MAX_PLAYERS + 1]
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new g_menuPlayers[MAX_PLAYERS + 1][32]
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new g_menuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_menuPlayersNum[MAX_PLAYERS + 1]
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new g_menuOption[MAX_PLAYERS + 1] = {-1, ...}
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new Float:g_menuOrigin[MAX_PLAYERS + 1][3]
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@ -16,7 +16,7 @@
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#include <tfcx>
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new g_menuPosition[MAX_PLAYERS + 1]
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new g_menuPlayers[MAX_PLAYERS + 1][32]
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new g_menuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_menuPlayersNum[MAX_PLAYERS + 1]
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new g_menuOption[MAX_PLAYERS + 1]
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new g_menuSettings[MAX_PLAYERS + 1]
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@ -63,7 +63,7 @@ new g_KillCount;
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new g_userPosition[MAX_PLAYERS + 1]
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new g_userState[MAX_PLAYERS + 1]
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new g_userPlayers[MAX_PLAYERS + 1][32]
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new g_userPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_Buffer[2048]
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@ -59,7 +59,7 @@ public FragInfo
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new g_userPosition[MAX_PLAYERS + 1]
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new g_userState[MAX_PLAYERS + 1]
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new g_userPlayers[MAX_PLAYERS + 1][32]
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new g_userPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]
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new g_Buffer[2048]
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new g_Killers[MAX_PLAYERS + 1][3]
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new Float:g_DeathStats[MAX_PLAYERS + 1]
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