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Fixed small bug
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@ -100,7 +100,7 @@ static cell AMX_NATIVE_CALL esf_avatar_setmodel(AMX *amx, cell *params)
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}
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int len;
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const char *str = MF_GetAmxString(amx, params[2], 0, &len);
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SET_MODEL(player, STRING(ALLOC_STRING(str)));
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SET_MODEL(pEntity, STRING(ALLOC_STRING(str)));
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return 1;
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}
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