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Added cs_get_no_knives, cs_set_no_knives
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@ -178,10 +178,10 @@ static cell AMX_NATIVE_CALL cs_set_user_deaths(AMX *amx, cell *params) // cs_set
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// Update scoreboard here..?
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "ScoreInfo", NULL));
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WRITE_BYTE(params[1]);
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WRITE_SHORT((int)pPlayer->v.frags);
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WRITE_SHORT(params[2]);
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WRITE_SHORT(0); // dunno what this parameter is (doesn't seem to be vip)
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WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM));
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WRITE_SHORT((int)pPlayer->v.frags); // should these be byte?
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WRITE_SHORT(params[2]); // should these be byte?
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WRITE_SHORT(0); // dunno what this parameter is (doesn't seem to be vip) // should these be byte?
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WRITE_SHORT(*((int *)pPlayer->pvPrivateData + OFFSET_TEAM)); // should these be byte?
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MESSAGE_END();
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return 1;
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@ -1326,6 +1326,20 @@ static cell AMX_NATIVE_CALL cs_get_user_hasprimary(AMX *amx, cell *params) // cs
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return *((int *)pPlayer->pvPrivateData + OFFSET_PRIMARYWEAPON);
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}
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static cell AMX_NATIVE_CALL cs_get_no_knives(AMX *amx, cell *params) // cs_get_no_knives(); = 0 params
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{
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// Returns 1 when g_noknives is true, else 0
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return g_noknives ? 1 : 0;
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}
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static cell AMX_NATIVE_CALL cs_set_no_knives(AMX *amx, cell *params) // cs_set_no_knives(noknives = 0); = 1 param
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{
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// Sets noknives mode on/off. When params[1] is 1, g_noknives goes true and no weapon_knife:s will from there be created until switch off again.
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g_noknives = params[1] == 0 ? false : true;
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return 1;
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}
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AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_set_user_money", cs_set_user_money},
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{"cs_get_user_money", cs_get_user_money},
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@ -1357,10 +1371,31 @@ AMX_NATIVE_INFO cstrike_Exports[] = {
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{"cs_set_weapon_ammo", cs_set_weapon_ammo},
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{"cs_get_weapon_ammo", cs_get_weapon_ammo},
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{"cs_get_user_hasprim", cs_get_user_hasprimary},
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{"cs_get_no_knives", cs_get_no_knives},
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{"cs_set_no_knives", cs_set_no_knives},
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//------------------- <-- max 19 characters!
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{NULL, NULL}
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};
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edict_s* FN_CreateNamedEntity(int classname) {
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if (g_noknives && !strcmp(STRING(classname), "weapon_knife")) {
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if (g_precachedknife) {
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// Knife is creating
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RETURN_META_VALUE(MRES_SUPERCEDE, NULL);
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}
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// Let it create a knife first time; this seems to keep it precached properly in case anyone give_items a knife later.
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g_precachedknife = true;
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}
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RETURN_META_VALUE(MRES_IGNORED, CREATENAMEDENTITY(classname));
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}
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void FN_ServerDeactivate() {
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g_precachedknife = false;
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RETURN_META(MRES_IGNORED);
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}
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/***GetEngineFunctions******************/
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void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
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// Reset player model a short while (MODELRESETTIME) after this if they are using an edited model.
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@ -44,6 +44,7 @@
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
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#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
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#define CREATENAMEDENTITY (*g_engfuncs.pfnCreateNamedEntity)
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#if defined __linux__
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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@ -201,5 +202,6 @@ enum CS_Internal_Models {
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// cstrike-specific defines above
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CCstrikePlayer g_players[33];
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//bool g_initialized = false;
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bool g_precachedknife = false;
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bool g_noknives = false;
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// Globals above
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@ -75,7 +75,7 @@
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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@ -180,7 +180,7 @@
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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// #define FN_CreateNamedEntity CreateNamedEntity
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#define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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@ -175,4 +175,14 @@ native cs_get_weapon_ammo(index);
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/* Set amount of ammo in weapon's clip.
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*/
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native cs_set_weapon_ammo(index, newammo);
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native cs_set_weapon_ammo(index, newammo);
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/* Returns 1 if no knives mode is enabled, else 0.
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*/
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native cs_get_no_knives();
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/* Enabled no knives mode by calling this with value 1. Disabled with 0.
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* No knives mode means that player will not be given a knife when spawning.
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* You can still give knives (ie through fun's give_item).
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*/
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native cs_set_no_knives(noknives = 0);
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