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Merged in NS 3.2 Final offsets
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@ -6,56 +6,56 @@
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// Offsets (used in NPData.cpp)
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#define OFFSET_WIN_RESOURCES 1816 //454 * 4
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#define OFFSET_LIN_RESOURCES 1836 //459 * 4
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#define OFFSET_WIN_RESOURCES 1816 //454 * 4 // est: 454 // CONFIRMED
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#define OFFSET_LIN_RESOURCES 1836 //459 * 4 // no change
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#define OFFSET_WIN_WEAPDMG 400 //100 * 4
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#define OFFSET_LIN_WEAPDMG 416 //104 * 4
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#define OFFSET_WIN_WEAPDMG 408 //100 * 4 // est: 102 // CONFIRMED
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#define OFFSET_LIN_WEAPDMG 424 //106 * 4 // Changed + 8 Bytes
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#define OFFSET_WIN_WEAPRANGE 396 //99 * 4
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#define OFFSET_LIN_WEAPRANGE 412 //103 * 4
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#define OFFSET_WIN_WEAPRANGE 404 //99 * 4 // est: 101 // CONFIRMED
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#define OFFSET_LIN_WEAPRANGE 420 //105 * 4 // Changed + 8 Bytes
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#define OFFSET_WIN_WEAPCLIP 364 //91 * 4
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#define OFFSET_LIN_WEAPCLIP 380 //95 * 4
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#define OFFSET_WIN_WEAPCLIP 364 //91 * 4 // est: 91 // CONFIRMED
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#define OFFSET_LIN_WEAPCLIP 380 //95 * 4 // no change
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#define OFFSET_WIN_HIVE_TRAIT 484 //121 * 4
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#define OFFSET_LIN_HIVE_TRAIT 500 //125 * 4
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#define OFFSET_WIN_HIVE_TRAIT 488 //121 * 4 // est: 122 // CONFIRMED
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#define OFFSET_LIN_HIVE_TRAIT 504 //126 * 4 // Changed + 4 bytes
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#define OFFSET_WIN_SCORE 6556 //1639 * 4
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#define OFFSET_LIN_SCORE 6576 //1644 * 4
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#define OFFSET_WIN_SCORE 6588 //1639 * 4 // est: 1647 // CONFIRMED
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#define OFFSET_LIN_SCORE 6608 //1644 * 4 // Changed + 32 bytes
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#define OFFSET_WIN_EXP 6480 //1620 * 4
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#define OFFSET_LIN_EXP 6500 //1625 * 4
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#define OFFSET_WIN_EXP 6512 //1620 * 4 // est: 1628 // CONFIRMED
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#define OFFSET_LIN_EXP 6532 //1633 * 4 // Changed + 32 bytes
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#define OFFSET_WIN_POINTS 6488 //1622 * 4
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#define OFFSET_LIN_POINTS 6508 //1627 * 4
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#define OFFSET_WIN_POINTS 6520 //1622 * 4 // est: 1630 // CONFIRMED
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#define OFFSET_LIN_POINTS 6540 //1635 * 4 // Changed + 32 bytes
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#define OFFSET_WIN_AMMO_LMG 1116 //279 * 4
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#define OFFSET_LIN_AMMO_LMG 1136 //284 * 4
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#define OFFSET_WIN_AMMO_LMG 1116 //279 * 4 // est: 279 // CONFIRMED
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#define OFFSET_LIN_AMMO_LMG 1136 //284 * 4 // no change
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#define OFFSET_WIN_AMMO_PISTOL 1120 //280 * 4
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#define OFFSET_LIN_AMMO_PISTOL 1140 //285 * 4
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#define OFFSET_WIN_AMMO_PISTOL 1120 //280 * 4 // est: 280 // CONFIRMED
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#define OFFSET_LIN_AMMO_PISTOL 1140 //285 * 4 // no change
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#define OFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4
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#define OFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4
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#define OFFSET_WIN_AMMO_SHOTGUN 1124 //281 * 4 // est: 281 // CONFIRMED
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#define OFFSET_LIN_AMMO_SHOTGUN 1144 //286 * 4 // no change
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#define OFFSET_WIN_AMMO_HMG 1128 //282 * 4
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#define OFFSET_LIN_AMMO_HMG 1148 //287 * 4
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#define OFFSET_WIN_AMMO_HMG 1128 //282 * 4 // est: 282 // CONFIRMED
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#define OFFSET_LIN_AMMO_HMG 1148 //287 * 4 // no change
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#define OFFSET_WIN_AMMO_GL 1132 //283 * 4
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#define OFFSET_LIN_AMMO_GL 1152 //288 * 4
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#define OFFSET_WIN_AMMO_GL 1132 //283 * 4 // est: 283 // CONFIRMED
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#define OFFSET_LIN_AMMO_GL 1152 //288 * 4 // no change
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#define OFFSET_WIN_AMMO_HG 1136 //284 * 4
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#define OFFSET_LIN_AMMO_HG 1156 //289 * 4
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#define OFFSET_WIN_AMMO_HG 1136 //284 * 4 // est: 284 // CONFIRMED
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#define OFFSET_LIN_AMMO_HG 1156 //289 * 4 // no change
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#define OFFSET_WIN_DEATHS 1380 //345 * 4
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#define OFFSET_LIN_DEATHS 1400 //349 * 4
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#define OFFSET_WIN_DEATHS 1380 //345 * 4 // est: 345 // CONFIRMED
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#define OFFSET_LIN_DEATHS 1400 //350 * 4 // no change
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#define OFFSET_WIN_STRUCTOWNER 324 //81 * 4
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#define OFFSET_LIN_STRUCTOWNER 340 //85 * 4
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#define OFFSET_WIN_STRUCTOWNER 324 //81 * 4 // est: 81 // CONFIRMED
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#define OFFSET_LIN_STRUCTOWNER 340 //85 * 4 // no change
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#define OFFSET_WIN_HIVEABILITY 6220 //1555 * 4
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#define OFFSET_LIN_HIVEABILITY 6240 //1560 * 4
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#define OFFSET_WIN_HIVEABILITY 6248 //1555 * 4 // est: 1562 // CONFIRMED
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#define OFFSET_LIN_HIVEABILITY 6268 //1567 * 4 // Changed + 28 bytes
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enum
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{
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