diff --git a/dlls/dod/dodfun/moduleconfig.cpp b/dlls/dod/dodfun/moduleconfig.cpp index 60803d4d..742ab79a 100755 --- a/dlls/dod/dodfun/moduleconfig.cpp +++ b/dlls/dod/dodfun/moduleconfig.cpp @@ -215,80 +215,81 @@ void PlayerPreThink_Post(edict_t *pEntity) pEntity->v.fuser4 = (float)pPlayer->staminaMin; } - if(pPlayer->current == 29 || pPlayer->current == 30 || pPlayer->current == 31) + if(pPlayer->current == DODW_BAZOOKA || pPlayer->current == DODW_PANZERSCHRECK || pPlayer->current == DODW_PIAT) { if(!(pPlayer->pEdict->v.oldbuttons&IN_ATTACK) && (pPlayer->pEdict->v.button&IN_ATTACK)) - gPlayerRocket = GET_PLAYER_POINTER(pEntity); + gPlayerRocket = GET_PLAYER_POINTER(pEntity); // Store player ID for rocket_shoot() event } RETURN_META(MRES_IGNORED); } -void SetModel_Post(edict_t *e, const char *m) -{ +void SetModel_Post(edict_t *e, const char *m) { + + /* For a grenade, this function gets called twice. The first time, all models are w_grenade.mdl and dmgtime is 0. + * The second time, the proper model and dmgtime are set. + * gPlayerRocket is set in PlayerPreThink_Post for all rockets. + * So, if neither is set, the model isn't being set on a grenade or rocket and we just return. + * TNT bundles/satchel charges also initially use w_grenade.mdl, so we can't efficiently filter based on model. + */ + if (!gPlayerRocket && !e->v.dmgtime) { + RETURN_META(MRES_IGNORED); + } + int w_id = 0; - if(!e->v.owner || !e->v.dmgtime) - { - int owner = ENTINDEX(e->v.owner); + if(e->v.owner && e->v.dmgtime) { // owner was always set in my testing, but better safe than sorry - if(owner && owner < 33 && m[7]=='w' && m[8]=='_') - { - CPlayer* pPlayer = GET_PLAYER_POINTER_I(owner); - bool newNade = (pPlayer->current == 13 || pPlayer->current == 14) ? true : false; - - if(m[9]=='g' && m[10]=='r' && m[11]=='e' && m[12]=='n') - w_id = newNade ? 13 : 16; // grenade + CPlayer* pPlayer = GET_PLAYER_POINTER(e->v.owner); + // current weapon is never set to DODW_MILLS_BOMB; only DODW_HANDGRENADE/DODW_STICKGRENADE + bool newNade = (pPlayer->current == DODW_HANDGRENADE || pPlayer->current == DODW_STICKGRENADE) ? true : false; - else if(m[9]=='m' && m[10]=='i') - w_id = newNade ? 36 : 16 ; // mills ; should I add mills_grenade_ex weapon ? + if(m[9]=='g' && m[10]=='r' && m[12]=='n') { // w_grenade.mdl (Allies) + w_id = newNade ? DODW_HANDGRENADE : DODW_HANDGRENADE_EX; + } else if(m[9]=='s' && m[10]=='t' && m[11]=='i') { // w_stick.mdl (Axis) + w_id = newNade ? DODW_STICKGRENADE : DODW_STICKGRENADE_EX; + } else if(m[9]=='m' && m[10]=='i') { // w_mills.mdl (British) + w_id = newNade ? DODW_MILLS_BOMB : DODW_HANDGRENADE_EX; + // A mills_ex weapon should be added in dlls/dod/dodfun/CMisc.h, plugins/include/dodconst.inc, + // and probably dlls/dod/dodx/NBase.cpp. The DODMAX_WEAPONS define should be updated too. + } - else if(m[9]=='s' && m[10]=='t' && m[11]=='i') - w_id = newNade ? 14 : 15; // stick - - if(!w_id) - RETURN_META(MRES_IGNORED); + if(!w_id) { // Fail-safe, just in case.. + RETURN_META(MRES_IGNORED); + } - if(w_id == 13 || w_id == 14 || w_id == 15 || w_id == 16 || w_id == 36) - { - MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); + MF_ExecuteForward(iFGrenade, pPlayer->index, ENTINDEX(e), w_id); // Call grenade_throw() event - /* fuse start */ - if(pPlayer->fuseSet) - { - if(newNade) - { - if(pPlayer->fuseType & 1<<0) - { - e->v.dmgtime += pPlayer->nadeFuse - 5.0; - } - } + /* fuse start */ + if(pPlayer->fuseSet) { - else - { - float fExp = e->v.dmgtime - gpGlobals->time; - e->v.dmgtime += pPlayer->nadeFuse - fExp; - } + if(newNade) { + + if(pPlayer->fuseType & 1<<0) { + e->v.dmgtime += pPlayer->nadeFuse - 5.0; } - /* fuse end */ + } else { + + float fExp = e->v.dmgtime - gpGlobals->time; + e->v.dmgtime += pPlayer->nadeFuse - fExp; } } + /* fuse end */ - else if(strstr(m, "rocket") && gPlayerRocket) - { - if(strstr(m, "bazooka")) - w_id = 29; + } else if(gPlayerRocket && strstr(m, "rocket")) { - else if(strstr(m, "piat")) - w_id = 30; - - else if(strstr(m, "pschreck")) - w_id = 31; - - MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); - - gPlayerRocket = NULL; + // Since "rocket" exists in the model name, there are only 3 possibilities. + if(m[9]=='b') { // w_bazooka_rocket.mdl (Allies) + w_id = DODW_BAZOOKA; + } else if(m[10]=='s') { // w_pschreck_rocket.mdl (Axis) + w_id = DODW_PANZERSCHRECK; + } else if(m[10]=='i') { // w_piat_rocket.mdl (British) + w_id = DODW_PIAT; } + + MF_ExecuteForward(iFRocket, gPlayerRocket->index, ENTINDEX(e), w_id); // Call rocket_shoot() event + + gPlayerRocket = NULL; } RETURN_META(MRES_IGNORED);