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https://github.com/alliedmodders/amxmodx.git
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Even more include file changes...
1) Moved message_begin, message_end, and write_ natives to messages.inc 2) Moved MSG constants to message_const.inc All completely backwards compatible with compiling older plugins of course :)
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@ -11,8 +11,6 @@
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#endif
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#define _amxconst_included
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#include <message_const>
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#define AMXX_VERSION 1.75
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#define AMXX_VERSION_NUM 175
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stock const AMXX_VERSION_STR[]="1.75"
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@ -54,28 +52,6 @@ stock const AMXX_VERSION_STR[]="1.75"
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#define PLUGIN_HANDLED 1 /* stop other plugins */
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#define PLUGIN_HANDLED_MAIN 2 /* to use in client_command(), continue all plugins but stop the command */
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/* Destination types for message_begin() */
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#define MSG_BROADCAST 0 /* unreliable to all */
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#define MSG_ONE 1 /* reliable to one (msg_entity) */
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#define MSG_ALL 2 /* reliable to all */
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#define MSG_INIT 3 /* write to the init string */
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#define MSG_PVS 4 /* Ents in PVS of org */
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#define MSG_PAS 5 /* Ents in PAS of org */
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#define MSG_PVS_R 6 /* Reliable to PVS */
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#define MSG_PAS_R 7 /* Reliable to PAS */
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#define MSG_ONE_UNRELIABLE 8 /* Send to one client, but don't put in reliable stream, put in unreliable datagram ( could be dropped ) */
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#define MSG_SPEC 9 /* Sends to all spectator proxies */
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/* Message types for message_begin() */
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#define SVC_TEMPENTITY 23
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#define SVC_INTERMISSION 30
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#define SVC_CDTRACK 32
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#define SVC_WEAPONANIM 35
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#define SVC_ROOMTYPE 37
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#define SVC_ADDANGLE 38 /* [vec3] add this angle to the view angle */
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#define SVC_NEWUSERMSG 39
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#define SVC_HLTV 50
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/* Flags for register_cvar() */
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#define FCVAR_ARCHIVE 1 /* set to cause it to be saved to vars.rc */
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#define FCVAR_USERINFO 2 /* changes the client's info string */
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@ -474,21 +474,6 @@ native register_concmd(const cmd[],const function[],flags=-1, info[]="");
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/* Registers function which will be called from server console. */
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native register_srvcmd(const server_cmd[],const function[],flags=-1, info[]="");
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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native message_begin( dest, msg_type, origin[3]={0,0,0},player=0);
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native message_end();
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native write_byte( x );
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native write_char( x );
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native write_short( x );
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native write_long( x );
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native write_entity( x );
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native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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/* Gets info about client command. */
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native get_clcmd(index, command[], len1, &flags, info[], len2, flag);
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@ -11,6 +11,47 @@
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#endif
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#define _message_const_included
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/* Destination types for message_begin() */
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#define MSG_BROADCAST 0 // Unreliable to all
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#define MSG_ONE 1 // Reliable to one (msg_entity)
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#define MSG_ALL 2 // Reliable to all
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#define MSG_INIT 3 // Write to the init string
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#define MSG_PVS 4 // Ents in PVS of org
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#define MSG_PAS 5 // Ents in PAS of org
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#define MSG_PVS_R 6 // Reliable to PVS
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#define MSG_PAS_R 7 // Reliable to PAS
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#define MSG_ONE_UNRELIABLE 8 // Send to one client, but don't put in reliable stream, put in unreliable datagram (could be dropped)
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#define MSG_SPEC 9 // Sends to all spectator proxies
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/* Message types for message_begin() */
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#define SVC_TEMPENTITY 23
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#define SVC_INTERMISSION 30
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#define SVC_CDTRACK 32
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#define SVC_WEAPONANIM 35
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#define SVC_ROOMTYPE 37
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#define SVC_ADDANGLE 38 // [vec3] add this angle to the view angle
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#define SVC_NEWUSERMSG 39
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#define SVC_HLTV 50
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/* Message flags for set_msg_block() */
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#define BLOCK_NOT 0
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#define BLOCK_ONCE 1
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#define BLOCK_SET 2
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/* Used with get_msg_argtype() and set_msg_arg_*
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enum
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{
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ARG_BYTE = 1, /* int */
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ARG_CHAR, /* int */
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ARG_SHORT, /* int */
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ARG_LONG, /* int */
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ARG_ANGLE, /* float */
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ARG_COORD, /* float */
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ARG_STRING, /* string */
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ARG_ENTITY, /* int */
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}
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/* Temp entity message types for message_begin() */
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#define TE_BEAMPOINTS 0 // Beam effect between two points
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// write_byte(TE_BEAMPOINTS)
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// write_coord(startposition.x)
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@ -10,21 +10,22 @@
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#endif
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#define _coremsg_included
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#define BLOCK_NOT 0
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#define BLOCK_ONCE 1
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#define BLOCK_SET 2
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#include <message_const>
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enum
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{
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ARG_BYTE = 1, /* int */
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ARG_CHAR, /* int */
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ARG_SHORT, /* int */
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ARG_LONG, /* int */
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ARG_ANGLE, /* float */
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ARG_COORD, /* float */
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ARG_STRING, /* string */
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ARG_ENTITY, /* int */
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}
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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native message_begin(dest, msg_type, origin[3] = {0,0,0}, player = 0);
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native message_end();
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native write_byte(x);
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native write_char(x);
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native write_short(x);
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native write_long(x);
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native write_entity(x);
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native write_angle(x);
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native write_coord(x);
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native write_string(x[]);
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/* Sets/Gets what engine messages are blocked. */
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native set_msg_block(iMessage, iMessageFlags);
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