From 2fb9a5d4b51baac911f3e5e8886ea153f5314691 Mon Sep 17 00:00:00 2001 From: David Anderson Date: Wed, 28 Jul 2004 03:14:07 +0000 Subject: [PATCH] initial import of fakemeta_amxx --- dlls/fakemeta/CVector.h | 442 +++++ dlls/fakemeta/dllfunc.cpp | 224 +++ dlls/fakemeta/dllfunc.h | 54 + dlls/fakemeta/engfunc.cpp | 975 ++++++++++ dlls/fakemeta/engfunc.h | 83 + dlls/fakemeta/fakemeta.vcproj | 179 ++ dlls/fakemeta/fakemeta_amxx.cpp | 7 + dlls/fakemeta/fakemeta_amxx.h | 21 + dlls/fakemeta/forward.cpp | 493 +++++ dlls/fakemeta/forward.h | 149 ++ dlls/fakemeta/pev.cpp | 608 ++++++ dlls/fakemeta/pev.h | 160 ++ dlls/fakemeta/sdk/amxxmodule.cpp | 2990 ++++++++++++++++++++++++++++++ dlls/fakemeta/sdk/amxxmodule.h | 2152 +++++++++++++++++++++ dlls/fakemeta/sdk/moduleconfig.h | 462 +++++ 15 files changed, 8999 insertions(+) create mode 100755 dlls/fakemeta/CVector.h create mode 100755 dlls/fakemeta/dllfunc.cpp create mode 100755 dlls/fakemeta/dllfunc.h create mode 100755 dlls/fakemeta/engfunc.cpp create mode 100755 dlls/fakemeta/engfunc.h create mode 100755 dlls/fakemeta/fakemeta.vcproj create mode 100755 dlls/fakemeta/fakemeta_amxx.cpp create mode 100755 dlls/fakemeta/fakemeta_amxx.h create mode 100755 dlls/fakemeta/forward.cpp create mode 100755 dlls/fakemeta/forward.h create mode 100755 dlls/fakemeta/pev.cpp create mode 100755 dlls/fakemeta/pev.h create mode 100755 dlls/fakemeta/sdk/amxxmodule.cpp create mode 100755 dlls/fakemeta/sdk/amxxmodule.h create mode 100755 dlls/fakemeta/sdk/moduleconfig.h diff --git a/dlls/fakemeta/CVector.h b/dlls/fakemeta/CVector.h new file mode 100755 index 00000000..e2a61cd6 --- /dev/null +++ b/dlls/fakemeta/CVector.h @@ -0,0 +1,442 @@ +/* AMX Mod X +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +*/ + +#ifndef __CVECTOR_H__ +#define __CVECTOR_H__ + +// Vector +template class CVector +{ + bool Grow() + { + // automatic grow + size_t newSize = m_Size * 2; + if (newSize == 0) + newSize = 8; // a good init value + T *newData = new T[newSize]; + if (!newData) + return false; + if (m_Data) + { + memcpy(newData, m_Data, m_Size * sizeof(T)); + delete [] m_Data; + } + m_Data = newData; + m_Size = newSize; + return true; + } + + bool GrowIfNeeded() + { + if (m_CurrentUsedSize >= m_Size) + return Grow(); + else + return true; + } + + bool ChangeSize(size_t size) + { + // change size + if (size == m_Size) + return true; + T *newData = new T[size]; + if (!newData) + return false; + if (m_Data) + { + memcpy(newData, m_Data, (m_Size < size) ? (m_Size * sizeof(T)) : (size * sizeof(T))); + delete [] m_Data; + } + if (m_Size < size) + m_CurrentUsedSize = size; + m_Data = newData; + m_Size = size; + return true; + } + + void FreeMemIfPossible() + { + + } +protected: + T *m_Data; + size_t m_Size; + size_t m_CurrentUsedSize; + size_t m_CurrentSize; +public: + class iterator + { + protected: + T *m_Ptr; + public: + // constructors / destructors + iterator() + { + m_Ptr = NULL; + } + + iterator(T * ptr) + { + m_Ptr = ptr; + } + + // member functions + T * base() + { + return m_Ptr; + } + + const T * base() const + { + return m_Ptr; + } + + // operators + T & operator*() + { + return *m_Ptr; + } + + T * operator->() + { + return m_Ptr; + } + + iterator & operator++() // preincrement + { + ++m_Ptr; + return (*this); + } + + iterator operator++(int) // postincrement + { + iterator tmp = *this; + ++m_Ptr; + return tmp; + } + + iterator & operator--() // predecrement + { + --m_Ptr; + return (*this); + } + + iterator operator--(int) // postdecrememnt + { + iterator tmp = *this; + --m_Ptr; + return tmp; + } + + bool operator==(T * right) const + { + return (m_Ptr == right); + } + + bool operator==(const iterator & right) const + { + return (m_Ptr == right.m_Ptr); + } + + bool operator!=(T * right) const + { + return (m_Ptr != right); + } + + bool operator!=(const iterator & right) const + { + return (m_Ptr != right.m_Ptr); + } + + iterator & operator+=(size_t offset) + { + m_Ptr += offset; + return (*this); + } + + iterator & operator-=(size_t offset) + { + m_Ptr += offset; + return (*this); + } + + iterator operator+(size_t offset) const + { + iterator tmp(*this); + tmp.m_Ptr += offset; + return tmp; + } + + iterator operator-(size_t offset) const + { + iterator tmp(*this); + tmp.m_Ptr += offset; + return tmp; + } + + T & operator[](size_t offset) + { + return (*(*this + offset)); + } + + const T & operator[](size_t offset) const + { + return (*(*this + offset)); + } + + bool operator<(const iterator & right) const + { + return m_Ptr < right.m_Ptr; + } + + bool operator>(const iterator & right) const + { + return m_Ptr > right.m_Ptr; + } + + bool operator<=(const iterator & right) const + { + return m_Ptr <= right.m_Ptr; + } + + bool operator>=(const iterator & right) const + { + return m_Ptr >= right.m_Ptr; + } + + size_t operator-(const iterator & right) const + { + return m_Ptr - right.m_Ptr; + } + }; + + // constructors / destructors + CVector() + { + m_Size = 0; + m_CurrentUsedSize = 0; + m_Data = NULL; + } + + CVector(const CVector & other) + { + // copy data + m_Data = new T [other.m_Size]; + m_Size = other.m_Size; + m_CurrentUsedSize = other.m_CurrentUsedSize; + memcpy(m_Data, other.m_Data, m_CurrentUsedSize * sizeof(T)); + } + + ~CVector() + { + clear(); + } + + // interface + size_t size() const + { + return m_CurrentUsedSize; + } + + size_t capacity() const + { + return m_Size; + } + + iterator begin() + { + return iterator(m_Data); + } + + iterator end() + { + return iterator(m_Data + m_CurrentUsedSize); + } + + iterator iterAt(size_t pos) + { + if (pos > m_CurrentUsedSize) + ASSERT(0); + return iterator(m_Data + pos); + } + + bool reserve(size_t newSize) + { + return ChangeSize(newSize); + } + + bool push_back(const T & elem) + { + ++m_CurrentUsedSize; + if (!GrowIfNeeded()) + { + --m_CurrentUsedSize; + return false; + } + + m_Data[m_CurrentUsedSize - 1] = elem; + return true; + } + + void pop_back() + { + --m_CurrentUsedSize; + if (m_CurrentUsedSize < 0) + m_CurrentUsedSize = 0; + // :TODO: free memory sometimes + } + + bool resize(size_t newSize) + { + if (!ChangeSize(newSize)) + return false; + FreeMemIfPossible(); + return true; + } + + bool empty() const + { + return (m_CurrentUsedSize == 0); + } + + T & at(size_t pos) + { + if (pos > m_CurrentUsedSize) + { + ASSERT(0); + } + return m_Data[pos]; + } + + const T & at(size_t pos) const + { + if (pos > m_CurrentUsedSize) + { + ASSERT(0); + } + return m_Data[pos]; + } + + T & operator[](size_t pos) + { + return at(pos); + } + + const T & operator[](size_t pos) const + { + return at(pos); + } + + T & front() + { + if (m_CurrentUsedSize < 1) + { + ASSERT(0); + } + return m_Data[0]; + } + + const T & front() const + { + if (m_CurrentUsedSize < 1) + { + ASSERT(0); + } + return m_Data[0]; + } + + T & back() + { + if (m_CurrentUsedSize < 1) + { + ASSERT(0); + } + return m_Data[m_CurrentUsedSize - 1]; + } + + const T & back() const + { + if (m_CurrentUsedSize < 1) + { + ASSERT(0); + } + return m_Data[m_CurrentUsedSize - 1]; + } + + bool insert(iterator where, const T & value) + { + // we have to insert before + // if it is begin, don't decrement + if (where != m_Data) + --where; + // validate iter + if (where < m_Data || where >= (m_Data + m_CurrentUsedSize)) + return false; + + ++m_CurrentUsedSize; + if (!GrowIfNeeded()) + { + --m_CurrentUsedSize; + return false; + } + + memmove(where.base() + 1, where.base(), m_CurrentUsedSize - (where - m_Data)); + memcpy(where.base(), &value, sizeof(T)); + return true; + } + + void erase(iterator where) + { + // validate iter + if (where < m_Data || where >= (m_Data + m_CurrentUsedSize)) + return false; + + if (m_CurrentUsedSize > 1) + { + // move + memmove(where.base(), where.base() + 1, m_CurrentUsedSize - 1); + } + + --m_CurrentUsedSize; + // :TODO: free memory sometimes + } + + void clear() + { + m_Size = 0; + m_CurrentUsedSize = 0; + delete [] m_Data; + m_Data = NULL; + } +}; + +#endif // __CVECTOR_H__ + diff --git a/dlls/fakemeta/dllfunc.cpp b/dlls/fakemeta/dllfunc.cpp new file mode 100755 index 00000000..bcc7dc18 --- /dev/null +++ b/dlls/fakemeta/dllfunc.cpp @@ -0,0 +1,224 @@ +#include "fakemeta_amxx.h" + +//by mahnsawce from his NS module +static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params) +{ + int type; + int index; + int indexb; + char *temp = ""; + char *temp2 = ""; + char *temp3 = ""; + vec3_t Vec1; + vec3_t Vec2; + int iparam1; + int len; + cell *cRet; + type = params[1]; + switch(type) + { + + // pfnGameInit + case DLLFunc_GameInit: // void) ( void ); + gpGamedllFuncs->dllapi_table->pfnGameInit(); + return 1; + + // pfnSpawn + case DLLFunc_Spawn: // int ) ( edict_t *pent ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + return gpGamedllFuncs->dllapi_table->pfnSpawn(INDEXENT(index)); + + // pfnThink + case DLLFunc_Think: // void ) ( edict_t *pent ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnThink(INDEXENT(index)); + return 1; + + // pfnUse + case DLLFunc_Use: // void ) ( edict_t *pentUsed, edict_t *pentOther ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[2]); + indexb=cRet[0]; + CHECK_ENTITY(indexb); + gpGamedllFuncs->dllapi_table->pfnUse(INDEXENT(index),INDEXENT(indexb)); + return 1; + + // pfnTouch + case DLLFunc_Touch: // void ) ( edict_t *pentTouched, edict_t *pentOther ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + indexb=cRet[0]; + CHECK_ENTITY(indexb); + gpGamedllFuncs->dllapi_table->pfnTouch(INDEXENT(index),INDEXENT(indexb)); + return 1; + + case DLLFunc_Blocked: // void ) ( edict_t *pentBlocked, edict_t *pentOther ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + indexb=cRet[0]; + CHECK_ENTITY(indexb); + gpGamedllFuncs->dllapi_table->pfnBlocked(INDEXENT(index),INDEXENT(indexb)); + return 1; + + + case DLLFunc_SetAbsBox: // void ) ( edict_t *pent ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnSetAbsBox(INDEXENT(index)); + return 1; + + case DLLFunc_ClientConnect: // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + // index,szName,szAddress,szRetRejectReason,size + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = MF_GetAmxString(amx,params[4],1,&len); + //temp3 = GET_AMXSTRING(amx,params[5],2,len); + iparam1 = MDLL_ClientConnect(INDEXENT(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2)),temp3); + cRet = MF_GetAmxAddr(amx,params[6]); + MF_SetAmxString(amx,params[5],temp3,cRet[0]); + return 1; + + case DLLFunc_ClientDisconnect: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnClientDisconnect(INDEXENT(index)); + return 1; + + case DLLFunc_ClientKill: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnClientKill(INDEXENT(index)); + return 1; + + case DLLFunc_ClientPutInServer: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnClientPutInServer(INDEXENT(index)); + return 1; + + case DLLFunc_ServerDeactivate: // void) ( void ); + gpGamedllFuncs->dllapi_table->pfnServerDeactivate(); + return 1; + + case DLLFunc_PlayerPreThink: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnPlayerPreThink(INDEXENT(index)); + return 1; + + case DLLFunc_PlayerPostThink: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnPlayerPostThink(INDEXENT(index)); + return 1; + + case DLLFunc_StartFrame: // void ) ( void ); + gpGamedllFuncs->dllapi_table->pfnStartFrame(); + return 1; + + case DLLFunc_ParmsNewLevel: // void ) ( void ); + gpGamedllFuncs->dllapi_table->pfnParmsNewLevel(); + + + case DLLFunc_ParmsChangeLevel: // void ) ( void ); + gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel(); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + case DLLFunc_GetGameDescription: // const char * )( void ); + temp = (char*)gpGamedllFuncs->dllapi_table->pfnGetGameDescription(); + cRet = MF_GetAmxAddr(amx,params[3]); + MF_SetAmxString(amx,params[2],temp,cRet[0]); + return 1; + + // Spectator funcs + case DLLFunc_SpectatorConnect: // void) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnSpectatorConnect(INDEXENT(index)); + return 1; + case DLLFunc_SpectatorDisconnect: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnSpectatorDisconnect(INDEXENT(index)); + return 1; + case DLLFunc_SpectatorThink: // void ) ( edict_t *pEntity ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + gpGamedllFuncs->dllapi_table->pfnSpectatorThink(INDEXENT(index)); + return 1; + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + case DLLFunc_Sys_Error: // void ) ( const char *error_string ); + temp = MF_GetAmxString(amx,params[2],0,&len); + gpGamedllFuncs->dllapi_table->pfnSys_Error(STRING(ALLOC_STRING(temp))); + return 1; + + case DLLFunc_PM_FindTextureType: // char )( char *name ); + temp = MF_GetAmxString(amx,params[2],0,&len); + return gpGamedllFuncs->dllapi_table->pfnPM_FindTextureType(temp); + + case DLLFunc_RegisterEncoders: // void ) ( void ); + gpGamedllFuncs->dllapi_table->pfnRegisterEncoders; + return 1; + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + case DLLFunc_GetHullBounds: // int) ( int hullnumber, float *mins, float *maxs ); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = gpGamedllFuncs->dllapi_table->pfnGetHullBounds(cRet[0],Vec1,Vec2); + cRet = MF_GetAmxAddr(amx,params[3]); + cRet[0]=amx_ftoc(Vec1[0]); + cRet[1]=amx_ftoc(Vec1[1]); + cRet[2]=amx_ftoc(Vec1[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + cRet[0]=amx_ftoc(Vec2[0]); + cRet[1]=amx_ftoc(Vec2[1]); + cRet[2]=amx_ftoc(Vec2[2]); + return iparam1; + + // Create baselines for certain "unplaced" items. + case DLLFunc_CreateInstancedBaselines: // void ) ( void ); + gpGamedllFuncs->dllapi_table->pfnCreateInstancedBaselines(); + return 1; + + case DLLFunc_pfnAllowLagCompensation: // int )( void ); + return gpGamedllFuncs->dllapi_table->pfnAllowLagCompensation(); + // I know this doesn't fit with dllfunc, but I dont want to create another native JUST for this. + case MetaFunc_CallGameEntity: // bool (plid_t plid, const char *entStr,entvars_t *pev); + temp = MF_GetAmxString(amx,params[2],0,&len); + cRet = MF_GetAmxAddr(amx,params[3]); + index = cRet[0]; + CHECK_ENTITY(index); + iparam1 = gpMetaUtilFuncs->pfnCallGameEntity(PLID,STRING(ALLOC_STRING(temp)),VARS(INDEXENT(index))); + return iparam1; + default: + MF_Log("Unknown dllfunc entry."); + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + return 0; + } +} + +AMX_NATIVE_INFO dllfunc_natives[] = { + {"dllfunc", dllfunc}, + {NULL, NULL}, +}; \ No newline at end of file diff --git a/dlls/fakemeta/dllfunc.h b/dlls/fakemeta/dllfunc.h new file mode 100755 index 00000000..aae01b46 --- /dev/null +++ b/dlls/fakemeta/dllfunc.h @@ -0,0 +1,54 @@ +#ifndef _INCLUDE_DLLFUNC_H +#define _INCLUDE_DLLFUNC_H + +enum +{ + DLLFunc_GameInit, // void) ( void ); + DLLFunc_Spawn, // int ) ( edict_t *pent ); + DLLFunc_Think, // void ) ( edict_t *pent ); + DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther ); + DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther ); + DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther ); + DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); + DLLFunc_SetAbsBox, // void ) ( edict_t *pent ); + DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + + DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity ); + DLLFunc_ClientKill, // void ) ( edict_t *pEntity ); + DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity ); + DLLFunc_ClientCommand, // void ) ( edict_t *pEntity ); + + DLLFunc_ServerDeactivate, // void) ( void ); + + DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity ); + DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity ); + + DLLFunc_StartFrame, // void ) ( void ); + DLLFunc_ParmsNewLevel, // void ) ( void ); + DLLFunc_ParmsChangeLevel, // void ) ( void ); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + DLLFunc_GetGameDescription, // const char * )( void ); + + // Spectator funcs + DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity ); + DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity ); + DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity ); + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + DLLFunc_Sys_Error, // void ) ( const char *error_string ); + + DLLFunc_PM_FindTextureType, // char )( char *name ); + DLLFunc_RegisterEncoders, // void ) ( void ); + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); + + // Create baselines for certain "unplaced" items. + DLLFunc_CreateInstancedBaselines, // void ) ( void ); + DLLFunc_pfnAllowLagCompensation, // int )( void ); + // I know this does not fit with DLLFUNC(), but I dont want another native just for it. + MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev); +}; + +#endif //_INCLUDE_DLLFUNC_H \ No newline at end of file diff --git a/dlls/fakemeta/engfunc.cpp b/dlls/fakemeta/engfunc.cpp new file mode 100755 index 00000000..95eeb9d6 --- /dev/null +++ b/dlls/fakemeta/engfunc.cpp @@ -0,0 +1,975 @@ +#include "fakemeta_amxx.h" + +TraceResult g_tr; + +//by mahnsawce from his NS module +static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params) +{ + // Variables I will need throughout all the different calls. + int type = params[1]; +// LOG_CONSOLE(PLID,"Called: %i %i",type,*params/sizeof(cell)); + int len; + char *temp; + char *temp2; + cell *cRet; + vec3_t Vec1; + vec3_t Vec2; + vec3_t Vec3; + vec3_t Vec4; + int iparam1; + int iparam2; + int iparam3; + int iparam4; + int iparam5; + int iparam6; + float fparam1; + float fparam2; + float fparam3; +// float fTemp[3]; + int index; + edict_t *pRet=NULL; + // Now start calling.. :/ + switch (type) + { + // pfnPrecacheModel + case EngFunc_PrecacheModel: // int ) (char* s); + temp = MF_GetAmxString(amx,params[2],0,&len); + if (temp[0]==0) + return 0; + return (*g_engfuncs.pfnPrecacheModel)((char*)STRING(ALLOC_STRING(temp))); + + + // pfnPrecacheSound + case EngFunc_PrecacheSound: // int ) (char* s); + temp = MF_GetAmxString(amx,params[2],0,&len); + if (temp[0]==0) + return 0; + return (*g_engfuncs.pfnPrecacheSound)((char*)STRING(ALLOC_STRING(temp))); + + + // pfnSetModel + case EngFunc_SetModel: // void ) (edict_t *e, const char *m); + temp = MF_GetAmxString(amx,params[3],0,&len); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnSetModel)(INDEXENT(index),(char*)STRING(ALLOC_STRING(temp))); + return 1; + + + // pfnModelIndex + case EngFunc_ModelIndex: + temp = MF_GetAmxString(amx,params[2],0,&len); + return (*g_engfuncs.pfnModelIndex)(temp); + + + // pfnModelFrames + case EngFunc_ModelFrames: // int ) (int modelIndex); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + return (*g_engfuncs.pfnModelFrames)(index); + + + // pfnSetSize + case EngFunc_SetSize: // void ) (edict_t *e, const float *rgflMin, const float *rgflMax); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + (*g_engfuncs.pfnSetSize)(INDEXENT(index),Vec1,Vec2); + return 1; + + + // pfnChangeLevel (is this needed?) + case EngFunc_ChangeLevel: // void ) (char* s1, char* s2); + temp = MF_GetAmxString(amx,params[2],0,&len); + temp2 = MF_GetAmxString(amx,params[3],1,&len); + (*g_engfuncs.pfnChangeLevel)(temp,temp2); + return 1; + + + // pfnVecToYaw + case EngFunc_VecToYaw: // float) (const float *rgflVector); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1= (*g_engfuncs.pfnVecToYaw)(Vec1); + cRet[0] = amx_ftoc(fparam1); + return 1; + + + // pfnVecToAngles + case EngFunc_VecToAngles: // void ) (const float *rgflVectorIn, float *rgflVectorOut); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + + (*g_engfuncs.pfnVecToAngles)(Vec1,Vec2); + cRet = MF_GetAmxAddr(amx,params[3]); + cRet[0]=amx_ftoc(Vec2[0]); + cRet[1]=amx_ftoc(Vec2[1]); + cRet[2]=amx_ftoc(Vec2[2]); + return 1; + + + // pfnMoveToOrigin + case EngFunc_MoveToOrigin: // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam1=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[5]); + iparam1=cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnMoveToOrigin)(INDEXENT(index),Vec1,fparam1,iparam1); + return 1; + + + // pfnChangeYaw + case EngFunc_ChangeYaw: // void ) (edict_t* ent); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnChangeYaw)(INDEXENT(index)); + return 1; + + + // pfnChangePitch + case EngFunc_ChangePitch: // void ) (edict_t* ent); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnChangePitch)(INDEXENT(index)); + return 1; + + + // pfnFindEntityByString + case EngFunc_FindEntityByString: // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = MF_GetAmxString(amx,params[4],1,&len); + pRet = (*g_engfuncs.pfnFindEntityByString)(index == -1 ? NULL : INDEXENT(index),temp,temp2); + if (pRet) + return ENTINDEX(pRet); + return -1; + + + // pfnGetEntityIllum + case EngFunc_GetEntityIllum: // int ) (edict_t* pEnt); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + return (*g_engfuncs.pfnGetEntityIllum)(INDEXENT(index)); + + + // pfnFindEntityInSphere + case EngFunc_FindEntityInSphere: // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam1 = amx_ctof(cRet[0]); + pRet = (*g_engfuncs.pfnFindEntityInSphere)(index == -1 ? NULL : INDEXENT(index),Vec1,fparam1); + if (pRet) + return ENTINDEX(pRet); + return -1; + + + // pfnFindClientsInPVS + case EngFunc_FindClientInPVS: // edict) (edict_t *pEdict); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + pRet=(*g_engfuncs.pfnFindClientInPVS)(INDEXENT(index)); + return ENTINDEX(pRet); + + + // pfnEntitiesInPVS + case EngFunc_EntitiesInPVS: // edict) (edict_t *pplayer); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + pRet=(*g_engfuncs.pfnEntitiesInPVS)(INDEXENT(index)); + return ENTINDEX(pRet); + + + // pfnMakeVectors + case EngFunc_MakeVectors: // void ) (const float *rgflVector); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + (*g_engfuncs.pfnMakeVectors)(Vec1); + return 1; + + + // pfnAngleVectors + case EngFunc_AngleVectors: // void ) (const float *rgflVector, float *forward, float *right, float *up); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + (*g_engfuncs.pfnAngleVectors)(Vec1,Vec2,Vec3,Vec4); + cRet = MF_GetAmxAddr(amx,params[3]); + cRet[0] = amx_ftoc(Vec2[0]); + cRet[1] = amx_ftoc(Vec2[1]); + cRet[2] = amx_ftoc(Vec2[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + cRet[0] = amx_ftoc(Vec3[0]); + cRet[1] = amx_ftoc(Vec3[1]); + cRet[2] = amx_ftoc(Vec3[2]); + cRet = MF_GetAmxAddr(amx,params[5]); + cRet[0] = amx_ftoc(Vec4[0]); + cRet[1] = amx_ftoc(Vec4[1]); + cRet[2] = amx_ftoc(Vec4[2]); + return 1; + + + // pfnCreateEntity + case EngFunc_CreateEntity: // edict) (void); + pRet = (*g_engfuncs.pfnCreateEntity)(); + if (pRet) + return ENTINDEX(pRet); + return 0; + + + // pfnRemoveEntity + case EngFunc_RemoveEntity: // void ) (edict_t* e); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + if (index == 0) + return 0; + (*g_engfuncs.pfnRemoveEntity)(INDEXENT(index)); + return 1; + + + // pfnCreateNamedEntity + case EngFunc_CreateNamedEntity: // edict) (int className); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + pRet = (*g_engfuncs.pfnCreateNamedEntity)(iparam1); + if (pRet) + return ENTINDEX(pRet); + return 0; + + + // pfnMakeStatic + case EngFunc_MakeStatic: // void ) (edict_t *ent); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnMakeStatic)(INDEXENT(index)); + return 1; + + + // pfnEntIsOnFloor + case EngFunc_EntIsOnFloor: // int ) (edict_t *e); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + return (*g_engfuncs.pfnEntIsOnFloor)(INDEXENT(index)); + + + // pfnDropToFloor + case EngFunc_DropToFloor: // int ) (edict_t* e); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + return (*g_engfuncs.pfnDropToFloor)(INDEXENT(index)); + + + // pfnWalkMove + case EngFunc_WalkMove: // int ) (edict_t *ent, float yaw, float dist, int iMode); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam2 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[5]); + iparam1 = cRet[0]; + return (*g_engfuncs.pfnWalkMove)(INDEXENT(index),fparam1,fparam2,iparam1); + + + // pfnSetOrigin + case EngFunc_SetOrigin: // void ) (edict_t *e, const float *rgflOrigin); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + (*g_engfuncs.pfnSetOrigin)(INDEXENT(index),Vec1); + return 1; + + + // pfnEmitSound + case EngFunc_EmitSound: // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1=cRet[0]; + temp = MF_GetAmxString(amx,params[4],0,&len); + cRet = MF_GetAmxAddr(amx,params[5]); + fparam1=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + fparam2=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[7]); + iparam2=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[8]); + iparam3=cRet[0]; + (*g_engfuncs.pfnEmitSound)(INDEXENT(index),iparam1,temp,fparam1,fparam2,iparam2,iparam3); + return 1; + + + // pfnEmitAmbientSound + case EngFunc_EmitAmbientSound: // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + temp = MF_GetAmxString(amx,params[4],0,&len); + cRet = MF_GetAmxAddr(amx,params[5]); + fparam1=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + fparam2=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[7]); + iparam1=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[8]); + iparam2=cRet[0]; + (*g_engfuncs.pfnEmitAmbientSound)(INDEXENT(index),Vec1,temp,fparam1,fparam2,iparam1,iparam2); + return 1; + + // pfnTraceLine + case EngFunc_TraceLine: // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + iparam1=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + index=cRet[0]; + (*g_engfuncs.pfnTraceLine)(Vec1,Vec2,iparam1,index != -1 ? INDEXENT(index) : NULL, &g_tr); + return 1; + + + // pfnTraceToss + case EngFunc_TraceToss: // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1 = cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnTraceToss)(INDEXENT(index),iparam1 == -1 ? NULL : INDEXENT(iparam1),&g_tr); + return 1; + + + // pfnTraceMonsterHull + case EngFunc_TraceMonsterHull: // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[5]); + iparam1=cRet[0]; + cRet = MF_GetAmxAddr(amx,params[6]); + iparam2=cRet[0]; + (*g_engfuncs.pfnTraceMonsterHull)(INDEXENT(index),Vec1,Vec2,iparam1,iparam2 == 0 ? NULL : INDEXENT(iparam2),&g_tr); + return 1; + + + // pfnTraceHull + case EngFunc_TraceHull: // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[6]); + iparam3 = cRet[0]; + (*g_engfuncs.pfnTraceHull)(Vec1,Vec2,iparam1,iparam2,iparam3 == 0 ? 0 : INDEXENT(iparam3),&g_tr); + return 1; + + + // pfnTraceModel + case EngFunc_TraceModel: // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + iparam2 = cRet[0]; + (*g_engfuncs.pfnTraceModel)(Vec1,Vec2,iparam1,iparam2 == 0 ? NULL : INDEXENT(iparam2),&g_tr); + return 1; + + + // pfnTraceTexture + case EngFunc_TraceTexture: // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + temp = (char*)(*g_engfuncs.pfnTraceTexture)(INDEXENT(index),Vec1,Vec2); + cRet = MF_GetAmxAddr(amx,params[6]); + MF_SetAmxString(amx, params[5], temp, cRet[0]); + return 1; + + + // pfnTraceSphere + case EngFunc_TraceSphere: // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + fparam1 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + index = cRet[0]; + (*g_engfuncs.pfnTraceSphere)(Vec1,Vec2,iparam1,fparam1,index == 0 ? NULL : INDEXENT(index),&g_tr); + return 1; + + + // pfnGetAimVector + case EngFunc_GetAimVector: // void ) (edict_t* ent, float speed, float *rgflReturn); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnGetAimVector)(INDEXENT(index),fparam1,Vec1); + cRet = MF_GetAmxAddr(amx,params[4]); + cRet[0] = amx_ftoc(Vec1[0]); + cRet[1] = amx_ftoc(Vec1[1]); + cRet[2] = amx_ftoc(Vec1[2]); + return 1; + + + // pfnParticleEffect + case EngFunc_ParticleEffect: // void ) (const float *org, const float *dir, float color, float count); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam1=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[5]); + fparam2=amx_ctof(cRet[0]); + (*g_engfuncs.pfnParticleEffect)(Vec1,Vec2,fparam1,fparam2); + return 1; + + + // pfnLightStyle + case EngFunc_LightStyle: // void ) (int style, char* val); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1=cRet[0]; + temp = MF_GetAmxString(amx,params[3],0,&len); + (*g_engfuncs.pfnLightStyle)(iparam1,temp); + return 1; + + + // pfnDecalIndex + case EngFunc_DecalIndex: // int ) (const char *name); + temp = MF_GetAmxString(amx,params[2],0,&len); + return (*g_engfuncs.pfnDecalIndex)(temp); + + + // pfnPointContents + case EngFunc_PointContents: // int ) (const float *rgflVector); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + return (*g_engfuncs.pfnPointContents)(Vec1); + + + // pfnFreeEntPrivateData + case EngFunc_FreeEntPrivateData: // void ) (edict_t *pEdict); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + (*g_engfuncs.pfnFreeEntPrivateData)(INDEXENT(index)); + + + // pfnSzFromIndex + case EngFunc_SzFromIndex: // const char * ) (int iString); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + temp = (char*)(*g_engfuncs.pfnSzFromIndex)(iparam1); + cRet = MF_GetAmxAddr(amx,params[4]); + MF_SetAmxString(amx, params[3], temp, cRet[0]); + return 1; + + + // pfnAllocString + case EngFunc_AllocString: // int ) (const char *szValue); + temp = MF_GetAmxString(amx,params[2],0,&len); + return (*g_engfuncs.pfnAllocString)((const char *)temp); + + + // pfnRegUserMsg + case EngFunc_RegUserMsg: // int ) (const char *pszName, int iSize); + temp = MF_GetAmxString(amx,params[2],0,&len); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1 = cRet[0]; + return (*g_engfuncs.pfnRegUserMsg)(temp,iparam1); + + + // pfnAnimationAutomove + case EngFunc_AnimationAutomove: // void ) (const edict_t* pEdict, float flTime); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnAnimationAutomove)(INDEXENT(index),fparam1); + return 1; + + + // pfnGetBonePosition + case EngFunc_GetBonePosition: // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1=cRet[0]; + (*g_engfuncs.pfnGetBonePosition)(INDEXENT(index),iparam1,Vec1,Vec2); + cRet = MF_GetAmxAddr(amx,params[4]); + cRet[0]=amx_ftoc(Vec1[0]); + cRet[1]=amx_ftoc(Vec1[1]); + cRet[2]=amx_ftoc(Vec1[2]); + cRet = MF_GetAmxAddr(amx,params[5]); + cRet[0]=amx_ftoc(Vec2[0]); + cRet[1]=amx_ftoc(Vec2[1]); + cRet[2]=amx_ftoc(Vec2[2]); + return 1; + + + // pfnGetAttachment + case EngFunc_GetAttachment: // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + cRet = MF_GetAmxAddr(amx,params[2]); + index=cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1=cRet[0]; + (*g_engfuncs.pfnGetAttachment)(INDEXENT(index),iparam1,Vec1,Vec2); + cRet = MF_GetAmxAddr(amx,params[4]); + cRet[0]=amx_ftoc(Vec1[0]); + cRet[1]=amx_ftoc(Vec1[1]); + cRet[2]=amx_ftoc(Vec1[2]); + cRet = MF_GetAmxAddr(amx,params[5]); + cRet[0]=amx_ftoc(Vec2[0]); + cRet[1]=amx_ftoc(Vec2[1]); + cRet[2]=amx_ftoc(Vec2[2]); + return 1; + + + // pfnSetView + case EngFunc_SetView: // void ) (const edict_t *pClient, const edict_t *pViewent ); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam2 = cRet[0]; + CHECK_ENTITY(iparam1); + CHECK_ENTITY(iparam2); + (*g_engfuncs.pfnSetView)(INDEXENT(iparam1),INDEXENT(iparam2)); + return 1; + + + // pfnTime + case EngFunc_Time: // float) ( void ); + fparam1 = (*g_engfuncs.pfnTime)(); + return amx_ftoc(fparam1); + + + // pfnCrosshairAngle + case EngFunc_CrosshairAngle: // void ) (const edict_t *pClient, float pitch, float yaw); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam2 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnCrosshairAngle)(INDEXENT(index),fparam1,fparam2); + return 1; + + + // pfnFadeClientVolume + case EngFunc_FadeClientVolume: // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[4]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + iparam3 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[6]); + iparam4 = cRet[0]; + (*g_engfuncs.pfnFadeClientVolume)(INDEXENT(index),iparam1,iparam2,iparam3,iparam4); + return 1; + + + // pfnSetClientMaxSpeed + case EngFunc_SetClientMaxspeed: // void ) (const edict_t *pEdict, float fNewMaxspeed); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + fparam1 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnSetClientMaxspeed)(INDEXENT(index),fparam1); + return 1; + + + // pfnCreateFakeClient + case EngFunc_CreateFakeClient: // edict) (const char *netname); // returns NULL if fake client can't be created + temp = MF_GetAmxString(amx,params[2],0,&len); + pRet = (*g_engfuncs.pfnCreateFakeClient)(STRING(ALLOC_STRING(temp))); + if (pRet == 0) + return 0; + return ENTINDEX(pRet); + + + // pfnRunPlayerMove + case EngFunc_RunPlayerMove: // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[4]); + fparam1=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[5]); + fparam2=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + fparam3=amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[7]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[8]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[9]); + iparam3 = cRet[0]; + (*g_engfuncs.pfnRunPlayerMove)(INDEXENT(index),Vec1,fparam1,fparam2,fparam3,iparam1,iparam2,iparam3); + return 1; + + + // pfnNumberOfEntities + case EngFunc_NumberOfEntities: // int ) (void); + return (*g_engfuncs.pfnNumberOfEntities)(); + + + // pfnStaticDecal + case EngFunc_StaticDecal: // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); + cRet = MF_GetAmxAddr(amx,params[2]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[4]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + iparam3 = cRet[0]; + (*g_engfuncs.pfnStaticDecal)(Vec1,iparam1,iparam2,iparam3); + return 1; + + + // pfnPrecacheGeneric + case EngFunc_PrecacheGeneric: // int ) (char* s); + temp = MF_GetAmxString(amx,params[2],0,&len); + return (*g_engfuncs.pfnPrecacheGeneric)((char*)STRING(ALLOC_STRING(temp))); + + + // pfnBuildSoundMsg + case EngFunc_BuildSoundMsg: // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[3]); + iparam1 = cRet[0]; + temp = MF_GetAmxString(amx,params[4],0,&len); + cRet = MF_GetAmxAddr(amx,params[5]); + fparam1 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + fparam2 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[7]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[8]); + iparam3 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[9]); + iparam4 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[10]); + iparam5 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[11]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet=MF_GetAmxAddr(amx,params[12]); + iparam6=cRet[0]; + /* don't check, it might not be included + CHECK_ENTITY(iparam5); + */ + (*g_engfuncs.pfnBuildSoundMsg)(INDEXENT(index),iparam1,temp,fparam1,fparam2,iparam2,iparam3,iparam4,iparam5,Vec1,iparam6 == 0 ? NULL : INDEXENT(iparam6)); + return 1; + + + // pfnGetPhysicsKeyValue + case EngFunc_GetPhysicsKeyValue: // const char* ) ( const edict_t *pClient, const char *key ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = (char*)(*g_engfuncs.pfnGetPhysicsKeyValue)(INDEXENT(index),(const char *)temp); + cRet = MF_GetAmxAddr(amx,params[5]); + MF_SetAmxString(amx,params[4],temp2,cRet[0]); + return 1; + + + // pfnSetPhysicsKeyValue + case EngFunc_SetPhysicsKeyValue: // void ) ( const edict_t *pClient, const char *key, const char *value ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = MF_GetAmxString(amx,params[4],1,&len); + (*g_engfuncs.pfnSetPhysicsKeyValue)(INDEXENT(index),STRING(ALLOC_STRING(temp)),STRING(ALLOC_STRING(temp2))); + return 1; + + + // pfnGetPhysicsInfoString + case EngFunc_GetPhysicsInfoString: // const char* ) ( const edict_t *pClient ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + temp = (char*)(*g_engfuncs.pfnGetPhysicsInfoString)(INDEXENT(index)); + cRet = MF_GetAmxAddr(amx,params[4]); + + MF_SetAmxString(amx,params[3],temp,cRet[0]); + return 1; + + + // pfnPrecacheEvent + case EngFunc_PrecacheEvent: // unsigned short ) ( int type, const char*psz ); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + temp = MF_GetAmxString(amx,params[3],0,&len); + return (*g_engfuncs.pfnPrecacheEvent)(iparam1,(char*)STRING(ALLOC_STRING(temp))); + + + // pfnPlaybackEvent (grr) + case EngFunc_PlaybackEvent: // void ) + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + index = cRet[0]; + CHECK_ENTITY(index); + cRet = MF_GetAmxAddr(amx,params[4]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + fparam1 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[6]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[7]); + Vec2[0]=amx_ctof(cRet[0]); + Vec2[1]=amx_ctof(cRet[1]); + Vec2[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[8]); + fparam2 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[9]); + fparam3 = amx_ctof(cRet[0]); + cRet = MF_GetAmxAddr(amx,params[10]); + iparam3 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[11]); + iparam4 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[12]); + iparam5 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[13]); + iparam6 = cRet[0]; + (*g_engfuncs.pfnPlaybackEvent)(iparam1,INDEXENT(index),iparam2,fparam1,Vec1,Vec2,fparam2,fparam3,iparam3,iparam4,iparam5,iparam6); + return 1; + + // pfnGetCurrentPlayer + case EngFunc_GetCurrentPlayer: // int ) ( void ); + return (*g_engfuncs.pfnGetCurrentPlayer)(); + + + // pfnCanSkipPlayer + case EngFunc_CanSkipPlayer: // int ) ( const edict_t *player ); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + return (*g_engfuncs.pfnCanSkipPlayer)(INDEXENT(index)); + + + // pfnSetGroupMask + case EngFunc_SetGroupMask: // void ) ( int mask, int op ); + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam2 = cRet[0]; + (*g_engfuncs.pfnSetGroupMask)(iparam1,iparam2); + return 1; + + + // pfnGetClientListening + case EngFunc_GetClientListening: // bool (int iReceiver, int iSender) + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam2 = cRet[0]; + return (*g_engfuncs.pfnVoice_GetClientListening)(iparam1,iparam2); + + + // pfnSetClientListening + case EngFunc_SetClientListening: // bool (int iReceiver, int iSender, bool Listen) + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[4]); + iparam3 = cRet[0]; + return (*g_engfuncs.pfnVoice_SetClientListening)(iparam1,iparam2,iparam3); + + + // pfnMessageBegin (AMX doesn't support MSG_ONE_UNRELIABLE, so I should add this incase anyone needs it.) + case EngFunc_MessageBegin: // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) + cRet = MF_GetAmxAddr(amx,params[2]); + iparam1 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[3]); + iparam2 = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[4]); + Vec1[0]=amx_ctof(cRet[0]); + Vec1[1]=amx_ctof(cRet[1]); + Vec1[2]=amx_ctof(cRet[2]); + cRet = MF_GetAmxAddr(amx,params[5]); + index = cRet[0]; + (*g_engfuncs.pfnMessageBegin)(iparam1,iparam2,Vec1,index == 0 ? NULL : INDEXENT(index)); + return 1; + + + // pfnWriteCoord + case EngFunc_WriteCoord: // void (float) + cRet = MF_GetAmxAddr(amx,params[2]); + fparam1 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnWriteCoord)(fparam1); + return 1; + + + // pfnWriteAngle + case EngFunc_WriteAngle: // void (float) + cRet = MF_GetAmxAddr(amx,params[2]); + fparam1 = amx_ctof(cRet[0]); + (*g_engfuncs.pfnWriteAngle)(fparam1); + return 1; + case EngFunc_InfoKeyValue: // char* ) (char *infobuffer, char *key); + // Modify the syntax a bit. + // index, key + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + cRet = MF_GetAmxAddr(amx,params[5]); + iparam1 = cRet[0]; + CHECK_ENTITY(index); + temp2 = MF_GetAmxString(amx,params[3],0,&len); + temp = (*g_engfuncs.pfnInfoKeyValue)((*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT(index)),temp2); + MF_SetAmxString(amx,params[4],temp,iparam1); + return 1; + + case EngFunc_SetKeyValue: // void ) (char *infobuffer, char *key, char *value); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = MF_GetAmxString(amx,params[4],1,&len); + (*g_engfuncs.pfnSetKeyValue)((*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT(index)),temp,temp2); + return 1; + case EngFunc_SetClientKeyValue: // void ) (int clientIndex, char *infobuffer, char *key, char *value); + cRet = MF_GetAmxAddr(amx,params[2]); + index = cRet[0]; + CHECK_ENTITY(index); + temp = MF_GetAmxString(amx,params[3],0,&len); + temp2 = MF_GetAmxString(amx,params[4],1,&len); + (*g_engfuncs.pfnSetClientKeyValue)(index,(*g_engfuncs.pfnGetInfoKeyBuffer)(INDEXENT(index)),temp,temp2); + return 1; + + default: + LOG_CONSOLE(PLID,"[NS2AMX] Unknown engfunc type provided."); + return 0; + } +} + +AMX_NATIVE_INFO engfunc_natives[] = { + {"engfunc", engfunc}, + {NULL, NULL}, +}; \ No newline at end of file diff --git a/dlls/fakemeta/engfunc.h b/dlls/fakemeta/engfunc.h new file mode 100755 index 00000000..2726b156 --- /dev/null +++ b/dlls/fakemeta/engfunc.h @@ -0,0 +1,83 @@ +#ifndef _ENGFUNC_INCLUDE_H +#define _ENGFUNC_INCLUDE_H + +enum { + EngFunc_PrecacheModel, // int ) (char* s); + EngFunc_PrecacheSound, // int ) (char* s); + EngFunc_SetModel, // void ) (edict_t *e, const char *m); + EngFunc_ModelIndex, // int ) (const char *m); + EngFunc_ModelFrames, // int ) (int modelIndex); + EngFunc_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax); + EngFunc_ChangeLevel, // void ) (char* s1, char* s2); + EngFunc_VecToYaw, // float) (const float *rgflVector); + EngFunc_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut); + EngFunc_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); + EngFunc_ChangeYaw, // void ) (edict_t* ent); + EngFunc_ChangePitch, // void ) (edict_t* ent); + EngFunc_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); + EngFunc_GetEntityIllum, // int ) (edict_t* pEnt); + EngFunc_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); + EngFunc_FindClientInPVS, // edict) (edict_t *pEdict); + EngFunc_EntitiesInPVS, // edict) (edict_t *pplayer); + EngFunc_MakeVectors, // void ) (const float *rgflVector); + EngFunc_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up); + EngFunc_CreateEntity, // edict) (void); + EngFunc_RemoveEntity, // void ) (edict_t* e); + EngFunc_CreateNamedEntity, // edict) (int className); + EngFunc_MakeStatic, // void ) (edict_t *ent); + EngFunc_EntIsOnFloor, // int ) (edict_t *e); + EngFunc_DropToFloor, // int ) (edict_t* e); + EngFunc_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); + EngFunc_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin); + EngFunc_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); + EngFunc_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + EngFunc_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + EngFunc_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); + EngFunc_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + EngFunc_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); + EngFunc_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); + EngFunc_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); + EngFunc_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); + EngFunc_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn); + EngFunc_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count); + EngFunc_LightStyle, // void ) (int style, char* val); + EngFunc_DecalIndex, // int ) (const char *name); + EngFunc_PointContents, // int ) (const float *rgflVector); + EngFunc_FreeEntPrivateData, // void ) (edict_t *pEdict); + EngFunc_SzFromIndex, // const char * ) (int iString); + EngFunc_AllocString, // int ) (const char *szValue); + EngFunc_RegUserMsg, // int ) (const char *pszName, int iSize); + EngFunc_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime); + EngFunc_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + EngFunc_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + EngFunc_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent ); + EngFunc_Time, // float) ( void ); + EngFunc_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw); + EngFunc_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); + EngFunc_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed); + EngFunc_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created + EngFunc_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); + EngFunc_NumberOfEntities, // int ) (void); + EngFunc_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); + EngFunc_PrecacheGeneric, // int ) (char* s); + EngFunc_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + EngFunc_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key ); + EngFunc_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value ); + EngFunc_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient ); + EngFunc_PrecacheEvent, // unsigned short ) ( int type, const char*psz ); + EngFunc_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); + EngFunc_GetCurrentPlayer, //) ( void ); + EngFunc_CanSkipPlayer, //) ( const edict_t *player ); + EngFunc_SetGroupMask, //) ( int mask, int op ); + EngFunc_GetClientListening, // bool (int iReceiver, int iSender) + EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) + EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) + EngFunc_WriteCoord, // void (float) + EngFunc_WriteAngle, // void (float) + EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key); + EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); + EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value); +}; + +#endif //_ENGFUNC_INCLUDE_H \ No newline at end of file diff --git a/dlls/fakemeta/fakemeta.vcproj b/dlls/fakemeta/fakemeta.vcproj new file mode 100755 index 00000000..4ee98cf8 --- /dev/null +++ b/dlls/fakemeta/fakemeta.vcproj @@ -0,0 +1,179 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/dlls/fakemeta/fakemeta_amxx.cpp b/dlls/fakemeta/fakemeta_amxx.cpp new file mode 100755 index 00000000..65e4ba0e --- /dev/null +++ b/dlls/fakemeta/fakemeta_amxx.cpp @@ -0,0 +1,7 @@ +#include "fakemeta_amxx.h" + +void OnAmxxAttach() +{ + MF_AddNatives(engfunc_natives); + MF_AddNatives(dllfunc_natives); +} \ No newline at end of file diff --git a/dlls/fakemeta/fakemeta_amxx.h b/dlls/fakemeta/fakemeta_amxx.h new file mode 100755 index 00000000..0057efa8 --- /dev/null +++ b/dlls/fakemeta/fakemeta_amxx.h @@ -0,0 +1,21 @@ +#ifndef _FAKEMETA_INCLUDE_H +#define _FAKEMETA_INCLUDE_H + +#include "sdk/amxxmodule.h" +#include "CVector.h" +#include "engfunc.h" +#include "dllfunc.h" +#include "pev.h" +#include "forward.h" + +#define CHECK_ENTITY(x) if (x != 0 && (FNullEnt(INDEXENT(x)) || x < 0 || x > gpGlobals->maxEntities)) { MF_RaiseAmxError(amx,AMX_ERR_NATIVE); return 0; } + +extern AMX_NATIVE_INFO engfunc_natives[]; +extern AMX_NATIVE_INFO dllfunc_natives[]; +extern AMX_NATIVE_INFO pev_natives[]; +extern TraceResult g_tr; + +extern enginefuncs_t g_EngineFuncs_Table; +extern enginefuncs_t g_EngineFuncs_Post_Table; + +#endif //_FAKEMETA_INCLUDE_H \ No newline at end of file diff --git a/dlls/fakemeta/forward.cpp b/dlls/fakemeta/forward.cpp new file mode 100755 index 00000000..0e799119 --- /dev/null +++ b/dlls/fakemeta/forward.cpp @@ -0,0 +1,493 @@ +#include "fakemeta_amxx.h" + +CVector Engine[ENGFUNC_NUM+10]; +CVector EnginePost[ENGFUNC_NUM+10]; +cell mCellResult; +cell mlCellResult; +float mFloatResult; +float mlFloatResult; +const char *mStringResult; +const char *mlStringResult; +int retType = 0; +int lastFmRes = FMRES_IGNORED; + +#define ENGHOOK(pfnCall) \ + if (engtable->pfn##pfnCall == NULL) \ + engtable->pfn##pfnCall = pfnCall + +#define FM_ENG_HANDLE(pfnCall, pfnArgs) \ + register unsigned int i = 0; \ + clfm(); \ + int fmres = FMRES_IGNORED; \ + for (i=0; i= lastFmRes) { \ + if (retType == FMV_STRING) \ + mlStringResult = mStringResult; \ + else if (retType == FMV_CELL) \ + mlCellResult = mCellResult; \ + else if (retType == FMV_FLOAT) \ + mlFloatResult = mFloatResult; \ + lastFmRes = fmres; \ + } \ + } + +META_RES mswi(int fmres) +{ + if (fmres == FMRES_IGNORED) + return MRES_IGNORED; + if (fmres == FMRES_HANDLED) + return MRES_HANDLED; + if (fmres == FMRES_SUPERCEDE) + return MRES_SUPERCEDE; + if (fmres == FMRES_OVERRIDE) + return MRES_OVERRIDE; + return (META_RES)0; +} + +void clfm() +{ + mCellResult = 0; + mlCellResult = 0; + mStringResult = ""; + mlStringResult = ""; + lastFmRes = FMRES_IGNORED; + mFloatResult = 0.0; + mlFloatResult = 0.0; +} + +static cell AMX_NATIVE_CALL fm_return(AMX *amx, cell *params) +{ + int len; + switch (params[1]) + { + case FMV_STRING: + { + mStringResult = STRING(ALLOC_STRING(MF_GetAmxString(amx, params[2], 0 ,&len))); + break; + } + case FMV_FLOAT: + { + mFloatResult = amx_ctof(params[2]); + break; + } + case FMV_CELL: + { + mCellResult = params[2]; + break; + } + default: + { + return 0; + break; + } + } + + retType = params[1]; + + return 1; +} + +int PrecacheModel(char *s) +{ + FM_ENG_HANDLE(FM_PrecacheModel, (Engine[FM_PrecacheModel].at(i), s)); + RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); +} + +int PrecacheSound(char *s) +{ + FM_ENG_HANDLE(FM_PrecacheSound, (Engine[FM_PrecacheSound].at(i), s)); + RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); +} + +void SetModel(edict_t *e, const char *m) +{ + FM_ENG_HANDLE(FM_SetModel, (Engine[FM_SetModel].at(i), ENTINDEX(e), m)); + RETURN_META(mswi(lastFmRes)); +} + +int ModelIndex(const char *m) +{ + FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), m)); + RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); +} + +int ModelFrames(int modelIndex) +{ + FM_ENG_HANDLE(FM_ModelIndex, (Engine[FM_ModelIndex].at(i), modelIndex)); + RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); +} + +void SetSize(edict_t *e, const float *rgflMin, const float *rgflMax) +{ + cell vec1[3] = {amx_ftoc(rgflMin[0]), amx_ftoc(rgflMin[1]), amx_ftoc(rgflMin[2])}; + cell vec2[3] = {amx_ftoc(rgflMax[0]), amx_ftoc(rgflMax[1]), amx_ftoc(rgflMax[2])};; + cell retvec1 = MF_PrepareCellArray(vec1, 3); + cell retvec2 = MF_PrepareCellArray(vec2, 3); + FM_ENG_HANDLE(FM_SetSize, (Engine[FM_SetSize].at(i), ENTINDEX(e), retvec1, retvec2)); + RETURN_META(mswi(lastFmRes)); +} + +void ChangeLevel(char *s1, char *s2) +{ + FM_ENG_HANDLE(FM_ChangeLevel, (Engine[FM_ChangeLevel].at(i), s1, s2)); + RETURN_META(mswi(lastFmRes)); +} + +float VecToYaw(const float *rgflVector) +{ + cell vec[3] = {amx_ftoc(rgflVector[0]), amx_ftoc(rgflVector[1]), amx_ftoc(rgflVector[2])}; + cell retvec = MF_PrepareCellArray(vec, 3); + FM_ENG_HANDLE(FM_VecToYaw, (Engine[FM_VecToYaw].at(i), retvec)); + RETURN_META_VALUE(mswi(lastFmRes), mlFloatResult); +} + +void VecToAngles(const float *rgflVectorIn, float *rgflVectorOut) +{ + cell vec1[3] = {amx_ftoc(rgflVectorIn[0]), amx_ftoc(rgflVectorIn[1]), amx_ftoc(rgflVectorIn[2])}; + cell vec2[3] = {amx_ftoc(rgflVectorOut[0]), amx_ftoc(rgflVectorOut[1]), amx_ftoc(rgflVectorOut[2])};; + cell retvec1 = MF_PrepareCellArray(vec1, 3); + cell retvec2 = MF_PrepareCellArray(vec2, 3); + FM_ENG_HANDLE(FM_VecToAngles, (Engine[FM_VecToAngles].at(i), retvec1, retvec2)); + RETURN_META(mswi(lastFmRes)); +} + +void MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType) +{ + cell vec[3] = {amx_ftoc(pflGoal[0]), amx_ftoc(pflGoal[1]), amx_ftoc(pflGoal[2])}; + cell retvec = MF_PrepareCellArray(vec, 3); + FM_ENG_HANDLE(FM_MoveToOrigin, (Engine[FM_MoveToOrigin].at(i), ENTINDEX(ent), retvec, dist, iMoveType)); + RETURN_META(mswi(lastFmRes)); +} + +void ChangeYaw(edict_t *ent) +{ + FM_ENG_HANDLE(FM_ChangeYaw, (Engine[FM_ChangeYaw].at(i), ENTINDEX(ent))); + RETURN_META(mswi(lastFmRes)); +} + +void ChangePitch(edict_t *ent) +{ + FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(ent))); + RETURN_META(mswi(lastFmRes)); +} + +edict_t *FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue) +{ + FM_ENG_HANDLE(FM_FindEntityByString, (Engine[FM_FindEntityByString].at(i), ENTINDEX(pEdictStartSearchAfter), pszField, pszValue)); + RETURN_META_VALUE(mswi(lastFmRes), INDEXENT((int)mlCellResult)); +} + +int GetEntityIllum(edict_t *pent) +{ + FM_ENG_HANDLE(FM_ChangePitch, (Engine[FM_ChangePitch].at(i), ENTINDEX(pent))); + RETURN_META_VALUE(mswi(lastFmRes), (int)mlCellResult); +} + +static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params) +{ + int func = params[1]; + int post = params[2]; + if (func > ENGFUNC_NUM || func < 1) + { + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + return 0; + } + + int len, fId=0; + const char *funcname = MF_GetAmxString(amx, params[2], 0, &len); + + enginefuncs_t *engtable; + + if (post) + engtable = &g_EngineFuncs_Table; + else + engtable = &g_EngineFuncs_Post_Table; + + switch (func) + { + case FM_PrecacheModel: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + ENGHOOK(PrecacheModel); + break; + case FM_PrecacheSound: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + ENGHOOK(PrecacheSound); + break; + case FM_SetModel: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); + ENGHOOK(SetModel); + break; + case FM_ModelIndex: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + ENGHOOK(ModelIndex); + break; + case FM_ModelFrames: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + ENGHOOK(ModelFrames); + break; + case FM_SetSize: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); + ENGHOOK(SetSize); + break; + case FM_ChangeLevel: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE); + ENGHOOK(ChangeLevel); + break; + case FM_VecToYaw: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); + ENGHOOK(VecToYaw); + break; + case FM_VecToAngles: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_DONE); + ENGHOOK(VecToAngles); + break; + case FM_MoveToOrigin: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_CELL, FP_DONE); + ENGHOOK(MoveToOrigin); + break; + case FM_ChangeYaw: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + ENGHOOK(ChangeYaw); + break; + case FM_ChangePitch: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + ENGHOOK(ChangePitch); + break; + case FM_FindEntityByString: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE); + ENGHOOK(FindEntityByString); + break; + case FM_GetEntityIllum: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + ENGHOOK(GetEntityIllum); + break; + case FM_FindEntityInSphere: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_DONE); + break; + case FM_FindClientInPVS: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_EntitiesInPVS: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_MakeVectors: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); + break; + case FM_AngleVectors: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_ARRAY, FP_DONE); + break; + case FM_CreateEntity: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); + break; + case FM_RemoveEntity: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_CreateNamedEntity: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_MakeStatic: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_EntIsOnFloor: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_DropToFloor: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_WalkMove: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_CELL, FP_DONE); + break; + case FM_SetOrigin: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_DONE); + break; + case FM_EmitSound: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_EmitAmbientSound: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceLine: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceToss: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceMonsterHull: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceHull: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceModel: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_TraceTexture: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); + break; + case FM_TraceSphere: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_CELL, FP_FLOAT, FP_CELL, FP_DONE); + break; + case FM_GetAimVector: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_ARRAY, FP_DONE); + break; + case FM_ParticleEffect: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_DONE); + break; + case FM_LightStyle: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); + break; + case FM_DecalIndex: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_PointContents: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); + break; + case FM_FreeEntPrivateData: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_DONE); + break; + case FM_SzFromIndex: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_AllocString: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_RegUserMsg: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_CELL, FP_DONE); + break; + case FM_AnimationAutomove: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE); + break; + case FM_GetBonePosition: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); + break; + case FM_GetAttachment: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE); + break; + case FM_SetView: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_Time: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); + break; + case FM_CrosshairAngle: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_FLOAT, FP_DONE); + break; + case FM_FadeClientVolume: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_SetClientMaxspeed: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_FLOAT, FP_DONE); + break; + case FM_CreateFakeClient: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_RunPlayerMove: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_NumberOfEntities: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE); + break; + case FM_StaticDecal: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_ARRAY, FP_CELL, FP_CELL, FP_CELL, FP_DONE); + break; + case FM_PrecacheGeneric: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE); + break; + case FM_BuildSoundMsg: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_STRING, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE); + break; + case FM_GetPhysicsKeyValue: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); + break; + case FM_SetPhysicsKeyValue: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_DONE); + break; + case FM_GetPhysicsInfoString: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE); + break; + case FM_PrecacheEvent: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE); + break; + case FM_PlaybackEvent: + fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE); + break; +#if 0 + EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); + EngFunc_GetCurrentPlayer, //) ( void ); + EngFunc_CanSkipPlayer, //) ( const edict_t *player ); + EngFunc_SetGroupMask, //) ( int mask, int op ); + EngFunc_GetClientListening, // bool (int iReceiver, int iSender) + EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) + EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) + EngFunc_WriteCoord, // void (float) + EngFunc_WriteAngle, // void (float) + EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key); + EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); + EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value); + DLLFunc_GameInit, // void) ( void ); + DLLFunc_Spawn, // int ) ( edict_t *pent ); + DLLFunc_Think, // void ) ( edict_t *pent ); + DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther ); + DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther ); + DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther ); + DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); + DLLFunc_SetAbsBox, // void ) ( edict_t *pent ); + DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + + DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity ); + DLLFunc_ClientKill, // void ) ( edict_t *pEntity ); + DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity ); + DLLFunc_ClientCommand, // void ) ( edict_t *pEntity ); + + DLLFunc_ServerDeactivate, // void) ( void ); + + DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity ); + DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity ); + + DLLFunc_StartFrame, // void ) ( void ); + DLLFunc_ParmsNewLevel, // void ) ( void ); + DLLFunc_ParmsChangeLevel, // void ) ( void ); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + DLLFunc_GetGameDescription, // const char * )( void ); + + // Spectator funcs + DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity ); + DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity ); + DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity ); + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + DLLFunc_Sys_Error, // void ) ( const char *error_string ); + + DLLFunc_PM_FindTextureType, // char )( char *name ); + DLLFunc_RegisterEncoders, // void ) ( void ); + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); + + // Create baselines for certain "unplaced" items. + DLLFunc_CreateInstancedBaselines, // void ) ( void ); + DLLFunc_pfnAllowLagCompensation, // int )( void ); + // I know this does not fit with DLLFUNC(), but I dont want another native just for it. + MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev); +#endif + + default: + fId = 0; + break; + } + + if (!fId) + return 0; + + if (post) + { + EnginePost[func].push_back(fId); + } else { + Engine[func].push_back(fId); + } + + return 1; +} diff --git a/dlls/fakemeta/forward.h b/dlls/fakemeta/forward.h new file mode 100755 index 00000000..8cc8fc02 --- /dev/null +++ b/dlls/fakemeta/forward.h @@ -0,0 +1,149 @@ +#ifndef _INCLUDE_FORWARD_H +#define _INCLUDE_FORWARD_H + +#define ENGFUNC_NUM 108 + +#define FMV_STRING 1 +#define FMV_FLOAT 2 +#define FMV_CELL 3 + +#define FMRES_HANDLED 2 +#define FMRES_SUPERCEDE 4 +#define FMRES_IGNORED 1 +#define FMRES_OVERRIDE 3 + +enum { + FM_PrecacheModel = 1, // int ) (char* s); + FM_PrecacheSound, // int ) (char* s); + FM_SetModel, // void ) (edict_t *e, const char *m); + FM_ModelIndex, // int ) (const char *m); + FM_ModelFrames, // int ) (int modelIndex); + FM_SetSize, // void ) (edict_t *e, const float *rgflMin, const float *rgflMax); + FM_ChangeLevel, // void ) (char* s1, char* s2); + FM_VecToYaw, // float) (const float *rgflVector); + FM_VecToAngles, // void ) (const float *rgflVectorIn, float *rgflVectorOut); + FM_MoveToOrigin, // void ) (edict_t *ent, const float *pflGoal, float dist, int iMoveType); + FM_ChangeYaw, // void ) (edict_t* ent); + FM_ChangePitch, // void ) (edict_t* ent); + FM_FindEntityByString, // edict) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); + FM_GetEntityIllum, // int ) (edict_t* pEnt); + FM_FindEntityInSphere, // edict) (edict_t *pEdictStartSearchAfter, const float *org, float rad); + FM_FindClientInPVS, // edict) (edict_t *pEdict); + FM_EntitiesInPVS, // edict) (edict_t *pplayer); + FM_MakeVectors, // void ) (const float *rgflVector); + FM_AngleVectors, // void ) (const float *rgflVector, float *forward, float *right, float *up); + FM_CreateEntity, // edict) (void); + FM_RemoveEntity, // void ) (edict_t* e); + FM_CreateNamedEntity, // edict) (int className); + FM_MakeStatic, // void ) (edict_t *ent); + FM_EntIsOnFloor, // int ) (edict_t *e); + FM_DropToFloor, // int ) (edict_t* e); + FM_WalkMove, // int ) (edict_t *ent, float yaw, float dist, int iMode); + FM_SetOrigin, // void ) (edict_t *e, const float *rgflOrigin); + FM_EmitSound, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); + FM_EmitAmbientSound, // void ) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); + FM_TraceLine, // void ) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + FM_TraceToss, // void ) (edict_t* pent, edict_t* pentToIgnore, TraceResult *ptr); + FM_TraceMonsterHull, // int ) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); + FM_TraceHull, // void ) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); + FM_TraceModel, // void ) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); + FM_TraceTexture, // const char *) (edict_t *pTextureEntity, const float *v1, const float *v2 ); + FM_TraceSphere, // void ) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); + FM_GetAimVector, // void ) (edict_t* ent, float speed, float *rgflReturn); + FM_ParticleEffect, // void ) (const float *org, const float *dir, float color, float count); + FM_LightStyle, // void ) (int style, char* val); + FM_DecalIndex, // int ) (const char *name); + FM_PointContents, // int ) (const float *rgflVector); + FM_FreeEntPrivateData, // void ) (edict_t *pEdict); + FM_SzFromIndex, // const char * ) (int iString); + FM_AllocString, // int ) (const char *szValue); + FM_RegUserMsg, // int ) (const char *pszName, int iSize); + FM_AnimationAutomove, // void ) (const edict_t* pEdict, float flTime); + FM_GetBonePosition, // void ) (const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); + FM_GetAttachment, // void ) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); + FM_SetView, // void ) (const edict_t *pClient, const edict_t *pViewent ); + FM_Time, // float) ( void ); + FM_CrosshairAngle, // void ) (const edict_t *pClient, float pitch, float yaw); + FM_FadeClientVolume, // void ) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); + FM_SetClientMaxspeed, // void ) (const edict_t *pEdict, float fNewMaxspeed); + FM_CreateFakeClient, // edict) (const char *netname); // returns NULL if fake client can't be created + FM_RunPlayerMove, // void ) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ); + FM_NumberOfEntities, // int ) (void); + FM_StaticDecal, // void ) ( const float *origin, int decalIndex, int entityIndex, int modelIndex ); + FM_PrecacheGeneric, // int ) (char* s); + FM_BuildSoundMsg, // void ) (edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); + FM_GetPhysicsKeyValue, // const char* ) ( const edict_t *pClient, const char *key ); + FM_SetPhysicsKeyValue, // void ) ( const edict_t *pClient, const char *key, const char *value ); + FM_GetPhysicsInfoString,// const char* ) ( const edict_t *pClient ); + FM_PrecacheEvent, // unsigned short ) ( int type, const char*psz ); + FM_PlaybackEvent, // void ) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ); + FM_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset ); + FM_GetCurrentPlayer, //) ( void ); + FM_CanSkipPlayer, //) ( const edict_t *player ); + FM_SetGroupMask, //) ( int mask, int op ); + FM_GetClientListening, // bool (int iReceiver, int iSender) + FM_SetClientListening, // bool (int iReceiver, int iSender, bool Listen) + FM_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) + FM_WriteCoord, // void (float) + FM_WriteAngle, // void (float) + FM_InfoKeyValue, // char* ) (char *infobuffer, char *key); + FM_SetKeyValue, // void ) (char *infobuffer, char *key, char *value); + FM_SetClientKeyValue, // void ) (int clientIndex, char *infobuffer, char *key, char *value); + FM_GameInit, // void) ( void ); + FM_Spawn, // int ) ( edict_t *pent ); + FM_Think, // void ) ( edict_t *pent ); + FM_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther ); + FM_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther ); + FM_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther ); + FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); + FM_SetAbsBox, // void ) ( edict_t *pent ); + FM_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); + + FM_ClientDisconnect, // void ) ( edict_t *pEntity ); + FM_ClientKill, // void ) ( edict_t *pEntity ); + FM_ClientPutInServer, // void ) ( edict_t *pEntity ); + FM_ClientCommand, // void ) ( edict_t *pEntity ); + + FM_ServerDeactivate, // void) ( void ); + + FM_PlayerPreThink, // void ) ( edict_t *pEntity ); + FM_PlayerPostThink, // void ) ( edict_t *pEntity ); + + FM_StartFrame, // void ) ( void ); + FM_ParmsNewLevel, // void ) ( void ); + FM_ParmsChangeLevel, // void ) ( void ); + + // Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life + FM_GetGameDescription, // const char * )( void ); + + // Spectator funcs + FM_SpectatorConnect, // void) ( edict_t *pEntity ); + FM_SpectatorDisconnect, // void ) ( edict_t *pEntity ); + FM_SpectatorThink, // void ) ( edict_t *pEntity ); + + // Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. + FM_Sys_Error, // void ) ( const char *error_string ); + + FM_PM_FindTextureType, // char )( char *name ); + FM_RegisterEncoders, // void ) ( void ); + + // Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise + FM_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs ); + + // Create baselines for certain "unplaced" items. + FM_CreateInstancedBaselines, // void ) ( void ); + FM_pfnAllowLagCompensation, // int )( void ); +}; + +extern CVector Engine[]; +extern CVector EnginePost[]; +extern cell mCellResult; +extern float mFloatResult; +extern const char *mStringResult; +extern cell mlCellResult; +extern float mlFloatResult; +extern const char *mlStringResult; +extern int lastFmRes; +extern int retType; + +#endif //_INCLUDE_FORWARD_H \ No newline at end of file diff --git a/dlls/fakemeta/pev.cpp b/dlls/fakemeta/pev.cpp new file mode 100755 index 00000000..87f49409 --- /dev/null +++ b/dlls/fakemeta/pev.cpp @@ -0,0 +1,608 @@ +#include "fakemeta_amxx.h" + +// originally by mahnsawce +static cell AMX_NATIVE_CALL amx_pev(AMX *amx,cell *params) +{ + int index=params[1]; + if (index >= 1 && index <= 32) + { + if (!MF_IsPlayerIngame(index)) + { + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + return 0; + } + } else { + if (index > gpGlobals->maxEntities) + { + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + return 0; + } + } + edict_t *pPlayer = INDEXENT(index); + int returntype = *params/sizeof(cell); + int valuetype=0; + int iReturn=0; + float fReturn=0; + Vector vReturn=Vector(0,0,0); + byte bReturn[4]={0,0,0,0}; + int iSwitch = params[2]; + if (iSwitch > pev_int_start && iSwitch < pev_int_end) + valuetype=VALUETYPE_INT; + else if (iSwitch > pev_float_start && iSwitch < pev_float_end) + valuetype=VALUETYPE_FLOAT; + else if (iSwitch > pev_vecarray_start && iSwitch < pev_vecarray_end) + valuetype=VALUETYPE_VECTOR; + else if (iSwitch > pev_byte_start && iSwitch < pev_byte_end) + valuetype=VALUETYPE_BYTE; + else if (iSwitch > pev_string_start && iSwitch < pev_string_end) + valuetype=VALUETYPE_STRING; + if (iSwitch > pev_int_start && iSwitch < pev_int_end) + { + valuetype=VALUETYPE_INT; + switch(iSwitch) + { + case fixangle: + iReturn = pPlayer->v.fixangle; + break; + case modelindex: + iReturn = pPlayer->v.modelindex; + break; + case viewmodel: + iReturn = pPlayer->v.viewmodel; + break; + case weaponmodel: + iReturn = pPlayer->v.weaponmodel; + break; + case movetype: + iReturn = pPlayer->v.movetype; + break; + case solid: + iReturn = pPlayer->v.solid; + break; + case skin: + iReturn = pPlayer->v.skin; + break; + case body: + iReturn = pPlayer->v.body; + break; + case effects: + iReturn = pPlayer->v.effects; + break; + case light_level: + iReturn = pPlayer->v.light_level; + break; + case sequence: + iReturn = pPlayer->v.sequence; + break; + case gaitsequence: + iReturn = pPlayer->v.gaitsequence; + break; + case rendermode: + iReturn = pPlayer->v.rendermode; + break; + case renderfx: + iReturn = pPlayer->v.renderfx; + break; + case weapons: + iReturn = pPlayer->v.weapons; + break; + case deadflag: + iReturn = pPlayer->v.deadflag; + break; + case button: + iReturn = pPlayer->v.button; + break; + case impulse: + iReturn = pPlayer->v.impulse; + break; + case spawnflags: + iReturn = pPlayer->v.spawnflags; + break; + case flags: + iReturn = pPlayer->v.flags; + break; + case colormap: + iReturn = pPlayer->v.colormap; + break; + case team: + iReturn = pPlayer->v.team; + break; + case waterlevel: + iReturn = pPlayer->v.waterlevel; + break; + case watertype: + iReturn = pPlayer->v.watertype; + break; + case playerclass: + iReturn = pPlayer->v.playerclass; + break; + case weaponanim: + iReturn = pPlayer->v.weaponanim; + break; + case pushmsec: + iReturn = pPlayer->v.pushmsec; + break; + case bInDuck: + iReturn = pPlayer->v.bInDuck; + break; + case flTimeStepSound: + iReturn = pPlayer->v.flTimeStepSound; + break; + case flSwimTime: + iReturn = pPlayer->v.flSwimTime; + break; + case flDuckTime: + iReturn = pPlayer->v.flDuckTime; + break; + case iStepLeft: + iReturn = pPlayer->v.iStepLeft; + break; + case gamestate: + iReturn = pPlayer->v.gamestate; + break; + case oldbuttons: + iReturn = pPlayer->v.oldbuttons; + break; + case groupinfo: + iReturn = pPlayer->v.groupinfo; + break; + case iuser1: + iReturn = pPlayer->v.iuser1; + break; + case iuser2: + iReturn = pPlayer->v.iuser2; + break; + case iuser3: + iReturn = pPlayer->v.iuser3; + break; + case iuser4: + iReturn = pPlayer->v.iuser4; + break; + default: + return 0; + } + } + else if (iSwitch > pev_float_start && iSwitch < pev_float_end) + { + valuetype=VALUETYPE_FLOAT; + switch(iSwitch) + { + case impacttime: + fReturn = pPlayer->v.impacttime; + break; + case starttime: + fReturn = pPlayer->v.starttime; + break; + case idealpitch: + fReturn = pPlayer->v.idealpitch; + break; + case pitch_speed: + fReturn = pPlayer->v.pitch_speed; + break; + case yaw_speed: + fReturn = pPlayer->v.yaw_speed; + break; + case ltime: + fReturn = pPlayer->v.ltime; + break; + case nextthink: + fReturn = pPlayer->v.nextthink; + break; + case gravity: + fReturn = pPlayer->v.gravity; + break; + case friction: + fReturn = pPlayer->v.friction; + break; + case frame: + fReturn = pPlayer->v.frame; + break; + case animtime: + fReturn = pPlayer->v.animtime; + break; + case framerate: + fReturn = pPlayer->v.framerate; + break; + case scale: + fReturn = pPlayer->v.scale; + break; + case renderamt: + fReturn = pPlayer->v.renderamt; + break; + case health: + fReturn = pPlayer->v.health; + break; + case frags: + fReturn = pPlayer->v.frags; + break; + case takedamage: + fReturn = pPlayer->v.takedamage; + break; + case max_health: + fReturn = pPlayer->v.max_health; + break; + case teleport_time: + fReturn = pPlayer->v.teleport_time; + break; + case armortype: + fReturn = pPlayer->v.armortype; + break; + case armorvalue: + fReturn = pPlayer->v.armorvalue; + break; + case dmg_take: + fReturn = pPlayer->v.dmg_take; + break; + case dmg_save: + fReturn = pPlayer->v.dmg_save; + break; + case dmg: + fReturn = pPlayer->v.dmg; + break; + case dmgtime: + fReturn = pPlayer->v.dmgtime; + break; + case speed: + fReturn = pPlayer->v.speed; + break; + case air_finished: + fReturn = pPlayer->v.air_finished; + break; + case pain_finished: + fReturn = pPlayer->v.pain_finished; + break; + case radsuit_finished: + fReturn = pPlayer->v.radsuit_finished; + break; + case maxspeed: + fReturn = pPlayer->v.maxspeed; + break; + case fov: + fReturn = pPlayer->v.fov; + break; + case flFallVelocity: + fReturn = pPlayer->v.flFallVelocity; + break; + case fuser1: + fReturn = pPlayer->v.fuser1; + break; + case fuser2: + fReturn = pPlayer->v.fuser2; + break; + case fuser3: + fReturn = pPlayer->v.fuser3; + break; + case fuser4: + fReturn = pPlayer->v.fuser4; + break; + default: + return 0; + break; + } + } + else if (iSwitch > pev_string_start && iSwitch < pev_string_end) + { + valuetype=VALUETYPE_STRING; + switch (iSwitch) + { + case classname: + iReturn = pPlayer->v.classname; + break; + case globalname: + iReturn = pPlayer->v.globalname; + break; + case model: + iReturn = pPlayer->v.model; + break; + case target: + iReturn = pPlayer->v.target; + break; + case targetname: + iReturn = pPlayer->v.targetname; + break; + case netname: + iReturn = pPlayer->v.netname; + break; + case message: + iReturn = pPlayer->v.message; + break; + case noise: + iReturn = pPlayer->v.noise; + break; + case noise1: + iReturn = pPlayer->v.noise1; + break; + case noise2: + iReturn = pPlayer->v.noise2; + break; + case noise3: + iReturn = pPlayer->v.noise3; + break; + default: + return 0; + } + + } + else if (iSwitch > pev_edict_start && iSwitch < pev_edict_end) + { + valuetype=VALUETYPE_EDICT; + switch (iSwitch) + { + case chain: + iReturn = ENTINDEX(pPlayer->v.chain); + break; + case dmg_inflictor: + iReturn = ENTINDEX(pPlayer->v.dmg_inflictor); + break; + case enemy: + iReturn = ENTINDEX(pPlayer->v.enemy); + break; + case aiment: + iReturn = ENTINDEX(pPlayer->v.aiment); + break; + case owner: + iReturn = ENTINDEX(pPlayer->v.owner); + break; + case groundentity: + iReturn = ENTINDEX(pPlayer->v.groundentity); + break; + case euser1: + iReturn = ENTINDEX(pPlayer->v.euser1); + break; + case euser2: + iReturn = ENTINDEX(pPlayer->v.euser2); + break; + case euser3: + iReturn = ENTINDEX(pPlayer->v.euser3); + break; + case euser4: + iReturn = ENTINDEX(pPlayer->v.euser4); + break; + default: + return 0; + } + } + else if (iSwitch > pev_vecarray_start && iSwitch < pev_vecarray_end) + { + valuetype=VALUETYPE_VECTOR; + switch(iSwitch) + { + case origin: + vReturn = pPlayer->v.origin; + break; + case oldorigin: + vReturn = pPlayer->v.oldorigin; + break; + case velocity: + vReturn = pPlayer->v.velocity; + break; + case basevelocity: + vReturn = pPlayer->v.basevelocity; + break; + case movedir: + vReturn = pPlayer->v.movedir; + break; + case angles: + vReturn = pPlayer->v.angles; + break; + case avelocity: + vReturn = pPlayer->v.avelocity; + break; + case v_angle: + vReturn = pPlayer->v.v_angle; + break; + case endpos: + vReturn = pPlayer->v.endpos; + break; + case startpos: + vReturn = pPlayer->v.startpos; + break; + case absmin: + vReturn = pPlayer->v.absmin; + break; + case absmax: + vReturn = pPlayer->v.absmax; + break; + case mins: + vReturn = pPlayer->v.mins; + break; + case maxs: + vReturn = pPlayer->v.maxs; + break; + case size: + vReturn = pPlayer->v.size; + break; + case rendercolor: + vReturn = pPlayer->v.rendercolor; + break; + case view_ofs: + vReturn = pPlayer->v.view_ofs; + break; + case vuser1: + vReturn = pPlayer->v.vuser1; + break; + case vuser2: + vReturn = pPlayer->v.vuser2; + break; + case vuser3: + vReturn = pPlayer->v.vuser3; + break; + case vuser4: + vReturn = pPlayer->v.vuser4; + break; + default: + return 0; + } + } + else if ((iSwitch > pev_byte_start && iSwitch < pev_byte_end) || (iSwitch > pev_bytearray_start && iSwitch < pev_bytearray_end)) + { + if (iSwitch > pev_byte_start && iSwitch < pev_byte_end) + valuetype=VALUETYPE_INT; + else + valuetype=VALUETYPE_BYTE; + switch(iSwitch) + { + case controller: + { + bReturn[0] = pPlayer->v.controller[0]; + bReturn[1] = pPlayer->v.controller[1]; + bReturn[2] = pPlayer->v.controller[2]; + bReturn[3] = pPlayer->v.controller[3]; + break; + } + case controller_0: + iReturn = pPlayer->v.controller[0]; + break; + case controller_1: + iReturn = pPlayer->v.controller[1]; + break; + case controller_2: + iReturn = pPlayer->v.controller[2]; + break; + case controller_3: + iReturn = pPlayer->v.controller[3]; + break; + case blending: + { + bReturn[0] = pPlayer->v.blending[0]; + bReturn[1] = pPlayer->v.blending[1]; + bReturn[2]=0; + bReturn[3]=0; + break; + } + case blending_0: + iReturn = pPlayer->v.blending[0]; + break; + case blending_1: + iReturn = pPlayer->v.blending[1]; + break; + default: + return 0; + } + } + if (returntype == RETURNTYPE_INT) + { + // We are only returning an integer here. + // If the returned value is a string, return make_string value. + // If the returned value is a float, round it down. + // If the returned value is int, just return it. + // Otherwise, print a warning. + if (valuetype == VALUETYPE_INT || valuetype == VALUETYPE_EDICT) + { + return iReturn; + } + else if (valuetype == VALUETYPE_FLOAT) + { + return (int)fReturn; + } + MF_Log("Invalid return valuetype for pev()."); + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + return 0; + } + else if (returntype == RETURNTYPE_FLOAT) + { + // We are setting a variable as a float here. + // If it's a float, just set it. + // If it's an integer, convert and set it. + // Otherwise, return an error. + if (valuetype == VALUETYPE_INT) + { + float fTemp = (float)iReturn; + cell *cRet = MF_GetAmxAddr(amx,params[3]); + *cRet = amx_ftoc(fTemp); + return 1; + } + else if (valuetype == VALUETYPE_FLOAT) + { + cell *cRet = MF_GetAmxAddr(amx,params[3]); + *cRet = amx_ftoc(fReturn); + return 1; + } + else if (valuetype == VALUETYPE_VECTOR) + { + cell *cRet = MF_GetAmxAddr(amx,params[3]); + cRet[0] = amx_ftoc(vReturn.x); + cRet[1] = amx_ftoc(vReturn.y); + cRet[2] = amx_ftoc(vReturn.z); + return 1; + } + else if (valuetype == VALUETYPE_BYTE) + { + cell *cRet = MF_GetAmxAddr(amx,params[3]); + if (iSwitch == blending) + { + // Only 2 for blending. + cRet[0]=bReturn[0]; + cRet[1]=bReturn[1]; + return 1; + } + else + { + // There's 4 for controller. + cRet[0]=bReturn[0]; + cRet[1]=bReturn[1]; + cRet[2]=bReturn[2]; + cRet[3]=bReturn[3]; + return 1; + } + } + MF_Log("Invalid return valuetype for pev()."); + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + } + else if (returntype == RETURNTYPE_STRING) + { + // Here is a string value that was requested. + // If the returned value is an integer or float, then sprintf() it to string. + // If the returned is a string, then string() it. + if (valuetype == VALUETYPE_INT || valuetype == VALUETYPE_STRING || valuetype == VALUETYPE_EDICT) + { + if (valuetype == VALUETYPE_STRING) + { + MF_SetAmxString(amx, params[3], STRING(iReturn), params[4]); + return 1; + } + else + { + char blah[64]; + sprintf(blah,"%i",iReturn); + MF_SetAmxString(amx, params[3], blah, params[4]); + return 1; + } + + } + if (valuetype == VALUETYPE_FLOAT) + { + char blah[64]; + sprintf(blah,"%f",fReturn); + MF_SetAmxString(amx, params[3], blah, params[4]); + return 1; + } + if (valuetype == VALUETYPE_VECTOR) + { + char blah[256]; + sprintf(blah,"%f %f %f",vReturn.x,vReturn.y,vReturn.z); + MF_SetAmxString(amx, params[3], blah, params[4]); + return 1; + } + if (valuetype == VALUETYPE_BYTE) + { + if (iSwitch == controller) + { + char blah[128]; + sprintf(blah,"%i %i",bReturn[0],bReturn[1]); + MF_SetAmxString(amx,params[3],blah,params[4]); + return 1; + } + else + { + char blah[256]; + sprintf(blah,"%i %i %i %i",bReturn[0],bReturn[1],bReturn[2],bReturn[3]); + MF_SetAmxString(amx,params[3],blah,params[4]); + return 1; + } + } + MF_Log("Invalid return valuetype for pev()."); + MF_RaiseAmxError(amx, AMX_ERR_NATIVE); + } + return 0; +} \ No newline at end of file diff --git a/dlls/fakemeta/pev.h b/dlls/fakemeta/pev.h new file mode 100755 index 00000000..8d253c6f --- /dev/null +++ b/dlls/fakemeta/pev.h @@ -0,0 +1,160 @@ +#ifndef _INCLUDE_PEV_H +#define _INCLUDE_PEV_H + +#define RETURNTYPE_INT 2 +#define RETURNTYPE_FLOAT 3 +#define RETURNTYPE_VECTOR 3 +#define RETURNTYPE_STRING 4 +#define VALUETYPE_INT 1 +#define VALUETYPE_FLOAT 2 +#define VALUETYPE_VECTOR 3 +#define VALUETYPE_EDICT 4 +#define VALUETYPE_STRING 5 +#define VALUETYPE_BYTE 6 + +enum pev_pointers +{ + pev_string_start = 0, + classname, + globalname, + model, + target, + targetname, + netname, + message, + noise, + noise1, + noise2, + noise3, + pev_string_end, + pev_edict_start, + chain, + dmg_inflictor, + enemy, + aiment, + owner, + groundentity, + euser1, + euser2, + euser3, + euser4, + pev_edict_end, + pev_float_start, + impacttime, + starttime, + idealpitch, + pitch_speed, + yaw_speed, + ltime, + nextthink, + gravity, + friction, + frame, + animtime, + framerate, + scale, + renderamt, + health, + frags, + takedamage, + max_health, + teleport_time, + armortype, + armorvalue, + dmg_take, + dmg_save, + dmg, + dmgtime, + speed, + air_finished, + pain_finished, + radsuit_finished, + maxspeed, + fov, + flFallVelocity, + fuser1, + fuser2, + fuser3, + fuser4, + pev_float_end, + pev_int_start, + fixangle, + modelindex, + viewmodel, + weaponmodel, + movetype, + solid, + skin, + body, + effects, + light_level, + sequence, + gaitsequence, + rendermode, + renderfx, + weapons, + deadflag, + button, + impulse, + spawnflags, + flags, + colormap, + team, + waterlevel, + watertype, + playerclass, + weaponanim, + pushmsec, + bInDuck, + flTimeStepSound, + flSwimTime, + flDuckTime, + iStepLeft, + gamestate, + oldbuttons, + groupinfo, + iuser1, + iuser2, + iuser3, + iuser4, + pev_int_end, + pev_byte_start, + controller_0, + controller_1, + controller_2, + controller_3, + blending_0, + blending_1, + pev_byte_end, + pev_bytearray_start, + controller, + blending, + pev_bytearray_end, + pev_vecarray_start, + origin, + oldorigin, + velocity, + basevelocity, + clbasevelocity, + movedir, + angles, + avelocity, + v_angle, + endpos, + startpos, + absmin, + absmax, + mins, + maxs, + size, + rendercolor, + view_ofs, + vuser1, + vuser2, + vuser3, + vuser4, + punchangle, + pev_vecarray_end +}; + +#endif //_INCLUDE_PEV_H \ No newline at end of file diff --git a/dlls/fakemeta/sdk/amxxmodule.cpp b/dlls/fakemeta/sdk/amxxmodule.cpp new file mode 100755 index 00000000..b021ab49 --- /dev/null +++ b/dlls/fakemeta/sdk/amxxmodule.cpp @@ -0,0 +1,2990 @@ +/* AMX Mod X +* +* by the AMX Mod X Development Team +* originally developed by OLO +* +* Parts Copyright (C) 2001-2003 Will Day +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at +* your option) any later version. +* +* This program is distributed in the hope that it will be useful, but +* WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software Foundation, +* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +* +* In addition, as a special exception, the author gives permission to +* link the code of this program with the Half-Life Game Engine ("HL +* Engine") and Modified Game Libraries ("MODs") developed by Valve, +* L.L.C ("Valve"). You must obey the GNU General Public License in all +* respects for all of the code used other than the HL Engine and MODs +* from Valve. If you modify this file, you may extend this exception +* to your version of the file, but you are not obligated to do so. If +* you do not wish to do so, delete this exception statement from your +* version. +* +* Description: AMX Mod X Module Interface Functions +*/ + +#include +#include +#include +#include +#include +#include "amxxmodule.h" + +/************* METAMOD SUPPORT *************/ +#ifdef USE_METAMOD + +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; + +// GetEntityAPI2 functions +static DLL_FUNCTIONS g_EntityAPI_Table = +{ +#ifdef FN_GameDLLInit + FN_GameDLLInit, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn + FN_DispatchSpawn, +#else + NULL, +#endif +#ifdef FN_DispatchThink + FN_DispatchThink, +#else + NULL, +#endif +#ifdef FN_DispatchUse + FN_DispatchUse, +#else + NULL, +#endif +#ifdef FN_DispatchTouch + FN_DispatchTouch, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked + FN_DispatchBlocked, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue + FN_DispatchKeyValue, +#else + NULL, +#endif +#ifdef FN_DispatchSave + FN_DispatchSave, +#else + NULL, +#endif +#ifdef FN_DispatchRestore + FN_DispatchRestore, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox + FN_DispatchObjectCollsionBox, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields + FN_SaveWriteFields, +#else + NULL, +#endif +#ifdef FN_SaveReadFields + FN_SaveReadFields, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState + FN_SaveGlobalState, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState + FN_RestoreGlobalState, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState + FN_ResetGlobalState, +#else + NULL, +#endif +#ifdef FN_ClientConnect + FN_ClientConnect, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect + FN_ClientDisconnect, +#else + NULL, +#endif +#ifdef FN_ClientKill + FN_ClientKill, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer + FN_ClientPutInServer, +#else + NULL, +#endif +#ifdef FN_ClientCommand + FN_ClientCommand, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged + FN_ClientUserInfoChanged, +#else + NULL, +#endif +#ifdef FN_ServerActivate + FN_ServerActivate, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate + FN_ServerDeactivate, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink + FN_PlayerPreThink, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink + FN_PlayerPostThink, +#else + NULL, +#endif +#ifdef FN_StartFrame + FN_StartFrame, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel + FN_ParmsNewLevel, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel + FN_ParmsChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetGameDescription + FN_GetGameDescription, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization + FN_PlayerCustomization, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect + FN_SpectatorConnect, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect + FN_SpectatorDisconnect, +#else + NULL, +#endif +#ifdef FN_SpectatorThink + FN_SpectatorThink, +#else + NULL, +#endif +#ifdef FN_Sys_Error + FN_Sys_Error, +#else + NULL, +#endif +#ifdef FN_PM_Move + FN_PM_Move, +#else + NULL, +#endif +#ifdef FN_PM_Init + FN_PM_Init, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType + FN_PM_FindTextureType, +#else + NULL, +#endif +#ifdef FN_SetupVisibility + FN_SetupVisibility, +#else + NULL, +#endif +#ifdef FN_UpdateClientData + FN_UpdateClientData, +#else + NULL, +#endif +#ifdef FN_AddToFullPack + FN_AddToFullPack, +#else + NULL, +#endif +#ifdef FN_CreateBaseline + FN_CreateBaseline, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders + FN_RegisterEncoders, +#else + NULL, +#endif +#ifdef FN_GetWeaponData + FN_GetWeaponData, +#else + NULL, +#endif +#ifdef FN_CmdStart + FN_CmdStart, +#else + NULL, +#endif +#ifdef FN_CmdEnd + FN_CmdEnd, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket + FN_ConnectionlessPacket, +#else + NULL, +#endif +#ifdef FN_GetHullBounds + FN_GetHullBounds, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines + FN_CreateInstancedBaselines, +#else + NULL, +#endif +#ifdef FN_InconsistentFile + FN_InconsistentFile, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation +#else + NULL +#endif +}; // g_EntityAPI2_Table + +// GetEntityAPI2_Post functions +static DLL_FUNCTIONS g_EntityAPI_Post_Table = +{ +#ifdef FN_GameDLLInit_Post + FN_GameDLLInit_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn_Post + FN_DispatchSpawn_Post, +#else + NULL, +#endif +#ifdef FN_DispatchThink_Post + FN_DispatchThink_Post, +#else + NULL, +#endif +#ifdef FN_DispatchUse_Post + FN_DispatchUse_Post, +#else + NULL, +#endif +#ifdef FN_DispatchTouch_Post + FN_DispatchTouch_Post, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked_Post + FN_DispatchBlocked_Post, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue_Post + FN_DispatchKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSave_Post + FN_DispatchSave_Post, +#else + NULL, +#endif +#ifdef FN_DispatchRestore_Post + FN_DispatchRestore_Post, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox_Post + FN_DispatchObjectCollsionBox_Post, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields_Post + FN_SaveWriteFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveReadFields_Post + FN_SaveReadFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState_Post + FN_SaveGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState_Post + FN_RestoreGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState_Post + FN_ResetGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ClientConnect_Post + FN_ClientConnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect_Post + FN_ClientDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientKill_Post + FN_ClientKill_Post, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer_Post + FN_ClientPutInServer_Post, +#else + NULL, +#endif +#ifdef FN_ClientCommand_Post + FN_ClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged_Post + FN_ClientUserInfoChanged_Post, +#else + NULL, +#endif +#ifdef FN_ServerActivate_Post + FN_ServerActivate_Post, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate_Post + FN_ServerDeactivate_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink_Post + FN_PlayerPreThink_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink_Post + FN_PlayerPostThink_Post, +#else + NULL, +#endif +#ifdef FN_StartFrame_Post + FN_StartFrame_Post, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel_Post + FN_ParmsNewLevel_Post, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel_Post + FN_ParmsChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDescription_Post + FN_GetGameDescription_Post, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization_Post + FN_PlayerCustomization_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect_Post + FN_SpectatorConnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect_Post + FN_SpectatorDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorThink_Post + FN_SpectatorThink_Post, +#else + NULL, +#endif +#ifdef FN_Sys_Error_Post + FN_Sys_Error_Post, +#else + NULL, +#endif +#ifdef FN_PM_Move_Post + FN_PM_Move_Post, +#else + NULL, +#endif +#ifdef FN_PM_Init_Post + FN_PM_Init_Post, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType_Post + FN_PM_FindTextureType_Post, +#else + NULL, +#endif +#ifdef FN_SetupVisibility_Post + FN_SetupVisibility_Post, +#else + NULL, +#endif +#ifdef FN_UpdateClientData_Post + FN_UpdateClientData_Post, +#else + NULL, +#endif +#ifdef FN_AddToFullPack_Post + FN_AddToFullPack_Post, +#else + NULL, +#endif +#ifdef FN_CreateBaseline_Post + FN_CreateBaseline_Post, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders_Post + FN_RegisterEncoders_Post, +#else + NULL, +#endif +#ifdef FN_GetWeaponData_Post + FN_GetWeaponData_Post, +#else + NULL, +#endif +#ifdef FN_CmdStart_Post + FN_CmdStart_Post, +#else + NULL, +#endif +#ifdef FN_CmdEnd_Post + FN_CmdEnd_Post, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket_Post + FN_ConnectionlessPacket_Post, +#else + NULL, +#endif +#ifdef FN_GetHullBounds_Post + FN_GetHullBounds_Post, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines_Post + FN_CreateInstancedBaselines_Post, +#else + NULL, +#endif +#ifdef FN_InconsistentFile_Post + FN_InconsistentFile_Post, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation, +#else + NULL, +#endif +}; // g_EntityAPI2_Table + +static enginefuncs_t g_EngineFuncs_Table = +{ +#ifdef FN_PrecacheModel + FN_PrecacheModel, +#else + NULL, +#endif +#ifdef FN_PrecacheSound + FN_PrecacheSound, +#else + NULL, +#endif +#ifdef FN_SetModel + FN_SetModel, +#else + NULL, +#endif +#ifdef FN_ModelIndex + FN_ModelIndex, +#else + NULL, +#endif +#ifdef FN_ModelFrames + FN_ModelFrames, +#else + NULL, +#endif +#ifdef FN_SetSize + FN_SetSize, +#else + NULL, +#endif +#ifdef FN_ChangeLevel + FN_ChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms + FN_GetSpawnParms, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms + FN_SaveSpawnParms, +#else + NULL, +#endif +#ifdef FN_VecToYaw + FN_VecToYaw, +#else + NULL, +#endif +#ifdef FN_VecToAngles + FN_VecToAngles, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin + FN_MoveToOrigin, +#else + NULL, +#endif +#ifdef FN_ChangeYaw + FN_ChangeYaw, +#else + NULL, +#endif +#ifdef FN_ChangePitch + FN_ChangePitch, +#else + NULL, +#endif +#ifdef FN_FindEntityByString + FN_FindEntityByString, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum + FN_GetEntityIllum, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere + FN_FindEntityInSphere, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS + FN_FindClientInPVS, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS + FN_EntitiesInPVS, +#else + NULL, +#endif +#ifdef FN_MakeVectors + FN_MakeVectors, +#else + NULL, +#endif +#ifdef FN_AngleVectors + FN_AngleVectors, +#else + NULL, +#endif +#ifdef FN_CreateEntity + FN_CreateEntity, +#else + NULL, +#endif +#ifdef FN_RemoveEntity + FN_RemoveEntity, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity + FN_CreateNamedEntity, +#else + NULL, +#endif +#ifdef FN_MakeStatic + FN_MakeStatic, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor + FN_EntIsOnFloor, +#else + NULL, +#endif +#ifdef FN_DropToFloor + FN_DropToFloor, +#else + NULL, +#endif +#ifdef FN_WalkMove + FN_WalkMove, +#else + NULL, +#endif +#ifdef FN_SetOrigin + FN_SetOrigin, +#else + NULL, +#endif +#ifdef FN_EmitSound + FN_EmitSound, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound + FN_EmitAmbientSound, +#else + NULL, +#endif +#ifdef FN_TraceLine + FN_TraceLine, +#else + NULL, +#endif +#ifdef FN_TraceToss + FN_TraceToss, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull + FN_TraceMonsterHull, +#else + NULL, +#endif +#ifdef FN_TraceHull + FN_TraceHull, +#else + NULL, +#endif +#ifdef FN_TraceModel + FN_TraceModel, +#else + NULL, +#endif +#ifdef FN_TraceTexture + FN_TraceTexture, +#else + NULL, +#endif +#ifdef FN_TraceSphere + FN_TraceSphere, +#else + NULL, +#endif +#ifdef FN_GetAimVector + FN_GetAimVector, +#else + NULL, +#endif +#ifdef FN_ServerCommand + FN_ServerCommand, +#else + NULL, +#endif +#ifdef FN_ServerExecute + FN_ServerExecute, +#else + NULL, +#endif +#ifdef FN_engClientCommand + FN_engClientCommand, +#else + NULL, +#endif +#ifdef FN_ParticleEffect + FN_ParticleEffect, +#else + NULL, +#endif +#ifdef FN_LightStyle + FN_LightStyle, +#else + NULL, +#endif +#ifdef FN_DecalIndex + FN_DecalIndex, +#else + NULL, +#endif +#ifdef FN_PointContents + FN_PointContents, +#else + NULL, +#endif +#ifdef FN_MessageBegin + FN_MessageBegin, +#else + NULL, +#endif +#ifdef FN_MessageEnd + FN_MessageEnd, +#else + NULL, +#endif +#ifdef FN_WriteByte + FN_WriteByte, +#else + NULL, +#endif +#ifdef FN_WriteChar + FN_WriteChar, +#else + NULL, +#endif +#ifdef FN_WriteShort + FN_WriteShort, +#else + NULL, +#endif +#ifdef FN_WriteLong + FN_WriteLong, +#else + NULL, +#endif +#ifdef FN_WriteAngle + FN_WriteAngle, +#else + NULL, +#endif +#ifdef FN_WriteCoord + FN_WriteCoord, +#else + NULL, +#endif +#ifdef FN_WriteString + FN_WriteString, +#else + NULL, +#endif +#ifdef FN_WriteEntity + FN_WriteEntity, +#else + NULL, +#endif +#ifdef FN_CVarRegister + FN_CVarRegister, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat + FN_CVarGetFloat, +#else + NULL, +#endif +#ifdef FN_CVarGetString + FN_CVarGetString, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat + FN_CVarSetFloat, +#else + NULL, +#endif +#ifdef FN_CVarSetString + FN_CVarSetString, +#else + NULL, +#endif +#ifdef FN_AlertMessage + FN_AlertMessage, +#else + NULL, +#endif +#ifdef FN_EngineFprintf + FN_EngineFprintf, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData + FN_PvAllocEntPrivateData, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData + FN_PvEntPrivateData, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData + FN_FreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_SzFromIndex + FN_SzFromIndex, +#else + NULL, +#endif +#ifdef FN_AllocString + FN_AllocString, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt + FN_GetVarsOfEnt, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset + FN_PEntityOfEntOffset, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity + FN_EntOffsetOfPEntity, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict + FN_IndexOfEdict, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex + FN_PEntityOfEntIndex, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars + FN_FindEntityByVars, +#else + NULL, +#endif +#ifdef FN_GetModelPtr + FN_GetModelPtr, +#else + NULL, +#endif +#ifdef FN_RegUserMsg + FN_RegUserMsg, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove + FN_AnimationAutomove, +#else + NULL, +#endif +#ifdef FN_GetBonePosition + FN_GetBonePosition, +#else + NULL, +#endif +#ifdef FN_FunctionFromName + FN_FunctionFromName, +#else + NULL, +#endif +#ifdef FN_NameForFunction + FN_NameForFunction, +#else + NULL, +#endif +#ifdef FN_ClientPrintf + FN_ClientPrintf, +#else + NULL, +#endif +#ifdef FN_ServerPrint + FN_ServerPrint, +#else + NULL, +#endif +#ifdef FN_Cmd_Args + FN_Cmd_Args, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv + FN_Cmd_Argv, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc + FN_Cmd_Argc, +#else + NULL, +#endif +#ifdef FN_GetAttachment + FN_GetAttachment, +#else + NULL, +#endif +#ifdef FN_CRC32_Init + FN_CRC32_Init, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer + FN_CRC32_ProcessBuffer, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte + FN_CRC32_ProcessByte, +#else + NULL, +#endif +#ifdef FN_CRC32_Final + FN_CRC32_Final, +#else + NULL, +#endif +#ifdef FN_RandomLong + FN_RandomLong, +#else + NULL, +#endif +#ifdef FN_RandomFloat + FN_RandomFloat, +#else + NULL, +#endif +#ifdef FN_SetView + FN_SetView, +#else + NULL, +#endif +#ifdef FN_Time + FN_Time, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle + FN_CrosshairAngle, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe + FN_LoadFileForMe, +#else + NULL, +#endif +#ifdef FN_FreeFile + FN_FreeFile, +#else + NULL, +#endif +#ifdef FN_EndSection + FN_EndSection, +#else + NULL, +#endif +#ifdef FN_CompareFileTime + FN_CompareFileTime, +#else + NULL, +#endif +#ifdef FN_GetGameDir + FN_GetGameDir, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable + FN_Cvar_RegisterVariable, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume + FN_FadeClientVolume, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed + FN_SetClientMaxspeed, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient + FN_CreateFakeClient, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove + FN_RunPlayerMove, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities + FN_NumberOfEntities, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer + FN_GetInfoKeyBuffer, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue + FN_InfoKeyValue, +#else + NULL, +#endif +#ifdef FN_SetKeyValue + FN_SetKeyValue, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue + FN_SetClientKeyValue, +#else + NULL, +#endif +#ifdef FN_IsMapValid + FN_IsMapValid, +#else + NULL, +#endif +#ifdef FN_StaticDecal + FN_StaticDecal, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric + FN_PrecacheGeneric, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId + FN_GetPlayerUserId, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg + FN_BuildSoundMsg, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer + FN_IsDedicatedServer, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer + FN_CVarGetPointer, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId + FN_GetPlayerWONId, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey + FN_Info_RemoveKey, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue + FN_GetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue + FN_SetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString + FN_GetPhysicsInfoString, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent + FN_PrecacheEvent, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent + FN_PlaybackEvent, +#else + NULL, +#endif +#ifdef FN_SetFatPVS + FN_SetFatPVS, +#else + NULL, +#endif +#ifdef FN_SetFatPAS + FN_SetFatPAS, +#else + NULL, +#endif +#ifdef FN_CheckVisibility + FN_CheckVisibility, +#else + NULL, +#endif +#ifdef FN_DeltaSetField + FN_DeltaSetField, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField + FN_DeltaUnsetField, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder + FN_DeltaAddEncoder, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer + FN_GetCurrentPlayer, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer + FN_CanSkipPlayer, +#else + NULL, +#endif +#ifdef FN_DeltaFindField + FN_DeltaFindField, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex + FN_DeltaSetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex + FN_DeltaUnsetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_SetGroupMask + FN_SetGroupMask, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline + FN_engCreateInstancedBaseline, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet + FN_Cvar_DirectSet, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified + FN_ForceUnmodified, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats + FN_GetPlayerStats, +#else + NULL, +#endif +#ifdef FN_AddServerCommand + FN_AddServerCommand, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening + FN_Voice_GetClientListening, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening + FN_Voice_SetClientListening, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId + FN_GetPlayerAuthId +#else + NULL +#endif +}; // g_EngineFuncs_Table + + +static enginefuncs_t g_EngineFuncs_Post_Table = +{ +#ifdef FN_PrecacheModel_Post + FN_PrecacheModel_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheSound_Post + FN_PrecacheSound_Post, +#else + NULL, +#endif +#ifdef FN_SetModel_Post + FN_SetModel_Post, +#else + NULL, +#endif +#ifdef FN_ModelIndex_Post + FN_ModelIndex_Post, +#else + NULL, +#endif +#ifdef FN_ModelFrames_Post + FN_ModelFrames_Post, +#else + NULL, +#endif +#ifdef FN_SetSize_Post + FN_SetSize_Post, +#else + NULL, +#endif +#ifdef FN_ChangeLevel_Post + FN_ChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms_Post + FN_GetSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms_Post + FN_SaveSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_VecToYaw_Post + FN_VecToYaw_Post, +#else + NULL, +#endif +#ifdef FN_VecToAngles_Post + FN_VecToAngles_Post, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin_Post + FN_MoveToOrigin_Post, +#else + NULL, +#endif +#ifdef FN_ChangeYaw_Post + FN_ChangeYaw_Post, +#else + NULL, +#endif +#ifdef FN_ChangePitch_Post + FN_ChangePitch_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByString_Post + FN_FindEntityByString_Post, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum_Post + FN_GetEntityIllum_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere_Post + FN_FindEntityInSphere_Post, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS_Post + FN_FindClientInPVS_Post, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS_Post + FN_EntitiesInPVS_Post, +#else + NULL, +#endif +#ifdef FN_MakeVectors_Post + FN_MakeVectors_Post, +#else + NULL, +#endif +#ifdef FN_AngleVectors_Post + FN_AngleVectors_Post, +#else + NULL, +#endif +#ifdef FN_CreateEntity_Post + FN_CreateEntity_Post, +#else + NULL, +#endif +#ifdef FN_RemoveEntity_Post + FN_RemoveEntity_Post, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity_Post + FN_CreateNamedEntity_Post, +#else + NULL, +#endif +#ifdef FN_MakeStatic_Post + FN_MakeStatic_Post, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor_Post + FN_EntIsOnFloor_Post, +#else + NULL, +#endif +#ifdef FN_DropToFloor_Post + FN_DropToFloor_Post, +#else + NULL, +#endif +#ifdef FN_WalkMove_Post + FN_WalkMove_Post, +#else + NULL, +#endif +#ifdef FN_SetOrigin_Post + FN_SetOrigin_Post, +#else + NULL, +#endif +#ifdef FN_EmitSound_Post + FN_EmitSound_Post, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound_Post + FN_EmitAmbientSound_Post, +#else + NULL, +#endif +#ifdef FN_TraceLine_Post + FN_TraceLine_Post, +#else + NULL, +#endif +#ifdef FN_TraceToss_Post + FN_TraceToss_Post, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull_Post + FN_TraceMonsterHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceHull_Post + FN_TraceHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceModel_Post + FN_TraceModel_Post, +#else + NULL, +#endif +#ifdef FN_TraceTexture_Post + FN_TraceTexture_Post, +#else + NULL, +#endif +#ifdef FN_TraceSphere_Post + FN_TraceSphere_Post, +#else + NULL, +#endif +#ifdef FN_GetAimVector_Post + FN_GetAimVector_Post, +#else + NULL, +#endif +#ifdef FN_ServerCommand_Post + FN_ServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_ServerExecute_Post + FN_ServerExecute_Post, +#else + NULL, +#endif +#ifdef FN_engClientCommand_Post + FN_engClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ParticleEffect_Post + FN_ParticleEffect_Post, +#else + NULL, +#endif +#ifdef FN_LightStyle_Post + FN_LightStyle_Post, +#else + NULL, +#endif +#ifdef FN_DecalIndex_Post + FN_DecalIndex_Post, +#else + NULL, +#endif +#ifdef FN_PointContents_Post + FN_PointContents_Post, +#else + NULL, +#endif +#ifdef FN_MessageBegin_Post + FN_MessageBegin_Post, +#else + NULL, +#endif +#ifdef FN_MessageEnd_Post + FN_MessageEnd_Post, +#else + NULL, +#endif +#ifdef FN_WriteByte_Post + FN_WriteByte_Post, +#else + NULL, +#endif +#ifdef FN_WriteChar_Post + FN_WriteChar_Post, +#else + NULL, +#endif +#ifdef FN_WriteShort_Post + FN_WriteShort_Post, +#else + NULL, +#endif +#ifdef FN_WriteLong_Post + FN_WriteLong_Post, +#else + NULL, +#endif +#ifdef FN_WriteAngle_Post + FN_WriteAngle_Post, +#else + NULL, +#endif +#ifdef FN_WriteCoord_Post + FN_WriteCoord_Post, +#else + NULL, +#endif +#ifdef FN_WriteString_Post + FN_WriteString_Post, +#else + NULL, +#endif +#ifdef FN_WriteEntity_Post + FN_WriteEntity_Post, +#else + NULL, +#endif +#ifdef FN_CVarRegister_Post + FN_CVarRegister_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat_Post + FN_CVarGetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetString_Post + FN_CVarGetString_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat_Post + FN_CVarSetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetString_Post + FN_CVarSetString_Post, +#else + NULL, +#endif +#ifdef FN_AlertMessage_Post + FN_AlertMessage_Post, +#else + NULL, +#endif +#ifdef FN_EngineFprintf_Post + FN_EngineFprintf_Post, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData_Post + FN_PvAllocEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData_Post + FN_PvEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData_Post + FN_FreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_SzFromIndex_Post + FN_SzFromIndex_Post, +#else + NULL, +#endif +#ifdef FN_AllocString_Post + FN_AllocString_Post, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt_Post + FN_GetVarsOfEnt_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset_Post + FN_PEntityOfEntOffset_Post, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity_Post + FN_EntOffsetOfPEntity_Post, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict_Post + FN_IndexOfEdict_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex_Post + FN_PEntityOfEntIndex_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars_Post + FN_FindEntityByVars_Post, +#else + NULL, +#endif +#ifdef FN_GetModelPtr_Post + FN_GetModelPtr_Post, +#else + NULL, +#endif +#ifdef FN_RegUserMsg_Post + FN_RegUserMsg_Post, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove_Post + FN_AnimationAutomove_Post, +#else + NULL, +#endif +#ifdef FN_GetBonePosition_Post + FN_GetBonePosition_Post, +#else + NULL, +#endif +#ifdef FN_FunctionFromName_Post + FN_FunctionFromName_Post, +#else + NULL, +#endif +#ifdef FN_NameForFunction_Post + FN_NameForFunction_Post, +#else + NULL, +#endif +#ifdef FN_ClientPrintf_Post + FN_ClientPrintf_Post, +#else + NULL, +#endif +#ifdef FN_ServerPrint_Post + FN_ServerPrint_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Args_Post + FN_Cmd_Args_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv_Post + FN_Cmd_Argv_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc_Post + FN_Cmd_Argc_Post, +#else + NULL, +#endif +#ifdef FN_GetAttachment_Post + FN_GetAttachment_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Init_Post + FN_CRC32_Init_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer_Post + FN_CRC32_ProcessBuffer_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte_Post + FN_CRC32_ProcessByte_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Final_Post + FN_CRC32_Final_Post, +#else + NULL, +#endif +#ifdef FN_RandomLong_Post + FN_RandomLong_Post, +#else + NULL, +#endif +#ifdef FN_RandomFloat_Post + FN_RandomFloat_Post, +#else + NULL, +#endif +#ifdef FN_SetView_Post + FN_SetView_Post, +#else + NULL, +#endif +#ifdef FN_Time_Post + FN_Time_Post, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle_Post + FN_CrosshairAngle_Post, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe_Post + FN_LoadFileForMe_Post, +#else + NULL, +#endif +#ifdef FN_FreeFile_Post + FN_FreeFile_Post, +#else + NULL, +#endif +#ifdef FN_EndSection_Post + FN_EndSection_Post, +#else + NULL, +#endif +#ifdef FN_CompareFileTime_Post + FN_CompareFileTime_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDir_Post + FN_GetGameDir_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable_Post + FN_Cvar_RegisterVariable_Post, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume_Post + FN_FadeClientVolume_Post, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed_Post + FN_SetClientMaxspeed_Post, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient_Post + FN_CreateFakeClient_Post, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove_Post + FN_RunPlayerMove_Post, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities_Post + FN_NumberOfEntities_Post, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer_Post + FN_GetInfoKeyBuffer_Post, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue_Post + FN_InfoKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetKeyValue_Post + FN_SetKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue_Post + FN_SetClientKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_IsMapValid_Post + FN_IsMapValid_Post, +#else + NULL, +#endif +#ifdef FN_StaticDecal_Post + FN_StaticDecal_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric_Post + FN_PrecacheGeneric_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId_Post + FN_GetPlayerUserId_Post, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg_Post + FN_BuildSoundMsg_Post, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer_Post + FN_IsDedicatedServer_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer_Post + FN_CVarGetPointer_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId_Post + FN_GetPlayerWONId_Post, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey_Post + FN_Info_RemoveKey_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue_Post + FN_GetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue_Post + FN_SetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString_Post + FN_GetPhysicsInfoString_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent_Post + FN_PrecacheEvent_Post, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent_Post + FN_PlaybackEvent_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPVS_Post + FN_SetFatPVS_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPAS_Post + FN_SetFatPAS_Post, +#else + NULL, +#endif +#ifdef FN_CheckVisibility_Post + FN_CheckVisibility_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetField_Post + FN_DeltaSetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField_Post + FN_DeltaUnsetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder_Post + FN_DeltaAddEncoder_Post, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer_Post + FN_GetCurrentPlayer_Post, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer_Post + FN_CanSkipPlayer_Post, +#else + NULL, +#endif +#ifdef FN_DeltaFindField_Post + FN_DeltaFindField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex_Post + FN_DeltaSetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex_Post + FN_DeltaUnsetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_SetGroupMask_Post + FN_SetGroupMask_Post, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline_Post + FN_engCreateInstancedBaseline_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet_Post + FN_Cvar_DirectSet_Post, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified_Post + FN_ForceUnmodified_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats_Post + FN_GetPlayerStats_Post, +#else + NULL, +#endif +#ifdef FN_AddServerCommand_Post + FN_AddServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening_Post + FN_Voice_GetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening_Post + FN_Voice_SetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId_Post + FN_GetPlayerAuthId_Post +#else + NULL +#endif +}; // g_EngineFuncs_Post_Table + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Table = +{ +#ifdef FN_OnFreeEntPrivateData + FN_OnFreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_GameShutdown + FN_GameShutdown, +#else + NULL, +#endif +#ifdef FN_ShouldCollide + ShouldCollide, +#else + NULL, +#endif +}; + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = +{ +#ifdef FN_OnFreeEntPrivateData_Post + FN_OnFreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_GameShutdown_Post + FN_GameShutdown_Post, +#else + NULL, +#endif +#ifdef FN_ShouldCollide_Post + ShouldCollide_Post, +#else + NULL, +#endif +}; + +// Global variables from metamod. These variable names are referenced by +// various macros. +meta_globals_t *gpMetaGlobals; // metamod globals +gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables +mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions + + +plugin_info_t Plugin_info = { + META_INTERFACE_VERSION, + MODULE_NAME, + MODULE_VERSION, + MODULE_DATE, + MODULE_AUTHOR, + MODULE_URL, + MODULE_LOGTAG, + PT_ANYTIME, + PT_ANYTIME +}; + +/* +C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); + + return (TRUE); +} + +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} +*/ + +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEntityAPI2 version mismatch; requested=%d ours=%d", + *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); + return(TRUE); +} + +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} + +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", + *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, + "GetEngineFunctions called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEngineFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is + // out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); + return TRUE; +} + +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); + return TRUE; + +} + +C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", + *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, + "GetNewDLLFunctions called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, + "GetNewDLLFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); + return TRUE; +} + +C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); + return TRUE; +} + + +static META_FUNCTIONS g_MetaFunctions_Table = +{ + NULL, + NULL, + GetEntityAPI2, + GetEntityAPI2_Post, + GetNewDLLFunctions, + GetNewDLLFunctions_Post, + GetEngineFunctions, + GetEngineFunctions_Post +}; + +C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) +{ + if ((int) CVAR_GET_FLOAT("developer") != 0) + UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", + Plugin_info.logtag, ifvers, Plugin_info.ifvers); + + // Check for valid pMetaUtilFuncs before we continue. + if(!pMetaUtilFuncs) { + UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); + return(FALSE); + } + + gpMetaUtilFuncs = pMetaUtilFuncs; + + *pPlugInfo = &Plugin_info; + + // Check for interface version compatibility. + if(!FStrEq(ifvers, Plugin_info.ifvers)) { + int mmajor=0, mminor=0, pmajor=0, pminor=0; + LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", + Plugin_info.logtag, ifvers); + // If plugin has later interface version, it's incompatible (update + // metamod). + sscanf(ifvers, "%d:%d", &mmajor, &mminor); + sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); + if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { + LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); + return(FALSE); + } + // If plugin has older major interface version, it's incompatible + // (update plugin). + else if(pmajor < mmajor) { + LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); + return(FALSE); + } + // Minor interface is older, but this is guaranteed to be backwards + // compatible, so we warn, but we still accept it. + else if(pmajor==mmajor && pminor < mminor) + LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); + else + LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); + } + +#ifdef FN_META_QUERY + return FN_META_QUERY(); +#endif // FN_META_QUERY + + return 1; +} + + +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) +{ + if(now > Plugin_info.loadable) { + LOG_ERROR(PLID, "Can't load module right now"); + return(FALSE); + } + if(!pMGlobals) { + LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); + return(FALSE); + } + gpMetaGlobals=pMGlobals; + if(!pFunctionTable) { + LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); + return(FALSE); + } + + memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); + gpGamedllFuncs=pGamedllFuncs; + + // Let's go. + +#ifdef FN_META_ATTACH + FN_META_ATTACH(); +#endif // FN_META_ATTACH + + return TRUE; +} + +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) +{ + if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { + LOG_ERROR(PLID, "Can't unload plugin right now"); + return(FALSE); + } + +#ifdef FN_META_DETACH + return FN_META_DETACH(); +#endif // FN_META_DETACH + return TRUE; +} + + + +#ifdef __linux__ +// linux prototype +C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { + +#else +#ifdef _MSC_VER +// MSVC: Simulate __stdcall calling convention +C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ + __asm // Prolog + { + // Save ebp + push ebp + // Set stack frame pointer + mov ebp, esp + // Allocate space for local variables + // The MSVC compiler gives us the needed size in __LOCAL_SIZE. + sub esp, __LOCAL_SIZE + // Push registers + push ebx + push esi + push edi + } +#else // _MSC_VER +#ifdef __GNUC__ +// GCC can also work with this +C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ +#else // __GNUC__ +// compiler not known +#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. +#endif // __GNUC__ +#endif // _MSC_VER +#endif // __linux__ + + // ** Function core <-- + memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); + gpGlobals = pGlobals; + // NOTE! Have to call logging function _after_ copying into g_engfuncs, so + // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) + UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); + // --> ** Function core + +#ifdef _MSC_VER + // Epilog + if (sizeof(int*) == 8) + { // 64 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 16 on 64 bit + ret 16 + } + } + else + { // 32 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 8 on 32 bit + ret 8 + } + } +#endif // #ifdef _MSC_VER +} + +#endif // #ifdef USE_METAMOD + +/************* AMXX Stuff *************/ + +// *** Types *** +typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); + +// *** Globals *** +// Module info +static amxx_module_info_s g_ModuleInfo = +{ + MODULE_NAME, + MODULE_AUTHOR, + MODULE_VERSION, +#ifdef MODULE_RELOAD_ON_MAPCHANGE + 1 +#else // MODULE_RELOAD_ON_MAPCHANGE + 0 +#endif // MODULE_RELOAD_ON_MAPCHANGE +}; + +// Storage for the requested functions +PFN_ADD_NATIVES g_fn_AddNatives; +PFN_BUILD_PATHNAME g_fn_BuildPathname; +PFN_GET_AMXADDR g_fn_GetAmxAddr; +PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +PFN_GET_MODNAME g_fn_GetModname; +PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +PFN_SET_AMXSTRING g_fn_SetAmxString; +PFN_GET_AMXSTRING g_fn_GetAmxString; +PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +PFN_LOG g_fn_Log; +PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +PFN_REGISTER_FORWARD g_fn_RegisterForward; +PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +PFN_ALLOCATOR g_fn_Allocator; +PFN_REALLOCATOR g_fn_Reallocator; +PFN_DEALLOCATOR g_fn_Deallocator; +PFN_AMX_EXEC g_fn_AmxExec; +PFN_AMX_EXECV g_fn_AmxExecv; +PFN_AMX_ALLOT g_fn_AmxAllot; +PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +PFN_REAL_TO_CELL g_fn_RealToCell; +PFN_CELL_TO_REAL g_fn_CellToReal; +PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; + +// *** Exports *** +C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) +{ + // check parameters + if (!interfaceVersion || !moduleInfo) + return AMXX_PARAM; + + // check interface version + if (*interfaceVersion != AMXX_INTERFACE_VERSION) + { + // Tell amxx core our interface version + *interfaceVersion = AMXX_INTERFACE_VERSION; + return AMXX_IFVERS; + } + + // copy module info + memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); + +#ifdef FN_AMXX_QUERY + FN_AMXX_QUERY(); +#endif // FN_AMXX_QUERY + // Everything ok :) + return AMXX_OK; +} + +// request function +#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT +// request optional function +#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) + +C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) +{ + // Check pointer + if (!reqFnptrFunc) + return AMXX_PARAM; + + // Req all known functions + // Misc + REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); + REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); + REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); + REQFUNC("Log", g_fn_Log, PFN_LOG); + + // Amx scripts + REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); + REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); + REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); + REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); + REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); + + // String / mem in amx scripts support + REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); + REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); + REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); + REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); + REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); + REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); + + REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); + REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); + REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); + REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); + + // Natives / Forwards + REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); + REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); + REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); + REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD); + REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME); + REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD); + REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); + REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); + REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); + + // Player + REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); + REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); + REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); + REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); + REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); + REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); + REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); + REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); + REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); + REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); + REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); + REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); + REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); + REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); + REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); + REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); + REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); + REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); + REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); + + // Memory + REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); + REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); + REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); + + REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); + REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); + +#ifdef FN_AMXX_ATTACH + FN_AMXX_ATTACH(); +#endif // FN_AMXX_ATACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_Detach() +{ +#ifdef FN_AMXX_DETACH + FN_AMXX_DETACH(); +#endif // FN_AMXX_DETACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_PluginsLoaded() +{ +#ifdef FN_AMXX_PLUGINSLOADED + FN_AMXX_PLUGINSLOADED(); +#endif // FN_AMXX_PLUGINSLOADED + return AMXX_OK; +} + +// Advanced MF functions +void MF_Log(const char *fmt, ...) +{ + // :TODO: Overflow possible here + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsprintf(msg, fmt, arglst); + va_end(arglst); + + g_fn_Log("[%s] %s", MODULE_NAME, msg); +} + + +#ifdef _DEBUG +// validate macros +// Makes sure compiler reports errors when macros are invalid +void ValidateMacros_DontCallThis_Smiley() +{ + MF_BuildPathname("str", "str", 0); + MF_FormatAmxString(NULL, 0, 0, NULL); + MF_GetAmxAddr(NULL, 0); + MF_PrintSrvConsole("str", "str", 0); + MF_GetModname(); + MF_GetScriptName(0); + MF_GetScriptAmx(0); + MF_FindScriptByAmx(NULL); + MF_FindScriptByName("str"); + MF_SetAmxString(NULL, 0, "str", 0); + MF_GetAmxString(NULL, 0, 0, 0); + MF_GetAmxStringLen(NULL); + MF_CopyAmxMemory(NULL, NULL, 0); + MF_Log("str", "str", 0); + MF_RaiseAmxError(NULL, 0); + MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); + MF_ExecuteForward(0, 0, 0); + MF_PrepareCellArray(NULL, 0); + MF_PrepareCharArray(NULL, 0); + MF_IsPlayerValid(0); + MF_GetPlayerName(0); + MF_GetPlayerIP(0); + MF_IsPlayerIngame(0); + MF_IsPlayerBot(0); + MF_IsPlayerAuthorized(0); + MF_GetPlayerTime(0); + MF_GetPlayerPlayTime(0); + MF_GetPlayerCurweapon(0); + MF_GetPlayerTeamID(0); + MF_GetPlayerDeaths(0); + MF_GetPlayerMenu(0); + MF_GetPlayerKeys(0); + MF_IsPlayerAlive(0); + MF_GetPlayerFrags(0); + MF_IsPlayerConnecting(0); + MF_IsPlayerHLTV(0); + MF_GetPlayerArmor(0); + MF_GetPlayerHealth(0); + MF_AmxExec(0, 0, 0, 0); + MF_AmxExecv(0, 0, 0, 0, 0); + MF_AmxFindPublic(0, 0, 0); + MF_AmxAllot(0, 0, 0, 0); + MF_LoadAmxScript(0, 0, 0, 0); + MF_UnloadAmxScript(0, 0); + MF_RegisterSPForward(0, 0, 0, 0, 0, 0); + MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0); + MF_UnregisterSPForward(0); +} +#endif + +/************* MEMORY *************/ +// undef all defined macros +#undef new +#undef delete +#undef malloc +#undef calloc +#undef realloc +#undef free + +const unsigned int m_alloc_unknown = 0; +const unsigned int m_alloc_new = 1; +const unsigned int m_alloc_new_array = 2; +const unsigned int m_alloc_malloc = 3; +const unsigned int m_alloc_calloc = 4; +const unsigned int m_alloc_realloc = 5; +const unsigned int m_alloc_delete = 6; +const unsigned int m_alloc_delete_array = 7; +const unsigned int m_alloc_free = 8; + +const char *g_Mem_CurrentFilename = "??"; +int g_Mem_CurrentLine = 0; +const char *g_Mem_CurrentFunc = "??"; + +const char *Mem_MakeSourceFile(const char *sourceFile) +{ + static char buffer[512]; + static size_t pos = 0; + if (!pos) + { + // init + buffer[0] = '['; + strcpy(buffer + 1, MODULE_NAME); + pos = strlen(MODULE_NAME) + 1; + buffer[pos++] = ']'; + } + + // convert from absolute path to [modulename]filename + const char *ptr = strrchr(sourceFile, '\\'); + if (ptr) + ptr++; + else + { + ptr = strrchr(sourceFile, '/'); + if (ptr) + ptr++; + else + ptr = sourceFile; + } + strcpy(buffer + pos, ptr); + return buffer; +} + +void Mem_SetOwner(const char *filename, int line, const char *function) +{ + g_Mem_CurrentFilename = filename; + g_Mem_CurrentLine = line; + g_Mem_CurrentFunc = function; +} + +void Mem_ResetGlobals() +{ + Mem_SetOwner("??", 0, "??"); +} + +// raw (re/de)allocators +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize) +{ + if (g_fn_Allocator) + return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); + else + return malloc(reportedSize); +} + +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) +{ + if (g_fn_Reallocator) + return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); + else + return realloc(reportedAddress, reportedSize); +} + +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress) +{ + // If you you get user breakpoint here, something failed :) + // - invalid pointer + // - alloc type mismatch ( for example + // char *a = new char[5]; delete char; + // ) + // - The allocation unit is damaged (for example + // char *a = new char[5]; a[6] = 8; + // ) + // - break on dealloc flag set (somehow) + + if (g_fn_Deallocator) + g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); + else + free(reportedAddress); +} + +// new and delete operators +void *operator new(size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +void *operator new[](size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +// Microsoft memory tracking operators +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +void operator delete(void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); +} + +void operator delete[](void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); +} + +/************* stuff from dlls/util.cpp *************/ +// must come here because cbase.h declares it's own operator new + +#ifdef USE_METAMOD + +// Selected portions of dlls/util.cpp from SDK 2.1. +// Functions copied from there as needed... +// And modified to avoid buffer overflows (argh). + +/*** +* +* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== util.cpp ======================================================== + + Utility code. Really not optional after all. + +*/ + +#include +#include "sdk_util.h" +#include + +#include // for strncpy(), etc + +#include "osdep.h" // win32 vsnprintf, etc + +char* UTIL_VarArgs( char *format, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start (argptr, format); + vsnprintf (string, sizeof(string), format, argptr); + va_end (argptr); + + return string; +} + + +//========================================================= +// UTIL_LogPrintf - Prints a logged message to console. +// Preceded by LOG: ( timestamp ) < message > +//========================================================= +void UTIL_LogPrintf( char *fmt, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start ( argptr, fmt ); + vsnprintf ( string, sizeof(string), fmt, argptr ); + va_end ( argptr ); + + // Print to server console + ALERT( at_logged, "%s", string ); +} + + +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, + const char *pMessage) +{ + if ( !pEntity ) + return; + + MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); + WRITE_BYTE( TE_TEXTMESSAGE ); + WRITE_BYTE( textparms.channel & 0xFF ); + + WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); + WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); + WRITE_BYTE( textparms.effect ); + + WRITE_BYTE( textparms.r1 ); + WRITE_BYTE( textparms.g1 ); + WRITE_BYTE( textparms.b1 ); + WRITE_BYTE( textparms.a1 ); + + WRITE_BYTE( textparms.r2 ); + WRITE_BYTE( textparms.g2 ); + WRITE_BYTE( textparms.b2 ); + WRITE_BYTE( textparms.a2 ); + + WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); + + if ( textparms.effect == 2 ) + WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); + + if ( strlen( pMessage ) < 512 ) + { + WRITE_STRING( pMessage ); + } + else + { + char tmp[512]; + strncpy( tmp, pMessage, 511 ); + tmp[511] = 0; + WRITE_STRING( tmp ); + } + MESSAGE_END(); +} + +short FixedSigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + + if ( output > 32767 ) + output = 32767; + + if ( output < -32768 ) + output = -32768; + + return (short)output; +} + +unsigned short FixedUnsigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + if ( output < 0 ) + output = 0; + if ( output > 0xFFFF ) + output = 0xFFFF; + + return (unsigned short)output; +} +#endif // USE_METAMOD diff --git a/dlls/fakemeta/sdk/amxxmodule.h b/dlls/fakemeta/sdk/amxxmodule.h new file mode 100755 index 00000000..0d41cab2 --- /dev/null +++ b/dlls/fakemeta/sdk/amxxmodule.h @@ -0,0 +1,2152 @@ +/* + * AMX Mod X Module Interface Functions + * This file may be freely used +*/ + +// prevent double include +#ifndef __AMXXMODULE_H__ +#define __AMXXMODULE_H__ + +// config +#include "moduleconfig.h" + +// metamod include files +#ifdef USE_METAMOD +#include +#include +#include "osdep.h" +#endif // #ifdef USE_METAMOD + +// DLL Export +#undef DLLEXPORT +#ifndef __linux__ +#define DLLEXPORT __declspec(dllexport) +#else +#define DLLEXPORT +#define LINUX +#endif + +#undef C_DLLEXPORT +#define C_DLLEXPORT extern "C" DLLEXPORT + +// ***** AMXX stuff ***** + +// module interface version is 1 +#define AMXX_INTERFACE_VERSION 1 + +// amxx module info +struct amxx_module_info_s +{ + const char *name; + const char *author; + const char *version; + int reload; // reload on mapchange when nonzero +}; + + + +// return values from functions called by amxx +#define AMXX_OK 0 /* no error */ +#define AMXX_IFVERS 1 /* interface version */ +#define AMXX_PARAM 2 /* Invalid parameter */ +#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ + +// *** Small stuff *** +// The next section is copied from the amx.h file +// Copyright (c) ITB CompuPhase, 1997-2004 + +#if defined __LCC__ || defined __DMC__ || defined __linux__ + #include +#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L + /* The ISO C99 defines the int16_t and int_32t types. If the compiler got + * here, these types are probably undefined. + */ + #if defined __FreeBSD__ + #include + #else + typedef short int int16_t; + typedef unsigned short int uint16_t; + #if defined SN_TARGET_PS2 + typedef int int32_t; + typedef unsigned int uint32_t; + #else + typedef long int int32_t; + typedef unsigned long int uint32_t; + #endif + #if defined __WIN32__ || defined _WIN32 || defined WIN32 + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #define HAVE_I64 + #elif defined __GNUC__ + typedef long long int64_t; + typedef unsigned long long uint64_t; + #define HAVE_I64 + #endif + #endif +#endif + + +/* calling convention for native functions */ +#if !defined AMX_NATIVE_CALL + #define AMX_NATIVE_CALL +#endif +/* calling convention for all interface functions and callback functions */ +#if !defined AMXAPI + #if defined STDECL + #define AMXAPI __stdcall + #elif defined CDECL + #define AMXAPI __cdecl + #else + #define AMXAPI + #endif +#endif +#if !defined AMXEXPORT + #define AMXEXPORT +#endif + + + +#if !defined SMALL_CELL_SIZE + #define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */ +#endif +#if SMALL_CELL_SIZE==32 + typedef uint32_t ucell; + typedef int32_t cell; + typedef float REAL; +#elif SMALL_CELL_SIZE==64 + typedef uint64_t ucell; + typedef int64_t cell; + typedef double REAL; +#else + #error Unsupported cell size (SMALL_CELL_SIZE) +#endif + +#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) + +struct tagAMX; +typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); +typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, + cell *result, cell *params); +typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); +#if !defined _FAR + #define _FAR +#endif + +#if defined _MSC_VER + #pragma warning(disable:4103) /* disable warning message 4103 that complains + * about pragma pack in a header file */ + #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ +#endif + + +#if defined SN_TARGET_PS2 || defined __GNUC__ + #define AMX_NO_ALIGN +#endif + + +#if defined __GNUC__ + #define PACKED __attribute__((packed)) +#else + #define PACKED +#endif + + +#if !defined AMX_NO_ALIGN + #if defined __linux__ + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #else + #pragma pack(push) + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #if defined __TURBOC__ + #pragma option -a- /* "pack" pragma for older Borland compilers */ + #endif + #endif +#endif + +typedef struct { + const char _FAR *name PACKED; + AMX_NATIVE func PACKED; +} AMX_NATIVE_INFO; + +#define AMX_USERNUM 4 + +/* The AMX structure is the internal structure for many functions. Not all + * fields are valid at all times; many fields are cached in local variables. + */ +typedef struct tagAMX { + unsigned char _FAR *base PACKED; /* points to the AMX header ("amxhdr") plus the code, optionally also the data */ + unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ + AMX_CALLBACK callback PACKED; + AMX_DEBUG debug PACKED; /* debug callback */ + /* for external functions a few registers must be accessible from the outside */ + cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ + cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ + cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ + cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ + cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ + cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ + int flags PACKED; /* current status, see amx_Flags() */ + /* for assertions and debug hook */ + cell curline PACKED; + cell curfile PACKED; + int dbgcode PACKED; + cell dbgaddr PACKED; + cell dbgparam PACKED; + char _FAR *dbgname PACKED; + /* user data */ + long usertags[AMX_USERNUM] PACKED; + void _FAR *userdata[AMX_USERNUM] PACKED; + /* native functions can raise an error */ + int error PACKED; + /* the sleep opcode needs to store the full AMX status */ + cell pri PACKED; + cell alt PACKED; + cell reset_stk PACKED; + cell reset_hea PACKED; + cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ + #if defined JIT + /* support variables for the JIT */ + int reloc_size PACKED; /* required temporary buffer for relocations */ + long code_size PACKED; /* estimated memory footprint of the native code */ + #endif +} AMX; + +enum { + AMX_ERR_NONE, + /* reserve the first 15 error codes for exit codes of the abstract machine */ + AMX_ERR_EXIT, /* forced exit */ + AMX_ERR_ASSERT, /* assertion failed */ + AMX_ERR_STACKERR, /* stack/heap collision */ + AMX_ERR_BOUNDS, /* index out of bounds */ + AMX_ERR_MEMACCESS, /* invalid memory access */ + AMX_ERR_INVINSTR, /* invalid instruction */ + AMX_ERR_STACKLOW, /* stack underflow */ + AMX_ERR_HEAPLOW, /* heap underflow */ + AMX_ERR_CALLBACK, /* no callback, or invalid callback */ + AMX_ERR_NATIVE, /* native function failed */ + AMX_ERR_DIVIDE, /* divide by zero */ + AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ + + AMX_ERR_MEMORY = 16, /* out of memory */ + AMX_ERR_FORMAT, /* invalid file format */ + AMX_ERR_VERSION, /* file is for a newer version of the AMX */ + AMX_ERR_NOTFOUND, /* function not found */ + AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ + AMX_ERR_DEBUG, /* debugger cannot run */ + AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ + AMX_ERR_USERDATA, /* unable to set user data field (table full) */ + AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ + AMX_ERR_PARAMS, /* parameter error */ + AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ +}; + + +// ***** declare functions ***** + +#ifdef USE_METAMOD +void UTIL_LogPrintf( char *fmt, ... ); +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); +short FixedSigned16( float value, float scale ); +unsigned short FixedUnsigned16( float value, float scale ); + +#ifdef FN_META_QUERY +void FN_META_QUERY(void); +#endif // FN_META_QUERY + +#ifdef FN_META_ATTACH +void FN_META_ATTACH(void); +#endif // FN_META_ATTACH + +#ifdef FN_META_DETACH +void FN_META_DETACH(void); +#endif // FN_META_DETACH + + + + + +#ifdef FN_GameDLLInit +void FN_GameDLLInit(void); +#endif // FN_GameDLLInit + +#ifdef FN_DispatchSpawn +int FN_DispatchSpawn(edict_t *pent); +#endif // FN_DispatchSpawn + +#ifdef FN_DispatchThink +void FN_DispatchThink(edict_t *pent); +#endif // FN_DispatchThink + +#ifdef FN_DispatchUse +void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse + +#ifdef FN_DispatchTouch +void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch + +#ifdef FN_DispatchBlocked +void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked + +#ifdef FN_DispatchKeyValue +void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue + +#ifdef FN_DispatchSave +void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave + +#ifdef FN_DispatchRestore +int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore + +#ifdef FN_DispatchObjectCollsionBox +void FN_DispatchObjectCollsionBox(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox + +#ifdef FN_SaveWriteFields +void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields + +#ifdef FN_SaveReadFields +void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields + +#ifdef FN_SaveGlobalState +void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState + +#ifdef FN_RestoreGlobalState +void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState + +#ifdef FN_ResetGlobalState +void FN_ResetGlobalState(void); +#endif // FN_ResetGlobalState + +#ifdef FN_ClientConnect +BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect + +#ifdef FN_ClientDisconnect +void FN_ClientDisconnect(edict_t *pEntity); +#endif // FN_ClientDisconnect + +#ifdef FN_ClientKill +void FN_ClientKill(edict_t *pEntity); +#endif // FN_ClientKill + +#ifdef FN_ClientPutInServer +void FN_ClientPutInServer(edict_t *pEntity); +#endif // FN_ClientPutInServer + +#ifdef FN_ClientCommand +void FN_ClientCommand(edict_t *pEntity); +#endif // FN_ClientCommand + +#ifdef FN_ClientUserInfoChanged +void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged + +#ifdef FN_ServerActivate +void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate + +#ifdef FN_ServerDeactivate +void FN_ServerDeactivate(void); +#endif // FN_ServerDeactivate + +#ifdef FN_PlayerPreThink +void FN_PlayerPreThink(edict_t *pEntity); +#endif // FN_PlayerPreThink + +#ifdef FN_PlayerPostThink +void FN_PlayerPostThink(edict_t *pEntity); +#endif // FN_PlayerPostThink + +#ifdef FN_StartFrame +void FN_StartFrame(void); +#endif // FN_StartFrame + +#ifdef FN_ParmsNewLevel +void FN_ParmsNewLevel(void); +#endif // FN_ParmsNewLevel + +#ifdef FN_ParmsChangeLevel +void FN_ParmsChangeLevel(void); +#endif // FN_ParmsChangeLevel + +#ifdef FN_GetGameDescription +const char *FN_GetGameDescription(void); +#endif // FN_GetGameDescription + +#ifdef FN_PlayerCustomization +void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization + +#ifdef FN_SpectatorConnect +void FN_SpectatorConnect(edict_t *pEntity); +#endif // FN_SpectatorConnect + +#ifdef FN_SpectatorDisconnect +void FN_SpectatorDisconnect(edict_t *pEntity); +#endif // FN_SpectatorDisconnect + +#ifdef FN_SpectatorThink +void FN_SpectatorThink(edict_t *pEntity); +#endif // FN_SpectatorThink + +#ifdef FN_Sys_Error +void FN_Sys_Error(const char *error_string); +#endif // FN_Sys_Error + +#ifdef FN_PM_Move +void FN_PM_Move(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move + +#ifdef FN_PM_Init +void FN_PM_Init(struct playermove_s *ppmove); +#endif // FN_PM_Init + +#ifdef FN_PM_FindTextureType +char FN_PM_FindTextureType(char *name); +#endif // FN_PM_FindTextureType + +#ifdef FN_SetupVisibility +void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility + +#ifdef FN_UpdateClientData +void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData + +#ifdef FN_AddToFullPack +int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack + +#ifdef FN_CreateBaseline +void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline + +#ifdef FN_RegisterEncoders +void FN_RegisterEncoders(void); +#endif // FN_RegisterEncoders + +#ifdef FN_GetWeaponData +int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData + +#ifdef FN_CmdStart +void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart + +#ifdef FN_CmdEnd +void FN_CmdEnd(const edict_t *player); +#endif // FN_CmdEnd + +#ifdef FN_ConnectionlessPacket +int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket + +#ifdef FN_GetHullBounds +int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds + +#ifdef FN_CreateInstancedBaselines +void FN_CreateInstancedBaselines(void); +#endif // FN_CreateInstancedBaselines + +#ifdef FN_InconsistentFile +int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile + +#ifdef FN_AllowLagCompensation +int FN_AllowLagCompensation(void); +#endif // FN_AllowLagCompensation + + + + +#ifdef FN_GameDLLInit_Post +void FN_GameDLLInit_Post(void); +#endif // FN_GameDLLInit_Post + +#ifdef FN_DispatchSpawn_Post +int FN_DispatchSpawn_Post(edict_t *pent); +#endif // FN_DispatchSpawn_Post + +#ifdef FN_DispatchThink_Post +void FN_DispatchThink_Post(edict_t *pent); +#endif // FN_DispatchThink_Post + +#ifdef FN_DispatchUse_Post +void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse_Post + +#ifdef FN_DispatchTouch_Post +void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch_Post + +#ifdef FN_DispatchBlocked_Post +void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked_Post + +#ifdef FN_DispatchKeyValue_Post +void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue_Post + +#ifdef FN_DispatchSave_Post +void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave_Post + +#ifdef FN_DispatchRestore_Post +int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore_Post + +#ifdef FN_DispatchObjectCollsionBox_Post +void FN_DispatchObjectCollsionBox_Post(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox_Post + +#ifdef FN_SaveWriteFields_Post +void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields_Post + +#ifdef FN_SaveReadFields_Post +void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields_Post + +#ifdef FN_SaveGlobalState_Post +void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState_Post + +#ifdef FN_RestoreGlobalState_Post +void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState_Post + +#ifdef FN_ResetGlobalState_Post +void FN_ResetGlobalState_Post(void); +#endif // FN_ResetGlobalState_Post + +#ifdef FN_ClientConnect_Post +BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect_Post + +#ifdef FN_ClientDisconnect_Post +void FN_ClientDisconnect_Post(edict_t *pEntity); +#endif // FN_ClientDisconnect_Post + +#ifdef FN_ClientKill_Post +void FN_ClientKill_Post(edict_t *pEntity); +#endif // FN_ClientKill_Post + +#ifdef FN_ClientPutInServer_Post +void FN_ClientPutInServer_Post(edict_t *pEntity); +#endif // FN_ClientPutInServer_Post + +#ifdef FN_ClientCommand_Post +void FN_ClientCommand_Post(edict_t *pEntity); +#endif // FN_ClientCommand_Post + +#ifdef FN_ClientUserInfoChanged_Post +void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged_Post + +#ifdef FN_ServerActivate_Post +void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate_Post + +#ifdef FN_ServerDeactivate_Post +void FN_ServerDeactivate_Post(void); +#endif // FN_ServerDeactivate_Post + +#ifdef FN_PlayerPreThink_Post +void FN_PlayerPreThink_Post(edict_t *pEntity); +#endif // FN_PlayerPreThink_Post + +#ifdef FN_PlayerPostThink_Post +void FN_PlayerPostThink_Post(edict_t *pEntity); +#endif // FN_PlayerPostThink_Post + +#ifdef FN_StartFrame_Post +void FN_StartFrame_Post(void); +#endif // FN_StartFrame_Post + +#ifdef FN_ParmsNewLevel_Post +void FN_ParmsNewLevel_Post(void); +#endif // FN_ParmsNewLevel_Post + +#ifdef FN_ParmsChangeLevel_Post +void FN_ParmsChangeLevel_Post(void); +#endif // FN_ParmsChangeLevel_Post + +#ifdef FN_GetGameDescription_Post +const char *FN_GetGameDescription_Post(void); +#endif // FN_GetGameDescription_Post + +#ifdef FN_PlayerCustomization_Post +void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization_Post + +#ifdef FN_SpectatorConnect_Post +void FN_SpectatorConnect_Post(edict_t *pEntity); +#endif // FN_SpectatorConnect_Post + +#ifdef FN_SpectatorDisconnect_Post +void FN_SpectatorDisconnect_Post(edict_t *pEntity); +#endif // FN_SpectatorDisconnect_Post + +#ifdef FN_SpectatorThink_Post +void FN_SpectatorThink_Post(edict_t *pEntity); +#endif // FN_SpectatorThink_Post + +#ifdef FN_Sys_Error_Post +void FN_Sys_Error_Post(const char *error_string); +#endif // FN_Sys_Error_Post + +#ifdef FN_PM_Move_Post +void FN_PM_Move_Post(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move_Post + +#ifdef FN_PM_Init_Post +void FN_PM_Init_Post(struct playermove_s *ppmove); +#endif // FN_PM_Init_Post + +#ifdef FN_PM_FindTextureType_Post +char FN_PM_FindTextureType_Post(char *name); +#endif // FN_PM_FindTextureType_Post + +#ifdef FN_SetupVisibility_Post +void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility_Post + +#ifdef FN_UpdateClientData_Post +void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData_Post + +#ifdef FN_AddToFullPack_Post +int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack_Post + +#ifdef FN_CreateBaseline_Post +void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline_Post + +#ifdef FN_RegisterEncoders_Post +void FN_RegisterEncoders_Post(void); +#endif // FN_RegisterEncoders_Post + +#ifdef FN_GetWeaponData_Post +int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData_Post + +#ifdef FN_CmdStart_Post +void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart_Post + +#ifdef FN_CmdEnd_Post +void FN_CmdEnd_Post(const edict_t *player); +#endif // FN_CmdEnd_Post + +#ifdef FN_ConnectionlessPacket_Post +int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket_Post + +#ifdef FN_GetHullBounds_Post +int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds_Post + +#ifdef FN_CreateInstancedBaselines_Post +void FN_CreateInstancedBaselines_Post(void); +#endif // FN_CreateInstancedBaselines_Post + +#ifdef FN_InconsistentFile_Post +int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile_Post + +#ifdef FN_AllowLagCompensation_Post +int FN_AllowLagCompensation_Post(void); +#endif // FN_AllowLagCompensation_Post + + + +#ifdef FN_PrecacheModel +int FN_PrecacheModel(char *s); +#endif // FN_PrecacheModel + +#ifdef FN_PrecacheSound +int FN_PrecacheSound(char *s); +#endif // FN_PrecacheSound + +#ifdef FN_SetModel +void FN_SetModel(edict_t *e, const char *m); +#endif // FN_SetModel + +#ifdef FN_ModelIndex +int FN_ModelIndex(const char *m); +#endif // FN_ModelIndex + +#ifdef FN_ModelFrames +int FN_ModelFrames(int modelIndex); +#endif // FN_ModelFrames + +#ifdef FN_SetSize +void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize + +#ifdef FN_ChangeLevel +void FN_ChangeLevel(char *s1, char *s2); +#endif // FN_ChangeLevel + +#ifdef FN_GetSpawnParms +void FN_GetSpawnParms(edict_t *ent); +#endif // FN_GetSpawnParms + +#ifdef FN_SaveSpawnParms +void FN_SaveSpawnParms(edict_t *ent); +#endif // FN_SaveSpawnParms + +#ifdef FN_VecToYaw +float FN_VecToYaw(const float *rgflVector); +#endif // FN_VecToYaw + +#ifdef FN_VecToAngles +void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles + +#ifdef FN_MoveToOrigin +void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin + +#ifdef FN_ChangeYaw +void FN_ChangeYaw(edict_t *ent); +#endif // FN_ChangeYaw + +#ifdef FN_ChangePitch +void FN_ChangePitch(edict_t *ent); +#endif // FN_ChangePitch + +#ifdef FN_FindEntityByString +edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString + +#ifdef FN_GetEntityIllum +int FN_GetEntityIllum(edict_t *pEnt); +#endif // FN_GetEntityIllum + +#ifdef FN_FindEntityInSphere +edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere + +#ifdef FN_FindClientInPVS +edict_t *FN_FindClientInPVS(edict_t *pEdict); +#endif // FN_FindClientInPVS + +#ifdef FN_EntitiesInPVS +edict_t *FN_EntitiesInPVS(edict_t *pplayer); +#endif // FN_EntitiesInPVS + +#ifdef FN_MakeVectors +void FN_MakeVectors(const float *rgflVector); +#endif // FN_MakeVectors + +#ifdef FN_AngleVectors +void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors + +#ifdef FN_CreateEntity +edict_t *FN_CreateEntity(void); +#endif // FN_CreateEntity + +#ifdef FN_RemoveEntity +void FN_RemoveEntity(edict_t *e); +#endif // FN_RemoveEntity + +#ifdef FN_CreateNamedEntity +edict_t *FN_CreateNamedEntity(int className); +#endif // FN_CreateNamedEntity + +#ifdef FN_MakeStatic +void FN_MakeStatic(edict_t *ent); +#endif // FN_MakeStatic + +#ifdef FN_EntIsOnFloor +int FN_EntIsOnFloor(edict_t *ent); +#endif // FN_EntIsOnFloor + +#ifdef FN_DropToFloor +int FN_DropToFloor(edict_t *ent); +#endif // FN_DropToFloor + +#ifdef FN_WalkMove +int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove + +#ifdef FN_SetOrigin +void FN_SetOrigin(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin + +#ifdef FN_EmitSound +void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound + +#ifdef FN_EmitAmbientSound +void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound + +#ifdef FN_TraceLine +void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine + +#ifdef FN_TraceToss +void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss + +#ifdef FN_TraceMonsterHull +int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull + +#ifdef FN_TraceHull +void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull + +#ifdef FN_TraceModel +void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel + +#ifdef FN_TraceTexture +const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture + +#ifdef FN_TraceSphere +void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere + +#ifdef FN_GetAimVector +void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector + +#ifdef FN_ServerCommand +void FN_ServerCommand(char *str); +#endif // FN_ServerCommand + +#ifdef FN_ServerExecute +void FN_ServerExecute(void); +#endif // FN_ServerExecute + +#ifdef FN_engClientCommand +void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand + +#ifdef FN_ParticleEffect +void FN_ParticleEffect(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect + +#ifdef FN_LightStyle +void FN_LightStyle(int style, char *val); +#endif // FN_LightStyle + +#ifdef FN_DecalIndex +int FN_DecalIndex(const char *name); +#endif // FN_DecalIndex + +#ifdef FN_PointContents +int FN_PointContents(const float *rgflVector); +#endif // FN_PointContents + +#ifdef FN_MessageBegin +void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin + +#ifdef FN_MessageEnd +void FN_MessageEnd(void); +#endif // FN_MessageEnd + +#ifdef FN_WriteByte +void FN_WriteByte(int iValue); +#endif // FN_WriteByte + +#ifdef FN_WriteChar +void FN_WriteChar(int iValue); +#endif // FN_WriteChar + +#ifdef FN_WriteShort +void FN_WriteShort(int iValue); +#endif // FN_WriteShort + +#ifdef FN_WriteLong +void FN_WriteLong(int iValue); +#endif // FN_WriteLong + +#ifdef FN_WriteAngle +void FN_WriteAngle(float flValue); +#endif // FN_WriteAngle + +#ifdef FN_WriteCoord +void FN_WriteCoord(float flValue); +#endif // FN_WriteCoord + +#ifdef FN_WriteString +void FN_WriteString(const char *sz); +#endif // FN_WriteString + +#ifdef FN_WriteEntity +void FN_WriteEntity(int iValue); +#endif // FN_WriteEntity + +#ifdef FN_CVarRegister +void FN_CVarRegister(cvar_t *pCvar); +#endif // FN_CVarRegister + +#ifdef FN_CVarGetFloat +float FN_CVarGetFloat(const char *szVarName); +#endif // FN_CVarGetFloat + +#ifdef FN_CVarGetString +const char *FN_CVarGetString(const char *szVarName); +#endif // FN_CVarGetString + +#ifdef FN_CVarSetFloat +void FN_CVarSetFloat(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat + +#ifdef FN_CVarSetString +void FN_CVarSetString(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString + +#ifdef FN_AlertMessage +void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage + +#ifdef FN_EngineFprintf +void FN_EngineFprintf(FILE *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf + +#ifdef FN_PvAllocEntPrivateData +void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb); +#endif // FN_PvAllocEntPrivateData + +#ifdef FN_PvEntPrivateData +void *FN_PvEntPrivateData(edict_t *pEdict); +#endif // FN_PvEntPrivateData + +#ifdef FN_FreeEntPrivateData +void FN_FreeEntPrivateData(edict_t *pEdict); +#endif // FN_FreeEntPrivateData + +#ifdef FN_SzFromIndex +const char *FN_SzFromIndex(int iString); +#endif // FN_SzFromIndex + +#ifdef FN_AllocString +int FN_AllocString(const char *szValue); +#endif // FN_AllocString + +#ifdef FN_GetVarsOfEnt +struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); +#endif // FN_GetVarsOfEnt + +#ifdef FN_PEntityOfEntOffset +edict_t *FN_PEntityOfEntOffset(int iEntOffset); +#endif // FN_PEntityOfEntOffset + +#ifdef FN_EntOffsetOfPEntity +int FN_EntOffsetOfPEntity(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity + +#ifdef FN_IndexOfEdict +int FN_IndexOfEdict(const edict_t *pEdict); +#endif // FN_IndexOfEdict + +#ifdef FN_PEntityOfEntIndex +edict_t *FN_PEntityOfEntIndex(int iEntIndex); +#endif // FN_PEntityOfEntIndex + +#ifdef FN_FindEntityByVars +edict_t *FN_FindEntityByVars(struct entvars_s *pvars); +#endif // FN_FindEntityByVars + +#ifdef FN_GetModelPtr +void *FN_GetModelPtr(edict_t *pEdict); +#endif // FN_GetModelPtr + +#ifdef FN_RegUserMsg +int FN_RegUserMsg(const char *pszName, int iSize); +#endif // FN_RegUserMsg + +#ifdef FN_AnimationAutomove +void FN_AnimationAutomove(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove + +#ifdef FN_GetBonePosition +void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition + +#ifdef FN_FunctionFromName +unsigned long FN_FunctionFromName(const char *pName); +#endif // FN_FunctionFromName + +#ifdef FN_NameForFunction +const char *FN_NameForFunction(unsigned long function); +#endif // FN_NameForFunction + +#ifdef FN_ClientPrintf +void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf + +#ifdef FN_ServerPrint +void FN_ServerPrint(const char *szMsg); +#endif // FN_ServerPrint + +#ifdef FN_Cmd_Args +const char *FN_Cmd_Args(void); +#endif // FN_Cmd_Args + +#ifdef FN_Cmd_Argv +const char *FN_Cmd_Argv(int argc); +#endif // FN_Cmd_Argv + +#ifdef FN_Cmd_Argc +int FN_Cmd_Argc(void); +#endif // FN_Cmd_Argc + +#ifdef FN_GetAttachment +void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment + +#ifdef FN_CRC32_Init +void FN_CRC32_Init(CRC32_t *pulCRC); +#endif // FN_CRC32_Init + +#ifdef FN_CRC32_ProcessBuffer +void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer + +#ifdef FN_CRC32_ProcessByte +void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte + +#ifdef FN_CRC32_Final +CRC32_t FN_CRC32_Final(CRC32_t pulCRC); +#endif // FN_CRC32_Final + +#ifdef FN_RandomLong +long FN_RandomLong(long lLow, long lHigh); +#endif // FN_RandomLong + +#ifdef FN_RandomFloat +float FN_RandomFloat(float flLow, float flHigh); +#endif // FN_RandomFloat + +#ifdef FN_SetView +void FN_SetView(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView + +#ifdef FN_Time +float FN_Time(void); +#endif // FN_Time + +#ifdef FN_CrosshairAngle +void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle + +#ifdef FN_LoadFileForMe +byte *FN_LoadFileForMe(char *filename, int *pLength); +#endif // FN_LoadFileForMe + +#ifdef FN_FreeFile +void FN_FreeFile(void *buffer); +#endif // FN_FreeFile + +#ifdef FN_EndSection +void FN_EndSection(const char *pszSectionName); +#endif // FN_EndSection + +#ifdef FN_CompareFileTime +int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime + +#ifdef FN_GetGameDir +void FN_GetGameDir(char *szGetGameDir); +#endif // FN_GetGameDir + +#ifdef FN_Cvar_RegisterVariable +void FN_Cvar_RegisterVariable(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable + +#ifdef FN_FadeClientVolume +void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume + +#ifdef FN_SetClientMaxspeed +void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed + +#ifdef FN_CreateFakeClient +edict_t *FN_CreateFakeClient(const char *netname); +#endif // FN_CreateFakeClient + +#ifdef FN_RunPlayerMove +void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove + +#ifdef FN_NumberOfEntities +int FN_NumberOfEntities(void); +#endif // FN_NumberOfEntities + +#ifdef FN_GetInfoKeyBuffer +char *FN_GetInfoKeyBuffer(edict_t *e); +#endif // FN_GetInfoKeyBuffer + +#ifdef FN_InfoKeyValue +char *FN_InfoKeyValue(char *infobuffer, char *key); +#endif // FN_InfoKeyValue + +#ifdef FN_SetKeyValue +void FN_SetKeyValue(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue + +#ifdef FN_SetClientKeyValue +void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue + +#ifdef FN_IsMapValid +int FN_IsMapValid(char *filename); +#endif // FN_IsMapValid + +#ifdef FN_StaticDecal +void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal + +#ifdef FN_PrecacheGeneric +int FN_PrecacheGeneric(char *s); +#endif // FN_PrecacheGeneric + +#ifdef FN_GetPlayerUserId +int FN_GetPlayerUserId(edict_t *e ); +#endif // FN_GetPlayerUserId + +#ifdef FN_BuildSoundMsg +void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg + +#ifdef FN_IsDedicatedServer +int FN_IsDedicatedServer(void); +#endif // FN_IsDedicatedServer + +#ifdef FN_CVarGetPointer +cvar_t *FN_CVarGetPointer(const char *szVarName); +#endif // FN_CVarGetPointer + +#ifdef FN_GetPlayerWONId +unsigned int FN_GetPlayerWONId(edict_t *e); +#endif // FN_GetPlayerWONId + +#ifdef FN_Info_RemoveKey +void FN_Info_RemoveKey( char *s, const char *key); +#endif // FN_Info_RemoveKey + +#ifdef FN_GetPhysicsKeyValue +const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue + +#ifdef FN_SetPhysicsKeyValue +void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue + +#ifdef FN_GetPhysicsInfoString +const char *FN_GetPhysicsInfoString( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString + +#ifdef FN_PrecacheEvent +unsigned short FN_PrecacheEvent(int type, const char *psz); +#endif // FN_PrecacheEvent + +#ifdef FN_PlaybackEvent +void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent + +#ifdef FN_SetFatPVS +unsigned char *FN_SetFatPVS(float *org); +#endif // FN_SetFatPVS + +#ifdef FN_SetFatPAS +unsigned char *FN_SetFatPAS(float *org); +#endif // FN_SetFatPAS + +#ifdef FN_CheckVisibility +int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility + +#ifdef FN_DeltaSetField +void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField + +#ifdef FN_DeltaUnsetField +void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField + +#ifdef FN_DeltaAddEncoder +void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder + +#ifdef FN_GetCurrentPlayer +int FN_GetCurrentPlayer(void); +#endif // FN_GetCurrentPlayer + +#ifdef FN_CanSkipPlayer +int FN_CanSkipPlayer(const edict_t *player); +#endif // FN_CanSkipPlayer + +#ifdef FN_DeltaFindField +int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField + +#ifdef FN_DeltaSetFieldByIndex +void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex + +#ifdef FN_DeltaUnsetFieldByIndex +void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex + +#ifdef FN_SetGroupMask +void FN_SetGroupMask(int mask, int op); +#endif // FN_SetGroupMask + +#ifdef FN_engCreateInstancedBaseline +int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline + +#ifdef FN_Cvar_DirectSet +void FN_Cvar_DirectSet(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet + +#ifdef FN_ForceUnmodified +void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified + +#ifdef FN_GetPlayerStats +void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats + +#ifdef FN_AddServerCommand +void FN_AddServerCommand(char *cmd_name, void (*function) (void)); +#endif // FN_AddServerCommand + +#ifdef FN_Voice_GetClientListening +qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening + +#ifdef FN_Voice_SetClientListening +qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening + +#ifdef FN_GetPlayerAuthId +const char *FN_GetPlayerAuthId(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + + + +#ifdef FN_PrecacheModel_Post +int FN_PrecacheModel_Post(char *s); +#endif // FN_PrecacheModel_Post + +#ifdef FN_PrecacheSound_Post +int FN_PrecacheSound_Post(char *s); +#endif // FN_PrecacheSound_Post + +#ifdef FN_SetModel_Post +void FN_SetModel_Post(edict_t *e, const char *m); +#endif // FN_SetModel_Post + +#ifdef FN_ModelIndex_Post +int FN_ModelIndex_Post(const char *m); +#endif // FN_ModelIndex_Post + +#ifdef FN_ModelFrames_Post +int FN_ModelFrames_Post(int modelIndex); +#endif // FN_ModelFrames_Post + +#ifdef FN_SetSize_Post +void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize_Post + +#ifdef FN_ChangeLevel_Post +void FN_ChangeLevel_Post(char *s1, char *s2); +#endif // FN_ChangeLevel_Post + +#ifdef FN_GetSpawnParms_Post +void FN_GetSpawnParms_Post(edict_t *ent); +#endif // FN_GetSpawnParms_Post + +#ifdef FN_SaveSpawnParms_Post +void FN_SaveSpawnParms_Post(edict_t *ent); +#endif // FN_SaveSpawnParms_Post + +#ifdef FN_VecToYaw_Post +float FN_VecToYaw_Post(const float *rgflVector); +#endif // FN_VecToYaw_Post + +#ifdef FN_VecToAngles_Post +void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles_Post + +#ifdef FN_MoveToOrigin_Post +void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin_Post + +#ifdef FN_ChangeYaw_Post +void FN_ChangeYaw_Post(edict_t *ent); +#endif // FN_ChangeYaw_Post + +#ifdef FN_ChangePitch_Post +void FN_ChangePitch_Post(edict_t *ent); +#endif // FN_ChangePitch_Post + +#ifdef FN_FindEntityByString_Post +edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString_Post + +#ifdef FN_GetEntityIllum_Post +int FN_GetEntityIllum_Post(edict_t *pEnt); +#endif // FN_GetEntityIllum_Post + +#ifdef FN_FindEntityInSphere_Post +edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere_Post + +#ifdef FN_FindClientInPVS_Post +edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); +#endif // FN_FindClientInPVS_Post + +#ifdef FN_EntitiesInPVS_Post +edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); +#endif // FN_EntitiesInPVS_Post + +#ifdef FN_MakeVectors_Post +void FN_MakeVectors_Post(const float *rgflVector); +#endif // FN_MakeVectors_Post + +#ifdef FN_AngleVectors_Post +void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors_Post + +#ifdef FN_CreateEntity_Post +edict_t *FN_CreateEntity_Post(void); +#endif // FN_CreateEntity_Post + +#ifdef FN_RemoveEntity_Post +void FN_RemoveEntity_Post(edict_t *e); +#endif // FN_RemoveEntity_Post + +#ifdef FN_CreateNamedEntity_Post +edict_t *FN_CreateNamedEntity_Post(int className); +#endif // FN_CreateNamedEntity_Post + +#ifdef FN_MakeStatic_Post +void FN_MakeStatic_Post(edict_t *ent); +#endif // FN_MakeStatic_Post + +#ifdef FN_EntIsOnFloor_Post +int FN_EntIsOnFloor_Post(edict_t *ent); +#endif // FN_EntIsOnFloor_Post + +#ifdef FN_DropToFloor_Post +int FN_DropToFloor_Post(edict_t *ent); +#endif // FN_DropToFloor_Post + +#ifdef FN_WalkMove_Post +int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove_Post + +#ifdef FN_SetOrigin_Post +void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin_Post + +#ifdef FN_EmitSound_Post +void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound_Post + +#ifdef FN_EmitAmbientSound_Post +void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound_Post + +#ifdef FN_TraceLine_Post +void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine_Post + +#ifdef FN_TraceToss_Post +void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss_Post + +#ifdef FN_TraceMonsterHull_Post +int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull_Post + +#ifdef FN_TraceHull_Post +void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull_Post + +#ifdef FN_TraceModel_Post +void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel_Post + +#ifdef FN_TraceTexture_Post +const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture_Post + +#ifdef FN_TraceSphere_Post +void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere_Post + +#ifdef FN_GetAimVector_Post +void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector_Post + +#ifdef FN_ServerCommand_Post +void FN_ServerCommand_Post(char *str); +#endif // FN_ServerCommand_Post + +#ifdef FN_ServerExecute_Post +void FN_ServerExecute_Post(void); +#endif // FN_ServerExecute_Post + +#ifdef FN_engClientCommand_Post +void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand_Post + +#ifdef FN_ParticleEffect_Post +void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect_Post + +#ifdef FN_LightStyle_Post +void FN_LightStyle_Post(int style, char *val); +#endif // FN_LightStyle_Post + +#ifdef FN_DecalIndex_Post +int FN_DecalIndex_Post(const char *name); +#endif // FN_DecalIndex_Post + +#ifdef FN_PointContents_Post +int FN_PointContents_Post(const float *rgflVector); +#endif // FN_PointContents_Post + +#ifdef FN_MessageBegin_Post +void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin_Post + +#ifdef FN_MessageEnd_Post +void FN_MessageEnd_Post(void); +#endif // FN_MessageEnd_Post + +#ifdef FN_WriteByte_Post +void FN_WriteByte_Post(int iValue); +#endif // FN_WriteByte_Post + +#ifdef FN_WriteChar_Post +void FN_WriteChar_Post(int iValue); +#endif // FN_WriteChar_Post + +#ifdef FN_WriteShort_Post +void FN_WriteShort_Post(int iValue); +#endif // FN_WriteShort_Post + +#ifdef FN_WriteLong_Post +void FN_WriteLong_Post(int iValue); +#endif // FN_WriteLong_Post + +#ifdef FN_WriteAngle_Post +void FN_WriteAngle_Post(float flValue); +#endif // FN_WriteAngle_Post + +#ifdef FN_WriteCoord_Post +void FN_WriteCoord_Post(float flValue); +#endif // FN_WriteCoord_Post + +#ifdef FN_WriteString_Post +void FN_WriteString_Post(const char *sz); +#endif // FN_WriteString_Post + +#ifdef FN_WriteEntity_Post +void FN_WriteEntity_Post(int iValue); +#endif // FN_WriteEntity_Post + +#ifdef FN_CVarRegister_Post +void FN_CVarRegister_Post(cvar_t *pCvar); +#endif // FN_CVarRegister_Post + +#ifdef FN_CVarGetFloat_Post +float FN_CVarGetFloat_Post(const char *szVarName); +#endif // FN_CVarGetFloat_Post + +#ifdef FN_CVarGetString_Post +const char *FN_CVarGetString_Post(const char *szVarName); +#endif // FN_CVarGetString_Post + +#ifdef FN_CVarSetFloat_Post +void FN_CVarSetFloat_Post(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat_Post + +#ifdef FN_CVarSetString_Post +void FN_CVarSetString_Post(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString_Post + +#ifdef FN_AlertMessage_Post +void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage_Post + +#ifdef FN_EngineFprintf_Post +void FN_EngineFprintf_Post(FILE *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf_Post + +#ifdef FN_PvAllocEntPrivateData_Post +void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, long cb); +#endif // FN_PvAllocEntPrivateData_Post + +#ifdef FN_PvEntPrivateData_Post +void *FN_PvEntPrivateData_Post(edict_t *pEdict); +#endif // FN_PvEntPrivateData_Post + +#ifdef FN_FreeEntPrivateData_Post +void FN_FreeEntPrivateData_Post(edict_t *pEdict); +#endif // FN_FreeEntPrivateData_Post + +#ifdef FN_SzFromIndex_Post +const char *FN_SzFromIndex_Post(int iString); +#endif // FN_SzFromIndex_Post + +#ifdef FN_AllocString_Post +int FN_AllocString_Post(const char *szValue); +#endif // FN_AllocString_Post + +#ifdef FN_GetVarsOfEnt_Post +struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); +#endif // FN_GetVarsOfEnt_Post + +#ifdef FN_PEntityOfEntOffset_Post +edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); +#endif // FN_PEntityOfEntOffset_Post + +#ifdef FN_EntOffsetOfPEntity_Post +int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity_Post + +#ifdef FN_IndexOfEdict_Post +int FN_IndexOfEdict_Post(const edict_t *pEdict); +#endif // FN_IndexOfEdict_Post + +#ifdef FN_PEntityOfEntIndex_Post +edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); +#endif // FN_PEntityOfEntIndex_Post + +#ifdef FN_FindEntityByVars_Post +edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); +#endif // FN_FindEntityByVars_Post + +#ifdef FN_GetModelPtr_Post +void *FN_GetModelPtr_Post(edict_t *pEdict); +#endif // FN_GetModelPtr_Post + +#ifdef FN_RegUserMsg_Post +int FN_RegUserMsg_Post(const char *pszName, int iSize); +#endif // FN_RegUserMsg_Post + +#ifdef FN_AnimationAutomove_Post +void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove_Post + +#ifdef FN_GetBonePosition_Post +void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition_Post + +#ifdef FN_FunctionFromName_Post +unsigned long FN_FunctionFromName_Post(const char *pName); +#endif // FN_FunctionFromName_Post + +#ifdef FN_NameForFunction_Post +const char *FN_NameForFunction_Post(unsigned long function); +#endif // FN_NameForFunction_Post + +#ifdef FN_ClientPrintf_Post +void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf_Post + +#ifdef FN_ServerPrint_Post +void FN_ServerPrint_Post(const char *szMsg); +#endif // FN_ServerPrint_Post + +#ifdef FN_Cmd_Args_Post +const char *FN_Cmd_Args_Post(void); +#endif // FN_Cmd_Args_Post + +#ifdef FN_Cmd_Argv_Post +const char *FN_Cmd_Argv_Post(int argc); +#endif // FN_Cmd_Argv_Post + +#ifdef FN_Cmd_Argc_Post +int FN_Cmd_Argc_Post(void); +#endif // FN_Cmd_Argc_Post + +#ifdef FN_GetAttachment_Post +void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment_Post + +#ifdef FN_CRC32_Init_Post +void FN_CRC32_Init_Post(CRC32_t *pulCRC); +#endif // FN_CRC32_Init_Post + +#ifdef FN_CRC32_ProcessBuffer_Post +void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer_Post + +#ifdef FN_CRC32_ProcessByte_Post +void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte_Post + +#ifdef FN_CRC32_Final_Post +CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); +#endif // FN_CRC32_Final_Post + +#ifdef FN_RandomLong_Post +long FN_RandomLong_Post(long lLow, long lHigh); +#endif // FN_RandomLong_Post + +#ifdef FN_RandomFloat_Post +float FN_RandomFloat_Post(float flLow, float flHigh); +#endif // FN_RandomFloat_Post + +#ifdef FN_SetView_Post +void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView_Post + +#ifdef FN_Time_Post +float FN_Time_Post(void); +#endif // FN_Time_Post + +#ifdef FN_CrosshairAngle_Post +void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle_Post + +#ifdef FN_LoadFileForMe_Post +byte *FN_LoadFileForMe_Post(char *filename, int *pLength); +#endif // FN_LoadFileForMe_Post + +#ifdef FN_FreeFile_Post +void FN_FreeFile_Post(void *buffer); +#endif // FN_FreeFile_Post + +#ifdef FN_EndSection_Post +void FN_EndSection_Post(const char *pszSectionName); +#endif // FN_EndSection_Post + +#ifdef FN_CompareFileTime_Post +int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime_Post + +#ifdef FN_GetGameDir_Post +void FN_GetGameDir_Post(char *szGetGameDir); +#endif // FN_GetGameDir_Post + +#ifdef FN_Cvar_RegisterVariable_Post +void FN_Cvar_RegisterVariable_Post(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable_Post + +#ifdef FN_FadeClientVolume_Post +void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume_Post + +#ifdef FN_SetClientMaxspeed_Post +void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed_Post + +#ifdef FN_CreateFakeClient_Post +edict_t *FN_CreateFakeClient_Post(const char *netname); +#endif // FN_CreateFakeClient_Post + +#ifdef FN_RunPlayerMove_Post +void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove_Post + +#ifdef FN_NumberOfEntities_Post +int FN_NumberOfEntities_Post(void); +#endif // FN_NumberOfEntities_Post + +#ifdef FN_GetInfoKeyBuffer_Post +char *FN_GetInfoKeyBuffer_Post(edict_t *e); +#endif // FN_GetInfoKeyBuffer_Post + +#ifdef FN_InfoKeyValue_Post +char *FN_InfoKeyValue_Post(char *infobuffer, char *key); +#endif // FN_InfoKeyValue_Post + +#ifdef FN_SetKeyValue_Post +void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue_Post + +#ifdef FN_SetClientKeyValue_Post +void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue_Post + +#ifdef FN_IsMapValid_Post +int FN_IsMapValid_Post(char *filename); +#endif // FN_IsMapValid_Post + +#ifdef FN_StaticDecal_Post +void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal_Post + +#ifdef FN_PrecacheGeneric_Post +int FN_PrecacheGeneric_Post(char *s); +#endif // FN_PrecacheGeneric_Post + +#ifdef FN_GetPlayerUserId_Post +int FN_GetPlayerUserId_Post(edict_t *e ); +#endif // FN_GetPlayerUserId_Post + +#ifdef FN_BuildSoundMsg_Post +void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg_Post + +#ifdef FN_IsDedicatedServer_Post +int FN_IsDedicatedServer_Post(void); +#endif // FN_IsDedicatedServer_Post + +#ifdef FN_CVarGetPointer_Post +cvar_t *FN_CVarGetPointer_Post(const char *szVarName); +#endif // FN_CVarGetPointer_Post + +#ifdef FN_GetPlayerWONId_Post +unsigned int FN_GetPlayerWONId_Post(edict_t *e); +#endif // FN_GetPlayerWONId_Post + +#ifdef FN_Info_RemoveKey_Post +void FN_Info_RemoveKey_Post( char *s, const char *key); +#endif // FN_Info_RemoveKey_Post + +#ifdef FN_GetPhysicsKeyValue_Post +const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue_Post + +#ifdef FN_SetPhysicsKeyValue_Post +void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue_Post + +#ifdef FN_GetPhysicsInfoString_Post +const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString_Post + +#ifdef FN_PrecacheEvent_Post +unsigned short FN_PrecacheEvent_Post(int type, const char *psz); +#endif // FN_PrecacheEvent_Post + +#ifdef FN_PlaybackEvent_Post +void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent_Post + +#ifdef FN_SetFatPVS_Post +unsigned char *FN_SetFatPVS_Post(float *org); +#endif // FN_SetFatPVS_Post + +#ifdef FN_SetFatPAS_Post +unsigned char *FN_SetFatPAS_Post(float *org); +#endif // FN_SetFatPAS_Post + +#ifdef FN_CheckVisibility_Post +int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility_Post + +#ifdef FN_DeltaSetField_Post +void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField_Post + +#ifdef FN_DeltaUnsetField_Post +void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField_Post + +#ifdef FN_DeltaAddEncoder_Post +void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder_Post + +#ifdef FN_GetCurrentPlayer_Post +int FN_GetCurrentPlayer_Post(void); +#endif // FN_GetCurrentPlayer_Post + +#ifdef FN_CanSkipPlayer_Post +int FN_CanSkipPlayer_Post(const edict_t *player); +#endif // FN_CanSkipPlayer_Post + +#ifdef FN_DeltaFindField_Post +int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField_Post + +#ifdef FN_DeltaSetFieldByIndex_Post +void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex_Post + +#ifdef FN_DeltaUnsetFieldByIndex_Post +void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex_Post + +#ifdef FN_SetGroupMask_Post +void FN_SetGroupMask_Post(int mask, int op); +#endif // FN_SetGroupMask_Post + +#ifdef FN_engCreateInstancedBaseline_Post +int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline_Post + +#ifdef FN_Cvar_DirectSet_Post +void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet_Post + +#ifdef FN_ForceUnmodified_Post +void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified_Post + +#ifdef FN_GetPlayerStats_Post +void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats_Post + +#ifdef FN_AddServerCommand_Post +void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); +#endif // FN_AddServerCommand_Post + +#ifdef FN_Voice_GetClientListening_Post +qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening_Post + +#ifdef FN_Voice_SetClientListening_Post +qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening_Post + +#ifdef FN_GetPlayerAuthId_Post +const char *FN_GetPlayerAuthId_Post(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + +#ifdef FN_OnFreeEntPrivateData +void FN_OnFreeEntPrivateData(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData + +#ifdef FN_GameShutdown +void FN_GameShutdown(void); +#endif // FN_GameShutdown + +#ifdef FN_ShouldCollide +int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide + + + + + +#ifdef FN_OnFreeEntPrivateData_Post +void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData_Post + +#ifdef FN_GameShutdown_Post +void FN_GameShutdown_Post(void); +#endif // FN_GameShutdown_Post + +#ifdef FN_ShouldCollide_Post +int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide_Post + +#endif // USE_METAMOD + + +#ifdef FN_AMXX_QUERY +void FN_AMXX_QUERY(void); +#endif // FN_AMXX_QUERY + +#ifdef FN_AMXX_ATTACH +void FN_AMXX_ATTACH(void); +#endif // FN_AMXX_ATTACH + +#ifdef FN_AMXX_DETACH +void FN_AMXX_DETACH(void); +#endif // FN_AMXX_DETACH + +#ifdef FN_AMXX_PLUGINSLOADED +void FN_AMXX_PLUGINSLOADED(void); +#endif // FN_AMXX_PLUGINSLOADED + +// ***** Module funcs stuff ***** +enum ForwardExecType +{ + ET_IGNORE = 0, // Ignore return vaue + ET_STOP, // Stop on PLUGIN_HANDLED + ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value + ET_CONTINUE, // Continue; return biggest return value +}; + +enum ForwardParam +{ + FP_DONE = -1, // specify this as the last argument + // only tells the function that there are no more arguments + FP_CELL, // normal cell + FP_FLOAT, // float; used as normal cell though + FP_STRING, // string + FP_STRINGEX, // string; will be updated to the last function's value + FP_ARRAY, // array; use the return value of prepareArray. +}; + + +typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); +typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); +typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); +typedef const char * (*PFN_GET_MODNAME) (void); +typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); +typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); +typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); +typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); +typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); +typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); +typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); +typedef void (*PFN_LOG) (const char * /*fmt*/, ...); +typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); +typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); +typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); +typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); +typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); +typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); +typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); +typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); +typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); +typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); +typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); +typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); +typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); +typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); +typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); +typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); +typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); +typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); +typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); +typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/); +typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); +typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const void* /*addr*/ ); +typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, ... /*params*/); +typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); +typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); +typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/); +typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); +typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); +typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); +typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/); +typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/); +typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/); + +extern PFN_ADD_NATIVES g_fn_AddNatives; +extern PFN_BUILD_PATHNAME g_fn_BuildPathname; +extern PFN_GET_AMXADDR g_fn_GetAmxAddr; +extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +extern PFN_GET_MODNAME g_fn_GetModname; +extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +extern PFN_SET_AMXSTRING g_fn_SetAmxString; +extern PFN_GET_AMXSTRING g_fn_GetAmxString; +extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +extern PFN_LOG g_fn_Log; +extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +extern PFN_REGISTER_FORWARD g_fn_RegisterForward; +extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +extern PFN_AMX_EXEC g_fn_AmxExec; +extern PFN_AMX_EXECV g_fn_AmxExecv; +extern PFN_AMX_ALLOT g_fn_AmxAllot; +extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +extern PFN_REAL_TO_CELL g_fn_RealToCell; +extern PFN_CELL_TO_REAL g_fn_CellToReal; +extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward; +extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName; +extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward; + +#ifdef MAY_NEVER_BE_DEFINED +// Function prototypes for intellisense and similar systems +// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED +int MF_AddNatives (const AMX_NATIVE_INFO *list) { } +char * MF_BuildPathname (const char * format, ...) { } +cell * MF_GetAmxAddr (AMX * amx, cell offset) { } +void MF_PrintSrvConsole (char * format, ...) { } +const char * MF_GetModname (void) { } +const char * MF_GetScriptName (int id) { } +AMX * MF_GetScriptAmx (int id) { } +int MF_FindScriptByAmx (const AMX * amx) { } +int MF_FindScriptByAmx (const char * name) { } +int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } +char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } +int MF_GetAmxStringLen (const cell *ptr) { } +char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } +void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } +void MF_Log (const char * fmt, ...) { } +int MF_RaiseAmxError (AMX * amx, int error) { } +int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } +int MF_ExecuteForward (int id, ...) { } +cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } +cell MF_PrepareCharArray (char * ptr, unsigned int size) { } +int MF_IsPlayerValid (int id) { } +const char * MF_GetPlayerName (int id) { } +const char * MF_GetPlayerIP (int id) { } +int MF_IsPlayerIngame (int id) { } +int MF_IsPlayerBot (int id) { } +int MF_IsPlayerAuthorized (int id) { } +float MF_GetPlayerTime (int id) { } +float MF_GetPlayerPlayTime (int id) { } +int MF_GetPlayerCurweapon (int id) { } +int MF_GetPlayerTeamID (int id) { } +int MF_GetPlayerDeaths (int id) { } +int MF_GetPlayerMenu (int id) { } +int MF_GetPlayerKeys (int id) { } +int MF_IsPlayerAlive (int id) { } +int MF_GetPlayerFrags (int id) { } +int MF_IsPlayerConnecting (int id) { } +int MF_IsPlayerHLTV (int id) { } +int MF_GetPlayerArmor (int id) { } +int MF_GetPlayerHealth (int id) { } +REAL amx_ctof (cell x) { } +cell amx_ftoc (float x) { } +int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { } +int MF_RegisterSPForward (AMX * amx, int func, ...) { } +void MF_UnregisterSPForward (int id) { } +#endif // MAY_NEVER_BE_DEFINED + +#define MF_AddNatives g_fn_AddNatives +#define MF_BuildPathname g_fn_BuildPathname +#define MF_FormatAmxString g_fn_FormatAmxString +#define MF_GetAmxAddr g_fn_GetAmxAddr +#define MF_PrintSrvConsole g_fn_PrintSrvConsole +#define MF_GetModname g_fn_GetModname +#define MF_GetScriptName g_fn_GetAmxScriptName +#define MF_GetScriptAmx g_fn_GetAmxScript +#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx +#define MF_FindScriptByName g_fn_FindAmxScriptByName +#define MF_SetAmxString g_fn_SetAmxString +#define MF_GetAmxString g_fn_GetAmxString +#define MF_GetAmxStringLen g_fn_GetAmxStringLen +#define MF_CopyAmxMemory g_fn_CopyAmxMemory +void MF_Log(const char *fmt, ...); +#define MF_RaiseAmxError g_fn_RaiseAmxError +#define MF_RegisterForward g_fn_RegisterForward +#define MF_ExecuteForward g_fn_ExecuteForward +#define MF_PrepareCellArray g_fn_PrepareCellArray +#define MF_PrepareCharArray g_fn_PrepareCharArray +#define MF_IsPlayerValid g_fn_IsPlayerValid +#define MF_GetPlayerName g_fn_GetPlayerName +#define MF_GetPlayerIP g_fn_GetPlayerIP +#define MF_IsPlayerIngame g_fn_IsPlayerIngame +#define MF_IsPlayerBot g_fn_IsPlayerBot +#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized +#define MF_GetPlayerTime g_fn_GetPlayerTime +#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime +#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon +#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID +#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths +#define MF_GetPlayerMenu g_fn_GetPlayerMenu +#define MF_GetPlayerKeys g_fn_GetPlayerKeys +#define MF_IsPlayerAlive g_fn_IsPlayerAlive +#define MF_GetPlayerFrags g_fn_GetPlayerFrags +#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting +#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV +#define MF_GetPlayerArmor g_fn_GetPlayerArmor +#define MF_GetPlayerHealth g_fn_GetPlayerHealth +#define MF_AmxExec g_fn_AmxExec +#define MF_AmxExecv g_fn_AmxExecv +#define MF_AmxFindPublic g_fn_AmxFindPublic +#define MF_AmxAllot g_fn_AmxAllot +#define MF_LoadAmxScript g_fn_LoadAmxScript +#define MF_UnloadAmxScript g_fn_UnloadAmxScript +#define amx_ctof g_fn_CellToReal +#define amx_ftoc g_fn_RealToCell +#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName +#define MF_RegisterSPForward g_fn_RegisterSPForward +#define MF_UnregisterSPForward g_fn_UnregisterSPForward + +/*** Memory ***/ +void *operator new(size_t reportedSize); +void *operator new[](size_t reportedSize); +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); +void operator delete(void *reportedAddress); +void operator delete[](void *reportedAddress); + +// Allocation types +extern const unsigned int m_alloc_unknown; +extern const unsigned int m_alloc_new; +extern const unsigned int m_alloc_new_array; +extern const unsigned int m_alloc_malloc; +extern const unsigned int m_alloc_calloc; +extern const unsigned int m_alloc_realloc; +extern const unsigned int m_alloc_delete; +extern const unsigned int m_alloc_delete_array; +extern const unsigned int m_alloc_free; + +// To be called before new / delete +void Mem_SetOwner(const char *filename, int line, const char *function); +// Actual allocator +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize); +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress); + +// memory macros +#ifndef __FUNCTION__ +#define __FUNCTION__ "??" +#endif + +// call Mem_SetOwner, followed by the actual new operator +#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new +// call Mem_SetOwner, followed by the actual delete operator +#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete +#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) +#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) +#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) +#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) + +#endif // #ifndef __AMXXMODULE_H__ diff --git a/dlls/fakemeta/sdk/moduleconfig.h b/dlls/fakemeta/sdk/moduleconfig.h new file mode 100755 index 00000000..3c9ad6e1 --- /dev/null +++ b/dlls/fakemeta/sdk/moduleconfig.h @@ -0,0 +1,462 @@ +// Configuration + +#ifndef __MODULECONFIG_H__ +#define __MODULECONFIG_H__ + +// Module info +#define MODULE_NAME "FakeMeta" +#define MODULE_VERSION "0.20" +#define MODULE_AUTHOR "AMX Mod X Dev Team" +#define MODULE_URL "http://www.amxmodx.org/" +#define MODULE_LOGTAG "FAKEMETA" +// If you want the module not to be reloaded on mapchange, remove / comment out the next line +#define MODULE_RELOAD_ON_MAPCHANGE + +#ifdef __DATE__ +#define MODULE_DATE __DATE__ +#else // __DATE__ +#define MODULE_DATE "Unknown" +#endif // __DATE__ + +// metamod plugin? +#define USE_METAMOD + +// - AMXX Init functions +// Also consider using FN_META_* +// AMXX query +//#define FN_AMXX_QUERY OnAmxxQuery +// AMXX attach +// Do native functions init here (MF_AddNatives) +#define FN_AMXX_ATTACH OnAmxxAttach +// AMXX detach +//#define FN_AMXX_DETACH OnAmxxDetach +// All plugins loaded +// Do forward functions init here (MF_RegisterForward) +// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded + +/**** METAMOD ****/ +// If your module doesn't use metamod, you may close the file now :) +#ifdef USE_METAMOD +// ---- +// Hook Functions +// Uncomment these to be called +// You can also change the function name + +// - Metamod init functions +// Also consider using FN_AMXX_* +// Meta query +//#define FN_META_QUERY OnMetaQuery +// Meta attach +//#define FN_META_ATTACH OnMetaAttach +// Meta detach +//#define FN_META_DETACH OnMetaDetach + +// (wd) are Will Day's notes +// - GetEntityAPI2 functions +// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */ +// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */ +// #define FN_DispatchThink DispatchThink /* pfnThink() */ +// #define FN_DispatchUse DispatchUse /* pfnUse() */ +// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */ +// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */ +// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */ +// #define FN_DispatchSave DispatchSave /* pfnSave() */ +// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */ +// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */ +// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */ +// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */ +// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */ +// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */ +// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */ +// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */ +// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */ +// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */ +// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */ +// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */ +// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */ +// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */ +// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */ +// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */ +// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */ +// #define FN_StartFrame StartFrame /* pfnStartFrame() */ +// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */ +// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */ +// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */ +// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */ +// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */ +// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */ +// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */ +// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */ +// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */ +// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */ +// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */ +// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */ +// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */ +// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */ +// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */ +// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */ +// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */ +// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */ +// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */ +// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */ +// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */ +// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */ +// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */ +// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */ + +// - GetEntityAPI2_Post functions +// #define FN_GameDLLInit_Post GameDLLInit_Post +// #define FN_DispatchSpawn_Post DispatchSpawn_Post +// #define FN_DispatchThink_Post DispatchThink_Post +// #define FN_DispatchUse_Post DispatchUse_Post +// #define FN_DispatchTouch_Post DispatchTouch_Post +// #define FN_DispatchBlocked_Post DispatchBlocked_Post +// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post +// #define FN_DispatchSave_Post DispatchSave_Post +// #define FN_DispatchRestore_Post DispatchRestore_Post +// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post +// #define FN_SaveWriteFields_Post SaveWriteFields_Post +// #define FN_SaveReadFields_Post SaveReadFields_Post +// #define FN_SaveGlobalState_Post SaveGlobalState_Post +// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post +// #define FN_ResetGlobalState_Post ResetGlobalState_Post +// #define FN_ClientConnect_Post ClientConnect_Post +// #define FN_ClientDisconnect_Post ClientDisconnect_Post +// #define FN_ClientKill_Post ClientKill_Post +// #define FN_ClientPutInServer_Post ClientPutInServer_Post +// #define FN_ClientCommand_Post ClientCommand_Post +// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post +// #define FN_ServerActivate_Post ServerActivate_Post +// #define FN_ServerDeactivate_Post ServerDeactivate_Post +// #define FN_PlayerPreThink_Post PlayerPreThink_Post +// #define FN_PlayerPostThink_Post PlayerPostThink_Post +// #define FN_StartFrame_Post StartFrame_Post +// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post +// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post +// #define FN_GetGameDescription_Post GetGameDescription_Post +// #define FN_PlayerCustomization_Post PlayerCustomization_Post +// #define FN_SpectatorConnect_Post SpectatorConnect_Post +// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post +// #define FN_SpectatorThink_Post SpectatorThink_Post +// #define FN_Sys_Error_Post Sys_Error_Post +// #define FN_PM_Move_Post PM_Move_Post +// #define FN_PM_Init_Post PM_Init_Post +// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post +// #define FN_SetupVisibility_Post SetupVisibility_Post +// #define FN_UpdateClientData_Post UpdateClientData_Post +// #define FN_AddToFullPack_Post AddToFullPack_Post +// #define FN_CreateBaseline_Post CreateBaseline_Post +// #define FN_RegisterEncoders_Post RegisterEncoders_Post +// #define FN_GetWeaponData_Post GetWeaponData_Post +// #define FN_CmdStart_Post CmdStart_Post +// #define FN_CmdEnd_Post CmdEnd_Post +// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post +// #define FN_GetHullBounds_Post GetHullBounds_Post +// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post +// #define FN_InconsistentFile_Post InconsistentFile_Post +// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post + +// - GetEngineAPI functions +// #define FN_PrecacheModel PrecacheModel +// #define FN_PrecacheSound PrecacheSound +// #define FN_SetModel SetModel +// #define FN_ModelIndex ModelIndex +// #define FN_ModelFrames ModelFrames +// #define FN_SetSize SetSize +// #define FN_ChangeLevel ChangeLevel +// #define FN_GetSpawnParms GetSpawnParms +// #define FN_SaveSpawnParms SaveSpawnParms +// #define FN_VecToYaw VecToYaw +// #define FN_VecToAngles VecToAngles +// #define FN_MoveToOrigin MoveToOrigin +// #define FN_ChangeYaw ChangeYaw +// #define FN_ChangePitch ChangePitch +// #define FN_FindEntityByString FindEntityByString +// #define FN_GetEntityIllum GetEntityIllum +// #define FN_FindEntityInSphere FindEntityInSphere +// #define FN_FindClientInPVS FindClientInPVS +// #define FN_EntitiesInPVS EntitiesInPVS +// #define FN_MakeVectors MakeVectors +// #define FN_AngleVectors AngleVectors +// #define FN_CreateEntity CreateEntity +// #define FN_RemoveEntity RemoveEntity +// #define FN_CreateNamedEntity CreateNamedEntity +// #define FN_MakeStatic MakeStatic +// #define FN_EntIsOnFloor EntIsOnFloor +// #define FN_DropToFloor DropToFloor +// #define FN_WalkMove WalkMove +// #define FN_SetOrigin SetOrigin +// #define FN_EmitSound EmitSound +// #define FN_EmitAmbientSound EmitAmbientSound +// #define FN_TraceLine TraceLine +// #define FN_TraceToss TraceToss +// #define FN_TraceMonsterHull TraceMonsterHull +// #define FN_TraceHull TraceHull +// #define FN_TraceModel TraceModel +// #define FN_TraceTexture TraceTexture +// #define FN_TraceSphere TraceSphere +// #define FN_GetAimVector GetAimVector +// #define FN_ServerCommand ServerCommand +// #define FN_ServerExecute ServerExecute +// #define FN_engClientCommand engClientCommand +// #define FN_ParticleEffect ParticleEffect +// #define FN_LightStyle LightStyle +// #define FN_DecalIndex DecalIndex +// #define FN_PointContents PointContents +// #define FN_MessageBegin MessageBegin +// #define FN_MessageEnd MessageEnd +// #define FN_WriteByte WriteByte +// #define FN_WriteChar WriteChar +// #define FN_WriteShort WriteShort +// #define FN_WriteLong WriteLong +// #define FN_WriteAngle WriteAngle +// #define FN_WriteCoord WriteCoord +// #define FN_WriteString WriteString +// #define FN_WriteEntity WriteEntity +// #define FN_CVarRegister CVarRegister +// #define FN_CVarGetFloat CVarGetFloat +// #define FN_CVarGetString CVarGetString +// #define FN_CVarSetFloat CVarSetFloat +// #define FN_CVarSetString CVarSetString +// #define FN_AlertMessage AlertMessage +// #define FN_EngineFprintf EngineFprintf +// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData +// #define FN_PvEntPrivateData PvEntPrivateData +// #define FN_FreeEntPrivateData FreeEntPrivateData +// #define FN_SzFromIndex SzFromIndex +// #define FN_AllocString AllocString +// #define FN_GetVarsOfEnt GetVarsOfEnt +// #define FN_PEntityOfEntOffset PEntityOfEntOffset +// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity +// #define FN_IndexOfEdict IndexOfEdict +// #define FN_PEntityOfEntIndex PEntityOfEntIndex +// #define FN_FindEntityByVars FindEntityByVars +// #define FN_GetModelPtr GetModelPtr +// #define FN_RegUserMsg RegUserMsg +// #define FN_AnimationAutomove AnimationAutomove +// #define FN_GetBonePosition GetBonePosition +// #define FN_FunctionFromName FunctionFromName +// #define FN_NameForFunction NameForFunction +// #define FN_ClientPrintf ClientPrintf +// #define FN_ServerPrint ServerPrint +// #define FN_Cmd_Args Cmd_Args +// #define FN_Cmd_Argv Cmd_Argv +// #define FN_Cmd_Argc Cmd_Argc +// #define FN_GetAttachment GetAttachment +// #define FN_CRC32_Init CRC32_Init +// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer +// #define FN_CRC32_ProcessByte CRC32_ProcessByte +// #define FN_CRC32_Final CRC32_Final +// #define FN_RandomLong RandomLong +// #define FN_RandomFloat RandomFloat +// #define FN_SetView SetView +// #define FN_Time Time +// #define FN_CrosshairAngle CrosshairAngle +// #define FN_LoadFileForMe LoadFileForMe +// #define FN_FreeFile FreeFile +// #define FN_EndSection EndSection +// #define FN_CompareFileTime CompareFileTime +// #define FN_GetGameDir GetGameDir +// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable +// #define FN_FadeClientVolume FadeClientVolume +// #define FN_SetClientMaxspeed SetClientMaxspeed +// #define FN_CreateFakeClient CreateFakeClient +// #define FN_RunPlayerMove RunPlayerMove +// #define FN_NumberOfEntities NumberOfEntities +// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer +// #define FN_InfoKeyValue InfoKeyValue +// #define FN_SetKeyValue SetKeyValue +// #define FN_SetClientKeyValue SetClientKeyValue +// #define FN_IsMapValid IsMapValid +// #define FN_StaticDecal StaticDecal +// #define FN_PrecacheGeneric PrecacheGeneric +// #define FN_GetPlayerUserId GetPlayerUserId +// #define FN_BuildSoundMsg BuildSoundMsg +// #define FN_IsDedicatedServer IsDedicatedServer +// #define FN_CVarGetPointer CVarGetPointer +// #define FN_GetPlayerWONId GetPlayerWONId +// #define FN_Info_RemoveKey Info_RemoveKey +// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue +// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue +// #define FN_GetPhysicsInfoString GetPhysicsInfoString +// #define FN_PrecacheEvent PrecacheEvent +// #define FN_PlaybackEvent PlaybackEvent +// #define FN_SetFatPVS SetFatPVS +// #define FN_SetFatPAS SetFatPAS +// #define FN_CheckVisibility CheckVisibility +// #define FN_DeltaSetField DeltaSetField +// #define FN_DeltaUnsetField DeltaUnsetField +// #define FN_DeltaAddEncoder DeltaAddEncoder +// #define FN_GetCurrentPlayer GetCurrentPlayer +// #define FN_CanSkipPlayer CanSkipPlayer +// #define FN_DeltaFindField DeltaFindField +// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex +// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex +// #define FN_SetGroupMask SetGroupMask +// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline +// #define FN_Cvar_DirectSet Cvar_DirectSet +// #define FN_ForceUnmodified ForceUnmodified +// #define FN_GetPlayerStats GetPlayerStats +// #define FN_AddServerCommand AddServerCommand +// #define FN_Voice_GetClientListening Voice_GetClientListening +// #define FN_Voice_SetClientListening Voice_SetClientListening +// #define FN_GetPlayerAuthId GetPlayerAuthId + +// - GetEngineAPI_Post functions +// #define FN_PrecacheModel_Post PrecacheModel_Post +// #define FN_PrecacheSound_Post PrecacheSound_Post +// #define FN_SetModel_Post SetModel_Post +// #define FN_ModelIndex_Post ModelIndex_Post +// #define FN_ModelFrames_Post ModelFrames_Post +// #define FN_SetSize_Post SetSize_Post +// #define FN_ChangeLevel_Post ChangeLevel_Post +// #define FN_GetSpawnParms_Post GetSpawnParms_Post +// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post +// #define FN_VecToYaw_Post VecToYaw_Post +// #define FN_VecToAngles_Post VecToAngles_Post +// #define FN_MoveToOrigin_Post MoveToOrigin_Post +// #define FN_ChangeYaw_Post ChangeYaw_Post +// #define FN_ChangePitch_Post ChangePitch_Post +// #define FN_FindEntityByString_Post FindEntityByString_Post +// #define FN_GetEntityIllum_Post GetEntityIllum_Post +// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post +// #define FN_FindClientInPVS_Post FindClientInPVS_Post +// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post +// #define FN_MakeVectors_Post MakeVectors_Post +// #define FN_AngleVectors_Post AngleVectors_Post +// #define FN_CreateEntity_Post CreateEntity_Post +// #define FN_RemoveEntity_Post RemoveEntity_Post +// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post +// #define FN_MakeStatic_Post MakeStatic_Post +// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post +// #define FN_DropToFloor_Post DropToFloor_Post +// #define FN_WalkMove_Post WalkMove_Post +// #define FN_SetOrigin_Post SetOrigin_Post +// #define FN_EmitSound_Post EmitSound_Post +// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post +// #define FN_TraceLine_Post TraceLine_Post +// #define FN_TraceToss_Post TraceToss_Post +// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post +// #define FN_TraceHull_Post TraceHull_Post +// #define FN_TraceModel_Post TraceModel_Post +// #define FN_TraceTexture_Post TraceTexture_Post +// #define FN_TraceSphere_Post TraceSphere_Post +// #define FN_GetAimVector_Post GetAimVector_Post +// #define FN_ServerCommand_Post ServerCommand_Post +// #define FN_ServerExecute_Post ServerExecute_Post +// #define FN_engClientCommand_Post engClientCommand_Post +// #define FN_ParticleEffect_Post ParticleEffect_Post +// #define FN_LightStyle_Post LightStyle_Post +// #define FN_DecalIndex_Post DecalIndex_Post +// #define FN_PointContents_Post PointContents_Post +// #define FN_MessageBegin_Post MessageBegin_Post +// #define FN_MessageEnd_Post MessageEnd_Post +// #define FN_WriteByte_Post WriteByte_Post +// #define FN_WriteChar_Post WriteChar_Post +// #define FN_WriteShort_Post WriteShort_Post +// #define FN_WriteLong_Post WriteLong_Post +// #define FN_WriteAngle_Post WriteAngle_Post +// #define FN_WriteCoord_Post WriteCoord_Post +// #define FN_WriteString_Post WriteString_Post +// #define FN_WriteEntity_Post WriteEntity_Post +// #define FN_CVarRegister_Post CVarRegister_Post +// #define FN_CVarGetFloat_Post CVarGetFloat_Post +// #define FN_CVarGetString_Post CVarGetString_Post +// #define FN_CVarSetFloat_Post CVarSetFloat_Post +// #define FN_CVarSetString_Post CVarSetString_Post +// #define FN_AlertMessage_Post AlertMessage_Post +// #define FN_EngineFprintf_Post EngineFprintf_Post +// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post +// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post +// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post +// #define FN_SzFromIndex_Post SzFromIndex_Post +// #define FN_AllocString_Post AllocString_Post +// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post +// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post +// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post +// #define FN_IndexOfEdict_Post IndexOfEdict_Post +// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post +// #define FN_FindEntityByVars_Post FindEntityByVars_Post +// #define FN_GetModelPtr_Post GetModelPtr_Post +// #define FN_RegUserMsg_Post RegUserMsg_Post +// #define FN_AnimationAutomove_Post AnimationAutomove_Post +// #define FN_GetBonePosition_Post GetBonePosition_Post +// #define FN_FunctionFromName_Post FunctionFromName_Post +// #define FN_NameForFunction_Post NameForFunction_Post +// #define FN_ClientPrintf_Post ClientPrintf_Post +// #define FN_ServerPrint_Post ServerPrint_Post +// #define FN_Cmd_Args_Post Cmd_Args_Post +// #define FN_Cmd_Argv_Post Cmd_Argv_Post +// #define FN_Cmd_Argc_Post Cmd_Argc_Post +// #define FN_GetAttachment_Post GetAttachment_Post +// #define FN_CRC32_Init_Post CRC32_Init_Post +// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post +// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post +// #define FN_CRC32_Final_Post CRC32_Final_Post +// #define FN_RandomLong_Post RandomLong_Post +// #define FN_RandomFloat_Post RandomFloat_Post +// #define FN_SetView_Post SetView_Post +// #define FN_Time_Post Time_Post +// #define FN_CrosshairAngle_Post CrosshairAngle_Post +// #define FN_LoadFileForMe_Post LoadFileForMe_Post +// #define FN_FreeFile_Post FreeFile_Post +// #define FN_EndSection_Post EndSection_Post +// #define FN_CompareFileTime_Post CompareFileTime_Post +// #define FN_GetGameDir_Post GetGameDir_Post +// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post +// #define FN_FadeClientVolume_Post FadeClientVolume_Post +// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post +// #define FN_CreateFakeClient_Post CreateFakeClient_Post +// #define FN_RunPlayerMove_Post RunPlayerMove_Post +// #define FN_NumberOfEntities_Post NumberOfEntities_Post +// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post +// #define FN_InfoKeyValue_Post InfoKeyValue_Post +// #define FN_SetKeyValue_Post SetKeyValue_Post +// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post +// #define FN_IsMapValid_Post IsMapValid_Post +// #define FN_StaticDecal_Post StaticDecal_Post +// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post +// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post +// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post +// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post +// #define FN_CVarGetPointer_Post CVarGetPointer_Post +// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post +// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post +// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post +// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post +// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post +// #define FN_PrecacheEvent_Post PrecacheEvent_Post +// #define FN_PlaybackEvent_Post PlaybackEvent_Post +// #define FN_SetFatPVS_Post SetFatPVS_Post +// #define FN_SetFatPAS_Post SetFatPAS_Post +// #define FN_CheckVisibility_Post CheckVisibility_Post +// #define FN_DeltaSetField_Post DeltaSetField_Post +// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post +// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post +// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post +// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post +// #define FN_DeltaFindField_Post DeltaFindField_Post +// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post +// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post +// #define FN_SetGroupMask_Post SetGroupMask_Post +// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post +// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post +// #define FN_ForceUnmodified_Post ForceUnmodified_Post +// #define FN_GetPlayerStats_Post GetPlayerStats_Post +// #define FN_AddServerCommand_Post AddServerCommand_Post +// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post +// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post +// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post + +// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData +// #define FN_GameShutdown GameShutdown +// #define FN_ShouldCollide ShouldCollide + +// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post +// #define FN_GameShutdown_Post GameShutdown_Post +// #define FN_ShouldCollide_Post ShouldCollide_Post + + +#endif // USE_METAMOD + +#endif // __MODULECONFIG_H__ \ No newline at end of file