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Update fakemeta_const.inc
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@ -746,6 +746,9 @@ enum UserCmd
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UC_ImpactPosition // float array[3]
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};
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/**
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* Info about weapons player might have in his/her possession
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*/
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enum WeaponData
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{
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WD_iId,
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@ -772,38 +775,6 @@ enum WeaponData
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WD_flUser4,
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};
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/* Info about weapons player might have in his/her possession
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typedef struct weapon_data_s
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{
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int m_iId;
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int m_iClip;
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float m_flNextPrimaryAttack;
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float m_flNextSecondaryAttack;
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float m_flTimeWeaponIdle;
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int m_fInReload;
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int m_fInSpecialReload;
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float m_flNextReload;
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float m_flPumpTime;
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float m_fReloadTime;
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float m_fAimedDamage;
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float m_fNextAimBonus;
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int m_fInZoom;
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int m_iWeaponState;
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int iuser1;
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int iuser2;
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int iuser3;
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int iuser4;
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float fuser1;
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float fuser2;
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float fuser3;
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float fuser4;
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} weapon_data_t;
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*/
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enum AlertType
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{
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at_notice = 0,
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