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fixed pev bug..
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66386cca59
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@ -39,6 +39,8 @@ static cell AMX_NATIVE_CALL amx_pev(AMX *amx,cell *params)
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valuetype=VALUETYPE_BYTE;
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else if (iSwitch > pev_string_start && iSwitch < pev_string_end)
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valuetype=VALUETYPE_STRING;
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else if (iSwitch > pev_edict_start && iSwitch < pev_edict_end)
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valuetype=VALUETYPE_EDICT;
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if (iSwitch > pev_int_start && iSwitch < pev_int_end)
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{
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valuetype=VALUETYPE_INT;
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@ -623,7 +625,6 @@ static cell AMX_NATIVE_CALL amx_set_pev(AMX *amx, cell *params)
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CHECK_ENTITY(index);
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edict_t *pPlayer = INDEXENT2(index);
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int iSwitch = params[2];
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cell *blah = MF_GetAmxAddr(amx,params[3]);
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if (iSwitch > pev_int_start && iSwitch < pev_int_end)
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{
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@ -918,37 +919,38 @@ static cell AMX_NATIVE_CALL amx_set_pev(AMX *amx, cell *params)
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}
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else if (iSwitch > pev_edict_start && iSwitch < pev_edict_end)
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{
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int iValue = blah[0];
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switch (iSwitch)
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{
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case chain:
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pPlayer->v.chain = INDEXENT2(params[3]);
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pPlayer->v.chain = INDEXENT2(iValue);
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return 1;
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case dmg_inflictor:
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pPlayer->v.dmg_inflictor = INDEXENT2(params[3]);
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pPlayer->v.dmg_inflictor = INDEXENT2(iValue);
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return 1;
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case enemy:
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pPlayer->v.enemy = INDEXENT2(params[3]);
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pPlayer->v.enemy = INDEXENT2(iValue);
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return 1;
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case aiment:
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pPlayer->v.aiment = INDEXENT2(params[3]);
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pPlayer->v.aiment = INDEXENT2(iValue);
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return 1;
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case owner:
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pPlayer->v.owner = INDEXENT2(params[3]);
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pPlayer->v.owner = INDEXENT2(iValue);
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return 1;
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case groundentity:
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pPlayer->v.groundentity = INDEXENT2(params[3]);
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pPlayer->v.groundentity = INDEXENT2(iValue);
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return 1;
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case euser1:
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pPlayer->v.euser1 = INDEXENT2(params[3]);
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pPlayer->v.euser1 = INDEXENT2(iValue);
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return 1;
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case euser2:
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pPlayer->v.euser2 = INDEXENT2(params[3]);
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pPlayer->v.euser2 = INDEXENT2(iValue);
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return 1;
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case euser3:
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pPlayer->v.euser3 = INDEXENT2(params[3]);
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pPlayer->v.euser3 = INDEXENT2(iValue);
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return 1;
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case euser4:
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pPlayer->v.euser4 = INDEXENT2(params[3]);
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pPlayer->v.euser4 = INDEXENT2(iValue);
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return 1;
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default:
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return 0;
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