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amxmodx/amxmod.cpp
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amxmodx/amxmod.cpp
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amxmodx/amxmod.h
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amxmodx/amxmod.h
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/* AMX Mod X
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#ifndef AMXMOD_H
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#define AMXMOD_H
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#include "modules.h"
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#include "CString.h"
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#include "CList.h"
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#include "CPlugin.h"
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#include "CMisc.h"
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#include "CVault.h"
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#include "CModule.h"
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#include "CTask.h"
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#include "CLogEvent.h"
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#include "CForward.h"
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#include "CCmd.h"
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#include "CMenu.h"
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#include "CEvent.h"
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#define AMX_VERSION "0.15"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern AMX_NATIVE_INFO core_Natives[];
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extern AMX_NATIVE_INFO time_Natives[];
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extern AMX_NATIVE_INFO power_Natives[];
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#ifdef __cplusplus
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}
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#endif
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extern AMX_NATIVE_INFO amxmod_Natives[];
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extern AMX_NATIVE_INFO file_Natives[];
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extern AMX_NATIVE_INFO float_Natives[];
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extern AMX_NATIVE_INFO string_Natives[];
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extern AMX_NATIVE_INFO vault_Natives[];
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#ifndef __linux__
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#define DLLOAD(path) (DLHANDLE)LoadLibrary(path);
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#define DLPROC(m,func) GetProcAddress(m,func);
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#define DLFREE(m) FreeLibrary(m);
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#else
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#define DLLOAD(path) (DLHANDLE)dlopen(path, RTLD_NOW);
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#define DLPROC(m,func) dlsym(m,func);
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#define DLFREE(m) dlclose(m);
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#endif
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#ifndef __linux__
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typedef HINSTANCE DLHANDLE;
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#else
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typedef void* DLHANDLE;
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#endif
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#ifndef GETPLAYERAUTHID
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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#endif
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#define ANGLEVECTORS (*g_engfuncs.pfnAngleVectors)
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#define CLIENT_PRINT (*g_engfuncs.pfnClientPrintf)
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#define CVAR_DIRECTSET (*g_engfuncs.pfnCvar_DirectSet)
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define RUNPLAYERMOVE (*g_engfuncs.pfnRunPlayerMove)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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char* UTIL_SplitHudMessage(register const char *src);
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int UTIL_ReadFlags(const char* c);
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void UTIL_ClientPrint( edict_t *pEntity, int msg_dest, char *msg );
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void UTIL_FakeClientCommand(edict_t *pEdict, const char *cmd, const char *arg1 = NULL, const char *arg2 = NULL);
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void UTIL_GetFlags(char* flags,int flag);
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void UTIL_HudMessage(edict_t *pEntity, const hudtextparms_t &textparms, char *pMessage);
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void UTIL_IntToString(int value, char *output);
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void UTIL_ShowMOTD( edict_t *client , char *motd, int mlen, const char *name);
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void UTIL_ShowMenu( edict_t* pEntity, int slots, int time, char *menu, int mlen );
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void UTIL_MakeNewLogFile();
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void UTIL_Log(const char *fmt, ...);
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#define GET_PLAYER_POINTER(e) (&g_players[ENTINDEX(e)])
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//#define GET_PLAYER_POINTER(e) (&g_players[(((int)e-g_edict_point)/sizeof(edict_t ))])
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#define GET_PLAYER_POINTER_I(i) (&g_players[i])
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struct WeaponsVault {
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String fullName;
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short int iId;
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short int ammoSlot;
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};
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struct fakecmd_t {
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char args[256];
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const char *argv[3];
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//char argv[3][128];
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int argc;
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bool fake;
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};
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extern CPluginMngr g_plugins;
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extern CTaskMngr g_tasksMngr;
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extern CPlayer g_players[33];
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extern CPlayer* mPlayer;
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extern CmdMngr g_commands;
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extern CList<CCVar> g_cvars;
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extern CList<ForceObject> g_forcemodels;
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extern CList<ForceObject> g_forcesounds;
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extern CList<ForceObject> g_forcegeneric;
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extern CList<CModule> g_modules;
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extern CList<CPlayer*> g_auth;
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extern EventsMngr g_events;
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extern Grenades g_grenades;
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extern LogEventsMngr g_logevents;
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extern MenuMngr g_menucmds;
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extern String g_log_dir;
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extern String g_mod_name;
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extern TeamIds g_teamsIds;
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extern Vault g_vault;
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extern CForwardMngr g_forwards;
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extern WeaponsVault g_weaponsData[MAX_WEAPONS];
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extern XVars g_xvars;
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extern bool g_bmod_cstrike;
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extern bool g_bmod_dod;
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extern bool g_dontprecache;
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extern bool g_initialized;
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extern int g_srvindex;
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extern cvar_t* amx_version;
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extern cvar_t* amxmodx_version;
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extern cvar_t* hostname;
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extern cvar_t* mp_timelimit;
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extern fakecmd_t g_fakecmd;
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extern float g_game_restarting;
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extern float g_game_timeleft;
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extern float g_task_time;
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extern float g_auth_time;
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extern hudtextparms_t g_hudset;
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//extern int g_edict_point;
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extern int g_players_num;
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extern int mPlayerIndex;
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extern int mState;
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extern void (*endfunction)(void*);
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extern void (*function)(void*);
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typedef void (*funEventCall)(void*);
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extern funEventCall modMsgsEnd[MAX_REG_MSGS];
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extern funEventCall modMsgs[MAX_REG_MSGS];
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extern int gmsgAmmoPickup;
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extern int gmsgAmmoX;
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extern int gmsgBattery;
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extern int gmsgCurWeapon;
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extern int gmsgDamage;
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extern int gmsgDeathMsg;
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extern int gmsgHealth;
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extern int gmsgMOTD;
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extern int gmsgScoreInfo;
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extern int gmsgSendAudio;
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extern int gmsgServerName;
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extern int gmsgShowMenu;
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extern int gmsgTeamInfo;
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extern int gmsgTextMsg;
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extern int gmsgVGUIMenu;
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extern int gmsgWeapPickup;
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extern int gmsgWeaponList;
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extern int gmsgintermission;
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extern int gmsgResetHUD;
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extern int gmsgRoundTime;
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void Client_AmmoPickup(void*);
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void Client_AmmoX(void*);
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void Client_CurWeapon(void*);
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void Client_ScoreInfo(void*);
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void Client_ShowMenu(void*);
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void Client_TeamInfo(void*);
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void Client_TextMsg(void*);
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void Client_VGUIMenu(void*);
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void Client_WeaponList(void*);
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void Client_DamageEnd(void*);
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void Client_DeathMsg(void*);
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void amx_command();
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void plugin_srvcmd();
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const char* stristr(const char* a,const char* b);
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char *strptime(const char *buf, const char *fmt, struct tm *tm, short addthem);
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int loadModules(const char* filename);
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void dettachModules();
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void dettachReloadModules();
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void attachModules();
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void attachMetaModModules( const char* filename );
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void dettachMetaModModules( const char* filename );
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int add_amxnatives(module_info_s* info,AMX_NATIVE_INFO*natives);
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cell* get_amxaddr(AMX *amx,cell amx_addr);
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char* build_pathname(char *fmt, ... );
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char* format_amxstring(AMX *amx, cell *params, int parm,int& len);
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AMX* get_amxscript(int, void**,const char**);
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const char* get_amxscriptname(AMX* amx);
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char* get_amxstring(AMX *amx,cell amx_addr,int id,int& len);
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int amxstring_len(cell* cstr);
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int load_amxscript(AMX* amx, void** program, const char* path, char error[64]);
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int set_amxnatives(AMX* amx,char error[64]);
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int set_amxstring(AMX *amx,cell amx_addr,const char *source,int max);
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int unload_amxscript(AMX* amx,void** program);
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void copy_amxmemory(cell* dest,cell* src,int len);
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void get_modname(char*);
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void print_srvconsole( char *fmt, ... );
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void report_error( int code, char* fmt, ... );
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void* alloc_amxmemory(void**, int size);
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void free_amxmemory(void **ptr);
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#endif // AMXMOD_H
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