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Fixed bug am41961 (Orangutanz)
GetPlayerAuthId, GetPlayerWONId, and IsMapValid were not being reset on mapchange
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@ -143,6 +143,9 @@ void FMH_ServerDeactivate()
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RESETE(CreateInstancedBaseline);
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RESETE(GetInfoKeyBuffer);
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RESETE(ClientPrintf);
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RESETE(GetPlayerAuthId);
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RESETE(GetPlayerWONId);
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RESETE(IsMapValid);
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RESETD(Spawn);
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RESETD(Think);
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