Fixed bug am41961 (Orangutanz)

GetPlayerAuthId, GetPlayerWONId, and IsMapValid were not being reset on mapchange
This commit is contained in:
Scott Ehlert 2006-07-24 16:15:09 +00:00
parent 32b1149716
commit 3b62b91fb7

View File

@ -143,6 +143,9 @@ void FMH_ServerDeactivate()
RESETE(CreateInstancedBaseline);
RESETE(GetInfoKeyBuffer);
RESETE(ClientPrintf);
RESETE(GetPlayerAuthId);
RESETE(GetPlayerWONId);
RESETE(IsMapValid);
RESETD(Spawn);
RESETD(Think);