removed <xmod> compatibility from csstats as requested by SniperBeamer

This commit is contained in:
Lukasz Wlasinksi 2004-08-05 11:56:33 +00:00
parent d692d8a4fb
commit 3bedaa95e4
9 changed files with 7 additions and 364 deletions

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@ -60,58 +60,3 @@ native get_statsnum();
*/
native get_user_stats2(index,stats[4]);
native get_stats2(index,stats[4]);
/*
* Forwards
*/
forward grenade_throw( index,greindex,wId );
enum {
CSF_DAMAGE = 0,
CSF_DEATH,
}
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size */
native xmod_get_stats_size();
/************* Shared Natives End ********************************/

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@ -1,20 +0,0 @@
#include <amxmodx>
#include <csstats>
public plugin_init() {
register_plugin("Stats Test","0.1","SidLuke")
register_statsfwd( CSF_DAMAGE )
register_statsfwd( CSF_DEATH )
}
public client_damage( attacker,victim,damage,wpnindex,hitplace,TA ){
client_print(0 /*attacker*/,print_console,"DAMAGE: att:%d vic:%d dmg:%d wpn:%d aim:%d TA:%d",
attacker,victim,damage,wpnindex,hitplace,TA)
return PLUGIN_CONTINUE
}
public client_death( killer,victim,wpnindex,hitplace,TK ){
client_print(0 /*killer*/,print_console,"DEATH: att:%d vic:%d wpn:%d aim:%d TK:%d",
killer,victim,wpnindex,hitplace,TK)
return PLUGIN_CONTINUE
}

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@ -242,48 +242,6 @@ void CPlayer::saveBDefused(){
life.bDefused++;
}
// *****************************************************
// class Forward
// *****************************************************
void Forward::put( AMX *a , int i ){
head = new AmxCall( a, i , head );
}
void Forward::clear(){
while ( head ) {
AmxCall* a = head->next;
delete head;
head = a;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
a = a->next;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
a = a->next;
}
}
void Forward::exec(int p1,int p2){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
a = a->next;
}
}
// *****************************************************
bool ignoreBots (edict_t *pEnt, edict_t *pOther){

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@ -6,7 +6,6 @@
#include "amxxmodule.h"
#include "CRank.h"
#define MAX_CWEAPONS 6
#define CSW_HEGRENADE 4
#define CSW_SMOKEGRENADE 9
@ -32,10 +31,10 @@ struct CPlayer {
int clip;
};
PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
PlayerWeapon weapons[MAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
Stats weaponsRnd[MAX_WEAPONS]; // DEC-Weapon (Round) stats
Stats life;
int teamId;
@ -87,28 +86,6 @@ public:
void clear();
};
// *****************************************************
// class Forward
// *****************************************************
class Forward
{
struct AmxCall {
AMX *amx;
int iFunctionIdx;
AmxCall* next;
AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
} *head;
public:
Forward() { head = 0; }
~Forward() { clear(); }
void clear();
void put( AMX *a , int i );
void exec(int p1,int p2,int p3,int p4,int p5,int p6);
void exec(int p1,int p2,int p3,int p4,int p5);
void exec(int p1,int p2);
};
#endif // CMISC_H

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@ -21,11 +21,6 @@ RankSystem g_rank;
Grenades g_grenades;
Forward g_death_info;
Forward g_damage_info;
int iFGrenade;
bool rankBots;
int gmsgCurWeapon;
@ -143,13 +138,6 @@ void ServerDeactivate() {
}
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
g_damage_info.clear();
g_death_info.clear();
// clear custom weapons info
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
weaponData[i].ammoSlot = 0;
RETURN_META(MRES_IGNORED);
}
@ -169,7 +157,6 @@ void ClientPutInServer_Post( edict_t *pEntity ) {
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
const char* name = INFOKEY_VALUE(infobuffer,"name");
@ -261,22 +248,12 @@ void SetModel_Post(edict_t *e, const char *m){
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
switch(m[9]){
case 'h':
w_id = CSW_HEGRENADE;
g_grenades.put(e, 1.75, 4, pPlayer);
pPlayer->saveShot(4);
break;
case 'f':
if (m[10]=='l') w_id = CSW_FLASHBANG;
break;
case 's':
if (m[10]=='m') w_id = CSW_SMOKEGRENADE;
g_grenades.put(e, 1.75, CSW_HEGRENADE, pPlayer);
pPlayer->saveShot(CSW_HEGRENADE);
break;
}
if ( w_id )
MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id );
}
RETURN_META(MRES_IGNORED);
}
@ -331,7 +308,3 @@ void OnAmxxDetach() {
g_rank.clear();
g_rank.unloadCalc();
}
void OnPluginsLoaded(){
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
}

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@ -32,7 +32,7 @@
#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
@ -456,7 +456,6 @@
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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@ -273,170 +273,6 @@ static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
return g_rank.getRankNum();
}
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
int i;
bool bFree = false;
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
if ( !weaponData[i].ammoSlot ){
bFree = true;
break;
}
}
if ( !bFree ){
MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
return 0;
}
int iLen;
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
strcpy(weaponData[i].name,szName);
strcpy(weaponData[i].logname,szLogName);
weaponData[i].ammoSlot = 1;
weaponData[i].melee = params[2] ? true:false;
return i;
}
static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){ // only for custom weapons
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0;
}
int att = params[2];
if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int vic = params[3];
if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int dmg = params[4];
if ( dmg<1 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
pAtt->saveHit( pVic , weapon , dmg, aim );
if ( !pAtt ) pAtt = pVic;
int TA = 0;
if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
TA = 1;
g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
return 1;
}
static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[2];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[1];
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
int id = params[1];
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
int id = params[1];
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
int id = params[1];
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
return 0;
}
if ( id = 29 )
return 1;
return weaponData[id].melee ? 1:0;
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
int iFunctionIndex;
switch( params[1] ){
case 0:
if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
g_damage_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
case 1:
if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
g_death_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
return MAX_WEAPONS+MAX_CWEAPONS;
}
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
return 8;
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_stats2", get_stats2},
@ -451,19 +287,6 @@ AMX_NATIVE_INFO stats_Natives[] = {
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
// Custom Weapon Support
{ "custom_weapon_add", register_cwpn },
{ "custom_weapon_dmg", custom_wpn_dmg },
{ "custom_weapon_shot", custom_wpn_shot },
{ "xmod_get_wpnname", get_wpnname },
{ "xmod_get_wpnlogname", get_wpnlogname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_get_stats_size", get_stats_size },
{ "register_statsfwd",register_forward },
///*******************
{ NULL, NULL }
};

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@ -19,21 +19,14 @@ extern AMX_NATIVE_INFO stats_Natives[];
struct weaponsVault {
char* name;
char* logname;
short int ammoSlot;
bool melee;
};
extern bool rankBots;
extern cvar_t* csstats_rankbots;
extern cvar_t* csstats_pause;
extern Forward g_death_info;
extern Forward g_damage_info;
extern int iFGrenade;
extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
extern weaponsVault weaponData[MAX_WEAPONS];
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];

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@ -3,7 +3,7 @@
#include "amxxmodule.h"
#include "rank.h"
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
weaponsVault weaponData[MAX_WEAPONS];
int damage;
int TA;
@ -46,7 +46,6 @@ void Client_WeaponList(void* mValue){
weaponData[iId].name = wpnPrefix + 7;
if ( strcmp( weaponData[iId].name, "hegrenade" ) == 0 )
weaponData[iId].name += 2;
weaponData[iId].logname = weaponData[iId].name;
}
}
}
@ -91,12 +90,9 @@ void Client_Damage_End(void* mValue){
TA = 0;
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
TA = 1;
g_damage_info.exec( pAttacker->index , mPlayer->index , damage, weapon, aim, TA );
if ( !mPlayer->IsAlive() ){
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, TA );
}
}
@ -135,7 +131,6 @@ void Client_AmmoX(void* mValue){
}
}
void Client_AmmoPickup(void* mValue){
static int iSlot;
switch (mState++){