From 3d932c8a366f5b199a71c5edea292c674f629477 Mon Sep 17 00:00:00 2001 From: Scott Ehlert Date: Fri, 19 May 2006 19:00:35 +0000 Subject: [PATCH] Removed take_damage at29909 --- plugins/include/engine.inc | 4 ---- 1 file changed, 4 deletions(-) diff --git a/plugins/include/engine.inc b/plugins/include/engine.inc index 22c9d780..dfd7900e 100755 --- a/plugins/include/engine.inc +++ b/plugins/include/engine.inc @@ -102,10 +102,6 @@ native find_ent_in_sphere(start_from_ent, Float:origin[3], Float:radius); //this will CBaseEntity::Think() or something from the entity native call_think(entity) -/* Mirrors CBaseEntity->TakeDamage() - Forces an entity to take damage. - Potential for crash. If you have problems with this, I suggest using fakedamage(). */ -native take_damage(idVictim,idInflictor,idAttacker,Float:takedmgdamage,damagetype); - /* Is entity valid? */ native is_valid_ent(iIndex);