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added request at28199
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@ -534,6 +534,11 @@ static cell AMX_NATIVE_CALL is_user_alive(AMX *amx, cell *params) /* 1 param */
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return ((pPlayer->ingame && pPlayer->IsAlive()) ? 1 : 0);
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}
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static cell AMX_NATIVE_CALL get_amxx_verstring(AMX *amx, cell *params) /* 2 params */
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{
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return set_amxstring(amx, params[1], AMX_VERSION, params[2]);
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}
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static cell AMX_NATIVE_CALL get_user_frags(AMX *amx, cell *params) /* 1 param */
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{
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int index = params[1];
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@ -4106,6 +4111,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"get_systime", get_systime},
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{"get_time", get_time},
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{"get_timeleft", get_timeleft},
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{"get_amxx_verstring", get_amxx_verstring},
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{"get_user_aiming", get_user_aiming},
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{"get_user_ammo", get_user_ammo},
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{"get_user_armor", get_user_armor},
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@ -194,6 +194,9 @@ native is_linux_server();
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/* Returns 1 or 0. */
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native is_jit_enabled();
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/* Returns AMXX's version string of the current gameserver */
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native get_amxx_verstring(buffer[], length);
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/* If player is not attacked function returns 0, in other
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* case returns index of attacking player. On second and third
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* parameter you may get info about weapon and body hit place. */
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