*** empty log message ***

This commit is contained in:
Twilight Suzuka 2005-12-17 02:16:01 +00:00
parent e50151343b
commit 40ca5f8002
4 changed files with 10 additions and 46 deletions

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@ -2502,8 +2502,6 @@ PFN_FORMAT g_fn_Format;
PFN_REGISTERFUNCTION g_fn_RegisterFunction; PFN_REGISTERFUNCTION g_fn_RegisterFunction;
PFN_REQ_FNPTR g_fn_RequestFunction; PFN_REQ_FNPTR g_fn_RequestFunction;
PFN_AMX_PUSH g_fn_AmxPush; PFN_AMX_PUSH g_fn_AmxPush;
PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
// *** Exports *** // *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
@ -2613,8 +2611,6 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS); REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS);
REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT); REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT);
REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH); REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
#ifdef MEMORY_TEST #ifdef MEMORY_TEST
// Memory // Memory
@ -2737,8 +2733,6 @@ void ValidateMacros_DontCallThis_Smiley()
MF_GetPlayerEdict(0); MF_GetPlayerEdict(0);
MF_Format("", 4, "str"); MF_Format("", 4, "str");
MF_RegisterFunction(NULL, ""); MF_RegisterFunction(NULL, "");
MF_SetPlayerTeamInfo(0, 0, "");
MF_PlayerPropAddr(0, 0);
} }
#endif #endif
@ -2918,20 +2912,20 @@ void operator delete[](void *reportedAddress)
#else #else
#if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32 #if !defined NO_ALLOC_OVERRIDES && !defined MEMORY_TEST && !defined WIN32
void * operator new(size_t size) { void * ::operator new(size_t size) {
return(calloc(1, size)); return(calloc(1, size));
} }
void * operator new[](size_t size) { void * ::operator new[](size_t size) {
return(calloc(1, size)); return(calloc(1, size));
} }
void operator delete(void * ptr) { void ::operator delete(void * ptr) {
if(ptr) if(ptr)
free(ptr); free(ptr);
} }
void operator delete[](void * ptr) { void ::operator delete[](void * ptr) {
if(ptr) if(ptr)
free(ptr); free(ptr);
} }

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@ -1927,28 +1927,6 @@ enum ForwardParam
FP_ARRAY, // array; use the return value of prepareArray. FP_ARRAY, // array; use the return value of prepareArray.
}; };
enum PlayerProp
{
Player_Name, //String
Player_Ip, //String
Player_Team, //String
Player_Ingame, //bool
Player_Authorized, //bool
Player_Vgui, //bool
Player_Time, //float
Player_Playtime, //float
Player_MenuExpire, //float
Player_Weapons, //struct{int,int}[32]
Player_CurrentWeapon, //int
Player_TeamID, //int
Player_Deaths, //int
Player_Aiming, //int
Player_Menu, //int
Player_Keys, //int
Player_Flags, //int[32]
Player_Newmenu, //int
Player_NewmenuPage, //int
};
typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
@ -2000,7 +1978,6 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#else #else
typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/); typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
#endif #endif
typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
#ifdef MEMORY_TEST #ifdef MEMORY_TEST
typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
@ -2026,7 +2003,6 @@ typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/); typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/); typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/); typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char */*name */);
extern PFN_ADD_NATIVES g_fn_AddNatives; extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname; extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
@ -2090,8 +2066,6 @@ extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
extern PFN_REGISTERFUNCTION g_fn_RegisterFunction; extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
extern PFN_REQ_FNPTR g_fn_RequestFunction; extern PFN_REQ_FNPTR g_fn_RequestFunction;
extern PFN_AMX_PUSH g_fn_AmxPush; extern PFN_AMX_PUSH g_fn_AmxPush;
extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
#ifdef MAY_NEVER_BE_DEFINED #ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems // Function prototypes for intellisense and similar systems
@ -2152,8 +2126,6 @@ void MF_RegisterFunction (void *pfn, const char *description) { }
void * MF_RequestFunction (const char *description) { } void * MF_RequestFunction (const char *description) { }
int MF_AmxPush (AMX *amx, cell *params) { } int MF_AmxPush (AMX *amx, cell *params) { }
int MF_AmxExec (AMX *amx, cell *retval, int idx) { } int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
void * MF_PlayerPropAddr (int id, int prop) { }
#endif // MAY_NEVER_BE_DEFINED #endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives #define MF_AddNatives g_fn_AddNatives
@ -2219,8 +2191,6 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
#define MF_RegisterFunction g_fn_RegisterFunction #define MF_RegisterFunction g_fn_RegisterFunction
#define MF_RequestFunction g_fn_RequestFunction; #define MF_RequestFunction g_fn_RequestFunction;
#define MF_AmxPush g_fn_AmxPush #define MF_AmxPush g_fn_AmxPush
#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
#define MF_PlayerPropAddr g_fn_PlayerPropAddr
#ifdef MEMORY_TEST #ifdef MEMORY_TEST
/*** Memory ***/ /*** Memory ***/

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@ -84,8 +84,8 @@ const char* get_localinfo( const char* name , const char* def = 0 )
int Powerup = -1; int Powerup = -1;
int KungFoo = -1; //-1 is an invalid forward so initiate this to that int KungFoo = -1; //-1 is an invalid forward so initiate this to that
int Death = -1; //int Death = -1;
int Damage = -1; //int Damage = -1;
int Stunt = -1; int Stunt = -1;
void OnPluginsLoaded() void OnPluginsLoaded()
@ -96,8 +96,8 @@ void OnPluginsLoaded()
//FP_CELL - second parameter is a normal cell //FP_CELL - second parameter is a normal cell
//FP_DONE - that's the end of the parameter descriptions //FP_DONE - that's the end of the parameter descriptions
KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE); KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE); //Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE); //Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE); Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
} }

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@ -40,8 +40,8 @@
#define STUNT_GETUP 4 #define STUNT_GETUP 4
#define STUNT_FLIP 5 #define STUNT_FLIP 5
extern int Death; //extern int Death;
extern int Damage; //extern int Damage;
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)]) #define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i]) #define GET_PLAYER_POINTER_I(i) (&players[i])