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removed forward server_changelevel()
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@ -14,9 +14,9 @@
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#include <engine_const>
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native engfunc(type,{Float,_}:...)
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native dllfunc(type,{Float,_}:...)
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native traceresult(type,{Float,_}:...)
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native engfunc(type,{Float,_}:...);
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native dllfunc(type,{Float,_}:...);
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native traceresult(type,{Float,_}:...);
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/* Registers a client impulse to a function. Function is passed the ID of the user. */
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native register_impulse(impulse, function[]);
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@ -82,11 +82,11 @@ native precache_generic(szFile[]);
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/* Precaches an event. */
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native precache_event(type, Name[], {float,_}:...);
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//set/get a user's speak flags
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/* set/get a user's speak flags */
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native set_speak(iIndex, iSpeakFlags)
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native get_speak(iIndex)
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//Drops an entity to the floor (work?)
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/* Drops an entity to the floor (work?) */
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native drop_to_floor(entity)
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/* Get whole buffer containing keys and their data. */
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@ -215,7 +215,7 @@ native Float:halflife_time();
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/* Sets map lighting, #OFF to disable. */
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native set_lights(const Lighting[]);
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// Sets/Gets what engine messages are blocked. */
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/* Sets/Gets what engine messages are blocked. */
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native set_msg_block(iMessage, iMessageFlags);
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native get_msg_block(iMessage);
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@ -256,8 +256,6 @@ forward client_PostThink(id);
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/* Forward for impulses. */
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forward client_impulse(id, impulse);
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forward server_changelevel(map[]);
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/* Called when an entity "thinks" (DispatchThink) */
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forward pfn_think(entid);
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