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WinCSX 0.2 initial commitment
This commit is contained in:
parent
544b74f839
commit
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327
dlls/csx/source/WinCSX/CRank.cpp
Executable file
327
dlls/csx/source/WinCSX/CRank.cpp
Executable file
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#include "stdafx.h"
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//#include "amxxmodule.h"
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#include "CRank.h"
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#include <stdio.h>
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//#include "rank.h"
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// *****************************************************
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// class Stats
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// *****************************************************
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Stats::Stats(){
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hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
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memset( bodyHits , 0 ,sizeof( bodyHits ) );
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}
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void Stats::commit(Stats* a){
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hits += a->hits;
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shots += a->shots;
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damage += a->damage;
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hs += a->hs;
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tks += a->tks;
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kills += a->kills;
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deaths += a->deaths;
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bDefusions += a->bDefusions;
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bDefused += a->bDefused;
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bPlants += a->bPlants;
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bExplosions += a->bExplosions;
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for(int i = 1; i < 8; ++i)
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bodyHits[i] += a->bodyHits[i];
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}
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// *****************************************************
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// class RankSystem
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// *****************************************************
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RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
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name = 0;
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namelen = 0;
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unique = 0;
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uniquelen = 0;
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score = 0;
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parent = pp;
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id = ++parent->rankNum;
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next = prev = 0;
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setName( nn );
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setUnique( uu );
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}
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RankSystem::RankStats::~RankStats() {
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delete[] name;
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delete[] unique;
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--parent->rankNum;
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}
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void RankSystem::RankStats::setName( const char* nn ) {
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delete[] name;
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namelen = strlen(nn) + 1;
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name = new char[namelen];
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if ( name )
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strcpy( name , nn );
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else
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namelen = 0;
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}
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void RankSystem::RankStats::setUnique( const char* nn ) {
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delete[] unique;
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uniquelen = strlen(nn) + 1;
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unique = new char[uniquelen];
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if ( unique )
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strcpy( unique , nn );
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else
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uniquelen = 0;
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}
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RankSystem::RankSystem() {
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head = 0;
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tail = 0;
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rankNum = 0;
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calc.code = 0;
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}
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RankSystem::~RankSystem() {
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clear();
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}
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void RankSystem::put_before( RankStats* a, RankStats* ptr ){
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a->next = ptr;
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if ( ptr ){
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a->prev = ptr->prev;
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ptr->prev = a;
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}
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else{
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a->prev = head;
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head = a;
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}
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if ( a->prev ) a->prev->next = a;
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else tail = a;
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}
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void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
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a->prev = ptr;
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if ( ptr ){
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a->next = ptr->next;
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ptr->next = a;
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}
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else{
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a->next = tail;
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tail = a;
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}
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if ( a->next ) a->next->prev = a;
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else head = a;
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}
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void RankSystem::unlink( RankStats* ptr ){
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if (ptr->prev) ptr->prev->next = ptr->next;
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else tail = ptr->next;
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if (ptr->next) ptr->next->prev = ptr->prev;
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else head = ptr->prev;
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}
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void RankSystem::clear(){
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while( tail ){
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head = tail->next;
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delete tail;
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tail = head;
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}
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}
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/*
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bool RankSystem::loadCalc(const char* filename, char* error)
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{
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if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
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(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
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(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
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//LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
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MF_UnloadAmxScript(&calc.amx, &calc.code);
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return false;
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}
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return true;
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}
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void RankSystem::unloadCalc()
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{
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MF_UnloadAmxScript(&calc.amx , &calc.code);
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}
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*/
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RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
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{
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RankStats* a = head;
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while ( a )
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{
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if ( strcmp( a->getUnique() ,unique ) == 0 )
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return a;
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a = a->prev;
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}
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a = new RankStats( unique ,name,this );
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if ( a == 0 ) return 0;
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put_after( a , 0 );
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return a;
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}
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RankSystem::RankStats* RankSystem::findEntryInRankByPos(int position)
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{
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RankStats* a = head;
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while ( a )
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{
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if (a->getPosition() == position)
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return a;
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a = a->prev;
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}
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return a;
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}
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void RankSystem::updatePos( RankStats* rr , Stats* s )
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{
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rr->addStats( s );
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if ( calc.code ) {
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calc.physAddr1[0] = rr->kills;
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calc.physAddr1[1] = rr->deaths;
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calc.physAddr1[2] = rr->hs;
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calc.physAddr1[3] = rr->tks;
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calc.physAddr1[4] = rr->shots;
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calc.physAddr1[5] = rr->hits;
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calc.physAddr1[6] = rr->damage;
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calc.physAddr1[7] = rr->bDefusions;
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calc.physAddr1[8] = rr->bDefused;
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calc.physAddr1[9] = rr->bPlants;
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calc.physAddr1[10] = rr->bExplosions;
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for(int i = 1; i < 8; ++i)
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calc.physAddr2[i] = rr->bodyHits[i];
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cell result = 0;
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//int err;
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//if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
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//LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
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rr->score = result;
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}
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else rr->score = rr->kills - rr->deaths;
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RankStats* aa = rr->next;
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while ( aa && (aa->score <= rr->score) ) { // try to nominate
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rr->goUp();
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aa->goDown();
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aa = aa->next; // go to next rank
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}
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if ( aa != rr->next )
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{
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unlink( rr );
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put_before( rr, aa );
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}
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else
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{
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aa = rr->prev;
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while ( aa && (aa->score > rr->score) ) { // go down
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rr->goDown();
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aa->goUp();
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aa = aa->prev; // go to prev rank
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}
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if ( aa != rr->prev ){
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unlink( rr );
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put_after( rr, aa );
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}
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}
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}
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bool RankSystem::loadRank( const char* filename )
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{
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FILE *bfp = fopen( filename , "rb" );
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if ( !bfp ) {
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return false;
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}
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short int i = 0;
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fread(&i, 1 , sizeof(short int) , bfp);
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if (i == RANK_VERSION)
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{
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Stats d;
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char unique[64], name[64];
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fread(&i , 1, sizeof(short int), bfp);
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while( i )
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{
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fread(name , i,sizeof(char) , bfp);
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fread(&i , 1, sizeof(short int), bfp);
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fread(unique , i,sizeof(char) , bfp);
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fread(&d.tks, 1,sizeof(int), bfp);
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fread(&d.damage, 1,sizeof(int), bfp);
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fread(&d.deaths, 1,sizeof(int), bfp);
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fread(&d.kills, 1,sizeof(int), bfp);
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fread(&d.shots, 1,sizeof(int), bfp);
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fread(&d.hits, 1,sizeof(int), bfp);
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fread(&d.hs, 1,sizeof(int), bfp);
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fread(&d.bDefusions, 1,sizeof(int), bfp);
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fread(&d.bDefused, 1,sizeof(int), bfp);
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fread(&d.bPlants, 1,sizeof(int), bfp);
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fread(&d.bExplosions, 1,sizeof(int), bfp);
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fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
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fread(&i , 1, sizeof(short int), bfp);
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RankSystem::RankStats* a = findEntryInRank( unique , name );
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if ( a ) a->updatePosition( &d );
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}
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}
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fclose(bfp);
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return true;
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}
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void RankSystem::saveRank( const char* filename )
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{
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FILE *bfp = fopen(filename, "wb");
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if ( !bfp ) return;
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short int i = RANK_VERSION;
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fwrite(&i, 1, sizeof(short int) , bfp);
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RankSystem::iterator a = front();
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while ( a )
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{
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if ( (*a).score != (1<<31) ) // score must be different than mincell
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{
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fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
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fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
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fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
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fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
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fwrite( &(*a).tks, 1, sizeof(int), bfp);
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fwrite( &(*a).damage, 1, sizeof(int), bfp);
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fwrite( &(*a).deaths, 1, sizeof(int), bfp);
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fwrite( &(*a).kills, 1, sizeof(int), bfp);
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fwrite( &(*a).shots, 1, sizeof(int), bfp);
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fwrite( &(*a).hits, 1, sizeof(int), bfp);
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fwrite( &(*a).hs, 1, sizeof(int), bfp);
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fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
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fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
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fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
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fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
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fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
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}
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--a;
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}
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i = 0;
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fwrite( &i , 1, sizeof(short int), bfp); // null terminator
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fclose(bfp);
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}
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124
dlls/csx/source/WinCSX/CRank.h
Executable file
124
dlls/csx/source/WinCSX/CRank.h
Executable file
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#ifndef CRANK_H
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#define CRANK_H
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#define RANK_VERSION 11
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#include "stdafx.h"
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#include "amxxmodule.h"
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// *****************************************************
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// class Stats
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// *****************************************************
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struct Stats {
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int hits;
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int shots;
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int damage;
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int hs;
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int tks;
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int kills;
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int deaths;
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int bodyHits[9]; ////////////////////
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// SiDLuke start
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int bPlants;
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int bExplosions;
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int bDefusions;
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int bDefused;
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// SiDLuke end :D
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Stats();
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void commit(Stats* a);
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};
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// *****************************************************
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// class RankSystem
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// *****************************************************
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class RankSystem
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{
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public:
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class RankStats;
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friend class RankStats;
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class iterator;
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class RankStats : public Stats {
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friend class RankSystem;
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friend class iterator;
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RankSystem* parent;
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RankStats* next;
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RankStats* prev;
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char* unique;
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short int uniquelen;
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char* name;
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short int namelen;
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int score;
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int id;
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RankStats( const char* uu, const char* nn, RankSystem* pp );
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~RankStats();
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void setUnique( const char* nn );
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inline void goDown() {++id;}
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inline void goUp() {--id;}
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inline void addStats(Stats* a) { commit( a ); }
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public:
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void setName( const char* nn );
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inline const char* getName() const { return name ? name : ""; }
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inline const char* getUnique() const { return unique ? unique : ""; }
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inline int getPosition() const { return id; }
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inline void updatePosition( Stats* points ) {
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parent->updatePos( this , points );
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}
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};
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private:
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RankStats* head;
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RankStats* tail;
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int rankNum;
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struct scoreCalc{
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AMX amx;
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void* code;
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int func;
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cell amxAddr1;
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cell amxAddr2;
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cell *physAddr1;
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cell *physAddr2;
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} calc;
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void put_before( RankStats* a, RankStats* ptr );
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void put_after( RankStats* a, RankStats* ptr );
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void unlink( RankStats* ptr );
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void updatePos( RankStats* r , Stats* s );
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public:
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RankSystem();
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~RankSystem();
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void saveRank( const char* filename );
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bool loadRank( const char* filename );
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RankStats* findEntryInRank(const char* unique, const char* name );
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RankStats* findEntryInRankByPos(int position);
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//bool loadCalc(const char* filename, char* error);
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inline int getRankNum( ) const { return rankNum; }
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void clear();
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//void unloadCalc();
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class iterator {
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RankStats* ptr;
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public:
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iterator(RankStats* a): ptr(a){}
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inline iterator& operator--() { ptr = ptr->prev; return *this;}
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inline iterator& operator++() { ptr = ptr->next; return *this; }
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inline RankStats& operator*() { return *ptr;}
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operator bool () { return (ptr != 0); }
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};
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inline iterator front() { return iterator(head); }
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inline iterator begin() { return iterator(tail); }
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};
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#endif
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53
dlls/csx/source/WinCSX/ReadMe.txt
Executable file
53
dlls/csx/source/WinCSX/ReadMe.txt
Executable file
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========================================================================
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WIN32 APPLICATION : WinCSX Project Overview
|
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========================================================================
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||||
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||||
AppWizard has created this WinCSX application for you.
|
||||
This file contains a summary of what you will find in each of the files that
|
||||
make up your WinCSX application.
|
||||
|
||||
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||||
WinCSX.vcproj
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This is the main project file for VC++ projects generated using an Application Wizard.
|
||||
It contains information about the version of Visual C++ that generated the file, and
|
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information about the platforms, configurations, and project features selected with the
|
||||
Application Wizard.
|
||||
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WinCSX.cpp
|
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This is the main application source file.
|
||||
|
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/////////////////////////////////////////////////////////////////////////////
|
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AppWizard has created the following resources:
|
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|
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WinCSX.rc
|
||||
This is a listing of all of the Microsoft Windows resources that the
|
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
|
||||
Visual C++.
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|
||||
Resource.h
|
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This is the standard header file, which defines new resource IDs.
|
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Microsoft Visual C++ reads and updates this file.
|
||||
WinCSX.ico
|
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This is an icon file, which is used as the application's icon (32x32).
|
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This icon is included by the main resource file WinCSX.rc.
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||||
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small.ico
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This is an icon file, which contains a smaller version (16x16)
|
||||
of the application's icon. This icon is included by the main resource
|
||||
file WinCSX.rc.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other standard files:
|
||||
|
||||
StdAfx.h, StdAfx.cpp
|
||||
These files are used to build a precompiled header (PCH) file
|
||||
named WinCSX.pch and a precompiled types file named StdAfx.obj.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
Other notes:
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||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you
|
||||
should add to or customize.
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
49
dlls/csx/source/WinCSX/Resource.h
Executable file
49
dlls/csx/source/WinCSX/Resource.h
Executable file
@ -0,0 +1,49 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by WinCSX.rc
|
||||
//
|
||||
#define IDC_MYICON 2
|
||||
#define IDD_WINCSX_DIALOG 102
|
||||
#define IDS_APP_TITLE 103
|
||||
#define IDD_WINCSXBOX 103
|
||||
#define IDM_ABOUT 104
|
||||
#define IDM_EXIT 105
|
||||
#define IDI_WINCSX 107
|
||||
#define IDI_SMALL 108
|
||||
#define IDC_WINCSX 109
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDD_ABOUTBOX 129
|
||||
#define IDC_LIST 1010
|
||||
#define IDC_BUTTON_ABOUT 1029
|
||||
#define IDC_ABOUT 1029
|
||||
#define IDC_EDIT_NAME 1100
|
||||
#define IDC_EDIT_POSITION 1101
|
||||
#define IDC_EDIT_AUTHID 1102
|
||||
#define IDC_EDIT_DAMAGE 1103
|
||||
#define IDC_EDIT_FRAGS 1104
|
||||
#define IDC_EDIT_DEATHS 1105
|
||||
#define IDC_EDIT_TKS 1106
|
||||
#define IDC_EDIT_SHOTS 1107
|
||||
#define IDC_EDIT_HITS 1108
|
||||
#define IDC_EDIT_HS 1109
|
||||
#define IDC_EDIT_PLANTS 1110
|
||||
#define IDC_EDIT_EXPLOSIONS 1111
|
||||
#define IDC_EDIT_DEFUSIONS 1112
|
||||
#define IDC_EDIT_DEFUSED 1113
|
||||
#define IDC_AUTHOR 1114
|
||||
#define ID_HELP_DIALOG 32771
|
||||
#define IDM_FILE_DIALOG 32773
|
||||
#define IDM_WINCSX 32774
|
||||
#define IDC_STATIC -1
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NO_MFC 1
|
||||
#define _APS_NEXT_RESOURCE_VALUE 130
|
||||
#define _APS_NEXT_COMMAND_VALUE 32775
|
||||
#define _APS_NEXT_CONTROL_VALUE 1030
|
||||
#define _APS_NEXT_SYMED_VALUE 110
|
||||
#endif
|
||||
#endif
|
249
dlls/csx/source/WinCSX/WinCSX.cpp
Executable file
249
dlls/csx/source/WinCSX/WinCSX.cpp
Executable file
@ -0,0 +1,249 @@
|
||||
// WinCSX.cpp : Defines the entry point for the application.
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "WinCSX.h"
|
||||
#include <stdio.h>
|
||||
|
||||
int APIENTRY _tWinMain(HINSTANCE hInstance,
|
||||
HINSTANCE hPrevInstance,
|
||||
LPTSTR lpCmdLine,
|
||||
int nCmdShow)
|
||||
{
|
||||
// TODO: Place code here.
|
||||
MSG msg;
|
||||
HACCEL hAccelTable;
|
||||
|
||||
// Initialize global strings
|
||||
LoadString(hInstance, IDS_APP_TITLE, g_szTitle, MAX_LOADSTRING);
|
||||
|
||||
LoadString(hInstance, IDC_WINCSX, g_szWindowClass, MAX_LOADSTRING);
|
||||
MyRegisterClass(hInstance);
|
||||
|
||||
// Perform application initialization:
|
||||
if (!InitInstance (hInstance, nCmdShow))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_WINCSX);
|
||||
|
||||
// Show the dialog box now.
|
||||
DialogBox(hInst, (LPCTSTR)IDD_WINCSXBOX, g_hWnd, (DLGPROC)WinCSXBox);
|
||||
|
||||
// Main message loop:
|
||||
while (GetMessage(&msg, NULL, 0, 0))
|
||||
{
|
||||
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
return (int) msg.wParam;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// FUNCTION: MyRegisterClass()
|
||||
//
|
||||
// PURPOSE: Registers the window class.
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// This function and its usage are only necessary if you want this code
|
||||
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
|
||||
// function that was added to Windows 95. It is important to call this function
|
||||
// so that the application will get 'well formed' small icons associated
|
||||
// with it.
|
||||
//
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance)
|
||||
{
|
||||
WNDCLASSEX wcex;
|
||||
|
||||
wcex.cbSize = sizeof(WNDCLASSEX);
|
||||
|
||||
wcex.style = 0; // CS_HREDRAW | CS_VREDRAW;
|
||||
wcex.lpfnWndProc = (WNDPROC)WndProc;
|
||||
wcex.cbClsExtra = 0;
|
||||
wcex.cbWndExtra = 0;
|
||||
wcex.hInstance = hInstance;
|
||||
wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_WINCSX);
|
||||
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
||||
wcex.lpszMenuName = (LPCTSTR)IDC_WINCSX;
|
||||
wcex.lpszClassName = g_szWindowClass;
|
||||
wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL);
|
||||
|
||||
return RegisterClassEx(&wcex);
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: InitInstance(HANDLE, int)
|
||||
//
|
||||
// PURPOSE: Saves instance handle and creates main window
|
||||
//
|
||||
// COMMENTS:
|
||||
//
|
||||
// In this function, we save the instance handle in a global variable and
|
||||
// create and display the main program window.
|
||||
//
|
||||
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
||||
{
|
||||
hInst = hInstance; // Store instance handle in our global variable
|
||||
|
||||
g_hWnd = CreateWindow(g_szWindowClass, g_szTitle, WS_DLGFRAME, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, hInstance, NULL); // WS_OVERLAPPED WS_MINIMIZE
|
||||
|
||||
if (!g_hWnd)
|
||||
{
|
||||
MessageBox(g_hWnd, "Failed to create main window!", "A caption", MB_OK);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
ShowWindow(g_hWnd, SW_SHOWMINNOACTIVE); // nCmdShow SW_SHOWNORMAL were rubbish. SW_SHOWMINNOACTIVE looks ok.
|
||||
UpdateWindow(g_hWnd);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool LoadRankFromFile(HWND hDlg) {
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
if (!g_rank.loadRank("csstats.dat")) {
|
||||
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
|
||||
SendMessage( // returns LRESULT in lResult
|
||||
listbox, // handle to destination control
|
||||
LB_ADDSTRING, // message ID
|
||||
0, // = (WPARAM) () wParam;
|
||||
(LPARAM) "File load failed!" // = (LPARAM) () lParam;
|
||||
);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//
|
||||
// FUNCTION: WndProc(HWND, unsigned, WORD, LONG)
|
||||
//
|
||||
// PURPOSE: Processes messages for the main window.
|
||||
//
|
||||
// WM_COMMAND - process the application menu
|
||||
// WM_PAINT - Paint the main window
|
||||
// WM_DESTROY - post a quit message and return
|
||||
//
|
||||
//
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
//int wmId, wmEvent;
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case WM_PAINT:
|
||||
hdc = BeginPaint(hWnd, &ps);
|
||||
// TODO: Add any drawing code here...
|
||||
EndPaint(hWnd, &ps);
|
||||
break;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
break;
|
||||
default:
|
||||
return DefWindowProc(hWnd, message, wParam, lParam);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
LRESULT InitWinCSXBox(HWND hDlg) {
|
||||
// Load the stats
|
||||
if (!LoadRankFromFile(hDlg))
|
||||
return TRUE;
|
||||
|
||||
// This part copies the occurring authids into the lefthand listbox.
|
||||
int index = 10, len = 0;
|
||||
HWND listbox = GetDlgItem(hDlg, IDC_LIST);
|
||||
|
||||
char tempbuffer[1024];
|
||||
|
||||
for (RankSystem::iterator b = g_rank.front(); b; --b) {
|
||||
//if ((*b).getPosition() < 1) // umm... naaah!
|
||||
//continue;
|
||||
|
||||
_snprintf(tempbuffer, 1023, "%s", (*b).getName());
|
||||
|
||||
SendMessage( // returns LRESULT in lResult
|
||||
listbox, // handle to destination control
|
||||
LB_ADDSTRING, // message ID
|
||||
0, // = (WPARAM) () wParam;
|
||||
(LPARAM) tempbuffer // = (LPARAM) () lParam;
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
void ListboxItemSelected(HWND hDlg) {
|
||||
HWND hwndList = GetDlgItem(hDlg, IDC_LIST); // Get the handle of the listbox
|
||||
LRESULT nItem = SendMessage(hwndList, LB_GETCURSEL, 0, 0); // Get the item # that's selected. First item is prolly 0...
|
||||
|
||||
// Retrieve complete stats record of this position. Position in listbox should be same as rank in our records!
|
||||
RankSystem::RankStats* stats = g_rank.findEntryInRankByPos((int)nItem + 1);
|
||||
|
||||
// Copy data into form
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_POSITION, stats->getPosition(), 0);
|
||||
SetDlgItemText(hDlg, IDC_EDIT_NAME, stats->getName());
|
||||
SetDlgItemText(hDlg, IDC_EDIT_AUTHID, stats->getUnique());
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_FRAGS, stats->kills, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEATHS, stats->deaths, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_HS, stats->hs, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_TKS, stats->tks, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_SHOTS, stats->shots, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_HITS, stats->hits, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DAMAGE, stats->damage, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_PLANTS, stats->bPlants, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_EXPLOSIONS, stats->bExplosions, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSIONS, stats->bDefusions, 0);
|
||||
SetDlgItemInt(hDlg, IDC_EDIT_DEFUSED, stats->bDefused, 0);
|
||||
}
|
||||
|
||||
// Message handler for about WinCSXBox.
|
||||
LRESULT CALLBACK WinCSXBox(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (message)
|
||||
{
|
||||
case WM_INITDIALOG:
|
||||
return InitWinCSXBox(hDlg); // load all data from file and fill the listbox with the shit
|
||||
|
||||
case WM_COMMAND:
|
||||
switch (LOWORD(wParam))
|
||||
{
|
||||
case IDOK:
|
||||
case IDCANCEL:
|
||||
EndDialog(hDlg, LOWORD(wParam));
|
||||
PostQuitMessage(0);
|
||||
|
||||
return TRUE;
|
||||
case IDC_LIST:
|
||||
switch (HIWORD(wParam))
|
||||
{
|
||||
case LBN_SELCHANGE:
|
||||
// Omg omg, a line in linebox was selected.
|
||||
ListboxItemSelected(hDlg);
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
case IDC_ABOUT:
|
||||
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hDlg, (DLGPROC)WinCSXBox);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
23
dlls/csx/source/WinCSX/WinCSX.h
Executable file
23
dlls/csx/source/WinCSX/WinCSX.h
Executable file
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "resource.h"
|
||||
#include "CRank.h"
|
||||
|
||||
// Constants
|
||||
#define MAX_LOADSTRING 100
|
||||
#define VERSION "0.2"
|
||||
|
||||
// Global Variables:
|
||||
HINSTANCE hInst; // current instance
|
||||
TCHAR g_szTitle[MAX_LOADSTRING]; // The title bar text
|
||||
TCHAR g_szWindowClass[MAX_LOADSTRING]; // the main window class name
|
||||
RankSystem g_rank;
|
||||
HWND g_hWnd;
|
||||
|
||||
// Forward declarations of functions included in this code module:
|
||||
ATOM MyRegisterClass(HINSTANCE hInstance);
|
||||
BOOL InitInstance(HINSTANCE, int);
|
||||
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
|
||||
LRESULT CALLBACK WinCSXBox(HWND, UINT, WPARAM, LPARAM);
|
||||
bool LoadRankFromFile(HWND hDlg);
|
||||
|
BIN
dlls/csx/source/WinCSX/WinCSX.ico
Executable file
BIN
dlls/csx/source/WinCSX/WinCSX.ico
Executable file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
211
dlls/csx/source/WinCSX/WinCSX.rc
Executable file
211
dlls/csx/source/WinCSX/WinCSX.rc
Executable file
@ -0,0 +1,211 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#define APSTUDIO_HIDDEN_SYMBOLS
|
||||
#include "windows.h"
|
||||
#undef APSTUDIO_HIDDEN_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Swedish resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_SVE)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_SWEDISH, SUBLANG_DEFAULT
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_WINCSX ICON "WinCSX.ico"
|
||||
IDI_SMALL ICON "small.ico"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Menu
|
||||
//
|
||||
|
||||
IDC_WINCSX MENU
|
||||
BEGIN
|
||||
POPUP "&File"
|
||||
BEGIN
|
||||
MENUITEM "WinCSX", IDM_WINCSX
|
||||
MENUITEM "E&xit", IDM_EXIT
|
||||
END
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Accelerator
|
||||
//
|
||||
|
||||
IDC_WINCSX ACCELERATORS
|
||||
BEGIN
|
||||
"?", IDM_ABOUT, ASCII, ALT
|
||||
"/", IDM_ABOUT, ASCII, ALT
|
||||
END
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_WINCSXBOX DIALOGEX 22, 17, 256, 203
|
||||
STYLE DS_ABSALIGN | DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "WinCSX"
|
||||
FONT 8, "System", 0, 0, 0x0
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "Close",IDOK,157,168,88,26,WS_GROUP
|
||||
LISTBOX IDC_LIST,4,5,94,189,LBS_HASSTRINGS |
|
||||
LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
|
||||
EDITTEXT IDC_EDIT_NAME,109,18,87,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_POSITION,206,18,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_AUTHID,109,48,87,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DAMAGE,206,48,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_FRAGS,109,78,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEATHS,157,78,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_TKS,206,78,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_SHOTS,109,108,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_HITS,157,108,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_HS,206,108,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_PLANTS,109,138,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_EXPLOSIONS,157,137,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEFUSIONS,206,137,40,12,ES_AUTOHSCROLL
|
||||
EDITTEXT IDC_EDIT_DEFUSED,109,168,40,12,ES_AUTOHSCROLL
|
||||
LTEXT "Name (last used)",IDC_STATIC,109,5,56,8
|
||||
LTEXT "Damage",IDC_STATIC,206,35,28,8
|
||||
LTEXT "Frags",IDC_STATIC,109,65,20,8
|
||||
LTEXT "Headshots",IDC_STATIC,206,95,36,8
|
||||
LTEXT "Team kills",IDC_STATIC,206,65,35,8
|
||||
LTEXT "Hits",IDC_STATIC,157,95,14,8
|
||||
LTEXT "Shots",IDC_STATIC,109,95,20,8
|
||||
LTEXT "Deaths",IDC_STATIC,157,65,24,8
|
||||
LTEXT "Authid",IDC_STATIC,109,35,21,8
|
||||
LTEXT "Position",IDC_STATIC,206,5,28,8
|
||||
LTEXT "Plants",IDC_STATIC,109,125,22,8
|
||||
LTEXT "Explosions",IDC_STATIC,157,125,38,8
|
||||
LTEXT "Defused",IDC_STATIC,109,155,28,8
|
||||
LTEXT "Defusions",IDC_STATIC,206,125,34,8
|
||||
PUSHBUTTON "About",IDC_ABOUT,109,184,40,10
|
||||
END
|
||||
|
||||
IDD_ABOUTBOX DIALOGEX 0, 0, 186, 95
|
||||
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION |
|
||||
WS_SYSMENU
|
||||
CAPTION "About"
|
||||
FONT 8, "MS Shell Dlg", 400, 0, 0x1
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,109,68,50,14
|
||||
LTEXT "WinCSX 0.2",IDC_STATIC,18,20,66,8
|
||||
LTEXT "By JGHG",IDC_STATIC,18,28,66,8
|
||||
LTEXT "2005",IDC_STATIC,18,36,66,8
|
||||
LTEXT "http://www.amxmodx.org/",IDC_STATIC,18,44,88,8
|
||||
END
|
||||
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"#include ""windows.h""\r\n"
|
||||
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO
|
||||
BEGIN
|
||||
IDD_WINCSXBOX, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 4
|
||||
RIGHTMARGIN, 251
|
||||
VERTGUIDE, 98
|
||||
VERTGUIDE, 109
|
||||
VERTGUIDE, 157
|
||||
VERTGUIDE, 196
|
||||
VERTGUIDE, 206
|
||||
VERTGUIDE, 245
|
||||
TOPMARGIN, 5
|
||||
BOTTOMMARGIN, 194
|
||||
HORZGUIDE, 18
|
||||
HORZGUIDE, 35
|
||||
HORZGUIDE, 48
|
||||
HORZGUIDE, 65
|
||||
HORZGUIDE, 78
|
||||
HORZGUIDE, 95
|
||||
HORZGUIDE, 108
|
||||
HORZGUIDE, 125
|
||||
HORZGUIDE, 137
|
||||
HORZGUIDE, 155
|
||||
HORZGUIDE, 168
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE
|
||||
BEGIN
|
||||
IDS_APP_TITLE "WinCSX"
|
||||
IDC_WINCSX "WINCSX"
|
||||
END
|
||||
|
||||
#endif // Swedish resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
187
dlls/csx/source/WinCSX/WinCSX.vcproj
Executable file
187
dlls/csx/source/WinCSX/WinCSX.vcproj
Executable file
@ -0,0 +1,187 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="WinCSX"
|
||||
ProjectGUID="{39A1E5DD-81A1-441D-B99A-E50A01DB05D7}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
UsePrecompiledHeader="3"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/WinCSX.exe"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/WinCSX.pdb"
|
||||
SubSystem="2"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
|
||||
RuntimeLibrary="4"
|
||||
UsePrecompiledHeader="3"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/WinCSX.exe"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\stdafx.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="1"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WinCSX.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\Resource.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\stdafx.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WinCSX.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
|
||||
<File
|
||||
RelativePath=".\small.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WinCSX.ico">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\WinCSX.rc">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Dependencies"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\amxxmodule.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\amxxmodule.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CRank.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\CRank.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\moduleconfig.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\ReadMe.txt">
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
3049
dlls/csx/source/WinCSX/amxxmodule.cpp
Executable file
3049
dlls/csx/source/WinCSX/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2197
dlls/csx/source/WinCSX/amxxmodule.h
Executable file
2197
dlls/csx/source/WinCSX/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
462
dlls/csx/source/WinCSX/moduleconfig.h
Executable file
462
dlls/csx/source/WinCSX/moduleconfig.h
Executable file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CSX"
|
||||
#define MODULE_VERSION "1.00"
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "CSX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
//#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
//#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
//#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
//#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
//#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
//#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
//#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
//#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
//#define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
//#define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
//#define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
//#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
//#define FN_MessageBegin_Post MessageBegin_Post
|
||||
//#define FN_MessageEnd_Post MessageEnd_Post
|
||||
//#define FN_WriteByte_Post WriteByte_Post
|
||||
//#define FN_WriteChar_Post WriteChar_Post
|
||||
//#define FN_WriteShort_Post WriteShort_Post
|
||||
//#define FN_WriteLong_Post WriteLong_Post
|
||||
//#define FN_WriteAngle_Post WriteAngle_Post
|
||||
//#define FN_WriteCoord_Post WriteCoord_Post
|
||||
//#define FN_WriteString_Post WriteString_Post
|
||||
//#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
//#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
BIN
dlls/csx/source/WinCSX/small.ico
Executable file
BIN
dlls/csx/source/WinCSX/small.ico
Executable file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
8
dlls/csx/source/WinCSX/stdafx.cpp
Executable file
8
dlls/csx/source/WinCSX/stdafx.cpp
Executable file
@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// WinCSX.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
20
dlls/csx/source/WinCSX/stdafx.h
Executable file
20
dlls/csx/source/WinCSX/stdafx.h
Executable file
@ -0,0 +1,20 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
|
||||
// Windows Header Files:
|
||||
#include <windows.h>
|
||||
// C RunTime Header Files
|
||||
#include <stdlib.h>
|
||||
#include <malloc.h>
|
||||
#include <memory.h>
|
||||
#include <tchar.h>
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
//#include "CRank.h"
|
||||
//#include "amx.h"
|
Loading…
Reference in New Issue
Block a user