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Add natives to access the command line
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parent
a69a015189
commit
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@ -98,6 +98,7 @@ binary.sources = [
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'CGameConfigs.cpp',
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'CGameConfigs.cpp',
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'gameconfigs.cpp',
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'gameconfigs.cpp',
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'CoreConfig.cpp',
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'CoreConfig.cpp',
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'commandline.cpp',
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]
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]
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if builder.target_platform == 'windows':
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if builder.target_platform == 'windows':
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@ -73,6 +73,7 @@ extern AMX_NATIVE_INFO g_StackNatives[];
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extern AMX_NATIVE_INFO g_TextParserNatives[];
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extern AMX_NATIVE_INFO g_TextParserNatives[];
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extern AMX_NATIVE_INFO g_CvarNatives[];
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extern AMX_NATIVE_INFO g_CvarNatives[];
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extern AMX_NATIVE_INFO g_GameConfigNatives[];
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extern AMX_NATIVE_INFO g_GameConfigNatives[];
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extern AMX_NATIVE_INFO g_CommandLineNatives[];
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#if defined PLATFORM_WINDOWS
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#if defined PLATFORM_WINDOWS
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#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)
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#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)
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100
amxmodx/commandline.cpp
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100
amxmodx/commandline.cpp
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@ -0,0 +1,100 @@
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#include "amxmodx.h"
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#define CHECK_COMMANDLINE_AVAILABILITY() \
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if (!IsCommandLineAvailable()) \
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{ \
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LogError(amx, AMX_ERR_NATIVE, "The command line is not available."); \
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return 0; \
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}
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static bool IsCommandLineAvailable()
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{
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return g_engfuncs.pfnCheckParm != nullptr;
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}
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// native bool:IsCommandLineAvailable();
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static cell AMX_NATIVE_CALL IsCommandLineAvailable(AMX *amx, cell *params)
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{
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return static_cast<cell>(IsCommandLineAvailable());
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}
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// native bool:FindCommandLineParam(const param[]);
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static cell AMX_NATIVE_CALL FindCommandLineParam(AMX *amx, cell *params)
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{
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enum {arg_count, arg_param};
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CHECK_COMMANDLINE_AVAILABILITY();
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int length;
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const char *param = get_amxstring(amx, params[arg_param], 0, length);
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if (length == 0)
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{
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return 0;
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}
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return g_engfuncs.pfnCheckParm(param, nullptr);
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}
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// native GetCommandLineParam(const param[], value[], maxlen, const defaultValue[]);
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static cell AMX_NATIVE_CALL GetCommandLineParam(AMX *amx, cell *params)
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{
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enum {arg_count, arg_param, arg_value, arg_maxlen, arg_defaultValue};
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CHECK_COMMANDLINE_AVAILABILITY();
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int length;
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char *value;
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const char *param = get_amxstring(amx, params[arg_param], 0, length);
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if (length == 0 || !g_engfuncs.pfnCheckParm(param, &value))
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{
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return set_amxstring(amx, params[arg_value], get_amxstring(amx, params[arg_defaultValue], 0, length), params[arg_maxlen]);
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}
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return set_amxstring(amx, params[arg_value], value, params[arg_maxlen]);
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}
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// native GetCommandLineParamInt(const param[], defaultValue);
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static cell AMX_NATIVE_CALL GetCommandLineParamInt(AMX *amx, cell *params)
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{
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enum {arg_count, arg_param, arg_defaultValue};
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CHECK_COMMANDLINE_AVAILABILITY();
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int length;
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char *value;
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const char *param = get_amxstring(amx, params[arg_param], 0, length);
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if (length == 0 || !g_engfuncs.pfnCheckParm(param, &value))
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{
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return params[arg_defaultValue];
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}
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return atoi(value);
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}
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// native Float:GetCommandLineParamFloat(const param[], Float:defaultValue);
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static cell AMX_NATIVE_CALL GetCommandLineParamFloat(AMX *amx, cell *params)
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{
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enum {arg_count, arg_param, arg_defaultValue};
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CHECK_COMMANDLINE_AVAILABILITY();
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int length;
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char *value;
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const char *param = get_amxstring(amx, params[arg_param], 0, length);
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if (length == 0 || !g_engfuncs.pfnCheckParm(param, &value))
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{
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return params[arg_defaultValue];
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}
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float fValue = atof(value);
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return amx_ftoc(fValue);
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}
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AMX_NATIVE_INFO g_CommandLineNatives[] =
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{
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{"IsCommandLineAvailable", IsCommandLineAvailable },
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{"FindCommandLineParam", FindCommandLineParam },
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{"GetCommandLineParam", GetCommandLineParam },
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{"GetCommandLineParamInt", GetCommandLineParamInt },
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{"GetCommandLineParamFloat", GetCommandLineParamFloat},
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{nullptr, nullptr}
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};
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@ -533,6 +533,7 @@ int set_amxnatives(AMX* amx, char error[128])
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amx_Register(amx, g_TextParserNatives, -1);
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amx_Register(amx, g_TextParserNatives, -1);
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amx_Register(amx, g_CvarNatives, -1);
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amx_Register(amx, g_CvarNatives, -1);
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amx_Register(amx, g_GameConfigNatives, -1);
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amx_Register(amx, g_GameConfigNatives, -1);
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amx_Register(amx, g_CommandLineNatives, -1);
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//we're not actually gonna check these here anymore
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//we're not actually gonna check these here anymore
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amx->flags |= AMX_FLAG_PRENIT;
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amx->flags |= AMX_FLAG_PRENIT;
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@ -31,6 +31,7 @@
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#include <textparse_ini>
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#include <textparse_ini>
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#include <cvars>
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#include <cvars>
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#include <gameconfig>
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#include <gameconfig>
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#include <commandline>
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/**
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/**
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* Called just after server activation.
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* Called just after server activation.
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55
plugins/include/commandline.inc
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55
plugins/include/commandline.inc
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@ -0,0 +1,55 @@
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#if defined _commandline_included
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#endinput
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#endif
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#define _commandline_included
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/**
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* Determines if the command line can be queried for parameters.
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*
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* @note If this returns false other CommandLine natives will throw an error when used.
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*
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* @return True if the command line is available; otherwise, false.
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*/
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native bool:IsCommandLineAvailable();
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/**
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* Determines if a specific command line parameter is present.
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*
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* @param param The command line parameter to test.
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* @return True if the command line parameter is specified; otherwise, false.
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* @error If the command line is not available.
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*/
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native bool:FindCommandLineParam(const param[]);
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/**
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* Gets the value of a command line parameter the server was launched with.
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*
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* @param param The command line parameter to get the value of.
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* @param value Buffer to store the parameter value in.
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* @param maxlen Maximum length of the value buffer.
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* @param defaultValue The default value to return if the parameter wasn't specified.
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* @return Number of characters written to value buffer.
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* @error If the command line is not available.
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*/
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native GetCommandLineParam(const param[], value[], maxlen, const defaultValue[] = "");
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/**
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* Gets the integer value of a command line parameter the server was launched with.
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*
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* @param param The command line parameter to get the value of.
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* @param defaultValue The default value to return if the parameter wasn't specified.
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* @return The integer value of the command line parameter value.
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* @error If the command line is not available.
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*/
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native GetCommandLineParamInt(const param[], defaultValue = 0);
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/**
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* Gets the floating point value of a command line parameter the server was launched with.
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*
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* @param param The command line parameter to get the value of.
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* @param defaultValue The default value to return if the parameter wasn't specified.
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* @return The floating point value of the command line parameter value.
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* @error If the command line is not available.
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*/
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native Float:GetCommandLineParamFloat(const param[], Float:defaultValue = 0.0);
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