Synced include files

This commit is contained in:
David Anderson 2004-09-10 03:12:38 +00:00
parent 0a74f09273
commit 5043a40c51
14 changed files with 1150 additions and 8 deletions

260
plugins/include/array.inc Executable file
View File

@ -0,0 +1,260 @@
/* (C)2004 David "BAILOPAN" Anderson
Licensed under the GNU General Public License verion 2
array.inc - Used for advanced array techniques
*/
/* This module uses some constructs capable of being memory intensive.
* If you are making temporary keytables/lists, make sure you clear them!
* For example:
* new a = new_keytable()
* //(code)
* keytable_clear(a)
* new b = new_floatlist()
* //code
* floatlist_delete(b)
*/
/* IMPORTANT NOTE! Bad Errors will return -1, Most errors return 0
* HOWEVER, the first key/list you create will be zero, so do not do this!
* new a = new keytable()
* if (a) { ....
* This will not work since the first keytable (and lists) are always id=0.
* Also, errors on strings will fill the string with "dne" and/or return <=0
*/
/* Key Table functions
* key tables are variables that hold a key and value pair, like this:
* C++: std::map<key,val>; table[key] = value;
* PHP: $table[$key] = $value;
* Perl: my(%table);$table{$key}=$value;
* For example, you can pair the value "ASDF" with the key "TEST_STRING"
* and then retrieve ASDF with TEST_STRING, like "vault".
* (Internally stores as a vector of maps)
*/
//Returns a reference to a new keytable
native new_keytable();
//Deletes a keytable and unlinks the reference
native keytable_delete(keytab);
//Stores an integer value into a keytable
native store_int(keytab, key[], value);
//Stores a float value into a keytable
native store_float(keytab, key[], Float:value);
//Stores a string value into a keytable
native store_string(keytab, key[], value[]);
//Retrieves a keytable value as an integer
//Leave the key blank to retrieve the current iterator value
native getkey_int(keytab, key[]);
//Retrieves a keytable value as a float
//Leave the key blank to retrieve the current iterator value
native Float:getkey_float(keytab, key[]);
//Retrieves a keytable value as a string
//Leave the key blank to retrieve the current iterator value
native getkey_string(keytab, key[], ret[], len);
//Resets the internal iteration pointer of a keytable
native keytable_reset(keytab);
//Deletes all keys and values from a keytable
native keytable_clear(keytab);
//Advances the internal iteration pointer of a keytable
native keytable_next(keytab);
//Retrieves the current iteration pointer key of a keytable
native keytable_getkey(keytab, key[], len);
//Retrieves the current iteration pointer value of a keytable
native keytable_getval(keytab, val[], len);
//Retrieves the size of a keytable
native keytable_count(keytab)
/* List functions
* Use for dynamic array allocation
* Implemented as a vector of vectors.
* There are stocks to abstract the type.
*/
enum {
list_int = 1,
list_float,
list_string,
}
//Do not use this native - use the stocks
native new_list(type);
/* Functions to create lists */
//Creates a list of floats
stock new_float_list() {
new_list(list_float)
}
//Creates a list of ints
stock new_int_list() {
return new_list(list_int)
}
//Creates a list of strings
stock new_string_list() {
return new_list(list_string)
}
/* Functions to store data in lists */
//Store a float into a list at member list_posn
native list_store_float(list_id, list_posn, Float:value);
//Push a float to the end of the list
native list_push_float(list_id, Float:value);
//Store an int into a list at member list_posn
native list_store_int(list_id, list_posn, value);
//Push an int to the end of the list
native list_push_int(list_id, value)
//Store a string into a list at member list_posn
native list_store_string(list_id, list_posn, value[])
//Push a string to the end of the list
native list_push_string(list_id, list_posn, value[])
/* Functions to get data from lists */
//Do not use this native - use the stocks
native list_get(list_id, type, list_posn, retr[]="", retr_len=0);
native Float:list_getf(list_id, type, list_posn=-1)
//Returns the value of a float list at list_posn. If list_posn is -1, the current
// iterator position value is returned.
stock Float:list_get_float(list_id, list_posn=-1) {
return list_getf(list_id, list_float, posn)
}
//Returns the value of an int list at list_posn. If list_posn is -1, the current
// iterator position value is returned.
stock list_get_int(list_id, list_posn=-1) {
return list_get(list_id, list_int, list_posn)
}
//Returns the value of a string list at list_posn. If list_posn is -1. the current
// iterator position value is returned.
stock list_get_string(list_id, list_posn=-1, retr[], retr_len) {
return list_get(list_id, list_string, list_posn, retr, retr_len)
}
//Do not use this native - use stocks
native list_delete(list_id, type);
//List delete functions
stock list_delete_float(list_id) {
return list_delete(list_id, list_float)
}
stock list_delete_int(list_id) {
return list_delete(list_id, list_int)
}
stock list_delete_string(list_id) {
return list_delete(list_id, list_string)
}
//Do not use this native - use stocks
native list_clear(list_id, list_type);
//Clear all data from a list
stock list_clear_float(list_id) {
return list_clear(list_id, list_float)
}
stock list_clear_int(list_id) {
return list_clear(list_id, list_int)
}
stock list_clear_string(list_id) {
return list_clear(list_id, list_string)
}
//Do not use this native - use stocks
native list_reset(list_id, list_type);
//Reset the internal iterator pointer for a list
stock list_reset_float(list_id) {
return list_reset(list_id, list_float)
}
stock list_reset_int(list_id) {
return list_reset(list_id, list_int)
}
stock list_reset_string(list_id) {
return list_reset(list_id, list_string)
}
//Do not use this native - use stocks
native list_next(list_id, list_type);
//Advance the internal iterator pointer
stock list_next_float(list_id) {
return list_next(list_id, list_float)
}
stock list_next_int(list_id) {
return list_next(list_id, list_int)
}
stock list_next_string(list_id) {
return list_next(list_id, list_string)
}
//Do not use this native - use stocks
native list_size(list_id, list_type);
//Return the size of a list
stock list_size_float(list_id) {
return list_size(list_id, list_float)
}
stock list_size_int(list_id) {
return list_size(list_id, list_int)
}
stock list_size_string(list_id) {
return list_size(list_id, list_string)
}
//Do not use this native - use stocks
native list_pop(list_id, list_type);
//Pop the last member off the list - returns 0 on failure
stock list_pop_float(list_id) {
return list_pop(list_id, list_float)
}
stock list_pop_int(list_id) {
return list_pop(list_id, list_int)
}
stock list_pop_string(list_id) {
return list_pop(list_id, list_string)
}

View File

@ -1,10 +1,4 @@
/* CS Stats functions
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is provided as is (no warranties).
*/
#if defined _csstats_included
#endinput
@ -21,6 +15,7 @@
* 4 - shots
* 5 - hits
* 6 - damage
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
@ -54,4 +49,14 @@ native reset_user_wstats(index);
native get_stats(index,stats[8],bodyhits[8],name[],len);
/* Returns number of all entries in stats. */
native get_statsnum();
native get_statsnum();
/*
* new stats:
* 0 - total defusions
* 1 - bomb defused
* 2 - bomb plants
* 3 - bomb explosions
*/
native get_user_stats2(index,stats[4]);
native get_stats2(index,stats[4]);

85
plugins/include/dodconst.inc Executable file
View File

@ -0,0 +1,85 @@
/* DoDX functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodconst_included
#endinput
#endif
#define _dodconst_included
/* DoD teams */
#define ALLIES 1
#define AXIS 2
#define FT_NEW 1<<0
#define FT_OLD 1<<1
#define STAMINA_SET 0
#define STAMINA_RESET 1
#define FUSE_SET 0
#define FUSE_RESET 1
#define DODMAX_WEAPONS 46 // 5 slots for custom weapons
enum {
PS_NOPRONE =0,
PS_PRONE,
PS_PRONEDEPLOY,
PS_DEPLOY,
}
/* info types for dod_get_map_info native */
enum {
MI_ALLIES_TEAM = 0,
MI_ALLIES_PARAS,
MI_AXIS_PARAS,
}
/* DoD weapons */
enum {
DODW_AMERKNIFE = 1,
DODW_GERKNIFE,
DODW_COLT,
DODW_LUGER,
DODW_GARAND,
DODW_SCOPED_KAR,
DODW_THOMPSON,
DODW_STG44,
DODW_SPRINGFIELD,
DODW_KAR,
DODW_BAR,
DODW_MP40,
DODW_HANDGRENADE,
DODW_STICKGRENADE,
DODW_STICKGRENADE_EX,
DODW_HANDGRENADE_EX,
DODW_MG42,
DODW_30_CAL,
DODW_SPADE,
DODW_M1_CARBINE,
DODW_MG34,
DODW_GREASEGUN,
DODW_FG42,
DODW_K43,
DODW_ENFIELD,
DODW_STEN,
DODW_BREN,
DODW_WEBLEY,
DODW_BAZOOKA,
DODW_PANZERSCHRECK,
DODW_PIAT,
DODW_SCOPED_FG42,
DODW_FOLDING_CARBINE,
DODW_KAR_BAYONET,
DODW_SCOPED_ENFIELD,
DODW_MILLS_BOMB,
DODW_BRITKNIFE,
DODW_GARAND_BUTT,
DODW_ENFIELD_BAYONET,
DODW_MORTAR,
DODW_K43_BUTT,
};

59
plugins/include/dodfun.inc Executable file
View File

@ -0,0 +1,59 @@
/* DoDFun functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodfun_included
#endinput
#endif
#define _dodfun_included
#include <dodconst>
/* Function is called after grenade throw */
forward grenade_throw(index,greindex,wId);
/* Example: for full stamina use set_player_stamina(1,STAMINA_SET,100,100) */
/* value is from 0 - 100 */
native dod_set_stamina(index,set=STAMINA_SET,minvalue=0,maxvalue=100);
/* Sets fuse for grenades. Valid number is from 0.1-20.0 */
/* types : new or preprimed */
native dod_set_fuse(index,set=FUSE_SET,Float:newFuse=5.0, Type=FT_NEW);
/* Sets player class */
native dod_set_user_class(index,classId);
/* Sets player team and random class. Don't work for spectators. */
native dod_set_user_team(index,teamId,refresh=1);
/* Returns next player class. Usefull is player is using random class */
native dod_get_next_class(index);
/* Returns 1 if player choose random class */
native dod_is_randomclass(index);
/* Returns player deaths */
native dod_get_pl_deaths(index);
/* Sets player deaths. */
native dod_set_pl_deaths(index,value,refresh=1);
/* Sets player score. */
native dod_set_user_score(index,value,refresh=1);
/* Sets new team name for this player */
native dod_set_pl_teamname(index,szName[]);
/* Gets player team name */
native dod_get_pl_teamname(index,szName[],len);
/* Returns 1 is player weapon is deployed (bar,mg..) */
native dod_is_deployed(index);
native dod_set_user_ammo(index,wid,value);
native dod_get_user_ammo(index,wid);

63
plugins/include/dodstats.inc Executable file
View File

@ -0,0 +1,63 @@
/* DoDX Stats functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodstats_included
#endinput
#endif
#define _dodstats_included
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
* 7 - score
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[9],bodyhits[8]);
/* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[9],bodyhits[8]);
/* Gets life (from spawn to spawn) stats from given weapon index.*/
native get_user_wlstats(index,wpnindex,stats[9],bodyhits[8]);
/* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[9],bodyhits[8]);
/* Gets round stats of player. */
native get_user_rstats(index,stats[9],bodyhits[8]);
/* Gets life (from spawn to spawn) stats of player. */
native get_user_lstats(index,stats[9],bodyhits[8]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[9],bodyhits[8],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[9],bodyhits[8],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[9],bodyhits[8],name[],len);
/* Returns number of all entries in stats. */
native get_statsnum();

87
plugins/include/dodx.inc Executable file
View File

@ -0,0 +1,87 @@
/* DoDX functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _dodx_included
#endinput
#endif
#define _dodx_included
#include <dodconst>
#include <dodstats>
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size ex. 8 in TS , 9 in DoD */
native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
/* weapon logname to weapon name convertion */
native dod_wpnlog_to_name(logname[],name[],len);
/* weapon logname to weapon index convertion */
native dod_wpnlog_to_id(logname[]);
native dod_get_map_info( info );
/* Returns id of currently carried weapon. Gets also
* ammount of ammo in clip and backpack. */
native dod_get_user_weapon(index,&clip,&ammo);
/* Returns team score */
native dod_get_team_score(teamId);
/* Returns player class id */
native dod_get_user_class(index);
/* Returns player score */
native dod_get_user_score(index);
/* values are: 0-no prone, 1-prone, 2-prone + w_deploy */
native dod_get_pronestate(index);
/* It is not as safe as original but player deaths will not be increased */
native dod_user_kill(index);

21
plugins/include/geoip.inc Executable file
View File

@ -0,0 +1,21 @@
/* GeoIP module functions for AMX Mod X
by David "BAILOPAN" Anderson
(C)Copyrighted under the GNU General Public License, Version 2
*/
#if defined geoip_included
#endinput
#endif
#define _geoip_included
//IP address can contain ports, the ports will be stripped out
//get a two character country code (eg US, CA etc)
native geoip_code2(ip[], ccode[3]);
//get a three character country code (eg USA, cAN etc)
native geoip_code3(ip[], result[4]);
//get a full country name. max name is 45 chars
native geoip_country(ip[], result[], len=45);

51
plugins/include/sockets.inc Executable file
View File

@ -0,0 +1,51 @@
/*
*
* AMX Mod X Module
* Basic Socket Functions
*
* Codebase from Ivan, -g-s-ivan@web.de (AMX 0.9.3)
* Modification by Olaf Reusch, kenterfie@hlsw.de (AMXX 0.16, AMX 0.96)
*
*/
#if defined _socket_included
#endinput
#endif
#define _socket_included
// Use SOCKET_TCP for TCP Socket connections
#define SOCKET_TCP 1
// Use SOCKET_UDP for UDP Socket connections
#define SOCKET_UDP 2
/* Opens a new connection to hostname:port via protocol (either SOCKET_TCP or SOCKET_UDP),
* returns a socket (positive) or negative or zero on error.
* States of error:
* 0 - no error
* 1 - error while creating socket
* 2 - couldn't resolve hostname
* 3 - couldn't connect to given hostname:port
*/
native socket_open(_hostname[], _port, _protocol = SOCKET_TCP, &_error);
/* Closes a Socket */
native socket_close(_socket);
/* Recieves Data to string with the given length */
native socket_recv(_socket, _data[], _length);
/* Sends data to the Socket */
native socket_send(_socket, _data[], _length);
/* This function will return true if the state (buffer content) have changed within the last recieve or
* the timeout, where timeout is a value in µSeconds, (1 sec =1000000 µsec).
* Use to check if new data is in your socket. */
native socket_change(_socket, _timeout=100000);

71
plugins/include/tfcconst.inc Executable file
View File

@ -0,0 +1,71 @@
/* TFCX const
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tfcconst_included
#endinput
#endif
#define _tfcconst_included
#define TFCMAX_WEAPONS 37
enum {
TFC_AMMO_SHELLS = 0,
TFC_AMMO_BULLETS,
TFC_AMMO_CELLS,
TFC_AMMO_ROCKETS,
TFC_AMMO_NADE1,
TFC_AMMO_NADE2,
};
enum {
TFC_WPN_NONE = 0,
TFC_WPN_TIMER,//TFC_WPN_UNK1,
TFC_WPN_SENTRYGUN,//TFC_WPN_UNK2,
TFC_WPN_MEDIKIT,
TFC_WPN_SPANNER,
TFC_WPN_AXE,
TFC_WPN_SNIPERRIFLE,
TFC_WPN_AUTORIFLE,
TFC_WPN_SHOTGUN,
TFC_WPN_SUPERSHOTGUN,
TFC_WPN_NG,
TFC_WPN_SUPERNG,
TFC_WPN_GL,
TFC_WPN_FLAMETHROWER,
TFC_WPN_RPG,
TFC_WPN_IC,
TFC_WPN_FLAMES,//TFC_WPN_UNK16,
TFC_WPN_AC,
TFC_WPN_UNK18,
TFC_WPN_UNK19,
TFC_WPN_TRANQ,
TFC_WPN_RAILGUN,
TFC_WPN_PL,
TFC_WPN_KNIFE,
TFC_WPN_CALTROP, // 24
TFC_WPN_CONCUSSIONGRENADE,
TFC_WPN_NORMALGRENADE,
TFC_WPN_NAILGRENADE,
TFC_WPN_MIRVGRENADE,
TFC_WPN_NAPALMGRENADE,
TFC_WPN_GASGRENADE,
TFC_WPN_EMPGRENADE,
};
enum {
TFC_PC_SCOUT = 1,
TFC_PC_SNIPER,
TFC_PC_SOLDIER,
TFC_PC_DEMOMAN,
TFC_PC_MEDIC,
TFC_PC_HWGUY,
TFC_PC_PYRO,
TFC_PC_SPY,
TFC_PC_ENGENEER,
TFC_PC_CIVILIAN,
};

56
plugins/include/tfcstats.inc Executable file
View File

@ -0,0 +1,56 @@
/* TFCX Stats functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tfcstats_included
#endinput
#endif
#define _tfcstats_included
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]);
/* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len);
/* Returns number of all entries in stats. */
native get_statsnum();

113
plugins/include/tfcx.inc Executable file
View File

@ -0,0 +1,113 @@
/* tfcX functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tfcx_included
#endinput
#endif
#define _tfcx_included
#include <tfcconst>
#include <tfcstats>
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size ex. 8 in TS , 9 in DoD */
native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
stock tfc_isgrenade( weapon ){
switch( weapon )
{
case TFC_WPN_CALTROP,
TFC_WPN_CONCUSSIONGRENADE,
TFC_WPN_NORMALGRENADE,
TFC_WPN_NAILGRENADE,
TFC_WPN_MIRVGRENADE,
TFC_WPN_NAPALMGRENADE,
TFC_WPN_GASGRENADE,
TFC_WPN_EMPGRENADE:
return 1;
default: return 0;
}
return 0;
}
native tfc_userkill( index );
/* Use this function to set private data offsets if needed
Default offsets:
timer: 932
sentrygun: 83
from AssKicR
shells: 53
bullets: 55
cells: 57
rockets: 59
nade1: 14
nade2: 15
*/
native tfc_setpddata(timer,sentrygun,shells,bullets,cells,rockets,nade1,nade2);
/*********************************************************************/
native tfc_setmodel(index, const Model[], const Skin[]);
native tfc_clearmodel(index);
/* Get amount of ammo in backpack on a user for a specific weapon */
/* Ammo Types in tfcconst.inc */
native tfc_getbammo(index, ammo);
/* Set amount of ammo in backpack on a user for a specific weapon */
native tfc_setbammo(index, ammo, value);
/* Returns amount of ammo in weapon's clip (backpack) */
/* Weapons list in tfcconst.inc */
native tfc_getweaponbammo(index, weapon);
/* Sets amount of ammo in weapon's clip (backpack) */
native tfc_setweaponbammo(index, weapon, value);

129
plugins/include/tsconst.inc Executable file
View File

@ -0,0 +1,129 @@
/* TSXMod functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tsconst_included
#endinput
#endif
#define _tsconst_included
#define TSMAX_WEAPONS 44 // 37 + throwing knife + brekable + 5 custom weapon slots
#define TSPWUP_RANDOM 0
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_GRENADE 32
#define TSPWUP_HEALTH 64
#define TSPWUP_ARMOR 128
#define TSPWUP_SUPERJUMP 256
#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
#define TSKF_STUNTKILL 1<<0
#define TSKF_SLIDINGKILL 1<<1
#define TSKF_DOUBLEKILL 1<<2
#define TSKF_ISSPEC 1<<3
#define TSKF_KILLEDSPEC 1<<4
#define TSA_SILENCER 1
#define TSA_LASERSIGHT 2
#define TSA_FLASHLIGHT 4
#define TSA_SCOPE 8
enum {
TSW_GLOCK18 = 1,
TSW_UNK1,
TSW_UZI,
TSW_M3,
TSW_M4A1,
TSW_MP5SD,
TSW_MP5K,
TSW_ABERETTAS,
TSW_MK23,
TSW_AMK23,
TSW_USAS,
TSW_DEAGLE,
TSW_AK47,
TSW_57,
TSW_AUG,
TSW_AUZI,
TSW_TMP,
TSW_M82A1,
TSW_MP7,
TSW_SPAS,
TSW_GCOLTS,
TSW_GLOCK20,
TSW_UMP,
TSW_M61GRENADE,
TSW_CKNIFE,
TSW_MOSSBERG,
TSW_M16A4,
TSW_MK1,
TSW_C4,
TSW_A57,
TSW_RBULL,
TSW_M60E3,
TSW_SAWED_OFF,
TSW_KATANA,
TSW_SKNIFE,
TSW_KUNG_FU,
TSW_TKNIFE,
}
/*
valid tsweaponid in TS_GiveWeapon
1: "Glock 18"
3: "Mini Uzi"
4: "Benelli M3"
5: "M4A1"
6: "MP5SD"
7: "MP5K"
8: "Akimbo Berettas"
9: "Socom Mk23"
11: "Usas12"
12: "Desert Eagle"
13: "Ak47"
14: "FiveSeven"
15: "Steyr Aug"
17: "Steyr Tmp"
18: "Barrett M82"
19: "HK Pdw"
20: "Spas12"
21: "Akimbo colts"
22: "Glock 20"
23: "Mac10"
25: "Combat Knife"
26: "Mossberg 500"
27: "M16A4"
28: "Ruger Mk1"
24: "M61 Grenade"
29: "C4"
31: "Raging Bull"
32: "M60"
33: "Sawed off"
34: "Katana"
35: "Seal Knife"
valid pwuptype in TS_GivePwUp
0: "Random"
1: "Slow Motion"
2: "Infinite Clip"
4: "Kung Fu"
8: "Slow Pause"
16: "Double Firerate"
32: "Grenade"
64: "Health"
128: "Armor"
256: "Superjump"
*/

58
plugins/include/tsstats.inc Executable file
View File

@ -0,0 +1,58 @@
/* TSXMod Stats functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tsstats_included
#endinput
#endif
#define _tsstats_included
/* Gets stats from given weapon index. If wpnindex is 0
* then the stats are from all weapons. If weapon has not been used function
* returns 0 in other case 1. Fields in stats are:
* 0 - kills
* 1 - deaths
* 2 - headshots
* 3 - teamkilling
* 4 - shots
* 5 - hits
* 6 - damage
* For body hits fields see amxconst.inc. */
native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets round stats from given weapon index.*/
native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets life (from spawn to spawn) stats from given weapon index.*/
native get_user_wlstats(index,wpnindex,stats[8],bodyhits[8]);
/* Gets overall stats which are stored in file on server
* and updated on every respawn or user disconnect.
* Function returns the position in stats by diff. kills to deaths. */
native get_user_stats(index,stats[8],bodyhits[8]);
/* Gets round stats of player. */
native get_user_rstats(index,stats[8],bodyhits[8]);
/* Gets stats with which user have killed/hurt his victim. If victim is 0
* then stats are from all victims. If victim has not been hurt, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Gets stats with which user have been killed/hurt. If killer is 0
* then stats are from all attacks. If killer has not hurt user, function
* returns 0 in other case 1. User stats are reset on his respawn. */
native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
/* Resets life, weapon, victims and attackers user stats. */
native reset_user_wstats(index);
/* Gets overall stats which stored in stats.dat file in amx folder
* and updated on every mapchange or user disconnect.
* Function returns next index of stats entry or 0 if no more exists. */
native get_stats(index,stats[8],bodyhits[8],name[],len);
/* Returns number of all entries in stats. */
native get_statsnum();

84
plugins/include/tsx.inc Executable file
View File

@ -0,0 +1,84 @@
/* TSXMod functions
*
* (c) 2004, SidLuke
* This file is provided as is (no warranties).
*/
#if defined _tsx_included
#endinput
#endif
#define _tsx_included
#include <tsconst>
#include <tsstats>
/************* Shared Natives Start ********************************/
/* Forward types */
enum {
XMF_DAMAGE = 0,
XMF_DEATH,
}
/* Use this function to register forwards */
native register_statsfwd( ftype );
/* Function is called after player to player attacks ,
* if players were damaged by teammate TA is set to 1 */
forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
/* Function is called after player death ,
* if player was killed by teammate TK is set to 1 */
forward client_death(killer,victim,wpnindex,hitplace,TK);
/* Custom Weapon Support */
/* function will return index of new weapon */
native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
/* Function will pass damage done by this custom weapon to stats module and other plugins */
native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
/* Function will pass info about custom weapon shot to stats module */
native custom_weapon_shot( weapon,index ); // weapon id , player id
/* function will return 1 if true */
native xmod_is_melee_wpn(wpnindex);
/* Returns weapon name. */
native xmod_get_wpnname(wpnindex,name[],len);
/* Returns weapon logname. */
native xmod_get_wpnlogname(wpnindex,name[],len);
/* Returns weapons array size */
native xmod_get_maxweapons();
/* Returns stats array size ex. 8 in TS , 9 in DoD */
native xmod_get_stats_size();
/* Returns 1 if true */
native xmod_is_custom_wpn(wpnindex);
/************* Shared Natives End ********************************/
/* weapon logname to weapon name convertion */
native ts_wpnlogtoname(logname[],name[],len);
/* weapon logname to weapon index convertion */
native ts_wpnlogtoid(logname[]);
native ts_getuserwpn( index,&ammo,&clip,&mode,&extra );
native ts_getusercash( index );
native ts_getuserspace( index );
native ts_getuserpwup( index,&Value );
native ts_getuseritems( index );
native ts_getuserkillflags(killer);
native ts_getkillingstreak( index );
native ts_getuserlastfrag( index );
native ts_giveweapon( index,weapon,clips,extra );
/* Function will create pwup entity and return its index (pwupent) */
native ts_createpwup( index,pwup );
native ts_givepwup( index,pwupent );
native ts_setpddata( knifeoffset );