diff --git a/dlls/ns/ns/include/ns.inc b/dlls/ns/ns/include/ns.inc index 962c7212..3f185fe9 100755 --- a/dlls/ns/ns/include/ns.inc +++ b/dlls/ns/ns/include/ns.inc @@ -8,15 +8,6 @@ #endif #define NS_INC -/* This is the only option to configure. - Set this to 2 if you're using an NS 2.01 server, and recompile your scripts. - Leave it at 3 if you're using an NS 3.0 beta server. - */ -#if !defined NS_VERSION - #define NS_VERSION 3 -#endif - - #include @@ -31,7 +22,7 @@ forward client_built(idPlayer,idStructure,type,impulse); native ns_is_combat(); /* Sends a popup to a player. Set target to 0 to send to everybody. Message length is 188 characters. The last parameter, if set to 1, will only display when the player has cl_autohelp set to 1. */ -native ns_popup(target,szMsg[188],ah=0) +native ns_popup(target,szMsg[180],ah=0) /* Sets a player model. Omit the second parameter to return to default. Note: This does *not* change back on death, team switch, gestations, etc. */ @@ -72,7 +63,7 @@ native ns_set_mask(id,mask,value); Number is any other value: The index of the #th matching structure is returned. */ -native ns_get_build(classname[],builtOnly=1,Number=0,NSVersion=NS_VERSION); +native ns_get_build(classname[],builtOnly=1,Number=0); /* Returns if the player has the weapon or not in their pev->weapons field. set "setweapon" to 0 to turn the bit off, set to 1 to turn it on. Or omit it to just return the value. */