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Added some returns in engfunc() and in dllfunc()
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@ -136,10 +136,11 @@ static cell AMX_NATIVE_CALL dllfunc(AMX *amx,cell *params)
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case DLLFunc_ParmsNewLevel: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnParmsNewLevel();
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return 1;
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case DLLFunc_ParmsChangeLevel: // void ) ( void );
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gpGamedllFuncs->dllapi_table->pfnParmsChangeLevel();
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return 1;
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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case DLLFunc_GetGameDescription: // const char * )( void );
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@ -556,6 +556,7 @@ static cell AMX_NATIVE_CALL engfunc(AMX *amx, cell *params)
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index = cRet[0];
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CHECK_ENTITY(index);
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(*g_engfuncs.pfnFreeEntPrivateData)(INDEXENT2(index));
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return 1;
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// pfnSzFromIndex
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