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added comment :( yes we broke backwards compat
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@ -204,8 +204,10 @@ native is_jit_enabled();
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native get_amxx_verstring(buffer[], length);
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native get_amxx_verstring(buffer[], length);
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/* If player is not attacked function returns 0, in other
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/* If player is not attacked function returns 0, in other
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* case returns index of attacking player. On second and third
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* case returns index of attacking player. On second and third
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* parameter you may get info about weapon and body hit place. */
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* parameter you may get info about weapon and body hit place.
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* As of 1.75, get_user_attacker can return a non-player index if the player was attacked by a non-player entity.
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*/
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native get_user_attacker(index,...);
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native get_user_attacker(index,...);
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/* If player doesn't hit at anything function returns 0.0,
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/* If player doesn't hit at anything function returns 0.0,
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