diff --git a/dlls/csstats2/amxx_package/csstats.inc b/dlls/csstats2/amxx_package/csstats.inc new file mode 100755 index 00000000..fe78ddf2 --- /dev/null +++ b/dlls/csstats2/amxx_package/csstats.inc @@ -0,0 +1,80 @@ + + +#if defined _csstats_included + #endinput +#endif +#define _csstats_included + +/* Gets stats from given weapon index. If wpnindex is 0 +* then the stats are from all weapons. If weapon has not been used function +* returns 0 in other case 1. Fields in stats are: +* 0 - kills +* 1 - deaths +* 2 - headshots +* 3 - teamkilling +* 4 - shots +* 5 - hits +* 6 - damage +* 7 - defusions +* 8 - bomb defused +* 9 - bomb plants +* 10 - bomb explosions +* For body hits fields see amxconst.inc. */ +native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]); + +/* Gets round stats from given weapon index.*/ +native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]); + +/* Gets overall stats which are stored in file on server +* and updated on every respawn or user disconnect. +* Function returns the position in stats by diff. kills to deaths. */ +native get_user_stats(index,stats[8],bodyhits[8]); + +/* Gets round stats of player. */ +native get_user_rstats(index,stats[8],bodyhits[8]); + +/* Gets stats with which user have killed/hurt his victim. If victim is 0 +* then stats are from all victims. If victim has not been hurt, function +* returns 0 in other case 1. User stats are reset on his respawn. */ +native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0); + +/* Gets stats with which user have been killed/hurt. If killer is 0 +* then stats are from all attacks. If killer has not hurt user, function +* returns 0 in other case 1. User stats are reset on his respawn. */ +native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0); + +/* Resets life, weapon, victims and attackers user stats. */ +native reset_user_wstats(index); + +/* Gets overall stats which stored in stats.dat file in amx folder +* and updated on every mapchange or user disconnect. +* Function returns next index of stats entry or 0 if no more exists. */ +native get_stats(index,stats[8],bodyhits[8],name[],len); + +/* Returns number of all entries in stats. */ +native get_statsnum(); + +/* +* new stats: +* 0 - total defusions +* 1 - bomb defused +* 2 - bomb plants +* 3 - bomb explosions +*/ +native get_user_stats2(index,stats[4]); +native get_stats2(index,stats[4]); + +/* +* Custom weapons support ( like: gasnades, lasers ) +*/ +native register_cwpn( name[] ); +native custom_wpn_dmg( wId,att,vic,dmg,hitplace=0 ); +native custom_wpn_shot( index,wid ); +native get_custom_wpnname( wId,name[],len ); + +/* +* Usefull forwards +*/ +forward client_damage( attacker,victim,damage,wpnindex,hitplace,TA ); +forward client_death( killer,victim,wpnindex,hitplace,TK ); +forward grenade_throw( index,greindex,wId ); diff --git a/dlls/csstats2/amxx_package/stats_test.sma b/dlls/csstats2/amxx_package/stats_test.sma new file mode 100755 index 00000000..aa9d4108 --- /dev/null +++ b/dlls/csstats2/amxx_package/stats_test.sma @@ -0,0 +1,17 @@ +#include + +public plugin_init() { + register_plugin("Stats Test","0.1","SidLuke") +} + +public client_damage( attacker,victim,damage,wpnindex,hitplace,TA ){ + client_print(0 /*attacker*/,print_console,"DAMAGE: att:%d vic:%d dmg:%d wpn:%d aim:%d TA:%d", + attacker,victim,damage,wpnindex,hitplace,TA) + return PLUGIN_CONTINUE +} + +public client_death( killer,victim,wpnindex,hitplace,TK ){ + client_print(0 /*killer*/,print_console,"DEATH: att:%d vic:%d wpn:%d aim:%d TK:%d", + killer,victim,wpnindex,hitplace,TK) + return PLUGIN_CONTINUE +} \ No newline at end of file diff --git a/dlls/csstats2/csstats/CMisc.cpp b/dlls/csstats2/csstats/CMisc.cpp new file mode 100755 index 00000000..72883af4 --- /dev/null +++ b/dlls/csstats2/csstats/CMisc.cpp @@ -0,0 +1,256 @@ + + +#include "CMisc.h" +#include "rank.h" + +// ***************************************************** +// class Grenades +// ***************************************************** +void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player ) +{ + Obj* a = new Obj; + if ( a == 0 ) return; + a->player = player; + a->grenade = grenade; + a->time = gpGlobals->time + time; + a->type = type; + a->prev = 0; + a->next = head; + if ( head ) head->prev = a; + head = a; +} + +bool Grenades::find( edict_t* enemy, CPlayer** p, int* type ) +{ + bool found = false; + Obj* a = head; + while ( a ){ + if ( a->time > gpGlobals->time ) { + if ( a->grenade == enemy ) { + found = true; + *p = a->player; + *type = a->type; + } + } + else { + Obj* next = a->next; + if (a->prev) a->prev->next = next; + else head = next; + if (next) next->prev = a->prev; + delete a; + a = next; + continue; + } + a = a->next; + } + + return found; +} + + + +void Grenades::clear() +{ + while(head){ + Obj* a = head->next; + delete head; + head = a; + } +} + +// ***************************************************** +// class CPlayer +// ***************************************************** + +void CPlayer::Disconnect(){ + + if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused + return; + + rank->updatePosition( &life ); + rank = 0; +} + +void CPlayer::PutInServer(){ + + if ( ignoreBots(pEdict) ) + return; + + restartStats(); + const char* name = STRING(pEdict->v.netname); + const char* unique = name; + switch((int)csstats_rank->value) { + case 1: + if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 ) + unique = name; // failed to get authid + break; + case 2: + unique = ip; + } + rank = g_rank.findEntryInRank( unique , name ); +} + +void CPlayer::Connect(const char* address ){ + bot = IsBot(); + strcpy(ip,address); + rank = 0; + clearStats = 0.0f; +} + +void CPlayer::restartStats(bool all) +{ + if ( all ) memset(weapons,0,sizeof(weapons)); + memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats + memset(attackers,0,sizeof(attackers)); + memset(victims,0,sizeof(victims)); + memset(&life,0,sizeof(life)); +} + +void CPlayer::Init( int pi, edict_t* pe ) +{ + pEdict = pe; + index = pi; + current = 0; + clearStats = 0.0f; + rank = 0; +} + +void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){ + + if ( ignoreBots(pEdict,pVictim->pEdict) ) + return; + + if ( pVictim->index == index ){ // killed self + pVictim->weapons[0].deaths++; + pVictim->life.deaths++; + pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats + return; + } + + pVictim->attackers[index].name = weaponData[wweapon].name; + pVictim->attackers[index].kills++; + pVictim->attackers[index].hs += hhs; + pVictim->attackers[index].tks += ttk; + pVictim->attackers[0].kills++; + pVictim->attackers[0].hs += hhs; + pVictim->attackers[0].tks += ttk; + pVictim->weapons[pVictim->current].deaths++; + pVictim->weapons[0].deaths++; + pVictim->life.deaths++; + + + pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats + pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats + + int vi = pVictim->index; + victims[vi].name = weaponData[wweapon].name; + victims[vi].deaths++; + victims[vi].hs += hhs; + victims[vi].tks += ttk; + victims[0].deaths++; + victims[0].hs += hhs; + victims[0].tks += ttk; + + weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats + weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats + weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats + weaponsRnd[0].kills++; // DEC-Weapon (round) stats + weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats + weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats + + weapons[wweapon].kills++; + weapons[wweapon].hs += hhs; + weapons[wweapon].tks += ttk; + weapons[0].kills++; + weapons[0].hs += hhs; + weapons[0].tks += ttk; + life.kills++; + life.hs += hhs; + life.tks += ttk; +} + +void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){ + + if ( ignoreBots(pEdict,pVictim->pEdict) ) + return; + + if ( index == pVictim->index ) return; + + pVictim->attackers[index].hits++; + pVictim->attackers[index].damage += ddamage; + pVictim->attackers[index].bodyHits[bbody]++; + pVictim->attackers[0].hits++; + pVictim->attackers[0].damage += ddamage; + pVictim->attackers[0].bodyHits[bbody]++; + + + int vi = pVictim->index; + victims[vi].hits++; + victims[vi].damage += ddamage; + victims[vi].bodyHits[bbody]++; + victims[0].hits++; + victims[0].damage += ddamage; + victims[0].bodyHits[bbody]++; + + weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats + weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats + weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats + weaponsRnd[0].hits++; // DEC-Weapon (round) stats + weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats + weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats + + weapons[wweapon].hits++; + weapons[wweapon].damage += ddamage; + weapons[wweapon].bodyHits[bbody]++; + weapons[0].hits++; + weapons[0].damage += ddamage; + weapons[0].bodyHits[bbody]++; + + life.hits++; + life.damage += ddamage; + life.bodyHits[bbody]++; +} + + +void CPlayer::saveShot(int weapon){ + + if ( ignoreBots(pEdict) ) + return; + + victims[0].shots++; + weapons[weapon].shots++; + weapons[0].shots++; + life.shots++; + weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats + weaponsRnd[0].shots++; // DEC-Weapon (round) stats +} + + +void CPlayer::saveBPlant(){ + life.bPlants++; +} + +void CPlayer::saveBExplode(){ + life.bExplosions++; +} + +void CPlayer::saveBDefusing(){ + life.bDefusions++; +} + +void CPlayer::saveBDefused(){ + life.bDefused++; +} + + +bool ignoreBots (edict_t *pEnt, edict_t *pOther){ + if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) ) + return true; + return false; +} + +bool isModuleActive(){ + if ( !(int)CVAR_GET_FLOAT("csstats_pause") ) + return true; + return false; +} \ No newline at end of file diff --git a/dlls/csstats2/csstats/CMisc.h b/dlls/csstats2/csstats/CMisc.h new file mode 100755 index 00000000..83239113 --- /dev/null +++ b/dlls/csstats2/csstats/CMisc.h @@ -0,0 +1,93 @@ + + +#ifndef CMISC_H +#define CMISC_H + +#include "amxxmodule.h" +#include "CRank.h" + +#define MAX_CWEAPONS 6 + +#define CSW_HEGRENADE 4 +#define CSW_SMOKEGRENADE 9 +#define CSW_FLASHBANG 25 + +// ***************************************************** +// class CPlayer +// ***************************************************** + +struct CPlayer { + edict_t* pEdict; + char ip[32]; + int index; + int aiming; + int current; + bool bot; + float clearStats; + RankSystem::RankStats* rank; + + struct PlayerWeapon : Stats { + const char* name; + int ammo; + int clip; + }; + + PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS]; + PlayerWeapon attackers[33]; + PlayerWeapon victims[33]; + Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats + Stats life; + + int teamId; + + void Init( int pi, edict_t* pe ); + void Connect(const char* ip ); + void PutInServer(); + void Disconnect(); + void saveKill(CPlayer* pVictim, int weapon, int hs, int tk); + void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming); + void saveShot(int weapon); + + void saveBPlant(); + void saveBExplode(); + void saveBDefusing(); + void saveBDefused(); + + void restartStats(bool all = true); + inline bool IsBot(){ + const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict); + return ( auth && !strcmp( auth , "BOT" ) ); + } + inline bool IsAlive(){ + return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0)); + } +}; + +// ***************************************************** +// class Grenades +// ***************************************************** + +class Grenades +{ + struct Obj + { + CPlayer* player; + edict_t* grenade; + float time; + int type; + Obj* next; + Obj* prev; + } *head; + +public: + Grenades() { head = 0; } + ~Grenades() { clear(); } + void put( edict_t* grenade, float time, int type, CPlayer* player ); + bool find( edict_t* enemy, CPlayer** p, int* type ); + void clear(); +}; + +#endif // CMISC_H + + + diff --git a/dlls/csstats2/csstats/CRank.cpp b/dlls/csstats2/csstats/CRank.cpp new file mode 100755 index 00000000..48838bcc --- /dev/null +++ b/dlls/csstats2/csstats/CRank.cpp @@ -0,0 +1,308 @@ + + +#include "amxxmodule.h" +#include "CRank.h" +#include "rank.h" + +// ***************************************************** +// class Stats +// ***************************************************** +Stats::Stats(){ + hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0; + memset( bodyHits , 0 ,sizeof( bodyHits ) ); +} +void Stats::commit(Stats* a){ + hits += a->hits; + shots += a->shots; + damage += a->damage; + hs += a->hs; + tks += a->tks; + kills += a->kills; + deaths += a->deaths; + + bDefusions += a->bDefusions; + bDefused += a->bDefused; + bPlants += a->bPlants; + bExplosions += a->bExplosions; + + for(int i = 1; i < 8; ++i) + bodyHits[i] += a->bodyHits[i]; +} + + +// ***************************************************** +// class RankSystem +// ***************************************************** +RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) { + name = 0; + namelen = 0; + unique = 0; + uniquelen = 0; + score = 0; + parent = pp; + id = ++parent->rankNum; + next = prev = 0; + setName( nn ); + setUnique( uu ); +} + +RankSystem::RankStats::~RankStats() { + delete[] name; + delete[] unique; + --parent->rankNum; +} + +void RankSystem::RankStats::setName( const char* nn ) { + delete[] name; + namelen = strlen(nn) + 1; + name = new char[namelen]; + if ( name ) + strcpy( name , nn ); + else + namelen = 0; +} + +void RankSystem::RankStats::setUnique( const char* nn ) { + delete[] unique; + uniquelen = strlen(nn) + 1; + unique = new char[uniquelen]; + if ( unique ) + strcpy( unique , nn ); + else + uniquelen = 0; +} + +RankSystem::RankSystem() { + head = 0; + tail = 0; + rankNum = 0; + calc.code = 0; +} + +RankSystem::~RankSystem() { + clear(); +} + +void RankSystem::put_before( RankStats* a, RankStats* ptr ){ + a->next = ptr; + if ( ptr ){ + a->prev = ptr->prev; + ptr->prev = a; + } + else{ + a->prev = head; + head = a; + } + if ( a->prev ) a->prev->next = a; + else tail = a; +} + +void RankSystem::put_after( RankStats* a, RankStats* ptr ) { + a->prev = ptr; + if ( ptr ){ + a->next = ptr->next; + ptr->next = a; + } + else{ + a->next = tail; + tail = a; + } + if ( a->next ) a->next->prev = a; + else head = a; +} + +void RankSystem::unlink( RankStats* ptr ){ + if (ptr->prev) ptr->prev->next = ptr->next; + else tail = ptr->next; + if (ptr->next) ptr->next->prev = ptr->prev; + else head = ptr->prev; +} + +void RankSystem::clear(){ + while( tail ){ + head = tail->next; + delete tail; + tail = head; + } +} + + + +bool RankSystem::loadCalc(const char* filename, char* error) +{ + if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error)!=AMX_ERR_NONE)|| + (MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)|| + (MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)|| + (MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){ + LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename); + MF_UnloadAmxScript(&calc.amx, &calc.code); + return false; + } + return true; +} + +void RankSystem::unloadCalc() +{ + MF_UnloadAmxScript(&calc.amx , &calc.code); +} + +RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name ) +{ + RankStats* a = head; + + while ( a ) + { + if ( strcmp( a->getUnique() ,unique ) == 0 ) + return a; + + a = a->prev; + } + a = new RankStats( unique ,name,this ); + if ( a == 0 ) return 0; + put_after( a , 0 ); + return a; +} + +void RankSystem::updatePos( RankStats* rr , Stats* s ) +{ + rr->addStats( s ); + if ( calc.code ) { + calc.physAddr1[0] = rr->kills; + calc.physAddr1[1] = rr->deaths; + calc.physAddr1[2] = rr->hs; + calc.physAddr1[3] = rr->tks; + calc.physAddr1[4] = rr->shots; + calc.physAddr1[5] = rr->hits; + calc.physAddr1[6] = rr->damage; + + calc.physAddr1[7] = rr->bDefusions; + calc.physAddr1[8] = rr->bDefused; + calc.physAddr1[9] = rr->bPlants; + calc.physAddr1[10] = rr->bExplosions; + + for(int i = 1; i < 8; ++i) + calc.physAddr2[i] = rr->bodyHits[i]; + cell result = 0; + int err; + if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE) + LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score")); + rr->score = result; + } + else rr->score = rr->kills - rr->deaths; + + + RankStats* aa = rr->next; + while ( aa && (aa->score <= rr->score) ) { // try to nominate + rr->goUp(); + aa->goDown(); + aa = aa->next; // go to next rank + } + if ( aa != rr->next ) + { + unlink( rr ); + put_before( rr, aa ); + } + else + { + aa = rr->prev; + while ( aa && (aa->score > rr->score) ) { // go down + rr->goDown(); + aa->goUp(); + aa = aa->prev; // go to prev rank + } + if ( aa != rr->prev ){ + unlink( rr ); + put_after( rr, aa ); + } + } + +} + +void RankSystem::loadRank( const char* filename ) +{ + FILE *bfp = fopen( filename , "rb" ); + + if ( !bfp ) return; + + short int i = 0; + fread(&i, 1 , sizeof(short int) , bfp); + + if (i == RANK_VERSION) + { + Stats d; + char unique[64], name[64]; + fread(&i , 1, sizeof(short int), bfp); + + while( i ) + { + fread(name , i,sizeof(char) , bfp); + fread(&i , 1, sizeof(short int), bfp); + fread(unique , i,sizeof(char) , bfp); + fread(&d.tks, 1,sizeof(int), bfp); + fread(&d.damage, 1,sizeof(int), bfp); + fread(&d.deaths, 1,sizeof(int), bfp); + fread(&d.kills, 1,sizeof(int), bfp); + fread(&d.shots, 1,sizeof(int), bfp); + fread(&d.hits, 1,sizeof(int), bfp); + fread(&d.hs, 1,sizeof(int), bfp); + + fread(&d.bDefusions, 1,sizeof(int), bfp); + fread(&d.bDefused, 1,sizeof(int), bfp); + fread(&d.bPlants, 1,sizeof(int), bfp); + fread(&d.bExplosions, 1,sizeof(int), bfp); + + fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp); + fread(&i , 1, sizeof(short int), bfp); + + RankSystem::RankStats* a = findEntryInRank( unique , name ); + + if ( a ) a->updatePosition( &d ); + } + } + fclose(bfp); +} + +void RankSystem::saveRank( const char* filename ) +{ + FILE *bfp = fopen(filename, "wb"); + + if ( !bfp ) return; + + short int i = RANK_VERSION; + + fwrite(&i, 1, sizeof(short int) , bfp); + + RankSystem::iterator a = front(); + + while ( a ) + { + if ( (*a).score != (1<<31) ) // score must be different than mincell + { + fwrite( &(*a).namelen , 1, sizeof(short int), bfp); + fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp); + fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp); + fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp); + fwrite( &(*a).tks, 1, sizeof(int), bfp); + fwrite( &(*a).damage, 1, sizeof(int), bfp); + fwrite( &(*a).deaths, 1, sizeof(int), bfp); + fwrite( &(*a).kills, 1, sizeof(int), bfp); + fwrite( &(*a).shots, 1, sizeof(int), bfp); + fwrite( &(*a).hits, 1, sizeof(int), bfp); + fwrite( &(*a).hs, 1, sizeof(int), bfp); + + fwrite( &(*a).bDefusions, 1, sizeof(int), bfp); + fwrite( &(*a).bDefused, 1, sizeof(int), bfp); + fwrite( &(*a).bPlants, 1, sizeof(int), bfp); + fwrite( &(*a).bExplosions, 1, sizeof(int), bfp); + + fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp); + } + + --a; + } + + i = 0; + fwrite( &i , 1, sizeof(short int), bfp); // null terminator + + fclose(bfp); +} \ No newline at end of file diff --git a/dlls/csstats2/csstats/CRank.h b/dlls/csstats2/csstats/CRank.h new file mode 100755 index 00000000..20a23430 --- /dev/null +++ b/dlls/csstats2/csstats/CRank.h @@ -0,0 +1,122 @@ + + +#ifndef CRANK_H +#define CRANK_H + +#define RANK_VERSION 11 + +#include "amxxmodule.h" + +// ***************************************************** +// class Stats +// ***************************************************** + +struct Stats { + int hits; + int shots; + int damage; + int hs; + int tks; + int kills; + int deaths; + int bodyHits[9]; //////////////////// + + // SiDLuke start + int bPlants; + int bExplosions; + int bDefusions; + int bDefused; + // SiDLuke end :D + + Stats(); + void commit(Stats* a); +}; + +// ***************************************************** +// class RankSystem +// ***************************************************** + +class RankSystem +{ +public: + class RankStats; + friend class RankStats; + class iterator; + + class RankStats : public Stats { + friend class RankSystem; + friend class iterator; + RankSystem* parent; + RankStats* next; + RankStats* prev; + char* unique; + short int uniquelen; + char* name; + short int namelen; + int score; + int id; + RankStats( const char* uu, const char* nn, RankSystem* pp ); + ~RankStats(); + void setUnique( const char* nn ); + inline void goDown() {++id;} + inline void goUp() {--id;} + inline void addStats(Stats* a) { commit( a ); } + public: + void setName( const char* nn ); + inline const char* getName() const { return name ? name : ""; } + inline const char* getUnique() const { return unique ? unique : ""; } + inline int getPosition() const { return id; } + inline void updatePosition( Stats* points ) { + parent->updatePos( this , points ); + } + }; + +private: + RankStats* head; + RankStats* tail; + int rankNum; + + struct scoreCalc{ + AMX amx; + void* code; + int func; + cell amxAddr1; + cell amxAddr2; + cell *physAddr1; + cell *physAddr2; + } calc; + + void put_before( RankStats* a, RankStats* ptr ); + void put_after( RankStats* a, RankStats* ptr ); + void unlink( RankStats* ptr ); + void updatePos( RankStats* r , Stats* s ); + +public: + + RankSystem(); + ~RankSystem(); + + void saveRank( const char* filename ); + void loadRank( const char* filename ); + RankStats* findEntryInRank(const char* unique, const char* name ); + bool loadCalc(const char* filename, char* error); + inline int getRankNum( ) const { return rankNum; } + void clear(); + void unloadCalc(); + + class iterator { + RankStats* ptr; + public: + iterator(RankStats* a): ptr(a){} + inline iterator& operator--() { ptr = ptr->prev; return *this;} + inline iterator& operator++() { ptr = ptr->next; return *this; } + inline RankStats& operator*() { return *ptr;} + operator bool () { return (ptr != 0); } + }; + + inline iterator front() { return iterator(head); } + inline iterator begin() { return iterator(tail); } +}; + + +#endif \ No newline at end of file diff --git a/dlls/csstats2/csstats/Makefile b/dlls/csstats2/csstats/Makefile new file mode 100755 index 00000000..ac022108 --- /dev/null +++ b/dlls/csstats2/csstats/Makefile @@ -0,0 +1,102 @@ +MODNAME = csstats_amxx +SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp meta_api.cpp rank.cpp usermsg.cpp + +EXTRA_LIBS_LINUX = +EXTRA_LIBS_WIN32 = +EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux +EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32 + +EXTRA_INCLUDEDIRS = -Iextra/include -I../amx + +EXTRA_FLAGS = -Dstrcmpi=strcasecmp + +AMXDIR=../amx +SDKSRC=../sdk +METADIR=../metamod + +OBJDIR_LINUX=obj.linux +OBJDIR_WIN32=obj.win32 +SRCDIR=. + +ifdef windir + OS=WIN32 +else + OS=LINUX +endif + +CC_LINUX=gcc +ifeq "$(OS)" "WIN32" + CC_WIN32=gcc + LD_WINDLL=dllwrap + DEFAULT=win32 + CLEAN=clean_win32 +else + CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc + LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap + DEFAULT=linux win32 + CLEAN=clean_both +endif + + +LIBFILE_LINUX = $(MODNAME)_i386.so +LIBFILE_WIN32 = $(MODNAME).dll +TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX) +TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32) + +FILES_ALL = *.cpp *.h [A-Z]* *.rc +ifeq "$(OS)" "LINUX" + ASRCFILES := $(shell ls -t $(SRCFILES)) +else + ASRCFILES := $(shell dir /b) +endif +OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o) +OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o) + +CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \ + -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \ + -malign-jumps=2 -malign-functions=2 -s -DNDEBUG + +INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(AMXDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS) +CFLAGS=-Wall -Wno-unknown-pragmas +ODEF = -DOPT_TYPE=\"optimized\" +CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS) + +DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $< +DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $< +LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@ +LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@ + +$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp + $(DO_CC_LINUX) + +$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp + $(DO_CC_WIN32) + +default: $(DEFAULT) + +$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX) + $(LINK_LINUX) + +$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32) + $(LINK_WIN32) + +$(OBJDIR_LINUX): + mkdir $@ + +$(OBJDIR_WIN32): + mkdir $@ + +win32: $(TARGET_WIN32) + +linux: $(TARGET_LINUX) + +clean: $(CLEAN) + +clean_both: + -rm -f $(OBJDIR_LINUX)/* + -rm -f $(OBJDIR_WIN32)/* + +clean_win32: + del /q $(OBJDIR_WIN32) + + diff --git a/dlls/csstats2/csstats/amxxmodule.cpp b/dlls/csstats2/csstats/amxxmodule.cpp new file mode 100755 index 00000000..abd64422 --- /dev/null +++ b/dlls/csstats2/csstats/amxxmodule.cpp @@ -0,0 +1,2949 @@ + + +#include +#include +#include +#include +#include +#include "amxxmodule.h" + +/************* METAMOD SUPPORT *************/ +#ifdef USE_METAMOD + +enginefuncs_t g_engfuncs; +globalvars_t *gpGlobals; + +// GetEntityAPI2 functions +static DLL_FUNCTIONS g_EntityAPI_Table = +{ +#ifdef FN_GameDLLInit + FN_GameDLLInit, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn + FN_DispatchSpawn, +#else + NULL, +#endif +#ifdef FN_DispatchThink + FN_DispatchThink, +#else + NULL, +#endif +#ifdef FN_DispatchUse + FN_DispatchUse, +#else + NULL, +#endif +#ifdef FN_DispatchTouch + FN_DispatchTouch, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked + FN_DispatchBlocked, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue + FN_DispatchKeyValue, +#else + NULL, +#endif +#ifdef FN_DispatchSave + FN_DispatchSave, +#else + NULL, +#endif +#ifdef FN_DispatchRestore + FN_DispatchRestore, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox + FN_DispatchObjectCollsionBox, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields + FN_SaveWriteFields, +#else + NULL, +#endif +#ifdef FN_SaveReadFields + FN_SaveReadFields, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState + FN_SaveGlobalState, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState + FN_RestoreGlobalState, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState + FN_ResetGlobalState, +#else + NULL, +#endif +#ifdef FN_ClientConnect + FN_ClientConnect, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect + FN_ClientDisconnect, +#else + NULL, +#endif +#ifdef FN_ClientKill + FN_ClientKill, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer + FN_ClientPutInServer, +#else + NULL, +#endif +#ifdef FN_ClientCommand + FN_ClientCommand, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged + FN_ClientUserInfoChanged, +#else + NULL, +#endif +#ifdef FN_ServerActivate + FN_ServerActivate, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate + FN_ServerDeactivate, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink + FN_PlayerPreThink, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink + FN_PlayerPostThink, +#else + NULL, +#endif +#ifdef FN_StartFrame + FN_StartFrame, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel + FN_ParmsNewLevel, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel + FN_ParmsChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetGameDescription + FN_GetGameDescription, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization + FN_PlayerCustomization, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect + FN_SpectatorConnect, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect + FN_SpectatorDisconnect, +#else + NULL, +#endif +#ifdef FN_SpectatorThink + FN_SpectatorThink, +#else + NULL, +#endif +#ifdef FN_Sys_Error + FN_Sys_Error, +#else + NULL, +#endif +#ifdef FN_PM_Move + FN_PM_Move, +#else + NULL, +#endif +#ifdef FN_PM_Init + FN_PM_Init, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType + FN_PM_FindTextureType, +#else + NULL, +#endif +#ifdef FN_SetupVisibility + FN_SetupVisibility, +#else + NULL, +#endif +#ifdef FN_UpdateClientData + FN_UpdateClientData, +#else + NULL, +#endif +#ifdef FN_AddToFullPack + FN_AddToFullPack, +#else + NULL, +#endif +#ifdef FN_CreateBaseline + FN_CreateBaseline, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders + FN_RegisterEncoders, +#else + NULL, +#endif +#ifdef FN_GetWeaponData + FN_GetWeaponData, +#else + NULL, +#endif +#ifdef FN_CmdStart + FN_CmdStart, +#else + NULL, +#endif +#ifdef FN_CmdEnd + FN_CmdEnd, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket + FN_ConnectionlessPacket, +#else + NULL, +#endif +#ifdef FN_GetHullBounds + FN_GetHullBounds, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines + FN_CreateInstancedBaselines, +#else + NULL, +#endif +#ifdef FN_InconsistentFile + FN_InconsistentFile, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation +#else + NULL +#endif +}; // g_EntityAPI2_Table + +// GetEntityAPI2_Post functions +static DLL_FUNCTIONS g_EntityAPI_Post_Table = +{ +#ifdef FN_GameDLLInit_Post + FN_GameDLLInit_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSpawn_Post + FN_DispatchSpawn_Post, +#else + NULL, +#endif +#ifdef FN_DispatchThink_Post + FN_DispatchThink_Post, +#else + NULL, +#endif +#ifdef FN_DispatchUse_Post + FN_DispatchUse_Post, +#else + NULL, +#endif +#ifdef FN_DispatchTouch_Post + FN_DispatchTouch_Post, +#else + NULL, +#endif +#ifdef FN_DispatchBlocked_Post + FN_DispatchBlocked_Post, +#else + NULL, +#endif +#ifdef FN_DispatchKeyValue_Post + FN_DispatchKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_DispatchSave_Post + FN_DispatchSave_Post, +#else + NULL, +#endif +#ifdef FN_DispatchRestore_Post + FN_DispatchRestore_Post, +#else + NULL, +#endif +#ifdef FN_DispatchObjectCollsionBox_Post + FN_DispatchObjectCollsionBox_Post, +#else + NULL, +#endif +#ifdef FN_SaveWriteFields_Post + FN_SaveWriteFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveReadFields_Post + FN_SaveReadFields_Post, +#else + NULL, +#endif +#ifdef FN_SaveGlobalState_Post + FN_SaveGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_RestoreGlobalState_Post + FN_RestoreGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ResetGlobalState_Post + FN_ResetGlobalState_Post, +#else + NULL, +#endif +#ifdef FN_ClientConnect_Post + FN_ClientConnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientDisconnect_Post + FN_ClientDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_ClientKill_Post + FN_ClientKill_Post, +#else + NULL, +#endif +#ifdef FN_ClientPutInServer_Post + FN_ClientPutInServer_Post, +#else + NULL, +#endif +#ifdef FN_ClientCommand_Post + FN_ClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ClientUserInfoChanged_Post + FN_ClientUserInfoChanged_Post, +#else + NULL, +#endif +#ifdef FN_ServerActivate_Post + FN_ServerActivate_Post, +#else + NULL, +#endif +#ifdef FN_ServerDeactivate_Post + FN_ServerDeactivate_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPreThink_Post + FN_PlayerPreThink_Post, +#else + NULL, +#endif +#ifdef FN_PlayerPostThink_Post + FN_PlayerPostThink_Post, +#else + NULL, +#endif +#ifdef FN_StartFrame_Post + FN_StartFrame_Post, +#else + NULL, +#endif +#ifdef FN_ParmsNewLevel_Post + FN_ParmsNewLevel_Post, +#else + NULL, +#endif +#ifdef FN_ParmsChangeLevel_Post + FN_ParmsChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDescription_Post + FN_GetGameDescription_Post, +#else + NULL, +#endif +#ifdef FN_PlayerCustomization_Post + FN_PlayerCustomization_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorConnect_Post + FN_SpectatorConnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorDisconnect_Post + FN_SpectatorDisconnect_Post, +#else + NULL, +#endif +#ifdef FN_SpectatorThink_Post + FN_SpectatorThink_Post, +#else + NULL, +#endif +#ifdef FN_Sys_Error_Post + FN_Sys_Error_Post, +#else + NULL, +#endif +#ifdef FN_PM_Move_Post + FN_PM_Move_Post, +#else + NULL, +#endif +#ifdef FN_PM_Init_Post + FN_PM_Init_Post, +#else + NULL, +#endif +#ifdef FN_PM_FindTextureType_Post + FN_PM_FindTextureType_Post, +#else + NULL, +#endif +#ifdef FN_SetupVisibility_Post + FN_SetupVisibility_Post, +#else + NULL, +#endif +#ifdef FN_UpdateClientData_Post + FN_UpdateClientData_Post, +#else + NULL, +#endif +#ifdef FN_AddToFullPack_Post + FN_AddToFullPack_Post, +#else + NULL, +#endif +#ifdef FN_CreateBaseline_Post + FN_CreateBaseline_Post, +#else + NULL, +#endif +#ifdef FN_RegisterEncoders_Post + FN_RegisterEncoders_Post, +#else + NULL, +#endif +#ifdef FN_GetWeaponData_Post + FN_GetWeaponData_Post, +#else + NULL, +#endif +#ifdef FN_CmdStart_Post + FN_CmdStart_Post, +#else + NULL, +#endif +#ifdef FN_CmdEnd_Post + FN_CmdEnd_Post, +#else + NULL, +#endif +#ifdef FN_ConnectionlessPacket_Post + FN_ConnectionlessPacket_Post, +#else + NULL, +#endif +#ifdef FN_GetHullBounds_Post + FN_GetHullBounds_Post, +#else + NULL, +#endif +#ifdef FN_CreateInstancedBaselines_Post + FN_CreateInstancedBaselines_Post, +#else + NULL, +#endif +#ifdef FN_InconsistentFile_Post + FN_InconsistentFile_Post, +#else + NULL, +#endif +#ifdef FN_AllowLagCompensation + FN_AllowLagCompensation, +#else + NULL, +#endif +}; // g_EntityAPI2_Table + +static enginefuncs_t g_EngineFuncs_Table = +{ +#ifdef FN_PrecacheModel + FN_PrecacheModel, +#else + NULL, +#endif +#ifdef FN_PrecacheSound + FN_PrecacheSound, +#else + NULL, +#endif +#ifdef FN_SetModel + FN_SetModel, +#else + NULL, +#endif +#ifdef FN_ModelIndex + FN_ModelIndex, +#else + NULL, +#endif +#ifdef FN_ModelFrames + FN_ModelFrames, +#else + NULL, +#endif +#ifdef FN_SetSize + FN_SetSize, +#else + NULL, +#endif +#ifdef FN_ChangeLevel + FN_ChangeLevel, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms + FN_GetSpawnParms, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms + FN_SaveSpawnParms, +#else + NULL, +#endif +#ifdef FN_VecToYaw + FN_VecToYaw, +#else + NULL, +#endif +#ifdef FN_VecToAngles + FN_VecToAngles, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin + FN_MoveToOrigin, +#else + NULL, +#endif +#ifdef FN_ChangeYaw + FN_ChangeYaw, +#else + NULL, +#endif +#ifdef FN_ChangePitch + FN_ChangePitch, +#else + NULL, +#endif +#ifdef FN_FindEntityByString + FN_FindEntityByString, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum + FN_GetEntityIllum, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere + FN_FindEntityInSphere, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS + FN_FindClientInPVS, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS + FN_EntitiesInPVS, +#else + NULL, +#endif +#ifdef FN_MakeVectors + FN_MakeVectors, +#else + NULL, +#endif +#ifdef FN_AngleVectors + FN_AngleVectors, +#else + NULL, +#endif +#ifdef FN_CreateEntity + FN_CreateEntity, +#else + NULL, +#endif +#ifdef FN_RemoveEntity + FN_RemoveEntity, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity + FN_CreateNamedEntity, +#else + NULL, +#endif +#ifdef FN_MakeStatic + FN_MakeStatic, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor + FN_EntIsOnFloor, +#else + NULL, +#endif +#ifdef FN_DropToFloor + FN_DropToFloor, +#else + NULL, +#endif +#ifdef FN_WalkMove + FN_WalkMove, +#else + NULL, +#endif +#ifdef FN_SetOrigin + FN_SetOrigin, +#else + NULL, +#endif +#ifdef FN_EmitSound + FN_EmitSound, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound + FN_EmitAmbientSound, +#else + NULL, +#endif +#ifdef FN_TraceLine + FN_TraceLine, +#else + NULL, +#endif +#ifdef FN_TraceToss + FN_TraceToss, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull + FN_TraceMonsterHull, +#else + NULL, +#endif +#ifdef FN_TraceHull + FN_TraceHull, +#else + NULL, +#endif +#ifdef FN_TraceModel + FN_TraceModel, +#else + NULL, +#endif +#ifdef FN_TraceTexture + FN_TraceTexture, +#else + NULL, +#endif +#ifdef FN_TraceSphere + FN_TraceSphere, +#else + NULL, +#endif +#ifdef FN_GetAimVector + FN_GetAimVector, +#else + NULL, +#endif +#ifdef FN_ServerCommand + FN_ServerCommand, +#else + NULL, +#endif +#ifdef FN_ServerExecute + FN_ServerExecute, +#else + NULL, +#endif +#ifdef FN_engClientCommand + FN_engClientCommand, +#else + NULL, +#endif +#ifdef FN_ParticleEffect + FN_ParticleEffect, +#else + NULL, +#endif +#ifdef FN_LightStyle + FN_LightStyle, +#else + NULL, +#endif +#ifdef FN_DecalIndex + FN_DecalIndex, +#else + NULL, +#endif +#ifdef FN_PointContents + FN_PointContents, +#else + NULL, +#endif +#ifdef FN_MessageBegin + FN_MessageBegin, +#else + NULL, +#endif +#ifdef FN_MessageEnd + FN_MessageEnd, +#else + NULL, +#endif +#ifdef FN_WriteByte + FN_WriteByte, +#else + NULL, +#endif +#ifdef FN_WriteChar + FN_WriteChar, +#else + NULL, +#endif +#ifdef FN_WriteShort + FN_WriteShort, +#else + NULL, +#endif +#ifdef FN_WriteLong + FN_WriteLong, +#else + NULL, +#endif +#ifdef FN_WriteAngle + FN_WriteAngle, +#else + NULL, +#endif +#ifdef FN_WriteCoord + FN_WriteCoord, +#else + NULL, +#endif +#ifdef FN_WriteString + FN_WriteString, +#else + NULL, +#endif +#ifdef FN_WriteEntity + FN_WriteEntity, +#else + NULL, +#endif +#ifdef FN_CVarRegister + FN_CVarRegister, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat + FN_CVarGetFloat, +#else + NULL, +#endif +#ifdef FN_CVarGetString + FN_CVarGetString, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat + FN_CVarSetFloat, +#else + NULL, +#endif +#ifdef FN_CVarSetString + FN_CVarSetString, +#else + NULL, +#endif +#ifdef FN_AlertMessage + FN_AlertMessage, +#else + NULL, +#endif +#ifdef FN_EngineFprintf + FN_EngineFprintf, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData + FN_PvAllocEntPrivateData, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData + FN_PvEntPrivateData, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData + FN_FreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_SzFromIndex + FN_SzFromIndex, +#else + NULL, +#endif +#ifdef FN_AllocString + FN_AllocString, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt + FN_GetVarsOfEnt, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset + FN_PEntityOfEntOffset, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity + FN_EntOffsetOfPEntity, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict + FN_IndexOfEdict, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex + FN_PEntityOfEntIndex, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars + FN_FindEntityByVars, +#else + NULL, +#endif +#ifdef FN_GetModelPtr + FN_GetModelPtr, +#else + NULL, +#endif +#ifdef FN_RegUserMsg + FN_RegUserMsg, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove + FN_AnimationAutomove, +#else + NULL, +#endif +#ifdef FN_GetBonePosition + FN_GetBonePosition, +#else + NULL, +#endif +#ifdef FN_FunctionFromName + FN_FunctionFromName, +#else + NULL, +#endif +#ifdef FN_NameForFunction + FN_NameForFunction, +#else + NULL, +#endif +#ifdef FN_ClientPrintf + FN_ClientPrintf, +#else + NULL, +#endif +#ifdef FN_ServerPrint + FN_ServerPrint, +#else + NULL, +#endif +#ifdef FN_Cmd_Args + FN_Cmd_Args, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv + FN_Cmd_Argv, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc + FN_Cmd_Argc, +#else + NULL, +#endif +#ifdef FN_GetAttachment + FN_GetAttachment, +#else + NULL, +#endif +#ifdef FN_CRC32_Init + FN_CRC32_Init, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer + FN_CRC32_ProcessBuffer, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte + FN_CRC32_ProcessByte, +#else + NULL, +#endif +#ifdef FN_CRC32_Final + FN_CRC32_Final, +#else + NULL, +#endif +#ifdef FN_RandomLong + FN_RandomLong, +#else + NULL, +#endif +#ifdef FN_RandomFloat + FN_RandomFloat, +#else + NULL, +#endif +#ifdef FN_SetView + FN_SetView, +#else + NULL, +#endif +#ifdef FN_Time + FN_Time, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle + FN_CrosshairAngle, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe + FN_LoadFileForMe, +#else + NULL, +#endif +#ifdef FN_FreeFile + FN_FreeFile, +#else + NULL, +#endif +#ifdef FN_EndSection + FN_EndSection, +#else + NULL, +#endif +#ifdef FN_CompareFileTime + FN_CompareFileTime, +#else + NULL, +#endif +#ifdef FN_GetGameDir + FN_GetGameDir, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable + FN_Cvar_RegisterVariable, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume + FN_FadeClientVolume, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed + FN_SetClientMaxspeed, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient + FN_CreateFakeClient, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove + FN_RunPlayerMove, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities + FN_NumberOfEntities, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer + FN_GetInfoKeyBuffer, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue + FN_InfoKeyValue, +#else + NULL, +#endif +#ifdef FN_SetKeyValue + FN_SetKeyValue, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue + FN_SetClientKeyValue, +#else + NULL, +#endif +#ifdef FN_IsMapValid + FN_IsMapValid, +#else + NULL, +#endif +#ifdef FN_StaticDecal + FN_StaticDecal, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric + FN_PrecacheGeneric, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId + FN_GetPlayerUserId, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg + FN_BuildSoundMsg, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer + FN_IsDedicatedServer, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer + FN_CVarGetPointer, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId + FN_GetPlayerWONId, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey + FN_Info_RemoveKey, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue + FN_GetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue + FN_SetPhysicsKeyValue, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString + FN_GetPhysicsInfoString, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent + FN_PrecacheEvent, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent + FN_PlaybackEvent, +#else + NULL, +#endif +#ifdef FN_SetFatPVS + FN_SetFatPVS, +#else + NULL, +#endif +#ifdef FN_SetFatPAS + FN_SetFatPAS, +#else + NULL, +#endif +#ifdef FN_CheckVisibility + FN_CheckVisibility, +#else + NULL, +#endif +#ifdef FN_DeltaSetField + FN_DeltaSetField, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField + FN_DeltaUnsetField, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder + FN_DeltaAddEncoder, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer + FN_GetCurrentPlayer, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer + FN_CanSkipPlayer, +#else + NULL, +#endif +#ifdef FN_DeltaFindField + FN_DeltaFindField, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex + FN_DeltaSetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex + FN_DeltaUnsetFieldByIndex, +#else + NULL, +#endif +#ifdef FN_SetGroupMask + FN_SetGroupMask, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline + FN_engCreateInstancedBaseline, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet + FN_Cvar_DirectSet, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified + FN_ForceUnmodified, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats + FN_GetPlayerStats, +#else + NULL, +#endif +#ifdef FN_AddServerCommand + FN_AddServerCommand, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening + FN_Voice_GetClientListening, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening + FN_Voice_SetClientListening, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId + FN_GetPlayerAuthId +#else + NULL +#endif +}; // g_EngineFuncs_Table + + +static enginefuncs_t g_EngineFuncs_Post_Table = +{ +#ifdef FN_PrecacheModel_Post + FN_PrecacheModel_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheSound_Post + FN_PrecacheSound_Post, +#else + NULL, +#endif +#ifdef FN_SetModel_Post + FN_SetModel_Post, +#else + NULL, +#endif +#ifdef FN_ModelIndex_Post + FN_ModelIndex_Post, +#else + NULL, +#endif +#ifdef FN_ModelFrames_Post + FN_ModelFrames_Post, +#else + NULL, +#endif +#ifdef FN_SetSize_Post + FN_SetSize_Post, +#else + NULL, +#endif +#ifdef FN_ChangeLevel_Post + FN_ChangeLevel_Post, +#else + NULL, +#endif +#ifdef FN_GetSpawnParms_Post + FN_GetSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_SaveSpawnParms_Post + FN_SaveSpawnParms_Post, +#else + NULL, +#endif +#ifdef FN_VecToYaw_Post + FN_VecToYaw_Post, +#else + NULL, +#endif +#ifdef FN_VecToAngles_Post + FN_VecToAngles_Post, +#else + NULL, +#endif +#ifdef FN_MoveToOrigin_Post + FN_MoveToOrigin_Post, +#else + NULL, +#endif +#ifdef FN_ChangeYaw_Post + FN_ChangeYaw_Post, +#else + NULL, +#endif +#ifdef FN_ChangePitch_Post + FN_ChangePitch_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByString_Post + FN_FindEntityByString_Post, +#else + NULL, +#endif +#ifdef FN_GetEntityIllum_Post + FN_GetEntityIllum_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityInSphere_Post + FN_FindEntityInSphere_Post, +#else + NULL, +#endif +#ifdef FN_FindClientInPVS_Post + FN_FindClientInPVS_Post, +#else + NULL, +#endif +#ifdef FN_EntitiesInPVS_Post + FN_EntitiesInPVS_Post, +#else + NULL, +#endif +#ifdef FN_MakeVectors_Post + FN_MakeVectors_Post, +#else + NULL, +#endif +#ifdef FN_AngleVectors_Post + FN_AngleVectors_Post, +#else + NULL, +#endif +#ifdef FN_CreateEntity_Post + FN_CreateEntity_Post, +#else + NULL, +#endif +#ifdef FN_RemoveEntity_Post + FN_RemoveEntity_Post, +#else + NULL, +#endif +#ifdef FN_CreateNamedEntity_Post + FN_CreateNamedEntity_Post, +#else + NULL, +#endif +#ifdef FN_MakeStatic_Post + FN_MakeStatic_Post, +#else + NULL, +#endif +#ifdef FN_EntIsOnFloor_Post + FN_EntIsOnFloor_Post, +#else + NULL, +#endif +#ifdef FN_DropToFloor_Post + FN_DropToFloor_Post, +#else + NULL, +#endif +#ifdef FN_WalkMove_Post + FN_WalkMove_Post, +#else + NULL, +#endif +#ifdef FN_SetOrigin_Post + FN_SetOrigin_Post, +#else + NULL, +#endif +#ifdef FN_EmitSound_Post + FN_EmitSound_Post, +#else + NULL, +#endif +#ifdef FN_EmitAmbientSound_Post + FN_EmitAmbientSound_Post, +#else + NULL, +#endif +#ifdef FN_TraceLine_Post + FN_TraceLine_Post, +#else + NULL, +#endif +#ifdef FN_TraceToss_Post + FN_TraceToss_Post, +#else + NULL, +#endif +#ifdef FN_TraceMonsterHull_Post + FN_TraceMonsterHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceHull_Post + FN_TraceHull_Post, +#else + NULL, +#endif +#ifdef FN_TraceModel_Post + FN_TraceModel_Post, +#else + NULL, +#endif +#ifdef FN_TraceTexture_Post + FN_TraceTexture_Post, +#else + NULL, +#endif +#ifdef FN_TraceSphere_Post + FN_TraceSphere_Post, +#else + NULL, +#endif +#ifdef FN_GetAimVector_Post + FN_GetAimVector_Post, +#else + NULL, +#endif +#ifdef FN_ServerCommand_Post + FN_ServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_ServerExecute_Post + FN_ServerExecute_Post, +#else + NULL, +#endif +#ifdef FN_engClientCommand_Post + FN_engClientCommand_Post, +#else + NULL, +#endif +#ifdef FN_ParticleEffect_Post + FN_ParticleEffect_Post, +#else + NULL, +#endif +#ifdef FN_LightStyle_Post + FN_LightStyle_Post, +#else + NULL, +#endif +#ifdef FN_DecalIndex_Post + FN_DecalIndex_Post, +#else + NULL, +#endif +#ifdef FN_PointContents_Post + FN_PointContents_Post, +#else + NULL, +#endif +#ifdef FN_MessageBegin_Post + FN_MessageBegin_Post, +#else + NULL, +#endif +#ifdef FN_MessageEnd_Post + FN_MessageEnd_Post, +#else + NULL, +#endif +#ifdef FN_WriteByte_Post + FN_WriteByte_Post, +#else + NULL, +#endif +#ifdef FN_WriteChar_Post + FN_WriteChar_Post, +#else + NULL, +#endif +#ifdef FN_WriteShort_Post + FN_WriteShort_Post, +#else + NULL, +#endif +#ifdef FN_WriteLong_Post + FN_WriteLong_Post, +#else + NULL, +#endif +#ifdef FN_WriteAngle_Post + FN_WriteAngle_Post, +#else + NULL, +#endif +#ifdef FN_WriteCoord_Post + FN_WriteCoord_Post, +#else + NULL, +#endif +#ifdef FN_WriteString_Post + FN_WriteString_Post, +#else + NULL, +#endif +#ifdef FN_WriteEntity_Post + FN_WriteEntity_Post, +#else + NULL, +#endif +#ifdef FN_CVarRegister_Post + FN_CVarRegister_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetFloat_Post + FN_CVarGetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetString_Post + FN_CVarGetString_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetFloat_Post + FN_CVarSetFloat_Post, +#else + NULL, +#endif +#ifdef FN_CVarSetString_Post + FN_CVarSetString_Post, +#else + NULL, +#endif +#ifdef FN_AlertMessage_Post + FN_AlertMessage_Post, +#else + NULL, +#endif +#ifdef FN_EngineFprintf_Post + FN_EngineFprintf_Post, +#else + NULL, +#endif +#ifdef FN_PvAllocEntPrivateData_Post + FN_PvAllocEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_PvEntPrivateData_Post + FN_PvEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_FreeEntPrivateData_Post + FN_FreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_SzFromIndex_Post + FN_SzFromIndex_Post, +#else + NULL, +#endif +#ifdef FN_AllocString_Post + FN_AllocString_Post, +#else + NULL, +#endif +#ifdef FN_GetVarsOfEnt_Post + FN_GetVarsOfEnt_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntOffset_Post + FN_PEntityOfEntOffset_Post, +#else + NULL, +#endif +#ifdef FN_EntOffsetOfPEntity_Post + FN_EntOffsetOfPEntity_Post, +#else + NULL, +#endif +#ifdef FN_IndexOfEdict_Post + FN_IndexOfEdict_Post, +#else + NULL, +#endif +#ifdef FN_PEntityOfEntIndex_Post + FN_PEntityOfEntIndex_Post, +#else + NULL, +#endif +#ifdef FN_FindEntityByVars_Post + FN_FindEntityByVars_Post, +#else + NULL, +#endif +#ifdef FN_GetModelPtr_Post + FN_GetModelPtr_Post, +#else + NULL, +#endif +#ifdef FN_RegUserMsg_Post + FN_RegUserMsg_Post, +#else + NULL, +#endif +#ifdef FN_AnimationAutomove_Post + FN_AnimationAutomove_Post, +#else + NULL, +#endif +#ifdef FN_GetBonePosition_Post + FN_GetBonePosition_Post, +#else + NULL, +#endif +#ifdef FN_FunctionFromName_Post + FN_FunctionFromName_Post, +#else + NULL, +#endif +#ifdef FN_NameForFunction_Post + FN_NameForFunction_Post, +#else + NULL, +#endif +#ifdef FN_ClientPrintf_Post + FN_ClientPrintf_Post, +#else + NULL, +#endif +#ifdef FN_ServerPrint_Post + FN_ServerPrint_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Args_Post + FN_Cmd_Args_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argv_Post + FN_Cmd_Argv_Post, +#else + NULL, +#endif +#ifdef FN_Cmd_Argc_Post + FN_Cmd_Argc_Post, +#else + NULL, +#endif +#ifdef FN_GetAttachment_Post + FN_GetAttachment_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Init_Post + FN_CRC32_Init_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessBuffer_Post + FN_CRC32_ProcessBuffer_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_ProcessByte_Post + FN_CRC32_ProcessByte_Post, +#else + NULL, +#endif +#ifdef FN_CRC32_Final_Post + FN_CRC32_Final_Post, +#else + NULL, +#endif +#ifdef FN_RandomLong_Post + FN_RandomLong_Post, +#else + NULL, +#endif +#ifdef FN_RandomFloat_Post + FN_RandomFloat_Post, +#else + NULL, +#endif +#ifdef FN_SetView_Post + FN_SetView_Post, +#else + NULL, +#endif +#ifdef FN_Time_Post + FN_Time_Post, +#else + NULL, +#endif +#ifdef FN_CrosshairAngle_Post + FN_CrosshairAngle_Post, +#else + NULL, +#endif +#ifdef FN_LoadFileForMe_Post + FN_LoadFileForMe_Post, +#else + NULL, +#endif +#ifdef FN_FreeFile_Post + FN_FreeFile_Post, +#else + NULL, +#endif +#ifdef FN_EndSection_Post + FN_EndSection_Post, +#else + NULL, +#endif +#ifdef FN_CompareFileTime_Post + FN_CompareFileTime_Post, +#else + NULL, +#endif +#ifdef FN_GetGameDir_Post + FN_GetGameDir_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_RegisterVariable_Post + FN_Cvar_RegisterVariable_Post, +#else + NULL, +#endif +#ifdef FN_FadeClientVolume_Post + FN_FadeClientVolume_Post, +#else + NULL, +#endif +#ifdef FN_SetClientMaxspeed_Post + FN_SetClientMaxspeed_Post, +#else + NULL, +#endif +#ifdef FN_CreateFakeClient_Post + FN_CreateFakeClient_Post, +#else + NULL, +#endif +#ifdef FN_RunPlayerMove_Post + FN_RunPlayerMove_Post, +#else + NULL, +#endif +#ifdef FN_NumberOfEntities_Post + FN_NumberOfEntities_Post, +#else + NULL, +#endif +#ifdef FN_GetInfoKeyBuffer_Post + FN_GetInfoKeyBuffer_Post, +#else + NULL, +#endif +#ifdef FN_InfoKeyValue_Post + FN_InfoKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetKeyValue_Post + FN_SetKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetClientKeyValue_Post + FN_SetClientKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_IsMapValid_Post + FN_IsMapValid_Post, +#else + NULL, +#endif +#ifdef FN_StaticDecal_Post + FN_StaticDecal_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheGeneric_Post + FN_PrecacheGeneric_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerUserId_Post + FN_GetPlayerUserId_Post, +#else + NULL, +#endif +#ifdef FN_BuildSoundMsg_Post + FN_BuildSoundMsg_Post, +#else + NULL, +#endif +#ifdef FN_IsDedicatedServer_Post + FN_IsDedicatedServer_Post, +#else + NULL, +#endif +#ifdef FN_CVarGetPointer_Post + FN_CVarGetPointer_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerWONId_Post + FN_GetPlayerWONId_Post, +#else + NULL, +#endif +#ifdef FN_Info_RemoveKey_Post + FN_Info_RemoveKey_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsKeyValue_Post + FN_GetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_SetPhysicsKeyValue_Post + FN_SetPhysicsKeyValue_Post, +#else + NULL, +#endif +#ifdef FN_GetPhysicsInfoString_Post + FN_GetPhysicsInfoString_Post, +#else + NULL, +#endif +#ifdef FN_PrecacheEvent_Post + FN_PrecacheEvent_Post, +#else + NULL, +#endif +#ifdef FN_PlaybackEvent_Post + FN_PlaybackEvent_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPVS_Post + FN_SetFatPVS_Post, +#else + NULL, +#endif +#ifdef FN_SetFatPAS_Post + FN_SetFatPAS_Post, +#else + NULL, +#endif +#ifdef FN_CheckVisibility_Post + FN_CheckVisibility_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetField_Post + FN_DeltaSetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetField_Post + FN_DeltaUnsetField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaAddEncoder_Post + FN_DeltaAddEncoder_Post, +#else + NULL, +#endif +#ifdef FN_GetCurrentPlayer_Post + FN_GetCurrentPlayer_Post, +#else + NULL, +#endif +#ifdef FN_CanSkipPlayer_Post + FN_CanSkipPlayer_Post, +#else + NULL, +#endif +#ifdef FN_DeltaFindField_Post + FN_DeltaFindField_Post, +#else + NULL, +#endif +#ifdef FN_DeltaSetFieldByIndex_Post + FN_DeltaSetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_DeltaUnsetFieldByIndex_Post + FN_DeltaUnsetFieldByIndex_Post, +#else + NULL, +#endif +#ifdef FN_SetGroupMask_Post + FN_SetGroupMask_Post, +#else + NULL, +#endif +#ifdef FN_engCreateInstancedBaseline_Post + FN_engCreateInstancedBaseline_Post, +#else + NULL, +#endif +#ifdef FN_Cvar_DirectSet_Post + FN_Cvar_DirectSet_Post, +#else + NULL, +#endif +#ifdef FN_ForceUnmodified_Post + FN_ForceUnmodified_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerStats_Post + FN_GetPlayerStats_Post, +#else + NULL, +#endif +#ifdef FN_AddServerCommand_Post + FN_AddServerCommand_Post, +#else + NULL, +#endif +#ifdef FN_Voice_GetClientListening_Post + FN_Voice_GetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_Voice_SetClientListening_Post + FN_Voice_SetClientListening_Post, +#else + NULL, +#endif +#ifdef FN_GetPlayerAuthId_Post + FN_GetPlayerAuthId_Post +#else + NULL +#endif +}; // g_EngineFuncs_Post_Table + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Table = +{ +#ifdef FN_OnFreeEntPrivateData + FN_OnFreeEntPrivateData, +#else + NULL, +#endif +#ifdef FN_GameShutdown + FN_GameShutdown, +#else + NULL, +#endif +#ifdef FN_ShouldCollide + ShouldCollide, +#else + NULL, +#endif +}; + + +static NEW_DLL_FUNCTIONS g_NewFuncs_Post_Table = +{ +#ifdef FN_OnFreeEntPrivateData_Post + FN_OnFreeEntPrivateData_Post, +#else + NULL, +#endif +#ifdef FN_GameShutdown_Post + FN_GameShutdown_Post, +#else + NULL, +#endif +#ifdef FN_ShouldCollide_Post + ShouldCollide_Post, +#else + NULL, +#endif +}; + +// Global variables from metamod. These variable names are referenced by +// various macros. +meta_globals_t *gpMetaGlobals; // metamod globals +gamedll_funcs_t *gpGamedllFuncs; // gameDLL function tables +mutil_funcs_t *gpMetaUtilFuncs; // metamod utility functions + + +plugin_info_t Plugin_info = { + META_INTERFACE_VERSION, + MODULE_NAME, + MODULE_VERSION, + MODULE_DATE, + MODULE_AUTHOR, + MODULE_URL, + MODULE_LOGTAG, + PT_ANYTIME, + PT_ANYTIME +}; + +/* +C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof( DLL_FUNCTIONS ) ); + + return (TRUE); +} + +C_DLLEXPORT int GetEntityAPI_Post(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI_Post; version=%d", interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI_Post called with null pFunctionTable"); + return(FALSE); + } + else if(interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI_Post version mismatch; requested=%d ours=%d", interfaceVersion, INTERFACE_VERSION); + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} +*/ + +C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2 called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEntityAPI2 version mismatch; requested=%d ours=%d", + *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy(pFunctionTable, &g_EntityAPI_Table, sizeof(DLL_FUNCTIONS)); + return(TRUE); +} + +C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEntityAPI2_Post; version=%d", *interfaceVersion); + if(!pFunctionTable) { + LOG_ERROR(PLID, "GetEntityAPI2_Post called with null pFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEntityAPI2_Post version mismatch; requested=%d ours=%d", *interfaceVersion, INTERFACE_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = INTERFACE_VERSION; + return(FALSE); + } + memcpy( pFunctionTable, &g_EntityAPI_Post_Table, sizeof( DLL_FUNCTIONS ) ); + + return(TRUE); +} + +C_DLLEXPORT int GetEngineFunctions(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions; version=%d", + *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, + "GetEngineFunctions called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, + "GetEngineFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is + // out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Table, sizeof(enginefuncs_t)); + return TRUE; +} + +C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetEngineFunctions_Post; version=%d", *interfaceVersion); + if(!pengfuncsFromEngine) { + LOG_ERROR(PLID, "GetEngineFunctions_Post called with null pengfuncsFromEngine"); + return(FALSE); + } + else if(*interfaceVersion != ENGINE_INTERFACE_VERSION) { + LOG_ERROR(PLID, "GetEngineFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, ENGINE_INTERFACE_VERSION); + // Tell metamod what version we had, so it can figure out who is out of date. + *interfaceVersion = ENGINE_INTERFACE_VERSION; + return(FALSE); + } + memcpy(pengfuncsFromEngine, &g_EngineFuncs_Post_Table, sizeof(enginefuncs_t)); + return TRUE; + +} + +C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, + int *interfaceVersion) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions; version=%d", + *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, + "GetNewDLLFunctions called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, + "GetNewDLLFunctions version mismatch; requested=%d ours=%d", + *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is + //! out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Table, sizeof(NEW_DLL_FUNCTIONS)); + return TRUE; +} + +C_DLLEXPORT int GetNewDLLFunctions_Post( NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion ) +{ + LOG_DEVELOPER(PLID, "called: GetNewDLLFunctions_Post; version=%d", *interfaceVersion); + if(!pNewFunctionTable) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post called with null pNewFunctionTable"); + return(FALSE); + } + else if(*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { + LOG_ERROR(PLID, "GetNewDLLFunctions_Post version mismatch; requested=%d ours=%d", *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); + //! Tell engine what version we had, so it can figure out who is out of date. + *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; + return(FALSE); + } + memcpy(pNewFunctionTable, &g_NewFuncs_Post_Table, sizeof(NEW_DLL_FUNCTIONS)); + return TRUE; +} + + +static META_FUNCTIONS g_MetaFunctions_Table = +{ + NULL, + NULL, + GetEntityAPI2, + GetEntityAPI2_Post, + GetNewDLLFunctions, + GetNewDLLFunctions_Post, + GetEngineFunctions, + GetEngineFunctions_Post +}; + +C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs) +{ + if ((int) CVAR_GET_FLOAT("developer") != 0) + UTIL_LogPrintf("[%s] dev: called: Meta_Query; version=%s, ours=%s\n", + Plugin_info.logtag, ifvers, Plugin_info.ifvers); + + // Check for valid pMetaUtilFuncs before we continue. + if(!pMetaUtilFuncs) { + UTIL_LogPrintf("[%s] ERROR: Meta_Query called with null pMetaUtilFuncs\n", Plugin_info.logtag); + return(FALSE); + } + + gpMetaUtilFuncs = pMetaUtilFuncs; + + *pPlugInfo = &Plugin_info; + + // Check for interface version compatibility. + if(!FStrEq(ifvers, Plugin_info.ifvers)) { + int mmajor=0, mminor=0, pmajor=0, pminor=0; + LOG_MESSAGE(PLID, "WARNING: meta-interface version mismatch; requested=%s ours=%s", + Plugin_info.logtag, ifvers); + // If plugin has later interface version, it's incompatible (update + // metamod). + sscanf(ifvers, "%d:%d", &mmajor, &mminor); + sscanf(META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor); + if(pmajor > mmajor || (pmajor==mmajor && pminor > mminor)) { + LOG_ERROR(PLID, "metamod version is too old for this module; update metamod"); + return(FALSE); + } + // If plugin has older major interface version, it's incompatible + // (update plugin). + else if(pmajor < mmajor) { + LOG_ERROR(PLID, "metamod version is incompatible with this module; please find a newer version of this module"); + return(FALSE); + } + // Minor interface is older, but this is guaranteed to be backwards + // compatible, so we warn, but we still accept it. + else if(pmajor==mmajor && pminor < mminor) + LOG_MESSAGE(PLID, "WARNING: metamod version is newer than expected; consider finding a newer version of this module"); + else + LOG_ERROR(PLID, "unexpected version comparison; metavers=%s, mmajor=%d, mminor=%d; plugvers=%s, pmajor=%d, pminor=%d", ifvers, mmajor, mminor, META_INTERFACE_VERSION, pmajor, pminor); + } + +#ifdef FN_META_QUERY + return FN_META_QUERY(); +#endif // FN_META_QUERY + + return 1; +} + + +C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs) +{ + if(now > Plugin_info.loadable) { + LOG_ERROR(PLID, "Can't load module right now"); + return(FALSE); + } + if(!pMGlobals) { + LOG_ERROR(PLID, "Meta_Attach called with null pMGlobals"); + return(FALSE); + } + gpMetaGlobals=pMGlobals; + if(!pFunctionTable) { + LOG_ERROR(PLID, "Meta_Attach called with null pFunctionTable"); + return(FALSE); + } + + memcpy(pFunctionTable, &g_MetaFunctions_Table, sizeof(META_FUNCTIONS)); + gpGamedllFuncs=pGamedllFuncs; + + // Let's go. + +#ifdef FN_META_ATTACH + FN_META_ATTACH(); +#endif // FN_META_ATTACH + + return TRUE; +} + +C_DLLEXPORT int Meta_Detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) +{ + if(now > Plugin_info.unloadable && reason != PNL_CMD_FORCED) { + LOG_ERROR(PLID, "Can't unload plugin right now"); + return(FALSE); + } + +#ifdef FN_META_DETACH + return FN_META_DETACH(); +#endif // FN_META_DETACH + return TRUE; +} + + + +#ifdef __linux__ +// linux prototype +C_DLLEXPORT void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) { + +#else +#ifdef _MSC_VER +// MSVC: Simulate __stdcall calling convention +C_DLLEXPORT __declspec(naked) void GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ + __asm // Prolog + { + // Save ebp + push ebp + // Set stack frame pointer + mov ebp, esp + // Allocate space for local variables + // The MSVC compiler gives us the needed size in __LOCAL_SIZE. + sub esp, __LOCAL_SIZE + // Push registers + push ebx + push esi + push edi + } +#else // _MSC_VER +#ifdef __GNUC__ +// GCC can also work with this +C_DLLEXPORT void __stdcall GiveFnptrsToDll( enginefuncs_t* pengfuncsFromEngine, globalvars_t *pGlobals ) +{ +#else // __GNUC__ +// compiler not known +#error There is no support (yet) for your compiler. Please use MSVC or GCC compilers or contact the AMX Mod X dev team. +#endif // __GNUC__ +#endif // _MSC_VER +#endif // __linux__ + + // ** Function core <-- + memcpy(&g_engfuncs, pengfuncsFromEngine, sizeof(enginefuncs_t)); + gpGlobals = pGlobals; + // NOTE! Have to call logging function _after_ copying into g_engfuncs, so + // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) + UTIL_LogPrintf("[%s] dev: called: GiveFnptrsToDll\n", Plugin_info.logtag); + // --> ** Function core + +#ifdef _MSC_VER + // Epilog + if (sizeof(int*) == 8) + { // 64 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 16 on 64 bit + ret 16 + } + } + else + { // 32 bit + __asm + { + // Pop registers + pop edi + pop esi + pop ebx + // Restore stack frame pointer + mov esp, ebp + // Restore ebp + pop ebp + // 2 * sizeof(int*) = 8 on 32 bit + ret 8 + } + } +#endif // #ifdef _MSC_VER +} + +#endif // #ifdef USE_METAMOD + +/************* AMXX Stuff *************/ + +// *** Types *** +typedef void* (*PFN_REQ_FNPTR)(const char * /*name*/); + +// *** Globals *** +// Module info +static amxx_module_info_s g_ModuleInfo = +{ + MODULE_NAME, + MODULE_AUTHOR, + MODULE_VERSION, +#ifdef MODULE_RELOAD_ON_MAPCHANGE + 1 +#else // MODULE_RELOAD_ON_MAPCHANGE + 0 +#endif // MODULE_RELOAD_ON_MAPCHANGE +}; + +// Storage for the requested functions +PFN_ADD_NATIVES g_fn_AddNatives; +PFN_BUILD_PATHNAME g_fn_BuildPathname; +PFN_GET_AMXADDR g_fn_GetAmxAddr; +PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +PFN_GET_MODNAME g_fn_GetModname; +PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +PFN_SET_AMXSTRING g_fn_SetAmxString; +PFN_GET_AMXSTRING g_fn_GetAmxString; +PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +PFN_LOG g_fn_Log; +PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +PFN_REGISTER_FORWARD g_fn_RegisterForward; +PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +PFN_ALLOCATOR g_fn_Allocator; +PFN_REALLOCATOR g_fn_Reallocator; +PFN_DEALLOCATOR g_fn_Deallocator; +PFN_AMX_EXEC g_fn_AmxExec; +PFN_AMX_EXECV g_fn_AmxExecv; +PFN_AMX_ALLOT g_fn_AmxAllot; +PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +PFN_REAL_TO_CELL g_fn_RealToCell; +PFN_CELL_TO_REAL g_fn_CellToReal; + +// *** Exports *** +C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo) +{ + // check parameters + if (!interfaceVersion || !moduleInfo) + return AMXX_PARAM; + + // check interface version + if (*interfaceVersion != AMXX_INTERFACE_VERSION) + { + // Tell amxx core our interface version + *interfaceVersion = AMXX_INTERFACE_VERSION; + return AMXX_IFVERS; + } + + // copy module info + memcpy(moduleInfo, &g_ModuleInfo, sizeof(amxx_module_info_s)); + +#ifdef FN_AMXX_QUERY + FN_AMXX_QUERY(); +#endif // FN_AMXX_QUERY + // Everything ok :) + return AMXX_OK; +} + +// request function +#define REQFUNC(name, fptr, type) if ((fptr = (type)reqFnptrFunc(name)) == 0) return AMXX_FUNC_NOT_PRESENT +// request optional function +#define REQFUNC_OPT(name, fptr, type) fptr = (type)reqFnptrFunc(name) + +C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc) +{ + // Check pointer + if (!reqFnptrFunc) + return AMXX_PARAM; + + // Req all known functions + // Misc + REQFUNC("BuildPathname", g_fn_BuildPathname, PFN_BUILD_PATHNAME); + REQFUNC("PrintSrvConsole", g_fn_PrintSrvConsole, PFN_PRINT_SRVCONSOLE); + REQFUNC("GetModname", g_fn_GetModname, PFN_GET_MODNAME); + REQFUNC("Log", g_fn_Log, PFN_LOG); + + // Amx scripts + REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT); + REQFUNC("FindAmxScriptByAmx", g_fn_FindAmxScriptByAmx, PFN_FIND_AMXSCRIPT_BYAMX); + REQFUNC("FindAmxScriptByName", g_fn_FindAmxScriptByName, PFN_FIND_AMXSCRIPT_BYNAME); + REQFUNC("LoadAmxScript", g_fn_LoadAmxScript, PFN_LOAD_AMXSCRIPT); + REQFUNC("UnloadAmxScript", g_fn_UnloadAmxScript, PFN_UNLOAD_AMXSCRIPT); + + // String / mem in amx scripts support + REQFUNC("SetAmxString", g_fn_SetAmxString, PFN_SET_AMXSTRING); + REQFUNC("GetAmxString", g_fn_GetAmxString, PFN_GET_AMXSTRING); + REQFUNC("GetAmxStringLen", g_fn_GetAmxStringLen, PFN_GET_AMXSTRINGLEN); + REQFUNC("FormatAmxString", g_fn_FormatAmxString, PFN_FORMAT_AMXSTRING); + REQFUNC("CopyAmxMemory", g_fn_CopyAmxMemory, PFN_COPY_AMXMEMORY); + REQFUNC("GetAmxAddr", g_fn_GetAmxAddr, PFN_GET_AMXADDR); + + REQFUNC("amx_Exec", g_fn_AmxExec, PFN_AMX_EXEC); + REQFUNC("amx_Execv", g_fn_AmxExecv, PFN_AMX_EXECV); + REQFUNC("amx_FindPublic", g_fn_AmxFindPublic, PFN_AMX_FINDPUBLIC); + REQFUNC("amx_Allot", g_fn_AmxAllot, PFN_AMX_ALLOT); + + // Natives / Forwards + REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES); + REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR); + REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD); + REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD); + REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY); + REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY); + + // Player + REQFUNC("IsPlayerValid", g_fn_IsPlayerValid, PFN_IS_PLAYER_VALID); + REQFUNC("GetPlayerName", g_fn_GetPlayerName, PFN_GET_PLAYER_NAME); + REQFUNC("GetPlayerIP", g_fn_GetPlayerIP, PFN_GET_PLAYER_IP); + REQFUNC("IsPlayerInGame", g_fn_IsPlayerIngame, PFN_IS_PLAYER_INGAME); + REQFUNC("IsPlayerBot", g_fn_IsPlayerBot, PFN_IS_PLAYER_BOT); + REQFUNC("IsPlayerAuthorized", g_fn_IsPlayerAuthorized, PFN_IS_PLAYER_AUTHORIZED); + REQFUNC("GetPlayerTime", g_fn_GetPlayerTime, PFN_GET_PLAYER_TIME); + REQFUNC("GetPlayerPlayTime", g_fn_GetPlayerPlayTime, PFN_GET_PLAYER_PLAYTIME); + REQFUNC("GetPlayerCurweapon", g_fn_GetPlayerCurweapon, PFN_GET_PLAYER_CURWEAPON); + REQFUNC("GetPlayerTeamID", g_fn_GetPlayerTeamID, PFN_GET_PLAYER_TEAMID); + REQFUNC("GetPlayerDeaths", g_fn_GetPlayerDeaths, PFN_GET_PLAYER_DEATHS); + REQFUNC("GetPlayerMenu", g_fn_GetPlayerMenu, PFN_GET_PLAYER_MENU); + REQFUNC("GetPlayerKeys", g_fn_GetPlayerKeys, PFN_GET_PLAYER_KEYS); + REQFUNC("IsPlayerAlive", g_fn_IsPlayerAlive, PFN_IS_PLAYER_ALIVE); + REQFUNC("GetPlayerFrags", g_fn_GetPlayerFrags, PFN_GET_PLAYER_FRAGS); + REQFUNC("IsPlayerConnecting", g_fn_IsPlayerConnecting, PFN_IS_PLAYER_CONNECTING); + REQFUNC("IsPlayerHLTV", g_fn_IsPlayerHLTV, PFN_IS_PLAYER_HLTV); + REQFUNC("GetPlayerArmor", g_fn_GetPlayerArmor, PFN_GET_PLAYER_ARMOR); + REQFUNC("GetPlayerHealth", g_fn_GetPlayerHealth, PFN_GET_PLAYER_HEALTH); + + // Memory + REQFUNC_OPT("Allocator", g_fn_Allocator, PFN_ALLOCATOR); + REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR); + REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR); + + REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL); + REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL); + +#ifdef FN_AMXX_ATTACH + FN_AMXX_ATTACH(); +#endif // FN_AMXX_ATACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_Detach() +{ +#ifdef FN_AMXX_DETACH + FN_AMXX_DETACH(); +#endif // FN_AMXX_DETACH + + return AMXX_OK; +} + +C_DLLEXPORT int AMXX_PluginsLoaded() +{ +#ifdef FN_AMXX_PLUGINSLOADED + FN_AMXX_PLUGINSLOADED(); +#endif // FN_AMXX_PLUGINSLOADED + return AMXX_OK; +} + +// Advanced MF functions +void MF_Log(const char *fmt, ...) +{ + // :TODO: Overflow possible here + char msg[3072]; + va_list arglst; + va_start(arglst, fmt); + vsprintf(msg, fmt, arglst); + va_end(arglst); + + g_fn_Log("[%s] %s", MODULE_NAME, msg); +} + + +#ifdef _DEBUG +// validate macros +// Makes sure compiler reports errors when macros are invalid +void ValidateMacros() +{ + MF_BuildPathname("str", "str", 0); + MF_FormatAmxString(NULL, 0, 0, NULL); + MF_GetAmxAddr(NULL, 0); + MF_PrintSrvConsole("str", "str", 0); + MF_GetModname(); + MF_GetScriptName(0); + MF_GetScriptAmx(0); + MF_FindScriptByAmx(NULL); + MF_FindScriptByName("str"); + MF_SetAmxString(NULL, 0, "str", 0); + MF_GetAmxString(NULL, 0, 0, 0); + MF_GetAmxStringLen(NULL); + MF_CopyAmxMemory(NULL, NULL, 0); + MF_Log("str", "str", 0); + MF_RaiseAmxError(NULL, 0); + MF_RegisterForward("str", (ForwardExecType)0, 0, 0, 0); + MF_ExecuteForward(0, 0, 0); + MF_PrepareCellArray(NULL, 0); + MF_PrepareCharArray(NULL, 0); + MF_IsPlayerValid(0); + MF_GetPlayerName(0); + MF_GetPlayerIP(0); + MF_IsPlayerIngame(0); + MF_IsPlayerBot(0); + MF_IsPlayerAuthorized(0); + MF_GetPlayerTime(0); + MF_GetPlayerPlayTime(0); + MF_GetPlayerCurweapon(0); + MF_GetPlayerTeamID(0); + MF_GetPlayerDeaths(0); + MF_GetPlayerMenu(0); + MF_GetPlayerKeys(0); + MF_IsPlayerAlive(0); + MF_GetPlayerFrags(0); + MF_IsPlayerConnecting(0); + MF_IsPlayerHLTV(0); + MF_GetPlayerArmor(0); + MF_GetPlayerHealth(0); + MF_AmxExec(0, 0, 0, 0); + MF_AmxExecv(0, 0, 0, 0, 0); + MF_AmxFindPublic(0, 0, 0); + MF_AmxAllot(0, 0, 0, 0); + MF_LoadAmxScript(0, 0, 0, 0); + MF_UnloadAmxScript(0, 0); +} +#endif + +/************* MEMORY *************/ +// undef all defined macros +#undef new +#undef delete +#undef malloc +#undef calloc +#undef realloc +#undef free + +const unsigned int m_alloc_unknown = 0; +const unsigned int m_alloc_new = 1; +const unsigned int m_alloc_new_array = 2; +const unsigned int m_alloc_malloc = 3; +const unsigned int m_alloc_calloc = 4; +const unsigned int m_alloc_realloc = 5; +const unsigned int m_alloc_delete = 6; +const unsigned int m_alloc_delete_array = 7; +const unsigned int m_alloc_free = 8; + +const char *g_Mem_CurrentFilename = "??"; +int g_Mem_CurrentLine = 0; +const char *g_Mem_CurrentFunc = "??"; + +const char *Mem_MakeSourceFile(const char *sourceFile) +{ + static char buffer[512]; + static size_t pos = 0; + if (!pos) + { + // init + buffer[0] = '['; + strcpy(buffer + 1, MODULE_NAME); + pos = strlen(MODULE_NAME) + 1; + buffer[pos++] = ']'; + } + + // convert from absolute path to [modulename]filename + const char *ptr = strrchr(sourceFile, '\\'); + if (ptr) + ptr++; + else + { + ptr = strrchr(sourceFile, '/'); + if (ptr) + ptr++; + else + ptr = sourceFile; + } + strcpy(buffer + pos, ptr); + return buffer; +} + +void Mem_SetOwner(const char *filename, int line, const char *function) +{ + g_Mem_CurrentFilename = filename; + g_Mem_CurrentLine = line; + g_Mem_CurrentFunc = function; +} + +void Mem_ResetGlobals() +{ + Mem_SetOwner("??", 0, "??"); +} + +// raw (re/de)allocators +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize) +{ + if (g_fn_Allocator) + return g_fn_Allocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, allocationType, reportedSize); + else + return malloc(reportedSize); +} + +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress) +{ + if (g_fn_Reallocator) + return g_fn_Reallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, reallocationType, reportedSize, reportedAddress); + else + return realloc(reportedAddress, reportedSize); +} + +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress) +{ + // If you you get user breakpoint here, something failed :) + // - invalid pointer + // - alloc type mismatch ( for example + // char *a = new char[5]; delete char; + // ) + // - The allocation unit is damaged (for example + // char *a = new char[5]; a[6] = 8; + // ) + // - break on dealloc flag set (somehow) + + if (g_fn_Deallocator) + g_fn_Deallocator(Mem_MakeSourceFile(sourceFile), sourceLine, sourceFunc, deallocationType, reportedAddress); + else + free(reportedAddress); +} + +// new and delete operators +void *operator new(size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +void *operator new[](size_t reportedSize) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +// Microsoft memory tracking operators +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine) +{ + if (reportedSize == 0) + reportedSize = 1; + void *ptr = Mem_Allocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_new_array, reportedSize); + // :TODO: Handler support ? + if (ptr) + return ptr; + + // allocation failed + throw std::bad_alloc(); +} + +void operator delete(void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete, reportedAddress); +} + +void operator delete[](void *reportedAddress) +{ + if (!reportedAddress) + return; + + Mem_Deallocator(g_Mem_CurrentFilename, g_Mem_CurrentLine, g_Mem_CurrentFunc, m_alloc_delete_array, reportedAddress); +} + +/************* stuff from dlls/util.cpp *************/ +// must come here because cbase.h declares it's own operator new + +#ifdef USE_METAMOD + +// Selected portions of dlls/util.cpp from SDK 2.1. +// Functions copied from there as needed... +// And modified to avoid buffer overflows (argh). + +/*** +* +* Copyright (c) 1999, 2000 Valve LLC. All rights reserved. +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== util.cpp ======================================================== + + Utility code. Really not optional after all. + +*/ + +#include +#include "sdk_util.h" +#include + +#include // for strncpy(), etc + +#include "osdep.h" // win32 vsnprintf, etc + +char* UTIL_VarArgs( char *format, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start (argptr, format); + vsnprintf (string, sizeof(string), format, argptr); + va_end (argptr); + + return string; +} + + +//========================================================= +// UTIL_LogPrintf - Prints a logged message to console. +// Preceded by LOG: ( timestamp ) < message > +//========================================================= +void UTIL_LogPrintf( char *fmt, ... ) +{ + va_list argptr; + static char string[1024]; + + va_start ( argptr, fmt ); + vsnprintf ( string, sizeof(string), fmt, argptr ); + va_end ( argptr ); + + // Print to server console + ALERT( at_logged, "%s", string ); +} + + +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, + const char *pMessage) +{ + if ( !pEntity ) + return; + + MESSAGE_BEGIN( MSG_ONE, SVC_TEMPENTITY, NULL, ENT(pEntity->pev) ); + WRITE_BYTE( TE_TEXTMESSAGE ); + WRITE_BYTE( textparms.channel & 0xFF ); + + WRITE_SHORT( FixedSigned16( textparms.x, 1<<13 ) ); + WRITE_SHORT( FixedSigned16( textparms.y, 1<<13 ) ); + WRITE_BYTE( textparms.effect ); + + WRITE_BYTE( textparms.r1 ); + WRITE_BYTE( textparms.g1 ); + WRITE_BYTE( textparms.b1 ); + WRITE_BYTE( textparms.a1 ); + + WRITE_BYTE( textparms.r2 ); + WRITE_BYTE( textparms.g2 ); + WRITE_BYTE( textparms.b2 ); + WRITE_BYTE( textparms.a2 ); + + WRITE_SHORT( FixedUnsigned16( textparms.fadeinTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.fadeoutTime, 1<<8 ) ); + WRITE_SHORT( FixedUnsigned16( textparms.holdTime, 1<<8 ) ); + + if ( textparms.effect == 2 ) + WRITE_SHORT( FixedUnsigned16( textparms.fxTime, 1<<8 ) ); + + if ( strlen( pMessage ) < 512 ) + { + WRITE_STRING( pMessage ); + } + else + { + char tmp[512]; + strncpy( tmp, pMessage, 511 ); + tmp[511] = 0; + WRITE_STRING( tmp ); + } + MESSAGE_END(); +} + +short FixedSigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + + if ( output > 32767 ) + output = 32767; + + if ( output < -32768 ) + output = -32768; + + return (short)output; +} + +unsigned short FixedUnsigned16( float value, float scale ) +{ + int output; + + output = (int) (value * scale); + if ( output < 0 ) + output = 0; + if ( output > 0xFFFF ) + output = 0xFFFF; + + return (unsigned short)output; +} +#endif // USE_METAMOD diff --git a/dlls/csstats2/csstats/amxxmodule.h b/dlls/csstats2/csstats/amxxmodule.h new file mode 100755 index 00000000..8184c85c --- /dev/null +++ b/dlls/csstats2/csstats/amxxmodule.h @@ -0,0 +1,2140 @@ +/* + * AMX Mod X Module Interface Functions + * This file may be freely used +*/ + +// prevent double include +#ifndef __AMXXMODULE_H__ +#define __AMXXMODULE_H__ + +// config +#include "moduleconfig.h" + +// metamod include files +#ifdef USE_METAMOD +#include +#include +#include "osdep.h" +#endif // #ifdef USE_METAMOD + +// DLL Export +#undef DLLEXPORT +#ifndef __linux__ +#define DLLEXPORT __declspec(dllexport) +#else +#define DLLEXPORT +#define LINUX +#endif + +#undef C_DLLEXPORT +#define C_DLLEXPORT extern "C" DLLEXPORT + +// ***** AMXX stuff ***** + +// module interface version is 1 +#define AMXX_INTERFACE_VERSION 1 + +// amxx module info +struct amxx_module_info_s +{ + const char *name; + const char *author; + const char *version; + int reload; // reload on mapchange when nonzero +}; + + + +// return values from functions called by amxx +#define AMXX_OK 0 /* no error */ +#define AMXX_IFVERS 1 /* interface version */ +#define AMXX_PARAM 2 /* Invalid parameter */ +#define AMXX_FUNC_NOT_PRESENT 3 /* Function not present */ + +// *** Small stuff *** +// The next section is copied from the amx.h file +// Copyright (c) ITB CompuPhase, 1997-2004 + +#if defined __LCC__ || defined __DMC__ || defined __linux__ + #include +#elif !defined __STDC_VERSION__ || __STDC_VERSION__ < 199901L + /* The ISO C99 defines the int16_t and int_32t types. If the compiler got + * here, these types are probably undefined. + */ + #if defined __FreeBSD__ + #include + #else + typedef short int int16_t; + typedef unsigned short int uint16_t; + #if defined SN_TARGET_PS2 + typedef int int32_t; + typedef unsigned int uint32_t; + #else + typedef long int int32_t; + typedef unsigned long int uint32_t; + #endif + #if defined __WIN32__ || defined _WIN32 || defined WIN32 + typedef __int64 int64_t; + typedef unsigned __int64 uint64_t; + #define HAVE_I64 + #elif defined __GNUC__ + typedef long long int64_t; + typedef unsigned long long uint64_t; + #define HAVE_I64 + #endif + #endif +#endif + + +/* calling convention for native functions */ +#if !defined AMX_NATIVE_CALL + #define AMX_NATIVE_CALL +#endif +/* calling convention for all interface functions and callback functions */ +#if !defined AMXAPI + #if defined STDECL + #define AMXAPI __stdcall + #elif defined CDECL + #define AMXAPI __cdecl + #else + #define AMXAPI + #endif +#endif +#if !defined AMXEXPORT + #define AMXEXPORT +#endif + + + +#if !defined SMALL_CELL_SIZE + #define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */ +#endif +#if SMALL_CELL_SIZE==32 + typedef uint32_t ucell; + typedef int32_t cell; + typedef float REAL; +#elif SMALL_CELL_SIZE==64 + typedef uint64_t ucell; + typedef int64_t cell; + typedef double REAL; +#else + #error Unsupported cell size (SMALL_CELL_SIZE) +#endif + +#define UNPACKEDMAX ((1 << (sizeof(cell)-1)*8) - 1) + +struct tagAMX; +typedef cell (AMX_NATIVE_CALL *AMX_NATIVE)(struct tagAMX *amx, cell *params); +typedef int (AMXAPI *AMX_CALLBACK)(struct tagAMX *amx, cell index, + cell *result, cell *params); +typedef int (AMXAPI *AMX_DEBUG)(struct tagAMX *amx); +#if !defined _FAR + #define _FAR +#endif + +#if defined _MSC_VER + #pragma warning(disable:4103) /* disable warning message 4103 that complains + * about pragma pack in a header file */ + #pragma warning(disable:4100) /* "'%$S' : unreferenced formal parameter" */ +#endif + + +#if defined SN_TARGET_PS2 || defined __GNUC__ + #define AMX_NO_ALIGN +#endif + + +#if defined __GNUC__ + #define PACKED __attribute__((packed)) +#else + #define PACKED +#endif + + +#if !defined AMX_NO_ALIGN + #if defined __linux__ + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #else + #pragma pack(push) + #pragma pack(1) /* structures must be packed (byte-aligned) */ + #if defined __TURBOC__ + #pragma option -a- /* "pack" pragma for older Borland compilers */ + #endif + #endif +#endif + +typedef struct { + const char _FAR *name PACKED; + AMX_NATIVE func PACKED; +} AMX_NATIVE_INFO; + +#define AMX_USERNUM 4 + +/* The AMX structure is the internal structure for many functions. Not all + * fields are valid at all times; many fields are cached in local variables. + */ +typedef struct tagAMX { + unsigned char _FAR *base PACKED; /* points to the AMX header ("amxhdr") plus the code, optionally also the data */ + unsigned char _FAR *data PACKED; /* points to separate data+stack+heap, may be NULL */ + AMX_CALLBACK callback PACKED; + AMX_DEBUG debug PACKED; /* debug callback */ + /* for external functions a few registers must be accessible from the outside */ + cell cip PACKED; /* instruction pointer: relative to base + amxhdr->cod */ + cell frm PACKED; /* stack frame base: relative to base + amxhdr->dat */ + cell hea PACKED; /* top of the heap: relative to base + amxhdr->dat */ + cell hlw PACKED; /* bottom of the heap: relative to base + amxhdr->dat */ + cell stk PACKED; /* stack pointer: relative to base + amxhdr->dat */ + cell stp PACKED; /* top of the stack: relative to base + amxhdr->dat */ + int flags PACKED; /* current status, see amx_Flags() */ + /* for assertions and debug hook */ + cell curline PACKED; + cell curfile PACKED; + int dbgcode PACKED; + cell dbgaddr PACKED; + cell dbgparam PACKED; + char _FAR *dbgname PACKED; + /* user data */ + long usertags[AMX_USERNUM] PACKED; + void _FAR *userdata[AMX_USERNUM] PACKED; + /* native functions can raise an error */ + int error PACKED; + /* the sleep opcode needs to store the full AMX status */ + cell pri PACKED; + cell alt PACKED; + cell reset_stk PACKED; + cell reset_hea PACKED; + cell sysreq_d PACKED; /* relocated address/value for the SYSREQ.D opcode */ + #if defined JIT + /* support variables for the JIT */ + int reloc_size PACKED; /* required temporary buffer for relocations */ + long code_size PACKED; /* estimated memory footprint of the native code */ + #endif +} AMX; + +enum { + AMX_ERR_NONE, + /* reserve the first 15 error codes for exit codes of the abstract machine */ + AMX_ERR_EXIT, /* forced exit */ + AMX_ERR_ASSERT, /* assertion failed */ + AMX_ERR_STACKERR, /* stack/heap collision */ + AMX_ERR_BOUNDS, /* index out of bounds */ + AMX_ERR_MEMACCESS, /* invalid memory access */ + AMX_ERR_INVINSTR, /* invalid instruction */ + AMX_ERR_STACKLOW, /* stack underflow */ + AMX_ERR_HEAPLOW, /* heap underflow */ + AMX_ERR_CALLBACK, /* no callback, or invalid callback */ + AMX_ERR_NATIVE, /* native function failed */ + AMX_ERR_DIVIDE, /* divide by zero */ + AMX_ERR_SLEEP, /* go into sleepmode - code can be restarted */ + + AMX_ERR_MEMORY = 16, /* out of memory */ + AMX_ERR_FORMAT, /* invalid file format */ + AMX_ERR_VERSION, /* file is for a newer version of the AMX */ + AMX_ERR_NOTFOUND, /* function not found */ + AMX_ERR_INDEX, /* invalid index parameter (bad entry point) */ + AMX_ERR_DEBUG, /* debugger cannot run */ + AMX_ERR_INIT, /* AMX not initialized (or doubly initialized) */ + AMX_ERR_USERDATA, /* unable to set user data field (table full) */ + AMX_ERR_INIT_JIT, /* cannot initialize the JIT */ + AMX_ERR_PARAMS, /* parameter error */ + AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */ +}; + + +// ***** declare functions ***** + +#ifdef USE_METAMOD +void UTIL_LogPrintf( char *fmt, ... ); +void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage); +short FixedSigned16( float value, float scale ); +unsigned short FixedUnsigned16( float value, float scale ); + +#ifdef FN_META_QUERY +void FN_META_QUERY(void); +#endif // FN_META_QUERY + +#ifdef FN_META_ATTACH +void FN_META_ATTACH(void); +#endif // FN_META_ATTACH + +#ifdef FN_META_DETTACH +void FN_META_DETTACH(void); +#endif // FN_META_DETTACH + + + + + +#ifdef FN_GameDLLInit +void FN_GameDLLInit(void); +#endif // FN_GameDLLInit + +#ifdef FN_DispatchSpawn +int FN_DispatchSpawn(edict_t *pent); +#endif // FN_DispatchSpawn + +#ifdef FN_DispatchThink +void FN_DispatchThink(edict_t *pent); +#endif // FN_DispatchThink + +#ifdef FN_DispatchUse +void FN_DispatchUse(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse + +#ifdef FN_DispatchTouch +void FN_DispatchTouch(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch + +#ifdef FN_DispatchBlocked +void FN_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked + +#ifdef FN_DispatchKeyValue +void FN_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue + +#ifdef FN_DispatchSave +void FN_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave + +#ifdef FN_DispatchRestore +int FN_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore + +#ifdef FN_DispatchObjectCollsionBox +void FN_DispatchObjectCollsionBox(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox + +#ifdef FN_SaveWriteFields +void FN_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields + +#ifdef FN_SaveReadFields +void FN_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields + +#ifdef FN_SaveGlobalState +void FN_SaveGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState + +#ifdef FN_RestoreGlobalState +void FN_RestoreGlobalState(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState + +#ifdef FN_ResetGlobalState +void FN_ResetGlobalState(void); +#endif // FN_ResetGlobalState + +#ifdef FN_ClientConnect +BOOL FN_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect + +#ifdef FN_ClientDisconnect +void FN_ClientDisconnect(edict_t *pEntity); +#endif // FN_ClientDisconnect + +#ifdef FN_ClientKill +void FN_ClientKill(edict_t *pEntity); +#endif // FN_ClientKill + +#ifdef FN_ClientPutInServer +void FN_ClientPutInServer(edict_t *pEntity); +#endif // FN_ClientPutInServer + +#ifdef FN_ClientCommand +void FN_ClientCommand(edict_t *pEntity); +#endif // FN_ClientCommand + +#ifdef FN_ClientUserInfoChanged +void FN_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged + +#ifdef FN_ServerActivate +void FN_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate + +#ifdef FN_ServerDeactivate +void FN_ServerDeactivate(void); +#endif // FN_ServerDeactivate + +#ifdef FN_PlayerPreThink +void FN_PlayerPreThink(edict_t *pEntity); +#endif // FN_PlayerPreThink + +#ifdef FN_PlayerPostThink +void FN_PlayerPostThink(edict_t *pEntity); +#endif // FN_PlayerPostThink + +#ifdef FN_StartFrame +void FN_StartFrame(void); +#endif // FN_StartFrame + +#ifdef FN_ParmsNewLevel +void FN_ParmsNewLevel(void); +#endif // FN_ParmsNewLevel + +#ifdef FN_ParmsChangeLevel +void FN_ParmsChangeLevel(void); +#endif // FN_ParmsChangeLevel + +#ifdef FN_GetGameDescription +const char *FN_GetGameDescription(void); +#endif // FN_GetGameDescription + +#ifdef FN_PlayerCustomization +void FN_PlayerCustomization(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization + +#ifdef FN_SpectatorConnect +void FN_SpectatorConnect(edict_t *pEntity); +#endif // FN_SpectatorConnect + +#ifdef FN_SpectatorDisconnect +void FN_SpectatorDisconnect(edict_t *pEntity); +#endif // FN_SpectatorDisconnect + +#ifdef FN_SpectatorThink +void FN_SpectatorThink(edict_t *pEntity); +#endif // FN_SpectatorThink + +#ifdef FN_Sys_Error +void FN_Sys_Error(const char *error_string); +#endif // FN_Sys_Error + +#ifdef FN_PM_Move +void FN_PM_Move(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move + +#ifdef FN_PM_Init +void FN_PM_Init(struct playermove_s *ppmove); +#endif // FN_PM_Init + +#ifdef FN_PM_FindTextureType +char FN_PM_FindTextureType(char *name); +#endif // FN_PM_FindTextureType + +#ifdef FN_SetupVisibility +void FN_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility + +#ifdef FN_UpdateClientData +void FN_UpdateClientData(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData + +#ifdef FN_AddToFullPack +int FN_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack + +#ifdef FN_CreateBaseline +void FN_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline + +#ifdef FN_RegisterEncoders +void FN_RegisterEncoders(void); +#endif // FN_RegisterEncoders + +#ifdef FN_GetWeaponData +int FN_GetWeaponData(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData + +#ifdef FN_CmdStart +void FN_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart + +#ifdef FN_CmdEnd +void FN_CmdEnd(const edict_t *player); +#endif // FN_CmdEnd + +#ifdef FN_ConnectionlessPacket +int FN_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket + +#ifdef FN_GetHullBounds +int FN_GetHullBounds(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds + +#ifdef FN_CreateInstancedBaselines +void FN_CreateInstancedBaselines(void); +#endif // FN_CreateInstancedBaselines + +#ifdef FN_InconsistentFile +int FN_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile + +#ifdef FN_AllowLagCompensation +int FN_AllowLagCompensation(void); +#endif // FN_AllowLagCompensation + + + + +#ifdef FN_GameDLLInit_Post +void FN_GameDLLInit_Post(void); +#endif // FN_GameDLLInit_Post + +#ifdef FN_DispatchSpawn_Post +int FN_DispatchSpawn_Post(edict_t *pent); +#endif // FN_DispatchSpawn_Post + +#ifdef FN_DispatchThink_Post +void FN_DispatchThink_Post(edict_t *pent); +#endif // FN_DispatchThink_Post + +#ifdef FN_DispatchUse_Post +void FN_DispatchUse_Post(edict_t *pentUser, edict_t *pentOther); +#endif // FN_DispatchUse_Post + +#ifdef FN_DispatchTouch_Post +void FN_DispatchTouch_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_DispatchTouch_Post + +#ifdef FN_DispatchBlocked_Post +void FN_DispatchBlocked_Post(edict_t *pentBlocked, edict_t *pentOther); +#endif // FN_DispatchBlocked_Post + +#ifdef FN_DispatchKeyValue_Post +void FN_DispatchKeyValue_Post(edict_t *pentKeyvalue, KeyValueData *pkvd); +#endif // FN_DispatchKeyValue_Post + +#ifdef FN_DispatchSave_Post +void FN_DispatchSave_Post(edict_t *pent, SAVERESTOREDATA *pSaveData); +#endif // FN_DispatchSave_Post + +#ifdef FN_DispatchRestore_Post +int FN_DispatchRestore_Post(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity); +#endif // FN_DispatchRestore_Post + +#ifdef FN_DispatchObjectCollsionBox_Post +void FN_DispatchObjectCollsionBox_Post(edict_t *pent); +#endif // FN_DispatchObjectCollsionBox_Post + +#ifdef FN_SaveWriteFields_Post +void FN_SaveWriteFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveWriteFields_Post + +#ifdef FN_SaveReadFields_Post +void FN_SaveReadFields_Post(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount); +#endif // FN_SaveReadFields_Post + +#ifdef FN_SaveGlobalState_Post +void FN_SaveGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_SaveGlobalState_Post + +#ifdef FN_RestoreGlobalState_Post +void FN_RestoreGlobalState_Post(SAVERESTOREDATA *pSaveData); +#endif // FN_RestoreGlobalState_Post + +#ifdef FN_ResetGlobalState_Post +void FN_ResetGlobalState_Post(void); +#endif // FN_ResetGlobalState_Post + +#ifdef FN_ClientConnect_Post +BOOL FN_ClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ]); +#endif // FN_ClientConnect_Post + +#ifdef FN_ClientDisconnect_Post +void FN_ClientDisconnect_Post(edict_t *pEntity); +#endif // FN_ClientDisconnect_Post + +#ifdef FN_ClientKill_Post +void FN_ClientKill_Post(edict_t *pEntity); +#endif // FN_ClientKill_Post + +#ifdef FN_ClientPutInServer_Post +void FN_ClientPutInServer_Post(edict_t *pEntity); +#endif // FN_ClientPutInServer_Post + +#ifdef FN_ClientCommand_Post +void FN_ClientCommand_Post(edict_t *pEntity); +#endif // FN_ClientCommand_Post + +#ifdef FN_ClientUserInfoChanged_Post +void FN_ClientUserInfoChanged_Post(edict_t *pEntity, char *infobuffer); +#endif // FN_ClientUserInfoChanged_Post + +#ifdef FN_ServerActivate_Post +void FN_ServerActivate_Post(edict_t *pEdictList, int edictCount, int clientMax); +#endif // FN_ServerActivate_Post + +#ifdef FN_ServerDeactivate_Post +void FN_ServerDeactivate_Post(void); +#endif // FN_ServerDeactivate_Post + +#ifdef FN_PlayerPreThink_Post +void FN_PlayerPreThink_Post(edict_t *pEntity); +#endif // FN_PlayerPreThink_Post + +#ifdef FN_PlayerPostThink_Post +void FN_PlayerPostThink_Post(edict_t *pEntity); +#endif // FN_PlayerPostThink_Post + +#ifdef FN_StartFrame_Post +void FN_StartFrame_Post(void); +#endif // FN_StartFrame_Post + +#ifdef FN_ParmsNewLevel_Post +void FN_ParmsNewLevel_Post(void); +#endif // FN_ParmsNewLevel_Post + +#ifdef FN_ParmsChangeLevel_Post +void FN_ParmsChangeLevel_Post(void); +#endif // FN_ParmsChangeLevel_Post + +#ifdef FN_GetGameDescription_Post +const char *FN_GetGameDescription_Post(void); +#endif // FN_GetGameDescription_Post + +#ifdef FN_PlayerCustomization_Post +void FN_PlayerCustomization_Post(edict_t *pEntity, customization_t *pCust); +#endif // FN_PlayerCustomization_Post + +#ifdef FN_SpectatorConnect_Post +void FN_SpectatorConnect_Post(edict_t *pEntity); +#endif // FN_SpectatorConnect_Post + +#ifdef FN_SpectatorDisconnect_Post +void FN_SpectatorDisconnect_Post(edict_t *pEntity); +#endif // FN_SpectatorDisconnect_Post + +#ifdef FN_SpectatorThink_Post +void FN_SpectatorThink_Post(edict_t *pEntity); +#endif // FN_SpectatorThink_Post + +#ifdef FN_Sys_Error_Post +void FN_Sys_Error_Post(const char *error_string); +#endif // FN_Sys_Error_Post + +#ifdef FN_PM_Move_Post +void FN_PM_Move_Post(struct playermove_s *ppmove, int server); +#endif // FN_PM_Move_Post + +#ifdef FN_PM_Init_Post +void FN_PM_Init_Post(struct playermove_s *ppmove); +#endif // FN_PM_Init_Post + +#ifdef FN_PM_FindTextureType_Post +char FN_PM_FindTextureType_Post(char *name); +#endif // FN_PM_FindTextureType_Post + +#ifdef FN_SetupVisibility_Post +void FN_SetupVisibility_Post(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas); +#endif // FN_SetupVisibility_Post + +#ifdef FN_UpdateClientData_Post +void FN_UpdateClientData_Post(const struct edict_s *ent, int sendweapons, struct clientdata_s *cd); +#endif // FN_UpdateClientData_Post + +#ifdef FN_AddToFullPack_Post +int FN_AddToFullPack_Post(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet); +#endif // FN_AddToFullPack_Post + +#ifdef FN_CreateBaseline_Post +void FN_CreateBaseline_Post(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs); +#endif // FN_CreateBaseline_Post + +#ifdef FN_RegisterEncoders_Post +void FN_RegisterEncoders_Post(void); +#endif // FN_RegisterEncoders_Post + +#ifdef FN_GetWeaponData_Post +int FN_GetWeaponData_Post(struct edict_s *player, struct weapon_data_s *info); +#endif // FN_GetWeaponData_Post + +#ifdef FN_CmdStart_Post +void FN_CmdStart_Post(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed); +#endif // FN_CmdStart_Post + +#ifdef FN_CmdEnd_Post +void FN_CmdEnd_Post(const edict_t *player); +#endif // FN_CmdEnd_Post + +#ifdef FN_ConnectionlessPacket_Post +int FN_ConnectionlessPacket_Post(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size); +#endif // FN_ConnectionlessPacket_Post + +#ifdef FN_GetHullBounds_Post +int FN_GetHullBounds_Post(int hullnumber, float *mins, float *maxs); +#endif // FN_GetHullBounds_Post + +#ifdef FN_CreateInstancedBaselines_Post +void FN_CreateInstancedBaselines_Post(void); +#endif // FN_CreateInstancedBaselines_Post + +#ifdef FN_InconsistentFile_Post +int FN_InconsistentFile_Post(const edict_t *player, const char *filename, char *disconnect_message); +#endif // FN_InconsistentFile_Post + +#ifdef FN_AllowLagCompensation_Post +int FN_AllowLagCompensation_Post(void); +#endif // FN_AllowLagCompensation_Post + + + +#ifdef FN_PrecacheModel +int FN_PrecacheModel(char *s); +#endif // FN_PrecacheModel + +#ifdef FN_PrecacheSound +int FN_PrecacheSound(char *s); +#endif // FN_PrecacheSound + +#ifdef FN_SetModel +void FN_SetModel(edict_t *e, const char *m); +#endif // FN_SetModel + +#ifdef FN_ModelIndex +int FN_ModelIndex(const char *m); +#endif // FN_ModelIndex + +#ifdef FN_ModelFrames +int FN_ModelFrames(int modelIndex); +#endif // FN_ModelFrames + +#ifdef FN_SetSize +void FN_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize + +#ifdef FN_ChangeLevel +void FN_ChangeLevel(char *s1, char *s2); +#endif // FN_ChangeLevel + +#ifdef FN_GetSpawnParms +void FN_GetSpawnParms(edict_t *ent); +#endif // FN_GetSpawnParms + +#ifdef FN_SaveSpawnParms +void FN_SaveSpawnParms(edict_t *ent); +#endif // FN_SaveSpawnParms + +#ifdef FN_VecToYaw +float FN_VecToYaw(const float *rgflVector); +#endif // FN_VecToYaw + +#ifdef FN_VecToAngles +void FN_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles + +#ifdef FN_MoveToOrigin +void FN_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin + +#ifdef FN_ChangeYaw +void FN_ChangeYaw(edict_t *ent); +#endif // FN_ChangeYaw + +#ifdef FN_ChangePitch +void FN_ChangePitch(edict_t *ent); +#endif // FN_ChangePitch + +#ifdef FN_FindEntityByString +edict_t *FN_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString + +#ifdef FN_GetEntityIllum +int FN_GetEntityIllum(edict_t *pEnt); +#endif // FN_GetEntityIllum + +#ifdef FN_FindEntityInSphere +edict_t *FN_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere + +#ifdef FN_FindClientInPVS +edict_t *FN_FindClientInPVS(edict_t *pEdict); +#endif // FN_FindClientInPVS + +#ifdef FN_EntitiesInPVS +edict_t *FN_EntitiesInPVS(edict_t *pplayer); +#endif // FN_EntitiesInPVS + +#ifdef FN_MakeVectors +void FN_MakeVectors(const float *rgflVector); +#endif // FN_MakeVectors + +#ifdef FN_AngleVectors +void FN_AngleVectors(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors + +#ifdef FN_CreateEntity +edict_t *FN_CreateEntity(void); +#endif // FN_CreateEntity + +#ifdef FN_RemoveEntity +void FN_RemoveEntity(edict_t *e); +#endif // FN_RemoveEntity + +#ifdef FN_CreateNamedEntity +edict_t *FN_CreateNamedEntity(int className); +#endif // FN_CreateNamedEntity + +#ifdef FN_MakeStatic +void FN_MakeStatic(edict_t *ent); +#endif // FN_MakeStatic + +#ifdef FN_EntIsOnFloor +int FN_EntIsOnFloor(edict_t *ent); +#endif // FN_EntIsOnFloor + +#ifdef FN_DropToFloor +int FN_DropToFloor(edict_t *ent); +#endif // FN_DropToFloor + +#ifdef FN_WalkMove +int FN_WalkMove(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove + +#ifdef FN_SetOrigin +void FN_SetOrigin(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin + +#ifdef FN_EmitSound +void FN_EmitSound(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound + +#ifdef FN_EmitAmbientSound +void FN_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound + +#ifdef FN_TraceLine +void FN_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine + +#ifdef FN_TraceToss +void FN_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss + +#ifdef FN_TraceMonsterHull +int FN_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull + +#ifdef FN_TraceHull +void FN_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull + +#ifdef FN_TraceModel +void FN_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel + +#ifdef FN_TraceTexture +const char *FN_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture + +#ifdef FN_TraceSphere +void FN_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere + +#ifdef FN_GetAimVector +void FN_GetAimVector(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector + +#ifdef FN_ServerCommand +void FN_ServerCommand(char *str); +#endif // FN_ServerCommand + +#ifdef FN_ServerExecute +void FN_ServerExecute(void); +#endif // FN_ServerExecute + +#ifdef FN_engClientCommand +void FN_engClientCommand(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand + +#ifdef FN_ParticleEffect +void FN_ParticleEffect(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect + +#ifdef FN_LightStyle +void FN_LightStyle(int style, char *val); +#endif // FN_LightStyle + +#ifdef FN_DecalIndex +int FN_DecalIndex(const char *name); +#endif // FN_DecalIndex + +#ifdef FN_PointContents +int FN_PointContents(const float *rgflVector); +#endif // FN_PointContents + +#ifdef FN_MessageBegin +void FN_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin + +#ifdef FN_MessageEnd +void FN_MessageEnd(void); +#endif // FN_MessageEnd + +#ifdef FN_WriteByte +void FN_WriteByte(int iValue); +#endif // FN_WriteByte + +#ifdef FN_WriteChar +void FN_WriteChar(int iValue); +#endif // FN_WriteChar + +#ifdef FN_WriteShort +void FN_WriteShort(int iValue); +#endif // FN_WriteShort + +#ifdef FN_WriteLong +void FN_WriteLong(int iValue); +#endif // FN_WriteLong + +#ifdef FN_WriteAngle +void FN_WriteAngle(float flValue); +#endif // FN_WriteAngle + +#ifdef FN_WriteCoord +void FN_WriteCoord(float flValue); +#endif // FN_WriteCoord + +#ifdef FN_WriteString +void FN_WriteString(const char *sz); +#endif // FN_WriteString + +#ifdef FN_WriteEntity +void FN_WriteEntity(int iValue); +#endif // FN_WriteEntity + +#ifdef FN_CVarRegister +void FN_CVarRegister(cvar_t *pCvar); +#endif // FN_CVarRegister + +#ifdef FN_CVarGetFloat +float FN_CVarGetFloat(const char *szVarName); +#endif // FN_CVarGetFloat + +#ifdef FN_CVarGetString +const char *FN_CVarGetString(const char *szVarName); +#endif // FN_CVarGetString + +#ifdef FN_CVarSetFloat +void FN_CVarSetFloat(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat + +#ifdef FN_CVarSetString +void FN_CVarSetString(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString + +#ifdef FN_AlertMessage +void FN_AlertMessage(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage + +#ifdef FN_EngineFprintf +void FN_EngineFprintf(FILE *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf + +#ifdef FN_PvAllocEntPrivateData +void *FN_PvAllocEntPrivateData(edict_t *pEdict, long cb); +#endif // FN_PvAllocEntPrivateData + +#ifdef FN_PvEntPrivateData +void *FN_PvEntPrivateData(edict_t *pEdict); +#endif // FN_PvEntPrivateData + +#ifdef FN_FreeEntPrivateData +void FN_FreeEntPrivateData(edict_t *pEdict); +#endif // FN_FreeEntPrivateData + +#ifdef FN_SzFromIndex +const char *FN_SzFromIndex(int iString); +#endif // FN_SzFromIndex + +#ifdef FN_AllocString +int FN_AllocString(const char *szValue); +#endif // FN_AllocString + +#ifdef FN_GetVarsOfEnt +struct entvars_s *FN_GetVarsOfEnt(edict_t *pEdict); +#endif // FN_GetVarsOfEnt + +#ifdef FN_PEntityOfEntOffset +edict_t *FN_PEntityOfEntOffset(int iEntOffset); +#endif // FN_PEntityOfEntOffset + +#ifdef FN_EntOffsetOfPEntity +int FN_EntOffsetOfPEntity(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity + +#ifdef FN_IndexOfEdict +int FN_IndexOfEdict(const edict_t *pEdict); +#endif // FN_IndexOfEdict + +#ifdef FN_PEntityOfEntIndex +edict_t *FN_PEntityOfEntIndex(int iEntIndex); +#endif // FN_PEntityOfEntIndex + +#ifdef FN_FindEntityByVars +edict_t *FN_FindEntityByVars(struct entvars_s *pvars); +#endif // FN_FindEntityByVars + +#ifdef FN_GetModelPtr +void *FN_GetModelPtr(edict_t *pEdict); +#endif // FN_GetModelPtr + +#ifdef FN_RegUserMsg +int FN_RegUserMsg(const char *pszName, int iSize); +#endif // FN_RegUserMsg + +#ifdef FN_AnimationAutomove +void FN_AnimationAutomove(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove + +#ifdef FN_GetBonePosition +void FN_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition + +#ifdef FN_FunctionFromName +unsigned long FN_FunctionFromName(const char *pName); +#endif // FN_FunctionFromName + +#ifdef FN_NameForFunction +const char *FN_NameForFunction(unsigned long function); +#endif // FN_NameForFunction + +#ifdef FN_ClientPrintf +void FN_ClientPrintf(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf + +#ifdef FN_ServerPrint +void FN_ServerPrint(const char *szMsg); +#endif // FN_ServerPrint + +#ifdef FN_Cmd_Args +const char *FN_Cmd_Args(void); +#endif // FN_Cmd_Args + +#ifdef FN_Cmd_Argv +const char *FN_Cmd_Argv(int argc); +#endif // FN_Cmd_Argv + +#ifdef FN_Cmd_Argc +int FN_Cmd_Argc(void); +#endif // FN_Cmd_Argc + +#ifdef FN_GetAttachment +void FN_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment + +#ifdef FN_CRC32_Init +void FN_CRC32_Init(CRC32_t *pulCRC); +#endif // FN_CRC32_Init + +#ifdef FN_CRC32_ProcessBuffer +void FN_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer + +#ifdef FN_CRC32_ProcessByte +void FN_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte + +#ifdef FN_CRC32_Final +CRC32_t FN_CRC32_Final(CRC32_t pulCRC); +#endif // FN_CRC32_Final + +#ifdef FN_RandomLong +long FN_RandomLong(long lLow, long lHigh); +#endif // FN_RandomLong + +#ifdef FN_RandomFloat +float FN_RandomFloat(float flLow, float flHigh); +#endif // FN_RandomFloat + +#ifdef FN_SetView +void FN_SetView(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView + +#ifdef FN_Time +float FN_Time(void); +#endif // FN_Time + +#ifdef FN_CrosshairAngle +void FN_CrosshairAngle(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle + +#ifdef FN_LoadFileForMe +byte *FN_LoadFileForMe(char *filename, int *pLength); +#endif // FN_LoadFileForMe + +#ifdef FN_FreeFile +void FN_FreeFile(void *buffer); +#endif // FN_FreeFile + +#ifdef FN_EndSection +void FN_EndSection(const char *pszSectionName); +#endif // FN_EndSection + +#ifdef FN_CompareFileTime +int FN_CompareFileTime(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime + +#ifdef FN_GetGameDir +void FN_GetGameDir(char *szGetGameDir); +#endif // FN_GetGameDir + +#ifdef FN_Cvar_RegisterVariable +void FN_Cvar_RegisterVariable(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable + +#ifdef FN_FadeClientVolume +void FN_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume + +#ifdef FN_SetClientMaxspeed +void FN_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed + +#ifdef FN_CreateFakeClient +edict_t *FN_CreateFakeClient(const char *netname); +#endif // FN_CreateFakeClient + +#ifdef FN_RunPlayerMove +void FN_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove + +#ifdef FN_NumberOfEntities +int FN_NumberOfEntities(void); +#endif // FN_NumberOfEntities + +#ifdef FN_GetInfoKeyBuffer +char *FN_GetInfoKeyBuffer(edict_t *e); +#endif // FN_GetInfoKeyBuffer + +#ifdef FN_InfoKeyValue +char *FN_InfoKeyValue(char *infobuffer, char *key); +#endif // FN_InfoKeyValue + +#ifdef FN_SetKeyValue +void FN_SetKeyValue(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue + +#ifdef FN_SetClientKeyValue +void FN_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue + +#ifdef FN_IsMapValid +int FN_IsMapValid(char *filename); +#endif // FN_IsMapValid + +#ifdef FN_StaticDecal +void FN_StaticDecal(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal + +#ifdef FN_PrecacheGeneric +int FN_PrecacheGeneric(char *s); +#endif // FN_PrecacheGeneric + +#ifdef FN_GetPlayerUserId +int FN_GetPlayerUserId(edict_t *e ); +#endif // FN_GetPlayerUserId + +#ifdef FN_BuildSoundMsg +void FN_BuildSoundMsg(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg + +#ifdef FN_IsDedicatedServer +int FN_IsDedicatedServer(void); +#endif // FN_IsDedicatedServer + +#ifdef FN_CVarGetPointer +cvar_t *FN_CVarGetPointer(const char *szVarName); +#endif // FN_CVarGetPointer + +#ifdef FN_GetPlayerWONId +unsigned int FN_GetPlayerWONId(edict_t *e); +#endif // FN_GetPlayerWONId + +#ifdef FN_Info_RemoveKey +void FN_Info_RemoveKey( char *s, const char *key); +#endif // FN_Info_RemoveKey + +#ifdef FN_GetPhysicsKeyValue +const char *FN_GetPhysicsKeyValue(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue + +#ifdef FN_SetPhysicsKeyValue +void FN_SetPhysicsKeyValue(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue + +#ifdef FN_GetPhysicsInfoString +const char *FN_GetPhysicsInfoString( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString + +#ifdef FN_PrecacheEvent +unsigned short FN_PrecacheEvent(int type, const char *psz); +#endif // FN_PrecacheEvent + +#ifdef FN_PlaybackEvent +void FN_PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent + +#ifdef FN_SetFatPVS +unsigned char *FN_SetFatPVS(float *org); +#endif // FN_SetFatPVS + +#ifdef FN_SetFatPAS +unsigned char *FN_SetFatPAS(float *org); +#endif // FN_SetFatPAS + +#ifdef FN_CheckVisibility +int FN_CheckVisibility(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility + +#ifdef FN_DeltaSetField +void FN_DeltaSetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField + +#ifdef FN_DeltaUnsetField +void FN_DeltaUnsetField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField + +#ifdef FN_DeltaAddEncoder +void FN_DeltaAddEncoder(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder + +#ifdef FN_GetCurrentPlayer +int FN_GetCurrentPlayer(void); +#endif // FN_GetCurrentPlayer + +#ifdef FN_CanSkipPlayer +int FN_CanSkipPlayer(const edict_t *player); +#endif // FN_CanSkipPlayer + +#ifdef FN_DeltaFindField +int FN_DeltaFindField(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField + +#ifdef FN_DeltaSetFieldByIndex +void FN_DeltaSetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex + +#ifdef FN_DeltaUnsetFieldByIndex +void FN_DeltaUnsetFieldByIndex(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex + +#ifdef FN_SetGroupMask +void FN_SetGroupMask(int mask, int op); +#endif // FN_SetGroupMask + +#ifdef FN_engCreateInstancedBaseline +int FN_engCreateInstancedBaseline(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline + +#ifdef FN_Cvar_DirectSet +void FN_Cvar_DirectSet(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet + +#ifdef FN_ForceUnmodified +void FN_ForceUnmodified(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified + +#ifdef FN_GetPlayerStats +void FN_GetPlayerStats(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats + +#ifdef FN_AddServerCommand +void FN_AddServerCommand(char *cmd_name, void (*function) (void)); +#endif // FN_AddServerCommand + +#ifdef FN_Voice_GetClientListening +qboolean FN_Voice_GetClientListening(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening + +#ifdef FN_Voice_SetClientListening +qboolean FN_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening + +#ifdef FN_GetPlayerAuthId +const char *FN_GetPlayerAuthId(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + + + +#ifdef FN_PrecacheModel_Post +int FN_PrecacheModel_Post(char *s); +#endif // FN_PrecacheModel_Post + +#ifdef FN_PrecacheSound_Post +int FN_PrecacheSound_Post(char *s); +#endif // FN_PrecacheSound_Post + +#ifdef FN_SetModel_Post +void FN_SetModel_Post(edict_t *e, const char *m); +#endif // FN_SetModel_Post + +#ifdef FN_ModelIndex_Post +int FN_ModelIndex_Post(const char *m); +#endif // FN_ModelIndex_Post + +#ifdef FN_ModelFrames_Post +int FN_ModelFrames_Post(int modelIndex); +#endif // FN_ModelFrames_Post + +#ifdef FN_SetSize_Post +void FN_SetSize_Post(edict_t *e, const float *rgflMin, const float *rgflMax); +#endif // FN_SetSize_Post + +#ifdef FN_ChangeLevel_Post +void FN_ChangeLevel_Post(char *s1, char *s2); +#endif // FN_ChangeLevel_Post + +#ifdef FN_GetSpawnParms_Post +void FN_GetSpawnParms_Post(edict_t *ent); +#endif // FN_GetSpawnParms_Post + +#ifdef FN_SaveSpawnParms_Post +void FN_SaveSpawnParms_Post(edict_t *ent); +#endif // FN_SaveSpawnParms_Post + +#ifdef FN_VecToYaw_Post +float FN_VecToYaw_Post(const float *rgflVector); +#endif // FN_VecToYaw_Post + +#ifdef FN_VecToAngles_Post +void FN_VecToAngles_Post(const float *rgflVectorIn, float *rgflVectorOut); +#endif // FN_VecToAngles_Post + +#ifdef FN_MoveToOrigin_Post +void FN_MoveToOrigin_Post(edict_t *ent, const float *pflGoal, float dist, int iMoveType); +#endif // FN_MoveToOrigin_Post + +#ifdef FN_ChangeYaw_Post +void FN_ChangeYaw_Post(edict_t *ent); +#endif // FN_ChangeYaw_Post + +#ifdef FN_ChangePitch_Post +void FN_ChangePitch_Post(edict_t *ent); +#endif // FN_ChangePitch_Post + +#ifdef FN_FindEntityByString_Post +edict_t *FN_FindEntityByString_Post(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue); +#endif // FN_FindEntityByString_Post + +#ifdef FN_GetEntityIllum_Post +int FN_GetEntityIllum_Post(edict_t *pEnt); +#endif // FN_GetEntityIllum_Post + +#ifdef FN_FindEntityInSphere_Post +edict_t *FN_FindEntityInSphere_Post(edict_t *pEdictStartSearchAfter, const float *org, float rad); +#endif // FN_FindEntityInSphere_Post + +#ifdef FN_FindClientInPVS_Post +edict_t *FN_FindClientInPVS_Post(edict_t *pEdict); +#endif // FN_FindClientInPVS_Post + +#ifdef FN_EntitiesInPVS_Post +edict_t *FN_EntitiesInPVS_Post(edict_t *pplayer); +#endif // FN_EntitiesInPVS_Post + +#ifdef FN_MakeVectors_Post +void FN_MakeVectors_Post(const float *rgflVector); +#endif // FN_MakeVectors_Post + +#ifdef FN_AngleVectors_Post +void FN_AngleVectors_Post(const float *rgflVector, float *forward, float *right, float *up); +#endif // FN_AngleVectors_Post + +#ifdef FN_CreateEntity_Post +edict_t *FN_CreateEntity_Post(void); +#endif // FN_CreateEntity_Post + +#ifdef FN_RemoveEntity_Post +void FN_RemoveEntity_Post(edict_t *e); +#endif // FN_RemoveEntity_Post + +#ifdef FN_CreateNamedEntity_Post +edict_t *FN_CreateNamedEntity_Post(int className); +#endif // FN_CreateNamedEntity_Post + +#ifdef FN_MakeStatic_Post +void FN_MakeStatic_Post(edict_t *ent); +#endif // FN_MakeStatic_Post + +#ifdef FN_EntIsOnFloor_Post +int FN_EntIsOnFloor_Post(edict_t *ent); +#endif // FN_EntIsOnFloor_Post + +#ifdef FN_DropToFloor_Post +int FN_DropToFloor_Post(edict_t *ent); +#endif // FN_DropToFloor_Post + +#ifdef FN_WalkMove_Post +int FN_WalkMove_Post(edict_t *ent, float yaw, float dist, int iMode); +#endif // FN_WalkMove_Post + +#ifdef FN_SetOrigin_Post +void FN_SetOrigin_Post(edict_t *e, const float *rgflOrigin); +#endif // FN_SetOrigin_Post + +#ifdef FN_EmitSound_Post +void FN_EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch); +#endif // FN_EmitSound_Post + +#ifdef FN_EmitAmbientSound_Post +void FN_EmitAmbientSound_Post(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch); +#endif // FN_EmitAmbientSound_Post + +#ifdef FN_TraceLine_Post +void FN_TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceLine_Post + +#ifdef FN_TraceToss_Post +void FN_TraceToss_Post(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr); +#endif // FN_TraceToss_Post + +#ifdef FN_TraceMonsterHull_Post +int FN_TraceMonsterHull_Post(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceMonsterHull_Post + +#ifdef FN_TraceHull_Post +void FN_TraceHull_Post(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceHull_Post + +#ifdef FN_TraceModel_Post +void FN_TraceModel_Post(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr); +#endif // FN_TraceModel_Post + +#ifdef FN_TraceTexture_Post +const char *FN_TraceTexture_Post(edict_t *pTextureEntity, const float *v1, const float *v2 ); +#endif // FN_TraceTexture_Post + +#ifdef FN_TraceSphere_Post +void FN_TraceSphere_Post(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr); +#endif // FN_TraceSphere_Post + +#ifdef FN_GetAimVector_Post +void FN_GetAimVector_Post(edict_t *ent, float speed, float *rgflReturn); +#endif // FN_GetAimVector_Post + +#ifdef FN_ServerCommand_Post +void FN_ServerCommand_Post(char *str); +#endif // FN_ServerCommand_Post + +#ifdef FN_ServerExecute_Post +void FN_ServerExecute_Post(void); +#endif // FN_ServerExecute_Post + +#ifdef FN_engClientCommand_Post +void FN_engClientCommand_Post(edict_t *pEdict, char *szFmt, ...); +#endif // FN_engClientCommand_Post + +#ifdef FN_ParticleEffect_Post +void FN_ParticleEffect_Post(const float *org, const float *dir, float color, float count); +#endif // FN_ParticleEffect_Post + +#ifdef FN_LightStyle_Post +void FN_LightStyle_Post(int style, char *val); +#endif // FN_LightStyle_Post + +#ifdef FN_DecalIndex_Post +int FN_DecalIndex_Post(const char *name); +#endif // FN_DecalIndex_Post + +#ifdef FN_PointContents_Post +int FN_PointContents_Post(const float *rgflVector); +#endif // FN_PointContents_Post + +#ifdef FN_MessageBegin_Post +void FN_MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_MessageBegin_Post + +#ifdef FN_MessageEnd_Post +void FN_MessageEnd_Post(void); +#endif // FN_MessageEnd_Post + +#ifdef FN_WriteByte_Post +void FN_WriteByte_Post(int iValue); +#endif // FN_WriteByte_Post + +#ifdef FN_WriteChar_Post +void FN_WriteChar_Post(int iValue); +#endif // FN_WriteChar_Post + +#ifdef FN_WriteShort_Post +void FN_WriteShort_Post(int iValue); +#endif // FN_WriteShort_Post + +#ifdef FN_WriteLong_Post +void FN_WriteLong_Post(int iValue); +#endif // FN_WriteLong_Post + +#ifdef FN_WriteAngle_Post +void FN_WriteAngle_Post(float flValue); +#endif // FN_WriteAngle_Post + +#ifdef FN_WriteCoord_Post +void FN_WriteCoord_Post(float flValue); +#endif // FN_WriteCoord_Post + +#ifdef FN_WriteString_Post +void FN_WriteString_Post(const char *sz); +#endif // FN_WriteString_Post + +#ifdef FN_WriteEntity_Post +void FN_WriteEntity_Post(int iValue); +#endif // FN_WriteEntity_Post + +#ifdef FN_CVarRegister_Post +void FN_CVarRegister_Post(cvar_t *pCvar); +#endif // FN_CVarRegister_Post + +#ifdef FN_CVarGetFloat_Post +float FN_CVarGetFloat_Post(const char *szVarName); +#endif // FN_CVarGetFloat_Post + +#ifdef FN_CVarGetString_Post +const char *FN_CVarGetString_Post(const char *szVarName); +#endif // FN_CVarGetString_Post + +#ifdef FN_CVarSetFloat_Post +void FN_CVarSetFloat_Post(const char *szVarName, float flValue); +#endif // FN_CVarSetFloat_Post + +#ifdef FN_CVarSetString_Post +void FN_CVarSetString_Post(const char *szVarName, const char *szValue); +#endif // FN_CVarSetString_Post + +#ifdef FN_AlertMessage_Post +void FN_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...); +#endif // FN_AlertMessage_Post + +#ifdef FN_EngineFprintf_Post +void FN_EngineFprintf_Post(FILE *pfile, char *szFmt, ...); +#endif // FN_EngineFprintf_Post + +#ifdef FN_PvAllocEntPrivateData_Post +void *FN_PvAllocEntPrivateData_Post(edict_t *pEdict, long cb); +#endif // FN_PvAllocEntPrivateData_Post + +#ifdef FN_PvEntPrivateData_Post +void *FN_PvEntPrivateData_Post(edict_t *pEdict); +#endif // FN_PvEntPrivateData_Post + +#ifdef FN_FreeEntPrivateData_Post +void FN_FreeEntPrivateData_Post(edict_t *pEdict); +#endif // FN_FreeEntPrivateData_Post + +#ifdef FN_SzFromIndex_Post +const char *FN_SzFromIndex_Post(int iString); +#endif // FN_SzFromIndex_Post + +#ifdef FN_AllocString_Post +int FN_AllocString_Post(const char *szValue); +#endif // FN_AllocString_Post + +#ifdef FN_GetVarsOfEnt_Post +struct entvars_s *FN_GetVarsOfEnt_Post(edict_t *pEdict); +#endif // FN_GetVarsOfEnt_Post + +#ifdef FN_PEntityOfEntOffset_Post +edict_t *FN_PEntityOfEntOffset_Post(int iEntOffset); +#endif // FN_PEntityOfEntOffset_Post + +#ifdef FN_EntOffsetOfPEntity_Post +int FN_EntOffsetOfPEntity_Post(const edict_t *pEdict); +#endif // FN_EntOffsetOfPEntity_Post + +#ifdef FN_IndexOfEdict_Post +int FN_IndexOfEdict_Post(const edict_t *pEdict); +#endif // FN_IndexOfEdict_Post + +#ifdef FN_PEntityOfEntIndex_Post +edict_t *FN_PEntityOfEntIndex_Post(int iEntIndex); +#endif // FN_PEntityOfEntIndex_Post + +#ifdef FN_FindEntityByVars_Post +edict_t *FN_FindEntityByVars_Post(struct entvars_s *pvars); +#endif // FN_FindEntityByVars_Post + +#ifdef FN_GetModelPtr_Post +void *FN_GetModelPtr_Post(edict_t *pEdict); +#endif // FN_GetModelPtr_Post + +#ifdef FN_RegUserMsg_Post +int FN_RegUserMsg_Post(const char *pszName, int iSize); +#endif // FN_RegUserMsg_Post + +#ifdef FN_AnimationAutomove_Post +void FN_AnimationAutomove_Post(const edict_t *pEdict, float flTime); +#endif // FN_AnimationAutomove_Post + +#ifdef FN_GetBonePosition_Post +void FN_GetBonePosition_Post(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles); +#endif // FN_GetBonePosition_Post + +#ifdef FN_FunctionFromName_Post +unsigned long FN_FunctionFromName_Post(const char *pName); +#endif // FN_FunctionFromName_Post + +#ifdef FN_NameForFunction_Post +const char *FN_NameForFunction_Post(unsigned long function); +#endif // FN_NameForFunction_Post + +#ifdef FN_ClientPrintf_Post +void FN_ClientPrintf_Post(edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg); +#endif // FN_ClientPrintf_Post + +#ifdef FN_ServerPrint_Post +void FN_ServerPrint_Post(const char *szMsg); +#endif // FN_ServerPrint_Post + +#ifdef FN_Cmd_Args_Post +const char *FN_Cmd_Args_Post(void); +#endif // FN_Cmd_Args_Post + +#ifdef FN_Cmd_Argv_Post +const char *FN_Cmd_Argv_Post(int argc); +#endif // FN_Cmd_Argv_Post + +#ifdef FN_Cmd_Argc_Post +int FN_Cmd_Argc_Post(void); +#endif // FN_Cmd_Argc_Post + +#ifdef FN_GetAttachment_Post +void FN_GetAttachment_Post(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ); +#endif // FN_GetAttachment_Post + +#ifdef FN_CRC32_Init_Post +void FN_CRC32_Init_Post(CRC32_t *pulCRC); +#endif // FN_CRC32_Init_Post + +#ifdef FN_CRC32_ProcessBuffer_Post +void FN_CRC32_ProcessBuffer_Post(CRC32_t *pulCRC, void *p, int len); +#endif // FN_CRC32_ProcessBuffer_Post + +#ifdef FN_CRC32_ProcessByte_Post +void FN_CRC32_ProcessByte_Post(CRC32_t *pulCRC, unsigned char ch); +#endif // FN_CRC32_ProcessByte_Post + +#ifdef FN_CRC32_Final_Post +CRC32_t FN_CRC32_Final_Post(CRC32_t pulCRC); +#endif // FN_CRC32_Final_Post + +#ifdef FN_RandomLong_Post +long FN_RandomLong_Post(long lLow, long lHigh); +#endif // FN_RandomLong_Post + +#ifdef FN_RandomFloat_Post +float FN_RandomFloat_Post(float flLow, float flHigh); +#endif // FN_RandomFloat_Post + +#ifdef FN_SetView_Post +void FN_SetView_Post(const edict_t *pClient, const edict_t *pViewent); +#endif // FN_SetView_Post + +#ifdef FN_Time_Post +float FN_Time_Post(void); +#endif // FN_Time_Post + +#ifdef FN_CrosshairAngle_Post +void FN_CrosshairAngle_Post(const edict_t *pClient, float pitch, float yaw); +#endif // FN_CrosshairAngle_Post + +#ifdef FN_LoadFileForMe_Post +byte *FN_LoadFileForMe_Post(char *filename, int *pLength); +#endif // FN_LoadFileForMe_Post + +#ifdef FN_FreeFile_Post +void FN_FreeFile_Post(void *buffer); +#endif // FN_FreeFile_Post + +#ifdef FN_EndSection_Post +void FN_EndSection_Post(const char *pszSectionName); +#endif // FN_EndSection_Post + +#ifdef FN_CompareFileTime_Post +int FN_CompareFileTime_Post(char *filename1, char *filename2, int *iCompare); +#endif // FN_CompareFileTime_Post + +#ifdef FN_GetGameDir_Post +void FN_GetGameDir_Post(char *szGetGameDir); +#endif // FN_GetGameDir_Post + +#ifdef FN_Cvar_RegisterVariable_Post +void FN_Cvar_RegisterVariable_Post(cvar_t *variable); +#endif // FN_Cvar_RegisterVariable_Post + +#ifdef FN_FadeClientVolume_Post +void FN_FadeClientVolume_Post(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds); +#endif // FN_FadeClientVolume_Post + +#ifdef FN_SetClientMaxspeed_Post +void FN_SetClientMaxspeed_Post(const edict_t *pEdict, float fNewMaxspeed); +#endif // FN_SetClientMaxspeed_Post + +#ifdef FN_CreateFakeClient_Post +edict_t *FN_CreateFakeClient_Post(const char *netname); +#endif // FN_CreateFakeClient_Post + +#ifdef FN_RunPlayerMove_Post +void FN_RunPlayerMove_Post(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec); +#endif // FN_RunPlayerMove_Post + +#ifdef FN_NumberOfEntities_Post +int FN_NumberOfEntities_Post(void); +#endif // FN_NumberOfEntities_Post + +#ifdef FN_GetInfoKeyBuffer_Post +char *FN_GetInfoKeyBuffer_Post(edict_t *e); +#endif // FN_GetInfoKeyBuffer_Post + +#ifdef FN_InfoKeyValue_Post +char *FN_InfoKeyValue_Post(char *infobuffer, char *key); +#endif // FN_InfoKeyValue_Post + +#ifdef FN_SetKeyValue_Post +void FN_SetKeyValue_Post(char *infobuffer, char *key, char *value); +#endif // FN_SetKeyValue_Post + +#ifdef FN_SetClientKeyValue_Post +void FN_SetClientKeyValue_Post(int clientIndex, char *infobuffer, char *key, char *value); +#endif // FN_SetClientKeyValue_Post + +#ifdef FN_IsMapValid_Post +int FN_IsMapValid_Post(char *filename); +#endif // FN_IsMapValid_Post + +#ifdef FN_StaticDecal_Post +void FN_StaticDecal_Post(const float *origin, int decalIndex, int entityIndex, int modelIndex); +#endif // FN_StaticDecal_Post + +#ifdef FN_PrecacheGeneric_Post +int FN_PrecacheGeneric_Post(char *s); +#endif // FN_PrecacheGeneric_Post + +#ifdef FN_GetPlayerUserId_Post +int FN_GetPlayerUserId_Post(edict_t *e ); +#endif // FN_GetPlayerUserId_Post + +#ifdef FN_BuildSoundMsg_Post +void FN_BuildSoundMsg_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed); +#endif // FN_BuildSoundMsg_Post + +#ifdef FN_IsDedicatedServer_Post +int FN_IsDedicatedServer_Post(void); +#endif // FN_IsDedicatedServer_Post + +#ifdef FN_CVarGetPointer_Post +cvar_t *FN_CVarGetPointer_Post(const char *szVarName); +#endif // FN_CVarGetPointer_Post + +#ifdef FN_GetPlayerWONId_Post +unsigned int FN_GetPlayerWONId_Post(edict_t *e); +#endif // FN_GetPlayerWONId_Post + +#ifdef FN_Info_RemoveKey_Post +void FN_Info_RemoveKey_Post( char *s, const char *key); +#endif // FN_Info_RemoveKey_Post + +#ifdef FN_GetPhysicsKeyValue_Post +const char *FN_GetPhysicsKeyValue_Post(const edict_t *pClient, const char *key); +#endif // FN_GetPhysicsKeyValue_Post + +#ifdef FN_SetPhysicsKeyValue_Post +void FN_SetPhysicsKeyValue_Post(const edict_t *pClient, const char *key, const char *value); +#endif // FN_SetPhysicsKeyValue_Post + +#ifdef FN_GetPhysicsInfoString_Post +const char *FN_GetPhysicsInfoString_Post( const edict_t *pClient); +#endif // FN_GetPhysicsInfoString_Post + +#ifdef FN_PrecacheEvent_Post +unsigned short FN_PrecacheEvent_Post(int type, const char *psz); +#endif // FN_PrecacheEvent_Post + +#ifdef FN_PlaybackEvent_Post +void FN_PlaybackEvent_Post(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2); +#endif // FN_PlaybackEvent_Post + +#ifdef FN_SetFatPVS_Post +unsigned char *FN_SetFatPVS_Post(float *org); +#endif // FN_SetFatPVS_Post + +#ifdef FN_SetFatPAS_Post +unsigned char *FN_SetFatPAS_Post(float *org); +#endif // FN_SetFatPAS_Post + +#ifdef FN_CheckVisibility_Post +int FN_CheckVisibility_Post(const edict_t *entity, unsigned char *pset); +#endif // FN_CheckVisibility_Post + +#ifdef FN_DeltaSetField_Post +void FN_DeltaSetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaSetField_Post + +#ifdef FN_DeltaUnsetField_Post +void FN_DeltaUnsetField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaUnsetField_Post + +#ifdef FN_DeltaAddEncoder_Post +void FN_DeltaAddEncoder_Post(char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ); +#endif // FN_DeltaAddEncoder_Post + +#ifdef FN_GetCurrentPlayer_Post +int FN_GetCurrentPlayer_Post(void); +#endif // FN_GetCurrentPlayer_Post + +#ifdef FN_CanSkipPlayer_Post +int FN_CanSkipPlayer_Post(const edict_t *player); +#endif // FN_CanSkipPlayer_Post + +#ifdef FN_DeltaFindField_Post +int FN_DeltaFindField_Post(struct delta_s *pFields, const char *fieldname); +#endif // FN_DeltaFindField_Post + +#ifdef FN_DeltaSetFieldByIndex_Post +void FN_DeltaSetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaSetFieldByIndex_Post + +#ifdef FN_DeltaUnsetFieldByIndex_Post +void FN_DeltaUnsetFieldByIndex_Post(struct delta_s *pFields, int fieldNumber); +#endif // FN_DeltaUnsetFieldByIndex_Post + +#ifdef FN_SetGroupMask_Post +void FN_SetGroupMask_Post(int mask, int op); +#endif // FN_SetGroupMask_Post + +#ifdef FN_engCreateInstancedBaseline_Post +int FN_engCreateInstancedBaseline_Post(int classname, struct entity_state_s *baseline); +#endif // FN_engCreateInstancedBaseline_Post + +#ifdef FN_Cvar_DirectSet_Post +void FN_Cvar_DirectSet_Post(struct cvar_s *var, char *value); +#endif // FN_Cvar_DirectSet_Post + +#ifdef FN_ForceUnmodified_Post +void FN_ForceUnmodified_Post(FORCE_TYPE type, float *mins, float *maxs, const char *filename); +#endif // FN_ForceUnmodified_Post + +#ifdef FN_GetPlayerStats_Post +void FN_GetPlayerStats_Post(const edict_t *pClient, int *ping, int *packet_loss); +#endif // FN_GetPlayerStats_Post + +#ifdef FN_AddServerCommand_Post +void FN_AddServerCommand_Post(char *cmd_name, void (*function)(void)); +#endif // FN_AddServerCommand_Post + +#ifdef FN_Voice_GetClientListening_Post +qboolean FN_Voice_GetClientListening_Post(int iReceiver, int iSender); +#endif // FN_Voice_GetClientListening_Post + +#ifdef FN_Voice_SetClientListening_Post +qboolean FN_Voice_SetClientListening_Post(int iReceiver, int iSender, qboolean bListen); +#endif // FN_Voice_SetClientListening_Post + +#ifdef FN_GetPlayerAuthId_Post +const char *FN_GetPlayerAuthId_Post(edict_t *e); +#endif // FN_GetPlayerAuthId + + + + +#ifdef FN_OnFreeEntPrivateData +void FN_OnFreeEntPrivateData(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData + +#ifdef FN_GameShutdown +void FN_GameShutdown(void); +#endif // FN_GameShutdown + +#ifdef FN_ShouldCollide +int FN_ShouldCollide(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide + + + + + +#ifdef FN_OnFreeEntPrivateData_Post +void FN_OnFreeEntPrivateData_Post(edict_t *pEnt); +#endif // FN_OnFreeEntPrivateData_Post + +#ifdef FN_GameShutdown_Post +void FN_GameShutdown_Post(void); +#endif // FN_GameShutdown_Post + +#ifdef FN_ShouldCollide_Post +int FN_ShouldCollide_Post(edict_t *pentTouched, edict_t *pentOther); +#endif // FN_ShouldCollide_Post + +#endif // USE_METAMOD + + +#ifdef FN_AMXX_QUERY +void FN_AMXX_QUERY(void); +#endif // FN_AMXX_QUERY + +#ifdef FN_AMXX_ATTACH +void FN_AMXX_ATTACH(void); +#endif // FN_AMXX_ATTACH + +#ifdef FN_AMXX_DETTACH +void FN_AMXX_DETTACH(void); +#endif // FN_AMXX_DETTACH + +#ifdef FN_AMXX_PLUGINSLOADED +void FN_AMXX_PLUGINSLOADED(void); +#endif // FN_AMXX_PLUGINSLOADED + +// ***** Module funcs stuff ***** +enum ForwardExecType +{ + ET_IGNORE = 0, // Ignore return vaue + ET_STOP, // Stop on PLUGIN_HANDLED + ET_STOP2, // Stop on PLUGIN_HANDLED, continue on other values, return biggest return value + ET_CONTINUE, // Continue; return biggest return value +}; + +enum ForwardParam +{ + FP_DONE = -1, // specify this as the last argument + // only tells the function that there are no more arguments + FP_CELL, // normal cell + FP_FLOAT, // float; used as normal cell though + FP_STRING, // string + FP_STRINGEX, // string; will be updated to the last function's value + FP_ARRAY, // array; use the return value of prepareArray. +}; + + +typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/); +typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...); +typedef cell * (*PFN_GET_AMXADDR) (AMX * /*amx*/, cell /*offset*/); +typedef void (*PFN_PRINT_SRVCONSOLE) (char * /*format*/, ...); +typedef const char * (*PFN_GET_MODNAME) (void); +typedef const char * (*PFN_GET_AMXSCRIPTNAME) (int /*id*/); +typedef AMX * (*PFN_GET_AMXSCRIPT) (int /*id*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYAMX) (const AMX * /*amx*/); +typedef int (*PFN_FIND_AMXSCRIPT_BYNAME) (const char * /*name*/); +typedef int (*PFN_SET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, const char * /* source */, int /* max */); +typedef char * (*PFN_GET_AMXSTRING) (AMX * /*amx*/, cell /*amx_addr*/, int /*bufferId*/, int * /*pLen*/); +typedef int (*PFN_GET_AMXSTRINGLEN) (const cell *ptr); +typedef char * (*PFN_FORMAT_AMXSTRING) (AMX * /*amx*/, cell * /*params*/, int /*startParam*/, int * /*pLen*/); +typedef void (*PFN_COPY_AMXMEMORY) (cell * /*dest*/, const cell * /*src*/, int /*len*/); +typedef void (*PFN_LOG) (const char * /*fmt*/, ...); +typedef int (*PFN_RAISE_AMXERROR) (AMX * /*amx*/, int /*error*/); +typedef int (*PFN_REGISTER_FORWARD) (const char * /*funcname*/, ForwardExecType /*exectype*/, ... /*paramtypes terminated by PF_DONE*/); +typedef int (*PFN_EXECUTE_FORWARD) (int /*id*/, ... /*params*/); +typedef cell (*PFN_PREPARE_CELLARRAY) (cell * /*ptr*/, unsigned int /*size*/); +typedef cell (*PFN_PREPARE_CHARARRAY) (char * /*ptr*/, unsigned int /*size*/); +typedef int (*PFN_IS_PLAYER_VALID) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_NAME) (int /*id*/); +typedef const char * (*PFN_GET_PLAYER_IP) (int /*id*/); +typedef int (*PFN_IS_PLAYER_INGAME) (int /*id*/); +typedef int (*PFN_IS_PLAYER_BOT) (int /*id*/); +typedef int (*PFN_IS_PLAYER_AUTHORIZED) (int /*id*/); +typedef float (*PFN_GET_PLAYER_TIME) (int /*id*/); +typedef float (*PFN_GET_PLAYER_PLAYTIME) (int /*id*/); +typedef int (*PFN_GET_PLAYER_CURWEAPON) (int /*id*/); +typedef int (*PFN_GET_PLAYER_TEAMID) (int /*id*/); +typedef int (*PFN_GET_PLAYER_DEATHS) (int /*id*/); +typedef int (*PFN_GET_PLAYER_MENU) (int /*id*/); +typedef int (*PFN_GET_PLAYER_KEYS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_ALIVE) (int /*id*/); +typedef int (*PFN_GET_PLAYER_FRAGS) (int /*id*/); +typedef int (*PFN_IS_PLAYER_CONNECTING) (int /*id*/); +typedef int (*PFN_IS_PLAYER_HLTV) (int /*id*/); +typedef int (*PFN_GET_PLAYER_ARMOR) (int /*id*/); +typedef int (*PFN_GET_PLAYER_HEALTH) (int /*id*/); +typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/); +typedef void * (*PFN_REALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const size_t /*size*/, void* /*addr*/ ); +typedef void (*PFN_DEALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/, + const unsigned int /*type*/, const void* /*addr*/ ); +typedef int (*PFN_AMX_EXEC) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, ... /*params*/); +typedef int (*PFN_AMX_EXECV) (AMX* /*amx*/, cell* /*return val*/, int /*index*/, int /*numparams*/, cell[] /*params*/); +typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_addr*/, cell** /*phys_addr*/); +typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/); +typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/); +typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/); +typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/); +typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/); + +extern PFN_ADD_NATIVES g_fn_AddNatives; +extern PFN_BUILD_PATHNAME g_fn_BuildPathname; +extern PFN_GET_AMXADDR g_fn_GetAmxAddr; +extern PFN_PRINT_SRVCONSOLE g_fn_PrintSrvConsole; +extern PFN_GET_MODNAME g_fn_GetModname; +extern PFN_GET_AMXSCRIPTNAME g_fn_GetAmxScriptName; +extern PFN_GET_AMXSCRIPT g_fn_GetAmxScript; +extern PFN_FIND_AMXSCRIPT_BYAMX g_fn_FindAmxScriptByAmx; +extern PFN_FIND_AMXSCRIPT_BYNAME g_fn_FindAmxScriptByName; +extern PFN_SET_AMXSTRING g_fn_SetAmxString; +extern PFN_GET_AMXSTRING g_fn_GetAmxString; +extern PFN_GET_AMXSTRINGLEN g_fn_GetAmxStringLen; +extern PFN_FORMAT_AMXSTRING g_fn_FormatAmxString; +extern PFN_COPY_AMXMEMORY g_fn_CopyAmxMemory; +extern PFN_LOG g_fn_Log; +extern PFN_RAISE_AMXERROR g_fn_RaiseAmxError; +extern PFN_REGISTER_FORWARD g_fn_RegisterForward; +extern PFN_EXECUTE_FORWARD g_fn_ExecuteForward; +extern PFN_PREPARE_CELLARRAY g_fn_PrepareCellArray; +extern PFN_PREPARE_CHARARRAY g_fn_PrepareCharArray; +extern PFN_IS_PLAYER_VALID g_fn_IsPlayerValid; +extern PFN_GET_PLAYER_NAME g_fn_GetPlayerName; +extern PFN_GET_PLAYER_IP g_fn_GetPlayerIP; +extern PFN_IS_PLAYER_INGAME g_fn_IsPlayerIngame; +extern PFN_IS_PLAYER_BOT g_fn_IsPlayerBot; +extern PFN_IS_PLAYER_AUTHORIZED g_fn_IsPlayerAuthorized; +extern PFN_GET_PLAYER_TIME g_fn_GetPlayerTime; +extern PFN_GET_PLAYER_PLAYTIME g_fn_GetPlayerPlayTime; +extern PFN_GET_PLAYER_CURWEAPON g_fn_GetPlayerCurweapon; +extern PFN_GET_PLAYER_TEAMID g_fn_GetPlayerTeamID; +extern PFN_GET_PLAYER_DEATHS g_fn_GetPlayerDeaths; +extern PFN_GET_PLAYER_MENU g_fn_GetPlayerMenu; +extern PFN_GET_PLAYER_KEYS g_fn_GetPlayerKeys; +extern PFN_IS_PLAYER_ALIVE g_fn_IsPlayerAlive; +extern PFN_GET_PLAYER_FRAGS g_fn_GetPlayerFrags; +extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting; +extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV; +extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor; +extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth; +extern PFN_AMX_EXEC g_fn_AmxExec; +extern PFN_AMX_EXECV g_fn_AmxExecv; +extern PFN_AMX_ALLOT g_fn_AmxAllot; +extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic; +extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript; +extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript; +extern PFN_REAL_TO_CELL g_fn_RealToCell; +extern PFN_CELL_TO_REAL g_fn_CellToReal; + +#ifdef MAY_NEVER_BE_DEFINED +// Function prototypes for intellisense and similar systems +// They understand #if 0 so we use #ifdef MAY_NEVER_BE_DEFINED +int MF_AddNatives (const AMX_NATIVE_INFO *list) { } +char * MF_BuildPathname (const char * format, ...) { } +cell * MF_GetAmxAddr (AMX * amx, cell offset) { } +void MF_PrintSrvConsole (char * format, ...) { } +const char * MF_GetModname (void) { } +const char * MF_GetScriptName (int id) { } +AMX * MF_GetScriptAmx (int id) { } +int MF_FindScriptByAmx (const AMX * amx) { } +int MF_FindScriptByAmx (const char * name) { } +int MF_SetAmxString (AMX * amx, cell amx_addr, const char * source , int max ) { } +char * MF_GetAmxString (AMX * amx, cell amx_addr, int bufferId, int * pLen) { } +int MF_GetAmxStringLen (const cell *ptr) { } +char * MF_FormatAmxString (AMX * amx, cell * params, int startParam, int * pLen) { } +void MF_CopyAmxMemory (cell * dest, const cell * src, int len) { } +void MF_Log (const char * fmt, ...) { } +int MF_RaiseAmxError (AMX * amx, int error) { } +int MF_RegisterForward (const char * funcname, ForwardExecType exectype, ...) { } +int MF_ExecuteForward (int id, ...) { } +cell MF_PrepareCellArray (cell * ptr, unsigned int size) { } +cell MF_PrepareCharArray (char * ptr, unsigned int size) { } +int MF_IsPlayerValid (int id) { } +const char * MF_GetPlayerName (int id) { } +const char * MF_GetPlayerIP (int id) { } +int MF_IsPlayerIngame (int id) { } +int MF_IsPlayerBot (int id) { } +int MF_IsPlayerAuthorized (int id) { } +float MF_GetPlayerTime (int id) { } +float MF_GetPlayerPlayTime (int id) { } +int MF_GetPlayerCurweapon (int id) { } +int MF_GetPlayerTeamID (int id) { } +int MF_GetPlayerDeaths (int id) { } +int MF_GetPlayerMenu (int id) { } +int MF_GetPlayerKeys (int id) { } +int MF_IsPlayerAlive (int id) { } +int MF_GetPlayerFrags (int id) { } +int MF_IsPlayerConnecting (int id) { } +int MF_IsPlayerHLTV (int id) { } +int MF_GetPlayerArmor (int id) { } +int MF_GetPlayerHealth (int id) { } +REAL amx_ctof (cell x) { } +cell amx_ftoc (float x) { } +#endif // MAY_NEVER_BE_DEFINED + +#define MF_AddNatives g_fn_AddNatives +#define MF_BuildPathname g_fn_BuildPathname +#define MF_FormatAmxString g_fn_FormatAmxString +#define MF_GetAmxAddr g_fn_GetAmxAddr +#define MF_PrintSrvConsole g_fn_PrintSrvConsole +#define MF_GetModname g_fn_GetModname +#define MF_GetScriptName g_fn_GetAmxScriptName +#define MF_GetScriptAmx g_fn_GetAmxScript +#define MF_FindScriptByAmx g_fn_FindAmxScriptByAmx +#define MF_FindScriptByName g_fn_FindAmxScriptByName +#define MF_SetAmxString g_fn_SetAmxString +#define MF_GetAmxString g_fn_GetAmxString +#define MF_GetAmxStringLen g_fn_GetAmxStringLen +#define MF_CopyAmxMemory g_fn_CopyAmxMemory +void MF_Log(const char *fmt, ...); +#define MF_RaiseAmxError g_fn_RaiseAmxError +#define MF_RegisterForward g_fn_RegisterForward +#define MF_ExecuteForward g_fn_ExecuteForward +#define MF_PrepareCellArray g_fn_PrepareCellArray +#define MF_PrepareCharArray g_fn_PrepareCharArray +#define MF_IsPlayerValid g_fn_IsPlayerValid +#define MF_GetPlayerName g_fn_GetPlayerName +#define MF_GetPlayerIP g_fn_GetPlayerIP +#define MF_IsPlayerIngame g_fn_IsPlayerIngame +#define MF_IsPlayerBot g_fn_IsPlayerBot +#define MF_IsPlayerAuthorized g_fn_IsPlayerAuthorized +#define MF_GetPlayerTime g_fn_GetPlayerTime +#define MF_GetPlayerPlayTime g_fn_GetPlayerPlayTime +#define MF_GetPlayerCurweapon g_fn_GetPlayerCurweapon +#define MF_GetPlayerTeamID g_fn_GetPlayerTeamID +#define MF_GetPlayerDeaths g_fn_GetPlayerDeaths +#define MF_GetPlayerMenu g_fn_GetPlayerMenu +#define MF_GetPlayerKeys g_fn_GetPlayerKeys +#define MF_IsPlayerAlive g_fn_IsPlayerAlive +#define MF_GetPlayerFrags g_fn_GetPlayerFrags +#define MF_IsPlayerConnecting g_fn_IsPlayerConnecting +#define MF_IsPlayerHLTV g_fn_IsPlayerHLTV +#define MF_GetPlayerArmor g_fn_GetPlayerArmor +#define MF_GetPlayerHealth g_fn_GetPlayerHealth +#define MF_AmxExec g_fn_AmxExec +#define MF_AmxExecv g_fn_AmxExecv +#define MF_AmxFindPublic g_fn_AmxFindPublic +#define MF_AmxAllot g_fn_AmxAllot +#define MF_LoadAmxScript g_fn_LoadAmxScript +#define MF_UnloadAmxScript g_fn_UnloadAmxScript +#define amx_ctof g_fn_CellToReal +#define amx_ftoc g_fn_RealToCell + +/*** Memory ***/ +void *operator new(size_t reportedSize); +void *operator new[](size_t reportedSize); +void *operator new(size_t reportedSize, const char *sourceFile, int sourceLine); +void *operator new[](size_t reportedSize, const char *sourceFile, int sourceLine); +void operator delete(void *reportedAddress); +void operator delete[](void *reportedAddress); + +// Allocation types +extern const unsigned int m_alloc_unknown; +extern const unsigned int m_alloc_new; +extern const unsigned int m_alloc_new_array; +extern const unsigned int m_alloc_malloc; +extern const unsigned int m_alloc_calloc; +extern const unsigned int m_alloc_realloc; +extern const unsigned int m_alloc_delete; +extern const unsigned int m_alloc_delete_array; +extern const unsigned int m_alloc_free; + +// To be called before new / delete +void Mem_SetOwner(const char *filename, int line, const char *function); +// Actual allocator +void * Mem_Allocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int allocationType, const size_t reportedSize); +void * Mem_Reallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int reallocationType, const size_t reportedSize, void *reportedAddress); +void Mem_Deallocator(const char *sourceFile, const unsigned int sourceLine, const char *sourceFunc, + const unsigned int deallocationType, void *reportedAddress); + +// memory macros +#ifndef __FUNCTION__ +#define __FUNCTION__ "??" +#endif + +// call Mem_SetOwner, followed by the actual new operator +#define new (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? NULL : new +// call Mem_SetOwner, followed by the actual delete operator +#define delete (Mem_SetOwner(__FILE__,__LINE__,__FUNCTION__),false) ? Mem_SetOwner("",0,"") : delete +#define malloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_malloc,sz) +#define calloc(sz) Mem_Allocator (__FILE__,__LINE__,__FUNCTION__,m_alloc_calloc,sz) +#define realloc(ptr,sz) Mem_Reallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_realloc,sz,ptr) +#define free(ptr) Mem_Deallocator(__FILE__,__LINE__,__FUNCTION__,m_alloc_free,ptr) + +#endif // #ifndef __AMXXMODULE_H__ diff --git a/dlls/csstats2/csstats/compile.bat b/dlls/csstats2/csstats/compile.bat new file mode 100755 index 00000000..80424108 --- /dev/null +++ b/dlls/csstats2/csstats/compile.bat @@ -0,0 +1,6 @@ +@echo off +PATH=C:\gcc\bin;%PATH% + +make + +pause diff --git a/dlls/csstats2/csstats/meta_api.cpp b/dlls/csstats2/csstats/meta_api.cpp new file mode 100755 index 00000000..44ff96e2 --- /dev/null +++ b/dlls/csstats2/csstats/meta_api.cpp @@ -0,0 +1,333 @@ + + +#include "amxxmodule.h" +#include "rank.h" + + +funEventCall modMsgsEnd[MAX_REG_MSGS]; +funEventCall modMsgs[MAX_REG_MSGS]; + +void (*function)(void*); +void (*endfunction)(void*); + +CPlayer players[33]; + +CPlayer* mPlayer; + +int mPlayerIndex; +int mState; + +RankSystem g_rank; + +Grenades g_grenades; + +int iFDeath; +int iFDamage; +int iFGrenade; + +bool rankBots; + +int gmsgCurWeapon; +int gmsgDeathMsg; +int gmsgDamage; +int gmsgDamageEnd; +int gmsgWeaponList; +int gmsgResetHUD; +int gmsgAmmoX; +int gmsgScoreInfo; +int gmsgAmmoPickup; + +int gmsgSendAudio; +int gmsgTextMsg; +int gmsgBarTime; + +cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 }; +cvar_t init_csstats_reset ={"csstats_reset","0"}; +cvar_t init_csstats_rank ={"csstats_rank","0"}; +cvar_t *csstats_maxsize; +cvar_t *csstats_reset; +cvar_t *csstats_rank; + +cvar_t* csstats_rankbots; +cvar_t* csstats_pause; +cvar_t init_csstats_rankbots ={"csstats_rankbots","1"}; +cvar_t init_csstats_pause = {"csstats_pause","0"}; + +struct sUserMsg { + const char* name; + int* id; + funEventCall func; + bool endmsg; +} g_user_msg[] = { + { "CurWeapon" , &gmsgCurWeapon , Client_CurWeapon, false }, + { "Damage" , &gmsgDamage,Client_Damage, false }, + { "Damage" , &gmsgDamageEnd, Client_Damage_End, true }, + { "WeaponList" , &gmsgWeaponList, Client_WeaponList, false }, + { "ResetHUD" , &gmsgResetHUD,Client_ResetHUD, true }, + { "AmmoX" , &gmsgAmmoX, Client_AmmoX , false }, + { "ScoreInfo" , &gmsgScoreInfo, Client_ScoreInfo, false }, + { "AmmoPickup" , &gmsgAmmoPickup, Client_AmmoPickup , false }, + + { "SendAudio" , &gmsgSendAudio , Client_SendAudio , false }, + { "TextMsg" , &gmsgTextMsg , Client_TextMsg , false }, + { "BarTime" , &gmsgBarTime , Client_BarTime , false }, + + { 0 , 0,0,false } +}; + + +int RegUserMsg_Post(const char *pszName, int iSize) +{ + for (int i = 0; g_user_msg[ i ].name; ++i ) + { + if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ) + { + int id = META_RESULT_ORIG_RET( int ); + + *g_user_msg[ i ].id = id; + + if ( g_user_msg[ i ].endmsg ) + modMsgsEnd[ id ] = g_user_msg[ i ].func; + else + modMsgs[ id ] = g_user_msg[ i ].func; + //break; + } + } + RETURN_META_VALUE(MRES_IGNORED, 0); +} + +const char* get_localinfo( const char* name , const char* def = 0 ) +{ + const char* b = LOCALINFO( (char*)name ); + if (((b==0)||(*b==0)) && def ) + SET_LOCALINFO((char*)name,(char*)(b = def) ); + return b; +} + +void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){ + + rankBots = (int)csstats_rankbots->value ? true:false; + + for( int i = 1; i <= gpGlobals->maxClients; ++i) + GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i ); + RETURN_META(MRES_IGNORED); +} + +void PlayerPreThink_Post( edict_t *pEntity ) { + if ( !isModuleActive() ) + return; + + CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); + if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){ + + if ( !ignoreBots(pEntity) ){ + pPlayer->clearStats = 0.0f; + if (pPlayer->rank) + pPlayer->rank->updatePosition( &pPlayer->life ); + pPlayer->restartStats(false); + } + } + RETURN_META(MRES_IGNORED); +} + +void ServerDeactivate() { + int i; + for( i = 1;i<=gpGlobals->maxClients; ++i){ + CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); + if (pPlayer->rank) pPlayer->Disconnect(); + } + if ( (g_rank.getRankNum() >= (int)csstats_maxsize->value) || ((int)csstats_reset->value == 1 ) ) { + CVAR_SET_FLOAT("csstats_reset",0.0); + g_rank.clear(); // clear before save to file + } + g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) ); + // clear custom weapons info + for ( i=MAX_WEAPONS;iConnect(pszAddress); + RETURN_META_VALUE(MRES_IGNORED, TRUE); +} + +void ClientDisconnect( edict_t *pEntity ) { + CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); + if (pPlayer->rank) pPlayer->Disconnect(); + RETURN_META(MRES_IGNORED); +} + +void ClientPutInServer_Post( edict_t *pEntity ) { + GET_PLAYER_POINTER(pEntity)->PutInServer(); + RETURN_META(MRES_IGNORED); +} + + +void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) { + CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity); + const char* name = INFOKEY_VALUE(infobuffer,"name"); + const char* oldname = STRING(pEntity->v.netname); + + if ( pPlayer->rank ){ + if ( strcmp(oldname,name) != 0 ) { + if ((int)csstats_rank->value == 0) + pPlayer->rank = g_rank.findEntryInRank( name, name ); + else + pPlayer->rank->setName( name ); + } + } + else if ( pPlayer->IsBot() ) { + pPlayer->Connect( "127.0.0.1" ); + pPlayer->PutInServer(); + } + RETURN_META(MRES_IGNORED); +} + +void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) { + if (ed){ + mPlayerIndex = ENTINDEX(ed); + mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex); + } else { + mPlayerIndex = 0; + mPlayer = 0; + } + mState = 0; + if ( msg_type < 0 || msg_type >= MAX_REG_MSGS ) + msg_type = 0; + function=modMsgs[msg_type]; + endfunction=modMsgsEnd[msg_type]; + RETURN_META(MRES_IGNORED); +} + +void MessageEnd_Post(void) { + if (endfunction) (*endfunction)(NULL); + RETURN_META(MRES_IGNORED); +} + +void WriteByte_Post(int iValue) { + if (function) (*function)((void *)&iValue); + RETURN_META(MRES_IGNORED); +} + +void WriteChar_Post(int iValue) { + if (function) (*function)((void *)&iValue); + RETURN_META(MRES_IGNORED); +} + +void WriteShort_Post(int iValue) { + if (function) (*function)((void *)&iValue); + RETURN_META(MRES_IGNORED); +} + +void WriteLong_Post(int iValue) { + if (function) (*function)((void *)&iValue); + RETURN_META(MRES_IGNORED); +} + +void WriteAngle_Post(float flValue) { + if (function) (*function)((void *)&flValue); + RETURN_META(MRES_IGNORED); +} + +void WriteCoord_Post(float flValue) { + if (function) (*function)((void *)&flValue); + RETURN_META(MRES_IGNORED); +} + +void WriteString_Post(const char *sz) { + if (function) (*function)((void *)sz); + RETURN_META(MRES_IGNORED); +} + +void WriteEntity_Post(int iValue) { + if (function) (*function)((void *)&iValue); + RETURN_META(MRES_IGNORED); +} + +void SetModel_Post(edict_t *e, const char *m){ + + if ( !isModuleActive() ) + return; + + if ( e->v.owner && m[7]=='w' && m[8]=='_' ){ + int w_id = 0; + CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner); + switch(m[9]){ + case 'h': + w_id = CSW_HEGRENADE; + g_grenades.put(e, 1.75, 4, pPlayer); + pPlayer->saveShot(4); + break; + case 'f': + if (m[10]=='l') w_id = CSW_FLASHBANG; + break; + case 's': + if (m[10]=='m') w_id = CSW_SMOKEGRENADE; + break; + } + if ( w_id ) + MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id ); + } + + + RETURN_META(MRES_IGNORED); +} + +void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) { + if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){ + CPlayer*pPlayer = GET_PLAYER_POINTER(entity); + pPlayer->saveShot(pPlayer->current); + } + RETURN_META(MRES_IGNORED); +} + +void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) { + if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&& + e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&ptr->iHitgroup) + GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup; + RETURN_META(MRES_IGNORED); +} + +void FN_META_ATTACH() { + + CVAR_REGISTER (&init_csstats_maxsize); + CVAR_REGISTER (&init_csstats_reset); + CVAR_REGISTER (&init_csstats_rank); + csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name); + csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name); + csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name); + + CVAR_REGISTER (&init_csstats_rankbots); + CVAR_REGISTER (&init_csstats_pause); + csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name); + csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name); +} + +void FN_AMXX_ATTACH(){ + MF_AddNatives(stats_Natives); + const char* path = get_localinfo("csstats_score"); + if ( path && *path ) + { + char error[128]; + g_rank.loadCalc( MF_BuildPathname("%s",path) , error ); + } + + if ( !g_rank.begin() ) + { + g_rank.loadRank( MF_BuildPathname("%s", + get_localinfo("csstats") ) ); + } +} + +void FN_AMXX_Detach() { + g_grenades.clear(); + g_rank.clear(); + g_rank.unloadCalc(); +} + +void FN_AMXX_PLUGINSLOADED(){ + iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); + iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE); + iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE); +} \ No newline at end of file diff --git a/dlls/csstats2/csstats/moduleconfig.h b/dlls/csstats2/csstats/moduleconfig.h new file mode 100755 index 00000000..942ec32c --- /dev/null +++ b/dlls/csstats2/csstats/moduleconfig.h @@ -0,0 +1,462 @@ +// Configuration + +#ifndef __MODULECONFIG_H__ +#define __MODULECONFIG_H__ + +// Module info +#define MODULE_NAME "CS Stats" +#define MODULE_VERSION "0.1" +#define MODULE_AUTHOR "" +#define MODULE_URL "www.amxmodx.org" +#define MODULE_LOGTAG "CSSTATS" +// If you want the module not to be reloaded on mapchange, remove / comment out the next line +#define MODULE_RELOAD_ON_MAPCHANGE + +#ifdef __DATE__ +#define MODULE_DATE __DATE__ +#else // __DATE__ +#define MODULE_DATE "Unknown" +#endif // __DATE__ + +// metamod plugin? +#define USE_METAMOD + +// - AMXX Init functions +// Also consider using FN_META_* +// AMXX query +//#define FN_AMXX_QUERY OnAmxxQuery +// AMXX attach +// Do native functions init here (MF_AddNatives) +#define FN_AMXX_ATTACH OnAmxxAttach +// AMXX dettach +#define FN_AMXX_DETTACH OnAmxxDettach +// All plugins loaded +// Do forward functions init here (MF_RegisterForward) +#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded + +/**** METAMOD ****/ +// If your module doesn't use metamod, you may close the file now :) +#ifdef USE_METAMOD +// ---- +// Hook Functions +// Uncomment these to be called +// You can also change the function name + +// - Metamod init functions +// Also consider using FN_AMXX_* +// Meta query +//#define FN_META_QUERY OnMetaQuery +// Meta attach +#define FN_META_ATTACH OnMetaAttach +// Meta dettach +#define FN_META_DETTACH OnMetaDettach + +// (wd) are Will Day's notes +// - GetEntityAPI2 functions +// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */ +// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */ +// #define FN_DispatchThink DispatchThink /* pfnThink() */ +// #define FN_DispatchUse DispatchUse /* pfnUse() */ +// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */ +// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */ +// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */ +// #define FN_DispatchSave DispatchSave /* pfnSave() */ +// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */ +// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */ +// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */ +// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */ +// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */ +// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */ +// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */ +// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */ +#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */ +// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */ +// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */ +// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */ +// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */ +// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */ +#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */ +// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */ +// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */ +// #define FN_StartFrame StartFrame /* pfnStartFrame() */ +// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */ +// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */ +// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */ +// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */ +// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */ +// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */ +// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */ +// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */ +// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */ +// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */ +// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */ +// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */ +// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */ +// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */ +// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */ +// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */ +// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */ +// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */ +// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */ +// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */ +// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */ +// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */ +// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */ +// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */ + +// - GetEntityAPI2_Post functions +// #define FN_GameDLLInit_Post GameDLLInit_Post +// #define FN_DispatchSpawn_Post DispatchSpawn_Post +// #define FN_DispatchThink_Post DispatchThink_Post +// #define FN_DispatchUse_Post DispatchUse_Post +// #define FN_DispatchTouch_Post DispatchTouch_Post +// #define FN_DispatchBlocked_Post DispatchBlocked_Post +// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post +// #define FN_DispatchSave_Post DispatchSave_Post +// #define FN_DispatchRestore_Post DispatchRestore_Post +// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post +// #define FN_SaveWriteFields_Post SaveWriteFields_Post +// #define FN_SaveReadFields_Post SaveReadFields_Post +// #define FN_SaveGlobalState_Post SaveGlobalState_Post +// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post +// #define FN_ResetGlobalState_Post ResetGlobalState_Post +#define FN_ClientConnect_Post ClientConnect_Post +// #define FN_ClientDisconnect_Post ClientDisconnect_Post +// #define FN_ClientKill_Post ClientKill_Post +#define FN_ClientPutInServer_Post ClientPutInServer_Post +// #define FN_ClientCommand_Post ClientCommand_Post +#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post +#define FN_ServerActivate_Post ServerActivate_Post +// #define FN_ServerDeactivate_Post ServerDeactivate_Post +#define FN_PlayerPreThink_Post PlayerPreThink_Post +// #define FN_PlayerPostThink_Post PlayerPostThink_Post +// #define FN_StartFrame_Post StartFrame_Post +// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post +// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post +// #define FN_GetGameDescription_Post GetGameDescription_Post +// #define FN_PlayerCustomization_Post PlayerCustomization_Post +// #define FN_SpectatorConnect_Post SpectatorConnect_Post +// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post +// #define FN_SpectatorThink_Post SpectatorThink_Post +// #define FN_Sys_Error_Post Sys_Error_Post +// #define FN_PM_Move_Post PM_Move_Post +// #define FN_PM_Init_Post PM_Init_Post +// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post +// #define FN_SetupVisibility_Post SetupVisibility_Post +// #define FN_UpdateClientData_Post UpdateClientData_Post +// #define FN_AddToFullPack_Post AddToFullPack_Post +// #define FN_CreateBaseline_Post CreateBaseline_Post +// #define FN_RegisterEncoders_Post RegisterEncoders_Post +// #define FN_GetWeaponData_Post GetWeaponData_Post +// #define FN_CmdStart_Post CmdStart_Post +// #define FN_CmdEnd_Post CmdEnd_Post +// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post +// #define FN_GetHullBounds_Post GetHullBounds_Post +// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post +// #define FN_InconsistentFile_Post InconsistentFile_Post +// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post + +// - GetEngineAPI functions +// #define FN_PrecacheModel PrecacheModel +// #define FN_PrecacheSound PrecacheSound +// #define FN_SetModel SetModel +// #define FN_ModelIndex ModelIndex +// #define FN_ModelFrames ModelFrames +// #define FN_SetSize SetSize +// #define FN_ChangeLevel ChangeLevel +// #define FN_GetSpawnParms GetSpawnParms +// #define FN_SaveSpawnParms SaveSpawnParms +// #define FN_VecToYaw VecToYaw +// #define FN_VecToAngles VecToAngles +// #define FN_MoveToOrigin MoveToOrigin +// #define FN_ChangeYaw ChangeYaw +// #define FN_ChangePitch ChangePitch +// #define FN_FindEntityByString FindEntityByString +// #define FN_GetEntityIllum GetEntityIllum +// #define FN_FindEntityInSphere FindEntityInSphere +// #define FN_FindClientInPVS FindClientInPVS +// #define FN_EntitiesInPVS EntitiesInPVS +// #define FN_MakeVectors MakeVectors +// #define FN_AngleVectors AngleVectors +// #define FN_CreateEntity CreateEntity +// #define FN_RemoveEntity RemoveEntity +// #define FN_CreateNamedEntity CreateNamedEntity +// #define FN_MakeStatic MakeStatic +// #define FN_EntIsOnFloor EntIsOnFloor +// #define FN_DropToFloor DropToFloor +// #define FN_WalkMove WalkMove +// #define FN_SetOrigin SetOrigin +// #define FN_EmitSound EmitSound +// #define FN_EmitAmbientSound EmitAmbientSound +// #define FN_TraceLine TraceLine +// #define FN_TraceToss TraceToss +// #define FN_TraceMonsterHull TraceMonsterHull +// #define FN_TraceHull TraceHull +// #define FN_TraceModel TraceModel +// #define FN_TraceTexture TraceTexture +// #define FN_TraceSphere TraceSphere +// #define FN_GetAimVector GetAimVector +// #define FN_ServerCommand ServerCommand +// #define FN_ServerExecute ServerExecute +// #define FN_engClientCommand engClientCommand +// #define FN_ParticleEffect ParticleEffect +// #define FN_LightStyle LightStyle +// #define FN_DecalIndex DecalIndex +// #define FN_PointContents PointContents +// #define FN_MessageBegin MessageBegin +// #define FN_MessageEnd MessageEnd +// #define FN_WriteByte WriteByte +// #define FN_WriteChar WriteChar +// #define FN_WriteShort WriteShort +// #define FN_WriteLong WriteLong +// #define FN_WriteAngle WriteAngle +// #define FN_WriteCoord WriteCoord +// #define FN_WriteString WriteString +// #define FN_WriteEntity WriteEntity +// #define FN_CVarRegister CVarRegister +// #define FN_CVarGetFloat CVarGetFloat +// #define FN_CVarGetString CVarGetString +// #define FN_CVarSetFloat CVarSetFloat +// #define FN_CVarSetString CVarSetString +// #define FN_AlertMessage AlertMessage +// #define FN_EngineFprintf EngineFprintf +// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData +// #define FN_PvEntPrivateData PvEntPrivateData +// #define FN_FreeEntPrivateData FreeEntPrivateData +// #define FN_SzFromIndex SzFromIndex +// #define FN_AllocString AllocString +// #define FN_GetVarsOfEnt GetVarsOfEnt +// #define FN_PEntityOfEntOffset PEntityOfEntOffset +// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity +// #define FN_IndexOfEdict IndexOfEdict +// #define FN_PEntityOfEntIndex PEntityOfEntIndex +// #define FN_FindEntityByVars FindEntityByVars +// #define FN_GetModelPtr GetModelPtr +// #define FN_RegUserMsg RegUserMsg +// #define FN_AnimationAutomove AnimationAutomove +// #define FN_GetBonePosition GetBonePosition +// #define FN_FunctionFromName FunctionFromName +// #define FN_NameForFunction NameForFunction +// #define FN_ClientPrintf ClientPrintf +// #define FN_ServerPrint ServerPrint +// #define FN_Cmd_Args Cmd_Args +// #define FN_Cmd_Argv Cmd_Argv +// #define FN_Cmd_Argc Cmd_Argc +// #define FN_GetAttachment GetAttachment +// #define FN_CRC32_Init CRC32_Init +// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer +// #define FN_CRC32_ProcessByte CRC32_ProcessByte +// #define FN_CRC32_Final CRC32_Final +// #define FN_RandomLong RandomLong +// #define FN_RandomFloat RandomFloat +// #define FN_SetView SetView +// #define FN_Time Time +// #define FN_CrosshairAngle CrosshairAngle +// #define FN_LoadFileForMe LoadFileForMe +// #define FN_FreeFile FreeFile +// #define FN_EndSection EndSection +// #define FN_CompareFileTime CompareFileTime +// #define FN_GetGameDir GetGameDir +// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable +// #define FN_FadeClientVolume FadeClientVolume +// #define FN_SetClientMaxspeed SetClientMaxspeed +// #define FN_CreateFakeClient CreateFakeClient +// #define FN_RunPlayerMove RunPlayerMove +// #define FN_NumberOfEntities NumberOfEntities +// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer +// #define FN_InfoKeyValue InfoKeyValue +// #define FN_SetKeyValue SetKeyValue +// #define FN_SetClientKeyValue SetClientKeyValue +// #define FN_IsMapValid IsMapValid +// #define FN_StaticDecal StaticDecal +// #define FN_PrecacheGeneric PrecacheGeneric +// #define FN_GetPlayerUserId GetPlayerUserId +// #define FN_BuildSoundMsg BuildSoundMsg +// #define FN_IsDedicatedServer IsDedicatedServer +// #define FN_CVarGetPointer CVarGetPointer +// #define FN_GetPlayerWONId GetPlayerWONId +// #define FN_Info_RemoveKey Info_RemoveKey +// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue +// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue +// #define FN_GetPhysicsInfoString GetPhysicsInfoString +// #define FN_PrecacheEvent PrecacheEvent +// #define FN_PlaybackEvent PlaybackEvent +// #define FN_SetFatPVS SetFatPVS +// #define FN_SetFatPAS SetFatPAS +// #define FN_CheckVisibility CheckVisibility +// #define FN_DeltaSetField DeltaSetField +// #define FN_DeltaUnsetField DeltaUnsetField +// #define FN_DeltaAddEncoder DeltaAddEncoder +// #define FN_GetCurrentPlayer GetCurrentPlayer +// #define FN_CanSkipPlayer CanSkipPlayer +// #define FN_DeltaFindField DeltaFindField +// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex +// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex +// #define FN_SetGroupMask SetGroupMask +// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline +// #define FN_Cvar_DirectSet Cvar_DirectSet +// #define FN_ForceUnmodified ForceUnmodified +// #define FN_GetPlayerStats GetPlayerStats +// #define FN_AddServerCommand AddServerCommand +// #define FN_Voice_GetClientListening Voice_GetClientListening +// #define FN_Voice_SetClientListening Voice_SetClientListening +// #define FN_GetPlayerAuthId GetPlayerAuthId + +// - GetEngineAPI_Post functions +// #define FN_PrecacheModel_Post PrecacheModel_Post +// #define FN_PrecacheSound_Post PrecacheSound_Post +#define FN_SetModel_Post SetModel_Post +// #define FN_ModelIndex_Post ModelIndex_Post +// #define FN_ModelFrames_Post ModelFrames_Post +// #define FN_SetSize_Post SetSize_Post +// #define FN_ChangeLevel_Post ChangeLevel_Post +// #define FN_GetSpawnParms_Post GetSpawnParms_Post +// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post +// #define FN_VecToYaw_Post VecToYaw_Post +// #define FN_VecToAngles_Post VecToAngles_Post +// #define FN_MoveToOrigin_Post MoveToOrigin_Post +// #define FN_ChangeYaw_Post ChangeYaw_Post +// #define FN_ChangePitch_Post ChangePitch_Post +// #define FN_FindEntityByString_Post FindEntityByString_Post +// #define FN_GetEntityIllum_Post GetEntityIllum_Post +// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post +// #define FN_FindClientInPVS_Post FindClientInPVS_Post +// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post +// #define FN_MakeVectors_Post MakeVectors_Post +// #define FN_AngleVectors_Post AngleVectors_Post +// #define FN_CreateEntity_Post CreateEntity_Post +// #define FN_RemoveEntity_Post RemoveEntity_Post +// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post +// #define FN_MakeStatic_Post MakeStatic_Post +// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post +// #define FN_DropToFloor_Post DropToFloor_Post +// #define FN_WalkMove_Post WalkMove_Post +// #define FN_SetOrigin_Post SetOrigin_Post +// #define FN_EmitSound_Post EmitSound_Post +// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post +#define FN_TraceLine_Post TraceLine_Post +// #define FN_TraceToss_Post TraceToss_Post +// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post +// #define FN_TraceHull_Post TraceHull_Post +// #define FN_TraceModel_Post TraceModel_Post +// #define FN_TraceTexture_Post TraceTexture_Post +// #define FN_TraceSphere_Post TraceSphere_Post +// #define FN_GetAimVector_Post GetAimVector_Post +// #define FN_ServerCommand_Post ServerCommand_Post +// #define FN_ServerExecute_Post ServerExecute_Post +// #define FN_engClientCommand_Post engClientCommand_Post +// #define FN_ParticleEffect_Post ParticleEffect_Post +// #define FN_LightStyle_Post LightStyle_Post +// #define FN_DecalIndex_Post DecalIndex_Post +// #define FN_PointContents_Post PointContents_Post +#define FN_MessageBegin_Post MessageBegin_Post +#define FN_MessageEnd_Post MessageEnd_Post +#define FN_WriteByte_Post WriteByte_Post +#define FN_WriteChar_Post WriteChar_Post +#define FN_WriteShort_Post WriteShort_Post +#define FN_WriteLong_Post WriteLong_Post +#define FN_WriteAngle_Post WriteAngle_Post +#define FN_WriteCoord_Post WriteCoord_Post +#define FN_WriteString_Post WriteString_Post +#define FN_WriteEntity_Post WriteEntity_Post +// #define FN_CVarRegister_Post CVarRegister_Post +// #define FN_CVarGetFloat_Post CVarGetFloat_Post +// #define FN_CVarGetString_Post CVarGetString_Post +// #define FN_CVarSetFloat_Post CVarSetFloat_Post +// #define FN_CVarSetString_Post CVarSetString_Post +// #define FN_AlertMessage_Post AlertMessage_Post +// #define FN_EngineFprintf_Post EngineFprintf_Post +// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post +// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post +// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post +// #define FN_SzFromIndex_Post SzFromIndex_Post +// #define FN_AllocString_Post AllocString_Post +// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post +// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post +// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post +// #define FN_IndexOfEdict_Post IndexOfEdict_Post +// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post +// #define FN_FindEntityByVars_Post FindEntityByVars_Post +// #define FN_GetModelPtr_Post GetModelPtr_Post +#define FN_RegUserMsg_Post RegUserMsg_Post +// #define FN_AnimationAutomove_Post AnimationAutomove_Post +// #define FN_GetBonePosition_Post GetBonePosition_Post +// #define FN_FunctionFromName_Post FunctionFromName_Post +// #define FN_NameForFunction_Post NameForFunction_Post +// #define FN_ClientPrintf_Post ClientPrintf_Post +// #define FN_ServerPrint_Post ServerPrint_Post +// #define FN_Cmd_Args_Post Cmd_Args_Post +// #define FN_Cmd_Argv_Post Cmd_Argv_Post +// #define FN_Cmd_Argc_Post Cmd_Argc_Post +// #define FN_GetAttachment_Post GetAttachment_Post +// #define FN_CRC32_Init_Post CRC32_Init_Post +// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post +// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post +// #define FN_CRC32_Final_Post CRC32_Final_Post +// #define FN_RandomLong_Post RandomLong_Post +// #define FN_RandomFloat_Post RandomFloat_Post +// #define FN_SetView_Post SetView_Post +// #define FN_Time_Post Time_Post +// #define FN_CrosshairAngle_Post CrosshairAngle_Post +// #define FN_LoadFileForMe_Post LoadFileForMe_Post +// #define FN_FreeFile_Post FreeFile_Post +// #define FN_EndSection_Post EndSection_Post +// #define FN_CompareFileTime_Post CompareFileTime_Post +// #define FN_GetGameDir_Post GetGameDir_Post +// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post +// #define FN_FadeClientVolume_Post FadeClientVolume_Post +// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post +// #define FN_CreateFakeClient_Post CreateFakeClient_Post +// #define FN_RunPlayerMove_Post RunPlayerMove_Post +// #define FN_NumberOfEntities_Post NumberOfEntities_Post +// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post +// #define FN_InfoKeyValue_Post InfoKeyValue_Post +// #define FN_SetKeyValue_Post SetKeyValue_Post +// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post +// #define FN_IsMapValid_Post IsMapValid_Post +// #define FN_StaticDecal_Post StaticDecal_Post +// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post +// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post +// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post +// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post +// #define FN_CVarGetPointer_Post CVarGetPointer_Post +// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post +// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post +// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post +// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post +// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post +// #define FN_PrecacheEvent_Post PrecacheEvent_Post +// #define FN_PlaybackEvent_Post PlaybackEvent_Post +// #define FN_SetFatPVS_Post SetFatPVS_Post +// #define FN_SetFatPAS_Post SetFatPAS_Post +// #define FN_CheckVisibility_Post CheckVisibility_Post +// #define FN_DeltaSetField_Post DeltaSetField_Post +// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post +// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post +// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post +// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post +// #define FN_DeltaFindField_Post DeltaFindField_Post +// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post +// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post +// #define FN_SetGroupMask_Post SetGroupMask_Post +// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post +// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post +// #define FN_ForceUnmodified_Post ForceUnmodified_Post +// #define FN_GetPlayerStats_Post GetPlayerStats_Post +// #define FN_AddServerCommand_Post AddServerCommand_Post +// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post +// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post +// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post + +// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData +// #define FN_GameShutdown GameShutdown +// #define FN_ShouldCollide ShouldCollide + +// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post +// #define FN_GameShutdown_Post GameShutdown_Post +// #define FN_ShouldCollide_Post ShouldCollide_Post + + +#endif // USE_METAMOD + +#endif // __MODULECONFIG_H__ \ No newline at end of file diff --git a/dlls/csstats2/csstats/msvc/csstats.dsp b/dlls/csstats2/csstats/msvc/csstats.dsp new file mode 100755 index 00000000..4cc967b1 --- /dev/null +++ b/dlls/csstats2/csstats/msvc/csstats.dsp @@ -0,0 +1,149 @@ +# Microsoft Developer Studio Project File - Name="csstats" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=csstats - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "csstats.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "csstats.mak" CFG="csstats - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "csstats - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "csstats - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "csstats - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "release" +# PROP Intermediate_Dir "release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csstats_EXPORTS" /YX /FD /c +# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csstats_EXPORTS" /D "JIT" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"release/csstats_amxx.dll" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "csstats - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "debug" +# PROP Intermediate_Dir "debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csstats_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /I "..\..\hlsdk\sourcecode\pm_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csstats_EXPORTS" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"debug/csstats_amxx.dll" /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "csstats - Win32 Release" +# Name "csstats - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\amxxmodule.cpp +# End Source File +# Begin Source File + +SOURCE=..\CMisc.cpp +# End Source File +# Begin Source File + +SOURCE=..\CRank.cpp +# End Source File +# Begin Source File + +SOURCE=..\meta_api.cpp +# End Source File +# Begin Source File + +SOURCE=..\rank.cpp +# End Source File +# Begin Source File + +SOURCE=..\usermsg.cpp +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\amxxmodule.h +# End Source File +# Begin Source File + +SOURCE=..\CMisc.h +# End Source File +# Begin Source File + +SOURCE=..\CRank.h +# End Source File +# Begin Source File + +SOURCE=..\moduleconfig.h +# End Source File +# Begin Source File + +SOURCE=..\rank.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/dlls/csstats2/csstats/rank.cpp b/dlls/csstats2/csstats/rank.cpp new file mode 100755 index 00000000..3fc67571 --- /dev/null +++ b/dlls/csstats2/csstats/rank.cpp @@ -0,0 +1,406 @@ + + +#include "amxxmodule.h" +#include "rank.h" + + +static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + int attacker = params[2]; + if (attacker<0||attacker>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->attackers[attacker].hits){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + if (params[6] && attacker && stats->name ) + MF_SetAmxString(amx,params[5],stats->name,params[6]); + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + int victim = params[2]; + if (victim<0||victim>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->victims[victim].hits){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + if (params[6] && victim && stats->name) + MF_SetAmxString(amx,params[5],stats->name,params[6]); + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end) +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + int weapon = params[2]; + if (weapon<0||weapon>=MAX_WEAPONS){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->weaponsRnd[weapon].shots){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + Stats* stats = &pPlayer->weaponsRnd[weapon]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + int weapon = params[2]; + if (weapon<0||weapon>=MAX_WEAPONS){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->weapons[weapon].shots){ + cell *cpStats = MF_GetAmxAddr(amx,params[3]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]); + CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon]; + cpStats[0] = stats->kills; + cpStats[1] = stats->deaths; + cpStats[2] = stats->hs; + cpStats[3] = stats->tks; + cpStats[4] = stats->shots; + cpStats[5] = stats->hits; + cpStats[6] = stats->damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = stats->bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + GET_PLAYER_POINTER_I(index)->restartStats(); + return 1; +} + +static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if (pPlayer->rank){ + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = pPlayer->life.kills; + cpStats[1] = pPlayer->life.deaths; + cpStats[2] = pPlayer->life.hs; + cpStats[3] = pPlayer->life.tks; + cpStats[4] = pPlayer->life.shots; + cpStats[5] = pPlayer->life.hits; + cpStats[6] = pPlayer->life.damage; + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = pPlayer->life.bodyHits[i]; + return 1; + } + return 0; +} + +static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if ( pPlayer->rank ){ + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = pPlayer->rank->kills; + cpStats[1] = pPlayer->rank->deaths; + cpStats[2] = pPlayer->rank->hs; + cpStats[3] = pPlayer->rank->tks; + cpStats[4] = pPlayer->rank->shots; + cpStats[5] = pPlayer->rank->hits; + cpStats[6] = pPlayer->rank->damage; + + cpStats[7] = pPlayer->rank->getPosition(); + + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = pPlayer->rank->bodyHits[i]; + return pPlayer->rank->getPosition(); + } + return 0; + +} + +static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */ +{ + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + if ( pPlayer->rank ){ + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + + cpStats[0] = pPlayer->rank->bDefusions; + cpStats[1] = pPlayer->rank->bDefused; + cpStats[2] = pPlayer->rank->bPlants; + cpStats[3] = pPlayer->rank->bExplosions; + + return pPlayer->rank->getPosition(); + } + return 0; +} + +static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */ +{ + + int index = params[1] + 1; + + for(RankSystem::iterator a = g_rank.front(); a ;--a){ + if ((*a).getPosition() == index) { + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]); + cpStats[0] = (*a).kills; + cpStats[1] = (*a).deaths; + cpStats[2] = (*a).hs; + cpStats[3] = (*a).tks; + cpStats[4] = (*a).shots; + cpStats[5] = (*a).hits; + cpStats[6] = (*a).damage; + + cpStats[7] = (*a).getPosition(); + + MF_SetAmxString(amx,params[4],(*a).getName(),params[5]); + for(int i = 1; i < 8; ++i) + cpBodyHits[i] = (*a).bodyHits[i]; + return --a ? index : 0; + } + } + + return 0; +} + +static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 3 param */ +{ + + int index = params[1] + 1; + + for(RankSystem::iterator a = g_rank.front(); a ;--a){ + if ((*a).getPosition() == index) { + cell *cpStats = MF_GetAmxAddr(amx,params[2]); + + cpStats[0] = (*a).bDefusions; + cpStats[1] = (*a).bDefused; + cpStats[2] = (*a).bPlants; + cpStats[3] = (*a).bExplosions; + + return --a ? index : 0; + } + } + + return 0; +} + +static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params) +{ + return g_rank.getRankNum(); +} + +static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0 + int i; + bool bFree = false; + for ( i=MAX_WEAPONS;i= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){ // only for custom weapons + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + MF_PrintSrvConsole("Weapon ID Is Not Valid!\n"); + return 0; + } + + int att = params[2]; + if (att<1||att>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + + int vic = params[3]; + if (vic<1||vic>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + + int dmg = params[4]; + if ( dmg<1 ){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + + int aim = params[5]; + if ( aim < 0 || aim > 7 ){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + + CPlayer* pAtt = GET_PLAYER_POINTER_I(att); + CPlayer* pVic = GET_PLAYER_POINTER_I(vic); + + pVic->pEdict->v.dmg_inflictor = NULL; + pAtt->saveHit( pVic , weapon , dmg, aim ); + + if ( !pAtt ) pAtt = pVic; + int TA = 0; + if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) ) + TA = 1; + MF_ExecuteForward( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA ); + + if ( pVic->IsAlive() ) + return 1; + + pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA); + MF_ExecuteForward( iFDeath, pAtt->index, pVic->index, weapon, aim, TA ); + + return 1; +} + +static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid + int index = params[1]; + if (index<1||index>gpGlobals->maxClients){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + return 0; + } + + int weapon = params[2]; + if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + MF_PrintSrvConsole("Weapon ID Is Not Valid!\n"); + return 0; + } + + CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); + pPlayer->saveShot(weapon); + + return 1; +} + +static cell AMX_NATIVE_CALL get_custom_wpnname(AMX *amx, cell *params){ + int id = params[1]; + if (id=MAX_WEAPONS+MAX_CWEAPONS ){ + MF_RaiseAmxError(amx,AMX_ERR_NATIVE); + MF_PrintSrvConsole("Weapon ID Is Not Valid!\n"); + return 0; + } + return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]); +} + +AMX_NATIVE_INFO stats_Natives[] = { + { "get_stats", get_stats}, + { "get_stats2", get_stats2}, + { "get_statsnum", get_statsnum}, + { "get_user_astats", get_user_astats }, + { "get_user_rstats", get_user_rstats }, + { "get_user_lstats", get_user_rstats }, // for backward compatibility + { "get_user_stats", get_user_stats }, + { "get_user_stats2", get_user_stats2 }, + { "get_user_vstats", get_user_vstats }, + { "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats + { "get_user_wstats", get_user_wstats}, + { "reset_user_wstats", reset_user_wstats }, + + // Custom Weapon Support + { "register_cwpn", register_cwpn }, + { "custom_wpn_dmg", custom_wpn_dmg }, + { "custom_wpn_shot", custom_wpn_shot }, + { "get_custom_wpnname", get_custom_wpnname }, + + ///******************* + { NULL, NULL } +}; + diff --git a/dlls/csstats2/csstats/rank.h b/dlls/csstats2/csstats/rank.h new file mode 100755 index 00000000..5503ddfb --- /dev/null +++ b/dlls/csstats2/csstats/rank.h @@ -0,0 +1,90 @@ + + + +#ifndef RANK_H +#define RANK_H + +#include "amxxmodule.h" +#include "CMisc.h" +#include "CRank.h" + +#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)]) +#define GET_PLAYER_POINTER_I(i) (&players[i]) + +#ifndef GETPLAYERAUTHID +#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId) +#endif + +extern AMX_NATIVE_INFO stats_Natives[]; + +struct weaponsVault { + char* name; + short int ammoSlot; +}; + +extern bool rankBots; +extern cvar_t* csstats_rankbots; +extern cvar_t* csstats_pause; + +extern int iFDeath; +extern int iFDamage; +extern int iFGrenade; + +extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS]; + +typedef void (*funEventCall)(void*); +extern funEventCall modMsgsEnd[MAX_REG_MSGS]; +extern funEventCall modMsgs[MAX_REG_MSGS]; + +extern void (*function)(void*); +extern void (*endfunction)(void*); + +extern cvar_t *csstats_maxsize; +extern cvar_t* csstats_rank; +extern cvar_t* csstats_reset; + +extern Grenades g_grenades; + +extern RankSystem g_rank; + +extern CPlayer players[33]; + +extern CPlayer* mPlayer; + +extern int mPlayerIndex; + +extern int mState; + +extern int gmsgCurWeapon; +extern int gmsgDamageEnd; +extern int gmsgDamage; +extern int gmsgWeaponList; +extern int gmsgResetHUD; +extern int gmsgAmmoX; +extern int gmsgScoreInfo; +extern int gmsgAmmoPickup; + +extern int gmsgSendAudio; +extern int gmsgTextMsg; +extern int gmsgBarTime; + +void Client_AmmoX(void*); +void Client_CurWeapon(void*); +void Client_Damage(void*); +void Client_WeaponList(void*); +void Client_AmmoPickup(void*); +void Client_Damage_End(void*); +void Client_ScoreInfo(void*); +void Client_ResetHUD(void*); + +void Client_SendAudio(void*); +void Client_TextMsg(void*); +void Client_BarTime(void*); + +bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL ); +bool isModuleActive(); + +#endif // RANK_H + + + diff --git a/dlls/csstats2/csstats/usermsg.cpp b/dlls/csstats2/csstats/usermsg.cpp new file mode 100755 index 00000000..e7d2c470 --- /dev/null +++ b/dlls/csstats2/csstats/usermsg.cpp @@ -0,0 +1,200 @@ + + +#include "amxxmodule.h" +#include "rank.h" + +weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS]; + +int damage; +int TA; +int weapon; +int aim; +CPlayer *pAttacker; + +int g_Planter; +int g_Defuser; + +void Client_ResetHUD(void* mValue){ + if ( mPlayer && mPlayer->IsAlive() ) + mPlayer->clearStats = gpGlobals->time + 0.25f; +} + +void Client_WeaponList(void* mValue){ + static int wpnList; + static int iSlot; + static const char* wpnName; + + switch (mState++) { + case 0: + wpnName = (const char*)mValue; + break; + case 1: + iSlot = *(int*)mValue; + break; + case 7: + int iId = *(int*)mValue; + if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<pEdict->v.dmg_inflictor; + + if ( FNullEnt( enemy ) ) + break; + aim = 0; + weapon = 0; + pAttacker = NULL; + + if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) { + pAttacker = GET_PLAYER_POINTER(enemy); + aim = pAttacker->aiming; + weapon = pAttacker->current; + pAttacker->saveHit( mPlayer , weapon , damage, aim); + break; + } + if( g_grenades.find(enemy , &pAttacker , &weapon ) ) + pAttacker->saveHit( mPlayer , weapon , damage, aim ); + } +} + +void Client_Damage_End(void* mValue){ + if ( !mPlayer || !damage ) + return; + + if ( !pAttacker ) pAttacker = mPlayer; + TA = 0; + if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) ) + TA = 1; + MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA ); + + if ( !mPlayer->IsAlive() ){ + pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA); + MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA ); + } +} + +void Client_CurWeapon(void* mValue){ + static int iState; + static int iId; + switch (mState++){ + case 0: + iState = *(int*)mValue; + break; + case 1: + if (!iState) break; + iId = *(int*)mValue; + break; + case 2: + if (!mPlayer || !iState ) break; + int iClip = *(int*)mValue; + if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip)) + mPlayer->saveShot(iId); + mPlayer->weapons[iId].clip = iClip; + mPlayer->current = iId; + } +} + +void Client_AmmoX(void* mValue){ + static int iAmmo; + switch (mState++){ + case 0: + iAmmo = *(int*)mValue; + break; + case 1: + if (!mPlayer ) break; + for(int i = 1; i < MAX_WEAPONS ; ++i) + if (iAmmo == weaponData[i].ammoSlot) + mPlayer->weapons[i].ammo = *(int*)mValue; + } +} + + +void Client_AmmoPickup(void* mValue){ + static int iSlot; + switch (mState++){ + case 0: + iSlot = *(int*)mValue; + break; + case 1: + if (!mPlayer ) break; + for(int i = 1; i < MAX_WEAPONS ; ++i) + if (weaponData[i].ammoSlot == iSlot) + mPlayer->weapons[i].ammo += *(int*)mValue; + } +} + + +void Client_ScoreInfo(void* mValue){ + static int index; + switch (mState++){ + case 0: + index = *(int*)mValue; + break; + case 4: + if ( index > 0 && index <= gpGlobals->maxClients ) + GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue; + } +} + +void Client_SendAudio(void* mValue){ + static const char* szText; + if ( mState == 1 ){ + szText = (const char*)mValue; + if ( !mPlayer && szText[7]=='B' ) { + if ( szText[11]=='P' && g_Planter ) + GET_PLAYER_POINTER_I(g_Planter)->saveBPlant(); + else if ( szText[11]=='D' && g_Defuser ) + GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused(); + + } + } + mState++; +} + +void Client_TextMsg(void* mValue){ + static const char* szText; + if ( !mPlayer && mState==1 ){ + szText = (const char*)mValue; + if ( szText[1]=='T' && szText[8]=='B' && g_Planter ) + GET_PLAYER_POINTER_I(g_Planter)->saveBExplode(); + } + mState++; +} + +void Client_BarTime(void* mValue){ + int iTime = *(int*)mValue; + if ( !iTime || !mPlayer->IsAlive() ) return; + if ( iTime == 3 ){ + g_Planter = mPlayerIndex; + g_Defuser = 0; + } + else { + mPlayer->saveBDefusing(); + g_Defuser = mPlayerIndex; + } +} \ No newline at end of file