Fun: Clean up code

This commit is contained in:
Arkshine 2017-03-06 11:27:09 +01:00
parent b89e995fa6
commit 5b74e3285a

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@ -11,298 +11,201 @@
// Fun Module
//
#include <string.h>
#include "fun.h"
#include <HLTypeConversion.h>
/*
JGHG says:
Ok this is what I use below, it may probably not be right with all natives etc but I try to maintain this style to natives.
Note that this is still very much subject to change, regarding return values etc!
(Ok I haven't checked all natives that they comply with this yet, this is just a model I'm working on and which I might implement soon.)
static cell AMX_NATIVE_CALL nativename(AMX *amx, cell *params) // nativename(argument1, argument2); = 2 params
{
// Description what this native does. <--- Description what this native does
// params[1] = argument1 <--- Description of each argument, so we don't have to allocate new variables and can
// params[2] = argument2 <--- use the ones in params[n] directly, to save some time.
// Check receiver and sender validity. <--- Check ents, maybe need to do this better and more proper later?
CHECK_PLAYER(params[1])
CHECK_PLAYER(params[2])
// Get * pointer.
edict_t *pPlayer = MF_GetPlayerEdict(params[1]); <--- Players require a different function than INDEXENT because of an HLSDK bug
return 1 <--- If native succeeded, return 1, if the native isn't supposed to return a specific value.
Note: Should be able to do: if (thenative()) and it should return false when it fails, and true when succeeds... is -1 treated as false, or is 0 a must?
}
*/
HLTypeConversion TypeConversion;
CPlayer Players[kMaxClients + 1];
// ######## Natives:
static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params) // get_client_listening(receiver, sender); = 2 params
// native get_client_listen(receiver, sender)
static cell AMX_NATIVE_CALL get_client_listening(AMX *amx, cell *params)
{
// Gets who can listen to who.
// params[1] = receiver
// params[2] = sender
enum args { arg_count, arg_receiver, arg_sender };
// Check receiver and sender validity.
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[2]);
CHECK_PLAYER(params[arg_receiver]);
CHECK_PLAYER(params[arg_sender]);
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return GETCLIENTLISTENING(params[1], params[2]);
return GETCLIENTLISTENING(params[arg_receiver], params[arg_sender]);
}
static cell AMX_NATIVE_CALL set_client_listening(AMX *amx, cell *params) // set_client_listening(receiver, sender, listen); = 3 params
// native set_client_listen(receiver, sender, listen)
static cell AMX_NATIVE_CALL set_client_listening(AMX *amx, cell *params)
{
// Sets who can listen to who.
// params[1] = receiver
// params[2] = sender
// params[3] = listen
enum args { arg_count, arg_receiver, arg_sender, arg_listen };
// Check receiver and sender validity.
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[2]);
CHECK_PLAYER(params[arg_receiver]);
CHECK_PLAYER(params[arg_sender]);
// Make a check on params[3] here later, and call run time error when it's wrong.
// To do: find out the possible values to set (0, 1?)
// GET- AND SETCLIENTLISTENING returns "qboolean", an int, probably 0 or 1...
return SETCLIENTLISTENING(params[1], params[2], params[3]);
return SETCLIENTLISTENING(params[arg_receiver], params[arg_sender], params[arg_listen]);
}
static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params) // set_user_godmode(index, godmode = 0); = 2 params
// native set_user_godmode(index, godmode = 0)
static cell AMX_NATIVE_CALL set_user_godmode(AMX *amx, cell *params)
{
/* Sets player godmode. If you want to disable godmode set only first parameter. */
// params[1] = index
// params[2] = godmode = 0
enum args { arg_count, arg_user, arg_godmode };
// Check index.
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_user]);
// Get player pointer.
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_user]);
if (params[2] == 1) {
// Enable godmode
pPlayer->v.takedamage = 0.0; // 0.0, the player doesn't seem to be able to get hurt.
}
else {
// Disable godmode
pPlayer->v.takedamage = 2.0; // 2.0 seems to be standard value?
}
pPlayer->v.takedamage = params[arg_godmode] != 0 ? DAMAGE_NO : DAMAGE_AIM;
return 1;
}
static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params) // get_user_godmode(index); = 1 param
// native get_user_godmode(index)
static cell AMX_NATIVE_CALL get_user_godmode(AMX *amx, cell *params)
{
/* Returns 1 if godmode is set. */
// params[1] = index
enum args { arg_count, arg_user };
// Check index.
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_user]);
// Get player pointer.
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_user]);
int godmode = 0;
if (pPlayer->v.takedamage == 0.0) {
// God mode is enabled
godmode = 1;
}
return godmode;
return pPlayer->v.takedamage == DAMAGE_NO;
}
static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params) // native give_item(index, const item[]); = 2 params
// native give_item(index, const item[])
static cell AMX_NATIVE_CALL give_item(AMX *amx, cell *params)
{
/* Gives item to player, name of item can start
* with weapon_, ammo_ and item_. This event
* is announced with proper message to all players. */
// params[1] = index
// params[2] = item...
enum args { arg_count, arg_index, arg_item };
// Check index.
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Get player pointer.
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto itemLength = 0;
auto item = MF_GetAmxString(amx, params[arg_item], 1, &itemLength);
// Create item entity pointer
edict_t *pItemEntity;
// Make an "intstring" out of 2nd parameter
int length;
const char *szItem = MF_GetAmxString(amx, params[2], 1, &length);
//check for valid item
if (strncmp(szItem, "weapon_", 7) &&
strncmp(szItem, "ammo_", 5) &&
strncmp(szItem, "item_", 5) &&
strncmp(szItem, "tf_weapon_", 10)
) {
if (!itemLength
||(strncmp(item, "weapon_", 7)
&& strncmp(item, "ammo_", 5)
&& strncmp(item, "item_", 5)
&& strncmp(item, "tf_weapon_", 10)))
{
return 0;
}
//string_t item = MAKE_STRING(szItem);
string_t item = ALLOC_STRING(szItem); // Using MAKE_STRING makes "item" contents get lost when we leave this scope! ALLOC_STRING seems to allocate properly...
// Create the entity, returns to pointer
pItemEntity = CREATE_NAMED_ENTITY(item);
auto pEntity = CREATE_NAMED_ENTITY(ALLOC_STRING(item));
if (FNullEnt(pItemEntity)) {
MF_LogError(amx, AMX_ERR_NATIVE, "Item \"%s\" failed to create", szItem);
if (FNullEnt(pEntity))
{
MF_LogError(amx, AMX_ERR_NATIVE, "Item \"%s\" failed to create", item);
return 0;
}
//VARS(pItemEntity)->origin = VARS(pPlayer)->origin; // nice to do VARS(ent)->origin instead of ent->v.origin? :-I
//I'm not sure, normally I use macros too =P
pItemEntity->v.origin = pPlayer->v.origin;
pItemEntity->v.spawnflags |= SF_NORESPAWN; //SF_NORESPAWN;
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
MDLL_Spawn(pItemEntity);
pEntity->v.origin = pPlayer->v.origin;
pEntity->v.spawnflags |= SF_NORESPAWN;
int save = pItemEntity->v.solid;
MDLL_Spawn(pEntity);
MDLL_Touch(pItemEntity, ENT(pPlayer));
auto oldSolid = pEntity->v.solid;
//The problem with the original give_item was the
// item was not removed. I had tried this but it
// did not work. OLO's implementation is better.
/*
int iEnt = ENTINDEX(pItemEntity->v.owner);
if (iEnt > 32 || iEnt <1 ) {
MDLL_Think(pItemEntity);
}*/
MDLL_Touch(pEntity, pPlayer);
if (pItemEntity->v.solid == save) {
REMOVE_ENTITY(pItemEntity);
//the function did not fail - we're just deleting the item
if (pEntity->v.solid == oldSolid)
{
REMOVE_ENTITY(pEntity); // The function did not fail - we're just deleting the item
return -1;
}
return TypeConversion.edict_to_id(pItemEntity);
return TypeConversion.edict_to_id(pEntity);
}
static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params) // spawn(id) = 1 param
// native spawn(index)
static cell AMX_NATIVE_CALL spawn(AMX *amx, cell *params)
{
// Spawns an entity, this can be a user/player -> spawns at spawnpoints, or created entities seems to need this as a final "kick" into the game? :-)
// params[1] = entity to spawn
enum args { arg_count, arg_index };
CHECK_ENTITY(params[1]);
CHECK_ENTITY(params[arg_index]);
edict_t *pEnt = TypeConversion.id_to_edict(params[1]);
auto pEntity = TypeConversion.id_to_edict(params[arg_index]);
MDLL_Spawn(pEnt);
MDLL_Spawn(pEntity);
return 1;
}
static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params) // set_user_health(index, health); = 2 arguments
// native set_user_health(index, health)
static cell AMX_NATIVE_CALL set_user_health(AMX *amx, cell *params)
{
// Sets user health. If health is 0 and below, also kill...
// params[1] = index
// params[2] = health
enum args { arg_count, arg_index, arg_health };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
auto health = float(params[arg_health]);
// Kill if health too low.
if (params[2] > 0)
pPlayer->v.health = float(params[2]);
if (health > 0.0f)
{
pPlayer->v.health = health;
}
else
{
MDLL_ClientKill(pPlayer);
}
return 1;
}
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params) // set_user_frags(index, frags); = 2 arguments
// native set_user_frags(index, frags)
static cell AMX_NATIVE_CALL set_user_frags(AMX *amx, cell *params)
{
// Sets user frags.
// params[1] = index
// params[2] = frags
enum args { arg_count, arg_index, arg_frags };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
pPlayer->v.frags = params[2];
pPlayer->v.frags = float(params[arg_frags]);
return 1;
}
static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params) // set_user_armor(index, armor); = 2 arguments
// native set_user_armor(index, armor)
static cell AMX_NATIVE_CALL set_user_armor(AMX *amx, cell *params)
{
// Sets user armor.
// params[1] = index
// params[2] = armor
enum args { arg_count, arg_index, arg_armor };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
pPlayer->v.armorvalue = params[2];
pPlayer->v.armorvalue = float(params[arg_armor]);
return 1;
}
static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params) // set_user_origin(index, origin[3]); = 2 arguments
// native set_user_origin(index, const origin[3])
static cell AMX_NATIVE_CALL set_user_origin(AMX *amx, cell *params)
{
// Sets user origin.
// params[1] = index
// params[2] = origin
enum args { arg_count, arg_index, arg_origin };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
cell *newVectorCell = MF_GetAmxAddr(amx, params[2]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
auto pVector = MF_GetAmxAddr(amx, params[arg_origin]);
SET_SIZE(pPlayer, pPlayer->v.mins, pPlayer->v.maxs);
SET_ORIGIN(pPlayer, Vector((float)newVectorCell[0], (float)newVectorCell[1], (float)newVectorCell[2]));
SET_ORIGIN(pPlayer, Vector(float(pVector[0]), float(pVector[1]), float(pVector[2])));
return 1;
}
static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16); = 7 arguments
// native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0)
static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params)
{
// Sets user rendering.
// params[1] = index
// params[2] = fx
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = render
// params[7] = amount
enum args { arg_count, arg_index, arg_fx, arg_red, arg_green, arg_blue, arg_render, arg_amount };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
pPlayer->v.renderfx = params[arg_fx];
pPlayer->v.rendercolor = Vector(float(params[arg_red]), float(params[arg_green]), float(params[arg_blue]));
pPlayer->v.rendermode = params[arg_render];
pPlayer->v.renderamt = float(params[arg_amount]);
pPlayer->v.renderfx = params[2];
Vector newVector = Vector(float(params[3]), float(params[4]), float(params[5]));
pPlayer->v.rendercolor = newVector;
pPlayer->v.rendermode = params[6];
pPlayer->v.renderamt = params[7];
return 1;
}
@ -333,248 +236,249 @@ static cell AMX_NATIVE_CALL get_user_rendering(AMX *amx, cell *params) // get_us
return 1;
}
static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments
// native set_user_maxspeed(index, Float:speed = -1.0)
static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params)
{
// Sets user maxspeed.
// params[1] = index
// params[2] = speed (should be -1.0 if not specified) (JGHG: unspecified parameters seems to always be -1.0!)
enum args { arg_count, arg_index, arg_speed };
REAL fNewSpeed = amx_ctof(params[2]);
CHECK_PLAYER(params[arg_index]);
// Check index
CHECK_PLAYER(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
auto newSpeed = amx_ctof(params[arg_speed]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
SETCLIENTMAXSPEED(pPlayer, fNewSpeed);
pPlayer->v.maxspeed = fNewSpeed;
SETCLIENTMAXSPEED(pPlayer, newSpeed);
pPlayer->v.maxspeed = newSpeed;
return 1;
}
static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params) // Float:get_user_maxspeed(index) = 1 argument
// native Float:get_user_maxspeed(index)
static cell AMX_NATIVE_CALL get_user_maxspeed(AMX *amx, cell *params)
{
// Gets user maxspeed.
// params[1] = index
enum args { arg_count, arg_index };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
return amx_ftoc(pPlayer->v.maxspeed);
}
static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params) // set_user_gravity(index, Float:gravity = 1.0) = 2 arguments
// native set_user_gravity(index, Float:gravity = 1.0)
static cell AMX_NATIVE_CALL set_user_gravity(AMX *amx, cell *params)
{
// Sets user gravity.
// params[1] = index
// params[2] = gravity (=-1.0)
// Check index
CHECK_PLAYER(params[1]);
enum args { arg_count, arg_index, arg_gravity };
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
CHECK_PLAYER(params[arg_index]);
pPlayer->v.gravity = amx_ctof(params[2]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
pPlayer->v.gravity = amx_ctof(params[arg_gravity]);
return 1;
}
static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params) // Float:get_user_gravity(index) = 1 argument
// native Float:get_user_gravity(index)
static cell AMX_NATIVE_CALL get_user_gravity(AMX *amx, cell *params)
{
// Gets user gravity.
// params[1] = index
enum args { arg_count, arg_index };
// Check index
CHECK_PLAYER(params[1]);
CHECK_PLAYER(params[arg_index]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
return amx_ftoc(pPlayer->v.gravity);
}
static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params) // set_user_hitzones(index = 0, target = 0, body = 255); = 3 arguments
// native set_user_hitzones(index = 0, target = 0, body = 255)
static cell AMX_NATIVE_CALL set_user_hitzones(AMX *amx, cell *params)
{
// Sets user hitzones.
// params[1] = the one(s) who shoot(s), shooter
int shooter = params[1];
enum args { arg_count, arg_attacker, arg_target, arg_hitzones };
// params[2] = the one getting hit
int gettingHit = params[2];
int attacker = params[arg_attacker];
int target = params[arg_target];
int hitzones = params[arg_hitzones];
// params[3] = specified hit zones
int hitzones = params[3];
//set_user_hitzones(id, 0, 0) // Makes ID not able to shoot EVERYONE - id can shoot on 0 (all) at 0
//set_user_hitzones(0, id, 0) // Makes EVERYONE not able to shoot ID - 0 (all) can shoot id at 0
if (shooter == 0 && gettingHit == 0) {
for (int i = 1; i <= gpGlobals->maxClients; i++) {
for (int j = 1; j <= gpGlobals->maxClients; j++) {
if (attacker == 0 && target == 0)
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
for (auto j = 1; j <= gpGlobals->maxClients; ++j)
{
Players[i].SetBodyHits(j, hitzones);
}
//g_zones_toHit[i] = hitzones;
//g_zones_getHit[i] = hitzones;
}
}
else if (shooter == 0 && gettingHit != 0) {
// "All" shooters, target (gettingHit) should be existing player id
CHECK_PLAYER(gettingHit);
// Where can all hit gettingHit?
for (int i = 1; i <= gpGlobals->maxClients; i++)
Players[i].SetBodyHits(gettingHit, hitzones);
else if (attacker == 0 && target != 0)
{
CHECK_PLAYER(target);
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
Players[i].SetBodyHits(target, hitzones);
}
}
else if (shooter != 0 && gettingHit == 0) {
// Shooter can hit all in bodyparts.
CHECK_PLAYER(shooter);
for (int i = 1; i <= gpGlobals->maxClients; i++)
Players[shooter].SetBodyHits(i, hitzones);
else if (attacker != 0 && target == 0)
{
CHECK_PLAYER(attacker);
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
Players[attacker].SetBodyHits(i, hitzones);
}
}
else {
// Specified, where can player A hit player B?
CHECK_PLAYER(shooter);
CHECK_PLAYER(gettingHit);
Players[shooter].SetBodyHits(gettingHit, hitzones);
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params) // get_user_hitzones(index, target); = 2 arguments
{
int shooter = params[1];
CHECK_PLAYER(shooter);
int target = params[2];
CHECK_PLAYER(target);
return Players[shooter].GetBodyHits(target);
}
static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params) // set_user_noclip(index, noclip = 0); = 2 arguments
{
// Sets user to no clipping mode.
// params[1] = index
// params[2] = no clip or not...
// Check index
CHECK_PLAYER(params[1]);
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
if (params[2] == 1)
pPlayer->v.movetype = MOVETYPE_NOCLIP;
else
pPlayer->v.movetype = MOVETYPE_WALK;
{
CHECK_PLAYER(attacker);
CHECK_PLAYER(target);
Players[attacker].SetBodyHits(target, hitzones);
}
return 1;
}
static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params) // get_user_noclip(index); = 1 argument
// native get_user_hitzones(index, target)
static cell AMX_NATIVE_CALL get_user_hitzones(AMX *amx, cell *params)
{
// Gets user noclip.
// params[1] = index
enum args { arg_count, arg_attacker, arg_target };
// Check index
CHECK_PLAYER(params[1]);
auto attacker = params[arg_attacker];
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
CHECK_PLAYER(attacker);
auto target = params[arg_target];
CHECK_PLAYER(target);
return Players[attacker].GetBodyHits(target);
}
// native set_user_noclip(index, noclip = 0)
static cell AMX_NATIVE_CALL set_user_noclip(AMX *amx, cell *params)
{
enum args { arg_count, arg_index, arg_noclip };
CHECK_PLAYER(params[arg_index]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
pPlayer->v.movetype = params[arg_noclip] != 0 ? MOVETYPE_NOCLIP : MOVETYPE_WALK;
return 1;
}
// native get_user_noclip(index)
static cell AMX_NATIVE_CALL get_user_noclip(AMX *amx, cell *params)
{
enum args { arg_count, arg_index };
CHECK_PLAYER(params[arg_index]);
auto pPlayer = TypeConversion.id_to_edict(params[arg_index]);
return pPlayer->v.movetype == MOVETYPE_NOCLIP;
}
// JustinHoMi made this one originally
static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params) // set_user_footsteps(id, set = 1); = 2 params
// native set_user_footsteps(id, set = 1)
static cell AMX_NATIVE_CALL set_user_footsteps(AMX *amx, cell *params)
{
// Gives player silent footsteps.
// if set=0 it will return footsteps to normal
// params[1] = index of player
// params[2] = 0 = normal footstep sound, 1 = silent slippers
enum args { arg_count, arg_index, arg_footsteps };
// Check index
CHECK_PLAYER(params[1]);
auto index = params[arg_index];
// Fetch player pointer
edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
CHECK_PLAYER(index);
if (params[2]) {
auto pPlayer = TypeConversion.id_to_edict(index);
if (params[arg_footsteps] != 0)
{
pPlayer->v.flTimeStepSound = 999;
Players[params[1]].SetSilentFootsteps(true);
Players[index].SetSilentFootsteps(true);
}
else {
else
{
pPlayer->v.flTimeStepSound = STANDARDTIMESTEPSOUND;
Players[params[1]].SetSilentFootsteps(false);
Players[index].SetSilentFootsteps(false);
}
return 1;
}
// native get_user_footsteps(index)
static cell AMX_NATIVE_CALL get_user_footsteps(AMX *amx, cell *params)
{
CHECK_PLAYER(params[1]);
enum args { arg_count, arg_index };
return Players[params[1]].HasSilentFootsteps();
auto index = params[arg_index];
CHECK_PLAYER(index);
return Players[index].HasSilentFootsteps();
}
// SidLuke
static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) // index
// native strip_user_weapons(index)
static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params)
{
CHECK_PLAYER(params[1]);
enum args { arg_count, arg_index };
edict_t* pPlayer = TypeConversion.id_to_edict(params[1]);
auto index = params[arg_index];
string_t item = MAKE_STRING("player_weaponstrip");
edict_t *pent = CREATE_NAMED_ENTITY(item);
CHECK_PLAYER(index);
if (FNullEnt(pent))
auto pPlayer = TypeConversion.id_to_edict(index);
auto pEntity = CREATE_NAMED_ENTITY(MAKE_STRING("player_weaponstrip"));
if (FNullEnt(pEntity))
{
return 0;
}
MDLL_Spawn(pent);
MDLL_Use(pent, pPlayer);
REMOVE_ENTITY(pent);
MDLL_Spawn(pEntity);
MDLL_Use(pEntity, pPlayer);
REMOVE_ENTITY(pEntity);
*reinterpret_cast<int *>(MF_PlayerPropAddr(params[1], Player_CurrentWeapon)) = 0;
*reinterpret_cast<int *>(MF_PlayerPropAddr(index, Player_CurrentWeapon)) = 0;
return 1;
}
AMX_NATIVE_INFO fun_Exports[] = {
{"get_client_listen", get_client_listening},
{"set_client_listen", set_client_listening},
{"set_user_godmode", set_user_godmode},
{"get_user_godmode", get_user_godmode},
{"set_user_health", set_user_health},
{"give_item", give_item},
{"spawn", spawn},
{"set_user_frags", set_user_frags},
{"set_user_armor", set_user_armor},
{"set_user_origin", set_user_origin},
{"set_user_rendering", set_user_rendering},
{"get_user_rendering", get_user_rendering},
{"set_user_maxspeed", set_user_maxspeed},
{"get_user_maxspeed", get_user_maxspeed},
{"set_user_gravity", set_user_gravity},
{"get_user_gravity", get_user_gravity},
{"get_user_footsteps", get_user_footsteps},
{"set_user_hitzones", set_user_hitzones},
{"get_user_hitzones", get_user_hitzones},
{"set_user_noclip", set_user_noclip},
{"get_user_noclip", get_user_noclip},
{"set_user_footsteps", set_user_footsteps},
{"strip_user_weapons", strip_user_weapons},
/////////////////// <--- 19 chars max in current small version
{NULL, NULL}
AMX_NATIVE_INFO fun_Exports[] =
{
{ "get_client_listen" , get_client_listening },
{ "set_client_listen" , set_client_listening },
{ "set_user_godmode" , set_user_godmode },
{ "get_user_godmode" , get_user_godmode },
{ "set_user_health" , set_user_health },
{ "give_item" , give_item },
{ "spawn" , spawn },
{ "set_user_frags" , set_user_frags },
{ "set_user_armor" , set_user_armor },
{ "set_user_origin" , set_user_origin },
{ "set_user_rendering", set_user_rendering },
{ "get_user_rendering", get_user_rendering},
{ "set_user_maxspeed" , set_user_maxspeed },
{ "get_user_maxspeed" , get_user_maxspeed },
{ "set_user_gravity" , set_user_gravity },
{ "get_user_gravity" , get_user_gravity },
{ "get_user_footsteps", get_user_footsteps },
{ "set_user_hitzones" , set_user_hitzones },
{ "get_user_hitzones" , get_user_hitzones },
{ "set_user_noclip" , set_user_noclip },
{ "get_user_noclip" , get_user_noclip },
{ "set_user_footsteps", set_user_footsteps },
{ "strip_user_weapons", strip_user_weapons },
{ NULL , NULL }
};
/******************************************************************************************/
void PlayerPreThink(edict_t *pEntity)
{
if (Players[TypeConversion.edict_to_id(pEntity)].HasSilentFootsteps()) {
auto index = TypeConversion.edict_to_id(pEntity);
if (Players[index].HasSilentFootsteps())
{
pEntity->v.flTimeStepSound = 999;
RETURN_META(MRES_HANDLED);
}
@ -584,75 +488,44 @@ void PlayerPreThink(edict_t *pEntity)
int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
Players[TypeConversion.edict_to_id(pPlayer)].Reset();
auto index = TypeConversion.edict_to_id(pPlayer);
Players[index].Reset();
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr) {
void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr)
{
TRACE_LINE(v1, v2, fNoMonsters, shooter, ptr);
if ( ptr->pHit && (ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT))
&& shooter && (shooter->v.flags & (FL_CLIENT | FL_FAKECLIENT)) ) {
int shooterIndex = TypeConversion.edict_to_id(shooter);
if ( !(Players[shooterIndex].GetBodyHits(TypeConversion.edict_to_id(ptr->pHit))& (1<<ptr->iHitgroup)) )
if (ptr->pHit && (ptr->pHit->v.flags & (FL_CLIENT | FL_FAKECLIENT))
&& shooter && (shooter->v.flags & (FL_CLIENT | FL_FAKECLIENT)) )
{
auto shooterIndex = TypeConversion.edict_to_id(shooter);
auto targetIndex = TypeConversion.edict_to_id(ptr->pHit);
if (!(Players[shooterIndex].GetBodyHits(targetIndex) & (1 << ptr->iHitgroup)))
{
ptr->flFraction = 1.0;
}
}
RETURN_META(MRES_SUPERCEDE);
}
//int g_hitIndex, g_canTargetGetHit, g_canShooterHitThere;
//void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *shooter, TraceResult *ptr) {
// if (!pentToSkip || (pentToSkip->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false || pentToSkip->v.deadflag != DEAD_NO)
// RETURN_META(MRES_IGNORED);
//
// TRACE_LINE(v1, v2, fNoMonsters, shooter, ptr); // Filter shooter
//
// if (!ptr->pHit || (ptr->pHit->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false )
// RETURN_META(MRES_SUPERCEDE);
//
// g_hitIndex = ENTINDEX(ptr->pHit);
// //bool blocked = false;
// g_canTargetGetHit = g_zones_getHit[g_hitIndex] & (1 << ptr->iHitgroup);
// g_canShooterHitThere = g_zones_toHit[ENTINDEX(shooter)] & (1 << ptr->iHitgroup);
//
// if (!g_canTargetGetHit || !g_canShooterHitThere) {
// ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
// //blocked = true;
// }
// /*
// if (blocked) {
// MF_PrintSrvConsole("%s was blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere);
// }
// else {
// MF_PrintSrvConsole("%s was NOT blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere);
// }
// */
//
// RETURN_META(MRES_SUPERCEDE);
//}
void OnAmxxAttach()
{
MF_AddNatives(fun_Exports);
}
// The content of OnPluginsLoaded() was moved from OnAmxxAttach with AMXx 1.5 because for some reason gpGlobals->maxClients wasn't
// initialized to its proper value until some time after OnAmxxAttach(). In OnAmxxAttach() it always showed 0. /JGHG
void OnPluginsLoaded() {
// Reset stuff - hopefully this should
for (int i = 1; i <= gpGlobals->maxClients; i++) {
// Reset all hitzones
void OnPluginsLoaded()
{
for (auto i = 1; i <= gpGlobals->maxClients; ++i)
{
Players[i].Reset();
}
TypeConversion.init();
}
/*
void ClientConnectFakeBot(int index)
{
FUNUTIL_ResetPlayer(index);
//MF_Log("A bot connects, forwarded to fun! The bot is %d!", index);
//CPlayer* player;
}
*/