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38
dlls/sven/svencoop_const.inc
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38
dlls/sven/svencoop_const.inc
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/* Sven Coop Constants
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _svencoop_const_included
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#endinput
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#endif
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#define _svencoop_const_included
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// The PDATA defines are for using with FM
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// The SVEN_WEP_* defines are for sc_ weapon natives
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// Please, use the provided stocks.
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#define PDATA_FRAGS 0x9
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#define PDATA_DEATHS 0x21B0
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#define PDATA_ALLY 0x28
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#define SVEN_WEP_9MM 0
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#define PDATA_9MM 0x216D
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#define PDATA_9MM2 0x218D
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#define SVEN_WEP_SHOTGUN 1
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#define PDATA_SHOTGUN 0x216E
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#define PDATA_SHOTGUN2 0x218E
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#define SVEN_WEP_RPG 2
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#define PDATA_RPG 0x2195
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#define PDATA_RPG2 0x21B5
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#define SVEN_WEP_RADIO 3
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#define PDATA_RADIO 0x217A
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#define PDATA_RADIO2 0x219A
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#define SVEN_WEP_SNARK 4
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#define PDATA_SNARK 0x217A
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#define PDATA_SNARK2 0x219A
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31
dlls/sven/svencoop_stocks.inc
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dlls/sven/svencoop_stocks.inc
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/* Sven Coop Stocks
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _svencoop_stocks_included
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#endinput
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#endif
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#define _svencoop_stocks_included
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#include <svencoop_const>
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//Stocks for 9mm ammo (mp5, uzi(akimbo))
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stock sc_get_bpammo_9mm(id) { return sc_get_weapon_ammo(id,SVEN_WEP_9MM; }
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stock sc_set_bpammo_9mm(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_9MM; }
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//Stocks for RPG ammo (RPG launcher)
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stock sc_get_bpammo_rpg(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RPG; }
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stock sc_set_bpammo_rpg(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RPG; }
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//Stocks for radioactive ammo (gauss, egon)
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stock sc_get_bpammo_radio(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RADIO; }
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stock sc_set_bpammo_radio(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RADIO; }
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//Stocks for snark ammo
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stock sc_get_bpammo_snark(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SNARK; }
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stock sc_set_bpammo_snark(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SNARK; }
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//Stocks for shotgun ammo
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stock sc_get_bpammo_shot(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SHOTGUN; }
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stock sc_set_bpammo_shot(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SHOTGUN; }
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